VLDB 2026 Research / reviewers in the wild / expert
Sunil Simon
dblp:15/4902 · also Sunil Easaw Simon
· DBLP profile ↗
14ranked-venue papers
4as first author
2since 2021 · last 2025
0000-0002-7489-7477ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 8 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 6 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | One-Sided Markets with Externalities
Sagar Massand, Sunil Simon |
Theory Comput. Syst. | 2 |
| 2024 | Boolean Observation GamesabstractWe introduce Boolean Observation Games, a subclass of multi-player finite strategic games with incomplete information and qualitative objectives. In Boolean observation games, each player is associated with a finite set of propositional variables of which only it can observe the value, and it controls whether and to whom it can reveal that value. It does not control the given, fixed, value of variables. Boolean observation games are a generalization of Boolean games, a well-studied subclass of strategic games but with complete information, and wherein each player controls the value of its variables. In Boolean observation games, player goals describe multi-agent knowledge of variables. As in classical strategic games, players choose their strategies simultaneously and therefore observation games capture aspects of both imperfect and incomplete information. They require reasoning about sets of outcomes given sets of indistinguishable valuations of variables. An outcome relation between such sets determines what the Nash equilibria are. We present various outcome relations, including a qualitative variant of ex-post equilibrium. We identify conditions under which, given an outcome relation, Nash equilibria are guaranteed to exist. We also study the complexity of checking for the existence of Nash equilibria and of verifying if a strategy profile is a Nash equilibrium. We further study the subclass of Boolean observation games with ‘knowing whether’ goal formulas, for which the satisfaction does not depend on the value of variables. We show that each such Boolean observation game corresponds to a Boolean game and vice versa, by a different correspondence, and that both correspondences are precise in terms of existence of Nash equilibria. Hans van Ditmarsch, Sunil Simon |
J. Artif. Intell. Res. | 2 |
| 2019 | Graphical One-Sided MarketsabstractWe study the problem of allocating indivisible objects to a set of rational agents where each agent's final utility depends on the intrinsic valuation of the allocated item as well as the allocation within the agent's local neighbourhood. We specify agents' local neighbourhood in terms of a weighted graph. This extends the model of one-sided markets to incorporate neighbourhood externalities. We consider the solution concept of stability and show that, unlike in the case of one-sided markets, stable allocations may not always exist. When the underlying local neighbourhood graph is symmetric, a 2-stable allocation is guaranteed to exist and any decentralised mechanism where pairs of rational players agree to exchange objects terminates in such an allocation. We show that computing a 2-stable allocation is PLS-complete and further identify subclasses which are tractable. In the case of asymmetric neighbourhood structures, we show that it is NP-complete to check if a 2-stable allocation exists. We then identify structural restrictions where stable allocations always exist and can be computed efficiently. Finally, we study the notion of envy-freeness in this framework. Sagar Massand, Sunil Simon |
IJCAI | 2 |
| 2017 | Constrained Pure Nash Equilibria in Polymatrix GamesabstractWe study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on incoming edges from players who picked the same strategy augmented by a fixed integer bonus for picking a given strategy. These games capture the idea of coordination within a local neighbourhood in the absence of globally common strategies. We study the decision problem of checking whether a given set of strategy choices for a subset of the players is consistent with some pure Nash equilibrium or, alternatively, with all pure Nash equilibria. We identify the most natural tractable cases and show NP or coNP-completness of these problems already for unweighted DAGs. Sunil Simon, Dominik Wojtczak |
AAAI | 1 |
| 2017 | Synchronisation Games on HypergraphsabstractWe study a strategic game model on hypergraphs where players, modelled by nodes, try to coordinate or anti-coordinate their choices within certain groups of players, modelled by hyperedges. We show this model to be a strict generalisation of symmetric additively separable hedonic games to the hypergraph setting and that such games always have a pure Nash equilibrium, which can be computed in pseudo-polynomial time. Moreover, in the pure coordination setting, we show that a strong equilibrium exists and can be computed in polynomial time when the game possesses a certain acyclic structure. Sunil Simon, Dominik Wojtczak |
IJCAI | 1 |
| 2016 | Efficient Local Search in Coordination Games on Graphs
Sunil Simon, Dominik Wojtczak |
IJCAI | 1 |
| 2015 | Social network gamesabstractOne of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network (Apt and Markakis (2011, Lecture Notes in Computer Science, pp. 212–223)) introduced a threshold model, in which the nodes influenced by their neighbours can adopt one out of several alternatives. To analyse the consequences of such product adoption we associate here with each such social network a natural strategic game between the agents. In these games the payoff of each player weakly increases when more players choose his strategy, which is exactly opposite to the congestion games. The possibility of not choosing any product results in two special types of (pure) Nash equilibria. We show that such games may have no Nash equilibrium and that determining an existence of a Nash equilibrium, also of a special type, is NP-complete. This implies the same result for a more general class of games, namely polymatrix games. The situation changes when the underlying graph of the social network is a directed acyclic graph, a simple cycle, or, more generally, has no source nodes. For these three classes we determine the complexity of an existence of (a special type of) Nash equilibria. We also clarify for these categories of games the status and the complexity of the finite best response property and the finite improvement property (FIP). Further, we introduce a new property of the uniform FIP which is satisfied when the underlying graph is a simple cycle, but determining it is co-NP-hard in the general case and also when the underlying graph has no source nodes. The latter complexity results also hold for the property of being a weakly acyclic game. Sunil Simon, Krzysztof R. Apt |
J. Log. Comput. | 1 |
| 2014 | Coordination Games on Graphs (Extended Abstract)
Krzysztof R. Apt, Mona Rahn, Guido Schäfer, Sunil Simon |
WINE | 4 |
| 2012 | A Classification of Weakly Acyclic Games
Krzysztof R. Apt, Sunil Simon |
SAGT | 2 |
| 2010 | A Communication Based Model for Games of Imperfect Information
Ramaswamy Ramanujam, Sunil Simon |
CONCUR | 2 |
| 2009 | Stability under Strategy Switching
Soumya Paul, Ramaswamy Ramanujam, Sunil Simon |
CiE | 3 |
| 2009 | Nash Equilibrium in Generalised Muller GamesabstractWe suggest that extending Muller games with preference ordering for players is a natural way to reason about unbounded duration games. In this context, we look at the standard solution concept of Nash equilibrium for non-zero sum games. We show that Nash equilibria always exists for such generalised Muller games on finite graphs and present a procedure to compute an equilibrium strategy profile. We also give a procedure to compute a subgame perfect equilibrium when it exists in such games. Soumya Paul, Sunil Simon |
FSTTCS | 2 |
| 2009 | Dynamic restriction of choices: a preliminary logical reportabstractWe study games in which the choices available to players are not fixed, and may change during the course of play. Specifically, we consider a model in which players may switch strategies, and a global (social) decision may remove some choices, based on the strategies being adopted by players. We propose a logical formalism in which such choices are specified, and a model of bounded memory strategies in which the eventual implications of such choices can be computed, and present preliminary results. Soumya Paul, Ramaswamy Ramanujam, Sunil Simon |
TARK | 3 |
| 2008 | Dynamic Logic on Games with Structured Strategies
Ramaswamy Ramanujam, Sunil Simon |
KR | 2 |