Richen Liu

dblp:150/1857 · DBLP profile ↗
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20ranked-venue papers
9as first author
15since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 5 since 2021Software engineering, systems software and programming languages · 2 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Selecting Tangible Media for Immersive Exploration of Volumetric Scientific Data
abstract
Immersive scientific data exploration faces challenges in precise and efficient interaction. Tangible media offer a potential solution; but designers lack clear guidance on choosing the appropriate physical dimensionality (1D, 2D, or 3D) for different tasks. To address this problem, we present a design space structuring the relationship between the representative techniques on scientific data visualization and exploration, tangible interactions, and media dimensionality. We further developed a prototype to empirically explore these relationships according to our design space. In a controlled user study, we compared 1D, 2D, and 3D tangible media across seven core techniques. The results demonstrated that the 3D media (e.g., a box) were preferred when tasks required manipulating the entire volumetric data and acted as a proxy. Regarding the tasks requiring 2D operations or interior localization, the 2D media (e.g., a card) offered superior performance. For single-parameter techniques like histogram-based filtering, the 1D media (e.g., a pen) were overwhelmingly preferred for their simplicity and perceived ease of use.
Zhouhao Wu, Huiting Kong, Mingming Zhou, Qichen Liu, Shuai Chen 0001, Chufan Lai, Richen Liu
CHI7
2025 Meta-Illustrator: Transferring Illustrations from 2D Interactive Image Space to 3D Immersive Exploration Space
Richen Liu, Xuefeng Huang, Jiang Zhang 0002, Zhouhao Wu, Ayush Kumar 0004, Chufan Lai
ACM Multimedia1
2024 ScaleTraversal: Creating Multi-Scale Biomedical Animation with Limited Hardware Resources
abstract
We design ScaleTraversal, an interactive tool for creating multi-scale 3D demonstration animations with limited resources for users who are unavailable to access high performance machines such as clusters or super computers. It is difficult to create 3D demonstration animations for multi-scale data. First, it is challenging to strike a balance between flexibility and user friendliness to design the user interface in customizing demonstration animations. Second, the multi-scale biomedical data is often characterized as large-size so that it is hard for users to handle it by a desktop PC. We design an interactive bi-functional user interface to create multi-scale biomedical demonstration animations intuitively. It fully utilizes the strengths of graphical interface's user friendliness and textual interface's flexibility, which enables users to customize demonstration animations from macro-scales to meso- and micro-scales. Furthermore, we design three scale-based memory management strategies to solve the issues presented in multi-scale data, including a streaming data processing strategy, a scale-based data prefetching strategy and a GPU acceleration strategy for rendering. Finally, we conduct both quantitative evaluation and qualitative evaluation to demonstrate the efficiency, expressiveness and usability of ScaleTraversal.
Richen Liu, Chufan Lai, Ayush Kumar 0004, Siming Chen 0001
ACM Multimedia1
2024 Diminished Reality Techniques for Metaverse Applications: A Perspective From Evaluation
abstract
The extended reality (XR) is one of the most widely used approaches for accessing the metaverse world. The metaverse and XR aim to blend the virtual and real parts, offering an immersive and interactive experience. Diminished reality (DR) is a subset of XR that specifically addresses the real-time occlusion, removal, and transparency of objects in the environment. As an immersive technology, DR has been utilized in academia and industry to tackle a wide range of engineering problems. However, there is a little investigative work about DR technique evaluations. In this survey, we categorize the state-of-the-art research into two major categories and six subcategories, providing a novel perspective. We further analyze and evaluate the application effects and performance of these approaches from both quantitative and qualitative perspectives, considering the technical performance and user experience of DR techniques. Finally, we provide an overview of potential future directions for DR applications.
Lingxin Yu, Zhifei Ding, Jiahao Han, Richen Liu
IEEE Internet Things J.8
2024 DRCmpVis: Visual Comparison of Physical Targets in Mobile Diminished and Mixed Reality
abstract
Numerous physical objects in our daily lives are grouped or ranked according to a stereotyped presentation style. For example, in a library, books are typically grouped and ranked based on classification numbers. However, for better comparison, we often need to re-group or re-rank the books using additional attributes such as ratings, publishers, comments, publication years, keywords, prices, etc., or a combination of these factors. In this article, we propose a novel mobile DR/MR-based application framework named DRCmpVis to achieve in-context multi-attribute comparisons of physical objects with text labels or textual information. The physical objects are scanned in the real world using mobile cameras. All scanned objects are then segmented and labeled by a convolutional neural network and replaced (diminished) by their virtual avatars in a DR environment. We formulate three visual comparison strategies, including filtering, re-grouping, and re-ranking, which can be intuitively, flexibly, and seamlessly performed on their avatars. This approach avoids breaking the original layouts of the physical objects. The computation resources in virtual space can be fully utilized to support efficient object searching and multi-attribute visual comparisons. We demonstrate the usability, expressiveness, and efficiency of DRCmpVis through a user study, NASA TLX assessment, quantitative evaluation, and case studies involving different scenarios.
Richen Liu, Shunlong Ye, Zhifei Ding, Guang Yang 0058, Shenghui Cheng, Klaus Mueller 0001
IEEE Trans. Vis. Comput. Graph.1
2023 Visual Analytics for Phishing Scam Identification in Blockchain Transactions with Multiple Model Comparison
abstract
The phishing scam is a major kind of fraudulence in blockchain. And it has become an urgent issue to discern and prevent the fraudulent behaviors. However, the large-scale and dynamic nature of transaction network imposes great challenges on the identification and analysis. While there have been many sophisticated machine learning approaches providing predictive capability in terms of detecting such cases, they usually offer little insight into the essence of those behaviors and the occasion when phishing scam activities happen. Motivated by these shortcomings and bottlenecks, this paper proposes a suite of visual analytical methods for interpretable and explorable fraudulence identification in large-scale blockchain transaction networks, incorporating an anomaly detection model based on multiple feature extraction manners. In this paper, we adopt two types of graph embedding methods and variable derivation to generate features from transaction data. Then we use machine learning classification approaches to fit the three sets of features. Evaluations show that all kinds of features perform well in classification. Besides, we design an interactive visualization system displaying the transaction networks and classification models, which allows users better explore the data and understand the models. Furthermore, we demonstrate two cases through the visualization system to unearth fraudulent patterns and interpret classification results. Finally, we close with discussions for further improvements of our models and system.
Zishu Qin, Zengfeng Huang, Haoyun Guo, Richen Liu, Cagatay Turkay, Siming Chen 0001
VINCI7
2023 PMM: A Smart Shopping Guider Based on Mobile AR
abstract
Augmented reality (AR) is a burgeoning interaction technology with the ability to provide users with immersive everyday experiences. Shopping is among the most common experiences. When consumers purchase products, they often encounter difficulties in obtaining detailed information relevant to their interests, such as ingredients, origin, and product comparisons, leading to frustration. This situation can be undeniably frustrating. We can use visualization technology [18] to organize it more orderly and friendly. This paper proposes a mobile augmented reality-based application framework, Product Magic Mirror (PMM), which helps to integrate basic visualization design into the application. The augmented information can be rich, e.g. they can be some visualizations and vivid data videos. In the evaluation, we simulated a goods purchase scene, and applied information to the real world by using AR. The real environment and virtual objects were superimposed on the same screen in real time, so as to achieve an experience beyond reality [24]. In our user survey, users rated our tools as a way to make better shopping choices, giving them a positive score for an immersive shopping experience. We predict that displaying information such as instructions, ingredients, and/or user review information next to products could allow consumers to make better consumption choices while reducing decision time and making shopping more immersive.
Jiahao Han, Zhifei Ding, Lingxin Yu, Richen Liu
VINCI6
2023 eBoF: Interactive Temporal Correlation Analysis for Ensemble Data Based on Bag-of-Features
abstract
We propose eBoF, a novel time-varying ensemble data visualization approach based on the Bag-of-Features (BoF) model. In the eBoF model, we extract a simple and monotone interval from all target variables of ensemble scalar data as a local feature patch. Each local feature of a semantically simple single interval can be defined as a feature patch within the BoF model, with the duration of each interval (i.e., feature patch) serving as its frequency. Feature clusters in ensemble runs are then identified based on the similarity of temporal correlations. eBoF generates clusters along with their probability distributions across all feature patches while preserving the geo-spatial information, which is often lost in traditional topic modeling or clustering algorithms. The probability distribution across different clusters can help to generate reasonable clustering results, evaluated by domain knowledge. We conduct case studies and performance tests to evaluate the eBoF model and gather feedback from domain experts to further refine it. Evaluation results suggest the proposed eBoF can provide insightful and comprehensive evidence on ensemble simulation data analysis.
Zhifei Ding, Jiahao Han, Rongtao Qian, Liming Shen, Lingxin Yu, Richen Liu
IEEE Trans. Big Data8
2023 DTBVis: An interactive visual comparison system for digital twin brain and human brain
abstract
The digital twin brain (DTB) computing model from brain-inspired computing research is an emerging artificial intelligence technique, which is realized by a computational modeling approach of hardware and software. It can achieve various cognitive abilities and their synergistic mechanisms in a manner similar to the human brain. Given that the task of the DTB is to simulate the functions of the human brain, comparing the similarities and differences between the two is crucial. However, the visualization study of the DTB is still under-researched. Moreover, the complexity of the datasets (multilevel spatiotemporal granularity and different types of comparison tasks) presents new challenges to the analysis and exploration of visualization. Therefore, in this study, we proposed DTBVis, a visual analytics system that supports comparison tasks for the DTB. DTBVis supports iterative explorations from different levels and at different granularities. Combined with automatic similarity recommendation, and high-dimensional exploration, DTBVis can assist experts to understand the similarities and differences between the DTB and the human brain, thus helping them adjust their model and enhance its functionality. The highest level of DTBVis shows an overview of the datasets from the brain, which is used for comparison and exploration of the function and structure of the DTB and the human brain. The medium level is used for the comparison and exploration of a designated brain region. The low level can analyze a designated brain voxel. We worked closely with experts of brain science and held regular seminars with them. Feedback from the experts indicates that our approach helps them conduct comparative studies of the DTB and human brain and make modeling adjustments of the DTB through intuitive visual comparisons and interactive explorations.
Yuxiao Li 0002, Longbin Zeng, Richen Liu, Qibao Zheng, Jianfeng Feng, Siming Chen 0001
Vis. Informatics5
2022 Interactive Extended Reality Techniques in Information Visualization
abstract
Immersive techniques, such as virtual reality, augmented reality, and mixed reality, take immersive displays as carriers to provide immersive experience. A large number of approaches focus on the visualization of scientific data in immersive environments while just a few methods concentrate on interactive information visualization (InfoVis) in an immersive environment, although InfoVis has been extended to the 3-D space for a long time. In the era of data explosion, the traditional 2-D space is unable to convey large amounts of abstract information in an intuitive way. Meanwhile, desktop-based 3-D InfoVis generally leads to visual conflict and confusion owing to limited display size and field of vision. In this survey, we search for the interactive techniques in immersive InfoVis and summarize their commonalities and discuss their differences and potential trends. The data types of abstract information in InfoVis can be categorized into graph/network data, high-dimensional and multivariate data, time-varying data, and text and document data. Besides, the visual presentation of information in immersive environments is also summarized, especially for charts, plots, and diagrams, which are some basic components of InfoVis techniques. We also described the immersive applications of InfoVis techniques, including the tools or frameworks on immersive analytics and infographics. The discussion about the traditional nonimmersive and the immersive methods in data visualizations show that the latter one has the potential to become an alternative to explore massive information in the future.
Richen Liu, Yuzhe Xiang, Aolin Zhang, Jiazhi Xia, Yi Chen 0007, Siming Chen 0001
IEEE Trans. Hum. Mach. Syst.1
2022 Metaverse: Perspectives from graphics, interactions and visualization
abstract
The metaverse is a visual world that blends the physical world and digital world. At present, the development of the metaverse is still in the early stage, and there lacks a framework for the visual construction and exploration of the metaverse. In this paper, we propose a framework that summarizes how graphics, interaction, and visualization techniques support the visual construction of the metaverse and user-centric exploration. We introduce three kinds of visual elements that compose the metaverse and the two graphical construction methods in a pipeline. We propose a taxonomy of interaction technologies based on interaction tasks, user actions, feedback and various sensory channels, and a taxonomy of visualization techniques that assist user awareness. Current potential applications and future opportunities are discussed in the context of visual construction and exploration of the metaverse. We hope this paper can provide a stepping stone for further research in the area of graphics, interaction and visualization in the metaverse.
Yuheng Zhao, Jinjing Jiang, Yi Chen 0007, Richen Liu, Yalong Yang 0001, Xiangyang Xue 0001, Siming Chen 0001
Vis. Informatics4
2021 IGScript: An Interaction Grammar for Scientific Data Presentation
abstract
Most of the existing scientific visualizations toward interpretive grammar aim to enhance customizability in either the computation stage or the rendering stage or both, while few approaches focus on the data presentation stage. Besides, most of these approaches leverage the existing components from the general-purpose programming languages (GPLs) instead of developing a standalone compiler, which pose a great challenge about learning curves for the domain experts who have limited knowledge about programming. In this paper, we propose IGScript, a novel script-based interaction grammar tool, to help build scientific data presentation animations for communication. We design a dual-space interface and a compiler which converts natural language-like grammar statements or scripts into a data story animation to make an interactive customization on script-driven data presentations, and then develop a code generator (decompiler) to translate the interactive data exploration animations back into script codes to achieve statement parameters. IGScript makes the presentation animations editable, e.g., it allows to cut, copy, paste, append, or even delete some animation clips. We demonstrate the usability, customizability, and flexibility of IGScript by a user study, four case studies conducted by using four types of commonly-used scientific data, and performance evaluations.
Richen Liu, Shunlong Ye, Jiang Zhang 0002
CHI1
2021 Discovering Collective Converging Groups of Large Scale Moving Objects in Road Networks
Jinping Jia, Genlin Ji, Richen Liu
DASFAA (2)5
2021 Narrative scientific data visualization in an immersive environment
abstract
MOTIVATION: Narrative visualization for scientific data explorations can help users better understand the domain knowledge, because narrative visualizations often present a sequence of facts and observations linked together by a unifying theme or argument. Narrative visualization in immersive environments can provide users with an intuitive experience to interactively explore the scientific data, because immersive environments provide a brand new strategy for interactive scientific data visualization and exploration. However, it is challenging to develop narrative scientific visualization in immersive environments. In this paper, we propose an immersive narrative visualization tool to create and customize scientific data explorations for ordinary users with little knowledge about programming on scientific visualization, They are allowed to define POIs (point of interests) conveniently by the handler of an immersive device. RESULTS: Automatic exploration animations with narrative annotations can be generated by the gradual transitions between consecutive POI pairs. Besides, interactive slicing can be also controlled by device handler. Evaluations including user study and case study are designed and conducted to show the usability and effectiveness of the proposed tool. AVAILABILITY: Related information can be accessed at: https://dabigtou.github.io/richenliu/.
Richen Liu, Chuyu Zhang, Xiaojian Chen, Genlin Ji, Bin Zhao 0002, Zhiwei Mao
Bioinform.1
2021 Multiuser collaborative illustration and visualization for volumetric scientific data
abstract
Abstract Multiuser can collaboratively complete complex visualization tasks that cannot be completed by a single user. Although multiuser collaboration system has made great progress, there are many challenges in the collaborative visualization of 3D volumetric scientific data due to the difficulties in multiuser collaboration, and collaborative slice analysis. This article proposes a client‐server based collaborative visualization system, which consists of a 3D volume explorer and a 2D slice analyzer, to help domain experts to fully utilize their background domain knowledge to illustrate different parts of the data. For example, the brain surgeon expert, pulmonologist, and cardiologist can visualize and analyze the different subsets of the volumetric scientific data, that is, the corresponding subvolumes of the brain, heart, lungs, and blood vessels. It also allows taking full advantage of the hardware resources, because all the computation intensive tasks especially for the whole data rendering can be allocated to the powerful server while the light‐weight tasks can be allocated to the portable clients. Besides, we design a seed point tracing algorithm based on flood fill algorithm to illustrate the slice more efficiently. We evaluate the system by collecting the feedback from domain experts and the people who are unfamiliar with data computation or visualization. The evaluation shows that the 3D volume explorer and the 2D slice analyzer are capable of supporting peer‐expert discussion and medical case teaching, respectively.
Richen Liu, Xiaodong Wen, Chuyu Zhang, Xiaojian Chen
Softw. Pract. Exp.1
2020 Domain-specific visualization system based on automatic multiseed recommendations: Extracting stratigraphic structures
abstract
Summary Underground flow path (UFP) is one of the most significant stratigraphic structures in revealing the distribution of oil or gas from seismic data. We design a domain‐specific visualization system to extract the stratigraphic structures by seed point tracing and explore the seismic data by graph interactions. The seeds are automatically generated by kernel function–based density gradients computation. Users are allowed to adjust the recommended seeds by fine‐tuning them with visual interactions. The seeds are further merged by a weighted quick‐union algorithm to get the link information to construct a graph. Different types of nodes in the graph are designed to enable users to explore the extracted UFP structures intuitively. Finally, we evaluated the proposed approach by performance tests, sensitivity tests, and ground truth tests. The feedback from the domain experts demonstrates that the proposed visualization tool improved the capability of revealing the distribution and geostructures of UFPs compared with the existing methods.
Richen Liu, Genlin Ji, Mingjun Su
Softw. Pract. Exp.1
2019 Histogram-Based Nonlinear Transfer Function Edit and Fusion
Yuzhe Xiang, Richen Liu, Sitong Fang, Siming Chen 0001, Jingle Jia, Genlin Ji, Bin Zhao 0002
ICIG (2)4
2019 A Survey of Multi-Space Techniques in Spatio-Temporal Simulation Data Visualization
abstract
The widespread use of numerical simulations in different scientific domains provides a variety of research opportunities. They often output a great deal of spatio-temporal simulation data, which are traditionally characterized as single-run, multi-run, multi-variate, multi-modal and multi-dimensional. From the perspective of data exploration and analysis, we noticed that many works focusing on spatio-temporal simulation data often share similar exploration techniques, for example, the exploration schemes designed in simulation space, parameter space, feature space and combinations of them. However, it lacks a survey to have a systematic overview of the essential commonalities shared by those works. In this survey, we take a novel multi-space perspective to categorize the state-of-the-art works into three major categories. Specifically, the works are characterized as using similar techniques such as visual designs in simulation space (e.g, visual mapping, boxplot-based visual summarization, etc.), parameter space analysis (e.g, visual steering, parameter space projection, etc.) and data processing in feature space (e.g, feature definition and extraction, sampling, reduction and clustering of simulation data, etc.).
Xueyi Chen, Liming Shen, Ziqi Sha, Richen Liu, Siming Chen 0001, Genlin Ji
Vis. Informatics4
2016 Comparative visualization of vector field ensembles based on longest common subsequence
abstract
We propose a longest common subsequence (LCSS)-based approach to compute the distance among vector field ensembles. By measuring how many common blocks the ensemble pathlines pass through, the LCSS distance defines the similarity among vector field ensembles by counting the number of shared domain data blocks. Compared with traditional methods (e.g., pointwise Euclidean distance or dynamic time warping distance), the proposed approach is robust to outliers, missing data, and the sampling rate of the pathline timesteps. Taking advantage of smaller and reusable intermediate output, visualization based on the proposed LCSS approach reveals temporal trends in the data at low storage cost and avoids tracing pathlines repeatedly. We evaluate our method on both synthetic data and simulation data, demonstrating the robustness of the proposed approach.
Richen Liu, Hanqi Guo 0001, Jiang Zhang 0002, Xiaoru Yuan
PacificVis1
2014 Advection-Based Sparse Data Management for Visualizing Unsteady Flow
abstract
When computing integral curves and integral surfaces for large-scale unsteady flow fields, a major bottleneck is the widening gap between data access demands and the available bandwidth (both I/O and in-memory). In this work, we explore a novel advection-based scheme to manage flow field data for both efficiency and scalability. The key is to first partition flow field into blocklets (e.g. cells or very fine-grained blocks of cells), and then (pre)fetch and manage blocklets on-demand using a parallel key-value store. The benefits are (1) greatly increasing the scale of local-range analysis (e.g. source-destination queries, streak surface generation) that can fit within any given limit of hardware resources; (2) improving memory and I/O bandwidth-efficiencies as well as the scalability of naive task-parallel particle advection. We demonstrate our method using a prototype system that works on workstation and also in supercomputing environments. Results show significantly reduced I/O overhead compared to accessing raw flow data, and also high scalability on a supercomputer for a variety of applications.
Hanqi Guo 0001, Jiang Zhang 0002, Richen Liu, Lu Liu 0017, Xiaoru Yuan, Jian Huang 0007, Xiangfei Meng, Jingshan Pan
IEEE Trans. Vis. Comput. Graph.3