VLDB 2026 Research / reviewers in the wild / expert
Noah Golowich
dblp:150/1861
· DBLP profile ↗
41ranked-venue papers
16as first author
33since 2021 · last 2026
0000-0003-2274-7861ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 12 first-author · 22 since 2021Theory of computation · 12 · 4 first-author · 10 since 2021Security and privacy · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning with Simulators: No Regret in a Computationally Bounded WorldabstractUnderstanding the minimal assumptions necessary for generalization is the fundamental question in learning theory. Unfortunately, most results rely heavily on independence (or some proxy thereof) of the data-generating process, while results for strongly dependent data are far more limited. Towards addressing this gap, we introduce the framework of simulatable processes, where the learner has access to a simulator that approximates the distribution generating the data (which may be an arbitrarily complex and dependent process). Surprisingly, given access to such a simulator, we show that we can recover the same learning guarantees as in the classical setting with independent data, namely, error bounds that depend on the VC dimension. Further, we use this framework to study the power of conditional sampling and show strict statistical and computational advantages in this setting. As a highlight of our framework, we exhibit a single algorithm that simultaneously learns any given VC class under all processes samplable in bounded polynomial time, with regret controlled by the time-bounded Kolmogorov complexity of the process. This provides a significant conceptual broadening of the classical PAC model. Sasha Voitovych, Abhishek Shetty, Noah Golowich, Alexander Rakhlin |
COLT | 3 |
| 2026 | Improved Pseudorandom Codes from Permuted Puzzles
Miranda Christ, Noah Golowich, Sam Gunn, Ankur Moitra, Daniel Wichs |
STOC | 2 |
| 2025 | The Role of Sparsity for Length Generalization in LLMsabstractTraining large language models to predict beyond their training context lengths has drawn much attention in recent years, yet the principles driving such behavior of length generalization remain underexplored. We propose a new theoretical framework to study length generalization for the next-token prediction task, as performed by decoder-only transformers. Conceptually, we show that length generalization occurs as long as each predicted token depends on a small (fixed) number of previous tokens. We formalize such tasks via a notion we call k-sparse planted correlation distributions, and show that an idealized model of transformers which generalize attention heads successfully length-generalize on such tasks. As a bonus, our theoretical model allows us to provide justifications for techniques to modify positional embeddings which have been introduced to improve length generalization, such as position coupling. We support our theoretical results with experiments on synthetic tasks and natural language, which confirm that a key factor driving length generalization is indeed a “sparse” dependency structure of each token on the previous ones. Further, inspired by our theory, we introduce Predictive Position Coupling, a generalization of position coupling which trains the transformer to predict the position IDs used in a positional coupling approach. Predictive Position Coupling thereby allows us to broaden the array of tasks to which Position Coupling can successfully be applied to achieve length generalization. Noah Golowich, Samy Jelassi, David Brandfonbrener, Sham M. Kakade, Eran Malach |
ICML | 1 |
| 2025 | High-Dimensional Calibration from Swap RegretabstractWe study the online calibration of multi-dimensional forecasts over an arbitrary convex set $\mathcal{P} \subset \mathbb{R}^d$ relative to an arbitrary norm $\Vert\cdot\Vert$. We connect this with the problem of external regret minimization for online linear optimization, showing that if it is possible to guarantee $O(\sqrt{\rho T})$ worst-case regret after $T$ rounds when actions are drawn from $\mathcal{P}$ and losses are drawn from the dual $\Vert \cdot \Vert_*$ unit norm ball, then it is also possible to obtain $\epsilon$-calibrated forecasts after $T = \exp(O(\rho /\epsilon^2))$ rounds. When $\mathcal{P}$ is the $d$-dimensional simplex and $\Vert \cdot \Vert$ is the $\ell_1$-norm, the existence of $O(\sqrt{T\log d})$ algorithms for learning with experts implies that it is possible to obtain $\epsilon$-calibrated forecasts after $T = \exp(O(\log{d}/\epsilon^2)) = d^{O(1/\epsilon^2)}$ rounds, recovering a recent result of Peng 2025.
Interestingly, our algorithm obtains this guarantee without requiring access to any online linear optimization subroutine or knowledge of the optimal rate $\rho$ -- in fact, our algorithm is identical for every setting of $\mathcal{P}$ and $\Vert \cdot \Vert$. Instead, we show that the optimal regularizer for the above OLO problem can be used to upper bound the above calibration error by a swap regret, which we then minimize by running the recent TreeSwap algorithm with Follow-The-Leader as a subroutine. The resulting algorithm is highly efficient and plays a distribution over simple averages of past observations in each round.
Finally, we prove that any online calibration algorithm that guarantees $\epsilon T$ $\ell_1$-calibration error over the $d$-dimensional simplex requires $T \geq \exp(\mathrm{poly}(1/\epsilon))$ (assuming $d \geq \mathrm{poly}(1/\epsilon)$). This strengthens the corresponding $d^{\Omega(\log{1/\epsilon})}$ lower bound of Peng 2025, and shows that an exponential dependence on $1/\epsilon$ is necessary. Maxwell Fishelson, Noah Golowich, Mehryar Mohri, Jon Schneider |
NeurIPS | 2 |
| 2025 | Breaking the T^(2/3) Barrier for Sequential CalibrationabstractSTOC ’25, Prague, Czechia Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich, Robert D. Kleinberg, Princewill Okoroafor |
STOC | 4 |
| 2024 | Near-Optimal Learning and Planning in Separated Latent MDPsabstractWe study computational and statistical aspects of learning Latent Markov Decision Processes (LMDPs). In this model, the learner interacts with an MDP drawn at the beginning of each epoch from an unknown mixture of MDPs. To sidestep known impossibility results, we consider several notions of $\delta$-separation of the constituent MDPs. The main thrust of this paper is in establishing a nearly-sharp \textit{statistical threshold} for the horizon length necessary for efficient learning. On the computational side, we show that under a weaker assumption of separability under the optimal policy, there is a quasi-polynomial algorithm with time complexity scaling in terms of the statistical threshold. We further show a near-matching time complexity lower bound under the exponential time hypothesis. Constantinos Daskalakis, Noah Golowich, Alexander Rakhlin |
COLT | 3 |
| 2024 | Is Efficient PAC Learning Possible with an Oracle That Responds "Yes" or "No"?
Constantinos Daskalakis, Noah Golowich |
COLT | 2 |
| 2024 | Linear Bellman Completeness Suffices for Efficient Online Reinforcement Learning with Few ActionsabstractOne of the most natural approaches to reinforcement learning (RL) with function approximation is value iteration, which inductively generates approximations to the optimal value function by solving a sequence of regression problems. To ensure the success of value iteration, it is typically assumed that Bellman completeness holds, which ensures that these regression problems are well- specified. We study the problem of learning an optimal policy under Bellman completeness in the online model of RL with linear function approximation. In the linear setting, while statistically efficient algorithms are known under Bellman completeness (e.g., (Jiang et al., 2017; Zanette et al., 2020a)), these algorithms all rely on the principle of global optimism which requires solving a nonconvex optimization problem. In particular, it has remained open as to whether computationally efficient algorithms exist. In this paper we give the first polynomial-time algorithm for RL under linear Bellman completeness when the number of actions is any constant. Noah Golowich, Ankur Moitra |
COLT | 1 |
| 2024 | Exploration is Harder than Prediction: Cryptographically Separating Reinforcement Learning from Supervised LearningabstractSupervised learning is often computationally easy in practice. But to what extent does this mean that other modes of learning, such as reinforcement learning (RL), ought to be computationally easy by extension? In this work we show the first cryptographic separation between RL and supervised learning, by exhibiting a class of block MDPs and associated decoding functions where reward-free exploration is provably computationally harder than the associated regression problem. We also show that there is no computationally efficient algorithm for reward-directed RL in block MDPs, even when given access to an oracle for this regression problem. It is known that being able to perform regression in block MDPs is necessary for finding a good policy; our results suggest that it is not sufficient. Our separation lower bound uses a new robustness property of the Learning Parities with Noise (LPN) hardness assumption, which is crucial in handling the dependent nature of RL data. We argue that separations and oracle lower bounds, such as ours, are a more meaningful way to prove hardness of learning because the constructions better reflect the practical reality that supervised learning by itself is often not the computational bottleneck. Noah Golowich, Ankur Moitra, Dhruv Rohatgi |
FOCS | 1 |
| 2024 | Smooth Nash Equilibria: Algorithms and ComplexityabstractA fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called σ-smooth Nash equilibrium, for a {smoothness parameter} σ. In a σ-smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a σ-smooth strategy, which is a distribution that does not put too much mass (as parametrized by σ) on any fixed action. We distinguish two variants of σ-smooth Nash equilibria: strong σ-smooth Nash equilibria, in which players are required to play σ-smooth strategies under equilibrium play, and weak σ-smooth Nash equilibria, where there is no such requirement. We show that both weak and strong σ-smooth Nash equilibria have superior computational properties to Nash equilibria: when σ as well as an approximation parameter ϵ and the number of players are all constants, there is a {constant-time} randomized algorithm to find a weak ϵ-approximate σ-smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong ϵ-approximate σ-smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing ϵ-approximate Nash equilibria, which cannot run in faster than quasipolynomial-time, subject to complexity-theoretic assumptions. We complement our upper bounds by showing that when either σ or ϵ is an inverse polynomial, finding a weak ϵ-approximate σ-smooth Nash equilibria becomes computationally intractable. Our results are the first to propose a variant of Nash equilibrium which is computationally tractable, allows players to act independently, and which, as we discuss, is justified by an extensive line of work on individual choice behavior in the economics literature. Constantinos Daskalakis, Noah Golowich, Nika Haghtalab, Abhishek Shetty |
ITCS | 2 |
| 2024 | Online Control in Population DynamicsabstractThe study of population dynamics originated with early sociological works but has since extended into many fields, including biology, epidemiology, evolutionary game theory, and economics. Most studies on population dynamics focus on the problem of prediction rather than control. Existing mathematical models for population control are often restricted to specific, noise-free dynamics, while real-world population changes can be complex and adversarial.
To address this gap, we propose a new framework based on the paradigm of online control. We first characterize a set of linear dynamical systems that can naturally model evolving populations. We then give an efficient gradient-based controller for these systems, with near-optimal regret bounds with respect to a broad class of linear policies. Our empirical evaluations demonstrate the effectiveness of the proposed algorithm for population control even in non-linear models such as SIR and replicator dynamics. Noah Golowich, Elad Hazan, Dhruv Rohatgi, Y. Jennifer Sun |
NeurIPS | 1 |
| 2024 | Edit Distance Robust Watermarks via Indexing Pseudorandom CodesabstractMotivated by the problem of detecting AI-generated text, we consider the problem of watermarking the output of language models with provable guarantees. We aim for watermarks which satisfy: (a) undetectability, a cryptographic notion introduced by Christ, Gunn, & Zamir (2023) which stipulates that it is computationally hard to distinguish watermarked language model outputs from the model's actual output distribution; and (b) robustness to channels which introduce a constant fraction of adversarial insertions, substitutions, and deletions to the watermarked text. Earlier schemes could only handle stochastic substitutions and deletions, and thus we are aiming for a more natural and appealing robustness guarantee that holds with respect to edit distance.
Our main result is a watermarking scheme which achieves both (a) and (b) when the alphabet size for the language model is allowed to grow as a polynomial in the security parameter. To derive such a scheme, we follow an approach introduced by Christ & Gunn (2024), which proceeds via first constructing pseudorandom codes satisfying undetectability and robustness properties analogous to those above; our codes have the additional benefit of relying on weaker computational assumptions than used in previous work. Then we show that there is a generic transformation from such codes over large alphabets to watermarking schemes for arbitrary language models. Noah Golowich, Ankur Moitra |
NeurIPS | 1 |
| 2024 | From External to Swap Regret 2.0: An Efficient Reduction for Large Action SpacesabstractWe provide a novel reduction from swap-regret minimization to external-regret minimization, which improves upon the classical reductions of Blum-Mansour and Stoltz-Lugosi in that it does not require finiteness of the space of actions. We show that, whenever there exists a no-external-regret algorithm for some hypothesis class, there must also exist a no-swap-regret algorithm for that same class. For the problem of learning with expert advice, our result implies that it is possible to guarantee that the swap regret is bounded by є after (logN)Õ(1/є) rounds and with O(N) per iteration complexity, where N is the number of experts, while the classical reductions of Blum-Mansour and Stoltz-Lugosi require at least Ω(N/є2) rounds and at least Ω(N3) total computational cost. Our result comes with an associated lower bound, which—in contrast to that of Blum-Mansour—holds for oblivious and ℓ1-constrained adversaries and learners that can employ distributions over experts, showing that the number of rounds must be Ω(N/є2) or exponential in 1/є. Yuval Dagan, Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich |
STOC | 4 |
| 2024 | Exploring and Learning in Sparse Linear MDPs without Computationally Intractable OraclesabstractThe key assumption underlying linear Markov Decision Processes (MDPs) is that the learner has access to a known feature map φ(x, a) that maps state-action pairs to d-dimensional vectors, and that the rewards and transition probabilities are linear functions in this representation. But where do these features come from? In the absence of expert domain knowledge, a tempting strategy is to use the “kitchen sink” approach and hope that the true features are included in a much larger set of potential features. In this paper we revisit linear MDPs from the perspective of feature selection. In a k-sparse linear MDP, there is an unknown subset S ⊂ [d] of size k containing all the relevant features, and the goal is to learn a near-optimal policy in only poly(k,logd) interactions with the environment. Our main result is the first polynomial-time algorithm for this problem. In contrast, earlier works either made prohibitively strong assumptions that obviated the need for exploration, or required solving computationally intractable optimization problems. Along the way we introduce the notion of an emulator: a succinct approximate representation of the transitions, that still suffices for computing certain Bellman backups. Since linear MDPs are a non-parametric model, it is not even obvious whether polynomial-sized emulators exist. We show that they do exist, and moreover can be computed efficiently via convex programming. As a corollary of our main result, we give an algorithm for learning a near-optimal policy in block MDPs whose decoding function is a low-depth decision tree; the algorithm runs in quasi-polynomial time and takes a polynomial number of samples (in the size of the decision tree). This can be seen as a reinforcement learning analogue of classic results in computational learning theory. Furthermore, it gives a natural model where improving the sample complexity via representation learning is computationally feasible. Noah Golowich, Ankur Moitra, Dhruv Rohatgi |
STOC | 1 |
| 2023 | STay-ON-the-Ridge: Guaranteed Convergence to Local Minimax Equilibrium in Nonconvex-Nonconcave GamesabstractMin-max optimization problems involving nonconvex-nonconcave objectives have found important applications in adversarial training and other multi-agent learning settings. Yet, no known gradient descent-based method is guaranteed to converge to (even local notions of) min-max equilibrium in the nonconvex-nonconcave setting. For all known methods, there exist relatively simple objectives for which they cycle or exhibit other undesirable behavior different from converging to a point, let alone to some game-theoretically meaningful one \citep{flokas2019poincare,hsieh2021limits}. The only known convergence guarantees hold under the strong assumption that the initialization is very close to a local min-max equilibrium \citep{wang2019solving}. Moreover, the afore-described challenges are not just theoretical curiosities. All known methods are unstable in practice, even in simple settings.We propose the first method that is guaranteed to converge to a local min-max equilibrium for smooth nonconvex-nonconcave objectives. Our method is second-order and provably escapes limit cycles as long as it is initialized at an easy-to-find initial point. Both the definition of our method and its convergence analysis are motivated by the topological nature of the problem. In particular, our method is not designed to decrease some potential function, such as the distance of its iterate from the set of local min-max equilibria or the projected gradient of the objective, but is designed to satisfy a topological property that guarantees the avoidance of cycles and implies its convergence. Constantinos Daskalakis, Noah Golowich, Stratis Skoulakis, Manolis Zampetakis |
COLT | 2 |
| 2023 | The Complexity of Markov Equilibrium in Stochastic GamesabstractWe show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is PPAD-hard, even when there are two players, the game is turn-based, the discount factor is an absolute constant, and the approximation is an absolute constant. Our intractability results stand in sharp contrast to the results in normal-form games, where exact CCEs are efficiently computable. A fortiori, our results imply that, in the setting of multi-agent reinforcement learning (MARL), it is computationally hard to learn stationary Markov CCE policies in stochastic games, even when the interaction is two-player and turn-based, and both the discount factor and the desired approximation of the learned policies is an absolute constant. In turn, these results stand in sharp contrast to single-agent reinforcement learning (RL) where near-optimal stationary Markov policies can be computationally efficiently learned. Complementing our intractability results for stationary Markov CCEs, we provide a decentralized algorithm (assuming shared randomness among players) for learning a nonstationary Markov CCE policy with polynomial time and sample complexity in all problem parameters. Previous work for learning Markov CCE policies all required exponential time and sample complexity in the number of players. In balance, our work advocates for the use of nonstationary Markov CCE policies as a computationally and statistically tractable solution concept in MARL, advancing an important and outstanding frontier in machine learning. Constantinos Daskalakis, Noah Golowich, Kaiqing Zhang |
COLT | 2 |
| 2023 | On the Complexity of Multi-Agent Decision Making: From Learning in Games to Partial MonitoringabstractA central problem in the theory of multi-agent reinforcement learning (MARL) is to understand what structural conditions and algorithmic principles lead to sample-efficient learning guarantees, and how these considerations change as we move from few to many agents. We study this question in a general framework for interactive decision making with multiple agents, encompassing Markov games with function approximation and normal-form games with bandit feedback. We focus on equilibrium computation, in which a centralized learning algorithm aims to compute an equilibrium by controlling multiple agents that interact with an (unknown) environment. Our main contributions are:• We provide upper and lower bounds on the optimal sample complexity for multi-agent decision making based on a multi-agent generalization of the Decision-Estimation Coefficient, a complexity measure introduced by Foster et al. (2021) in the single-agent counterpart to our setting. Compared to the best results for the single-agent setting, our upper and lower bounds have additional gaps. We show that no “reasonable” complexity measure can close these gaps, highlighting a striking separation between single and multiple agents.• We show that characterizing the statistical complexity for multi-agent decision making is equivalent to characterizing the statistical complexity of single-agent decision making, but with hidden (unobserved) rewards, a framework that subsumes variants of the partial monitoring problem. As a consequence of this connection, we characterize the statistical complexity for hidden-reward interactive decision making to the best extent possible.Building on this development, we provide several new structural results, including 1) conditions under which the statistical complexity of multi-agent decision making can be reduced to that of single-agent, and 2) conditions under which the so-called curse of multiple agents can be avoided. Dean P. Foster, Dylan J. Foster, Noah Golowich, Alexander Rakhlin |
COLT | 3 |
| 2023 | Tight Guarantees for Interactive Decision Making with the Decision-Estimation CoefficientabstractA foundational problem in reinforcement learning and interactive decision making is to understand what modeling assumptions lead to sample-efficient learning guarantees, and what algorithm design principles achieve optimal sample complexity. Recently, Foster et al. (2021) introduced the Decision- Estimation Coefficient (DEC), a measure of statistical complexity which leads to upper and lower bounds on the optimal sample complexity for a general class of problems encompassing bandits and reinforcement learning with function approximation. In this paper, we introduce a new variant of the DEC, the Constrained Decision-Estimation Coefficient, and use it to derive new lower bounds that improve upon prior work on three fronts:• they hold in expectation, with no restrictions on the class of algorithms under consideration.• they hold globally, and do not rely on the notion of localization used by Foster et al. (2021).• most interestingly, they allow the reference model with respect to which the DEC is defined to be improper, establishing that improper reference models play a fundamental role.We provide upper bounds on regret that scale with the same quantity, thereby closing all but one of the gaps between upper and lower bounds in Foster et al. (2021). Our results apply to both the regret framework and PAC framework, and make use of several new analysis and algorithm design techniques that we anticipate will find broader use. Dylan J. Foster, Noah Golowich, Yanjun Han |
COLT | 2 |
| 2023 | Hardness of Independent Learning and Sparse Equilibrium Computation in Markov GamesabstractWe consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when run independently by all agents, lead to no-regret for each player, analogous to celebrated convergence results for no-regret learning in normal-form games. While recent work has shown that such algorithms exist for restricted settings (notably, when regret is defined with respect to deviations to Markov policies), the question of whether independent no-regret learning can be achieved in the standard Markov game framework was open. We provide a decisive negative resolution to this problem, both from a computational and statistical perspective. We show that: • Under the complexity-theoretic assumption that PPAD $\neq$ P, there is no polynomial-time algorithm that attains no-regret in two-player general-sum Markov games when executed independently by all players, even when the game is known to the algorithm designer. • When the game is unknown, no algorithm, efficient or otherwise, can achieve no-regret without observing exponentially many episodes in the number of players. These results are proven via lower bounds for a simpler problem we refer to as SparseCCE, in which the goal is to compute a coarse correlated equilibrium that is “sparse” in the sense that it can be represented as a mixture of a small number of product policies. Dylan J. Foster, Noah Golowich, Sham M. Kakade |
ICML | 2 |
| 2023 | Model-Free Reinforcement Learning with the Decision-Estimation CoefficientabstractWe consider the problem of interactive decision making, encompassing structured bandits and reinforcement
learning with general function approximation. Recently, Foster et al. (2021) introduced the
Decision-Estimation Coefficient, a measure of statistical complexity that lower bounds the optimal regret for interactive decision
making, as well as a meta-algorithm, Estimation-to-Decisions, which achieves upper
bounds in terms of the same quantity. Estimation-to-Decisions is a reduction, which lifts
algorithms for (supervised) online estimation into algorithms for
decision making. In this paper, we show that by combining Estimation-to-Decisions with
a specialized form of "optimistic" estimation introduced by
Zhang (2022), it is possible to obtain guarantees
that improve upon those of Foster et al. (2021) by
accommodating more lenient notions of estimation error. We use this approach to derive regret bounds for
model-free reinforcement learning with value function approximation, and give structural results showing when it can and cannot help more generally. Dylan J. Foster, Noah Golowich, Jian Qian, Alexander Rakhlin, Ayush Sekhari |
NeurIPS | 2 |
| 2023 | Planning and Learning in Partially Observable Systems via Filter StabilityabstractPartially Observable Markov Decision Processes (POMDPs) are an important model in reinforcement learning that take into account the agent’s uncertainty about its current state. In the literature on POMDPs, it is customary to assume access to a planning oracle that computes an optimal policy when the parameters are known, even though this problem is known to be computationally hard. The major obstruction is the Curse of History, which arises because optimal policies for POMDPs may depend on the entire observation history thus far. In this work, we revisit the planning problem and ask: Are there natural and well-motivated assumptions that avoid the Curse of History in POMDP planning (and beyond)? Noah Golowich, Ankur Moitra, Dhruv Rohatgi |
STOC | 1 |
| 2022 | Smoothed Online Learning is as Easy as Statistical LearningabstractMuch of modern learning theory has been split between two regimes: the classical offline setting, where data arrive independently, and the online setting, where data arrive adversarially. While the former model is often both computationally and statistically tractable, the latter requires no distributional assumptions. In an attempt to achieve the best of both worlds, previous work proposed the smooth online setting where each sample is drawn from an adversarially chosen distribution, which is smooth, i.e., it has a bounded density with respect to a fixed dominating measure. Existing results for the smooth setting were known only for binary-valued function classes and were computation- ally expensive in general; in this paper, we fill these lacunae. In particular, we provide tight bounds on the minimax regret of learning a nonparametric function class, with nearly optimal dependence on both the horizon and smoothness parameters. Furthermore, we provide the first oracle-efficient, no-regret algorithms in this setting. In particular, we propose an oracle-efficient improper algorithm whose regret achieves optimal dependence on the horizon and a proper algorithm requiring only a single oracle call per round whose regret has the optimal horizon dependence in the classification setting and is sublinear in general. Both algorithms have exponentially worse dependence on the smoothness parameter of the adversary than the minimax rate. We then prove a lower bound on the oracle complexity of any proper learning algorithm, which matches the oracle-efficient upper bounds up to a polynomial factor, thus demonstrating the existence of a statistical-computational gap in smooth online learning. Finally, we apply our results to the contextual bandit setting to show that if a function class is learnable in the classical setting, then there is an oracle-efficient, no-regret algorithm for contextual bandits in the case that contexts arrive in a smooth manner. Adam Block, Yuval Dagan, Noah Golowich, Alexander Rakhlin |
COLT | 3 |
| 2022 | Can Q-learning be Improved with Advice?abstractDespite rapid progress in theoretical reinforcement learning (RL) over the last few years, most of the known guarantees are worst-case in nature, failing to take advantage of structure that may be known a priori about a given RL problem at hand. In this paper we address the question of whether worst-case lower bounds for regret in online learning of Markov decision processes (MDPs) can be circumvented when information about the MDP, in the form of predictions about its optimal Q-value function, is given to the algorithm. We show that when the predictions about the optimal Q-value function satisfy a reasonably weak condition we call distillation, then we can improve regret bounds by replacing the set of state-action pairs with the set of state-action pairs on which the predictions are grossly inaccurate. This improvement holds for both uniform regret bounds and gap-based ones. Further, we are able to achieve this property with an algorithm that achieves sublinear regret when given arbitrary predictions (i.e., even those which are not a distillation). Our work extends a recent line of work on algorithms with predictions, which has typically focused on simple online problems such as caching and scheduling, to the more complex and general problem of reinforcement learning. Noah Golowich, Ankur Moitra |
COLT | 1 |
| 2022 | Learning in Observable POMDPs, without Computationally Intractable OraclesabstractMuch of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g. deterministic transitions) or assume access to an oracle for solving a hard optimistic planning or estimation problem as a subroutine. In this work we develop the first oracle-free learning algorithm for POMDPs under reasonable assumptions. Specifically, we give a quasipolynomial-time end-to-end algorithm for learning in ``observable'' POMDPs, where observability is the assumption that well-separated distributions over states induce well-separated distributions over observations. Our techniques circumvent the more traditional approach of using the principle of optimism under uncertainty to promote exploration, and instead give a novel application of barycentric spanners to constructing policy covers. Noah Golowich, Ankur Moitra, Dhruv Rohatgi |
NeurIPS | 1 |
| 2022 | Near-optimal no-regret learning for correlated equilibria in multi-player general-sum gamesabstractRecently, Daskalakis, Fishelson, and Golowich (DFG) (NeurIPS ‘21) showed that if all agents in a multi-player general-sum normal-form game employ Optimistic Multiplicative Weights Update (OMWU), the external regret of every player is O(polylog(T)) after T repetitions of the game. In this paper we extend their result from external regret to internal and swap regret, thereby establishing uncoupled learning dynamics that converge to an approximate correlated equilibrium at the rate of O( T−1 ). This substantially improves over the prior best rate of convergence of O(T−3/4) due to Chen and Peng (NeurIPS ‘20), and it is optimal up to polylogarithmic factors. Ioannis Anagnostides, Constantinos Daskalakis, Gabriele Farina, Maxwell Fishelson, Noah Golowich, Tuomas Sandholm |
STOC | 5 |
| 2022 | Fast rates for nonparametric online learning: from realizability to learning in gamesabstractWe study fast rates of convergence in the setting of nonparametric online regression, namely where regret is defined with respect to an arbitrary function class which has bounded complexity. Our contributions are two-fold: Constantinos Daskalakis, Noah Golowich |
STOC | 2 |
| 2021 | Near-tight closure b ounds for the Littlestone and threshold dimensionsabstractWe study closure properties for the Littlestone and threshold dimensions of binary hypothesis classes. Given classes $\mathcal{H}_1, \ldots, \mathcal{H}_k$ of binary functions with bounded Littlestone (respectively, threshold) dimension, we establish an upper bound on the Littlestone (respectively, threshold) dimension of the class defined by applying an arbitrary binary aggregation rule to $\mathcal{H}_1, \ldots, \mathcal{H}_k$. We also show that our upper bounds are nearly tight. Our upper bounds give an exponential (in $k$) improvement upon analogous bounds shown by Alon et al. (COLT 2020), thus answering an open question posed by their work. Badih Ghazi, Noah Golowich, Ravi Kumar 0001, Pasin Manurangsi |
ALT | 2 |
| 2021 | Differentially Private Nonparametric Regression Under a Growth ConditionabstractGiven a real-valued hypothesis class H, we investigate under what conditions there is a differentially private algorithm which learns an optimal hypothesis from H given i.i.d. data. Inspired by recent results for the related setting of binary classification (Alon et al., 2019; Bun et al., 2020), where it was shown that online learnability of a binary class is necessary and sufficient for its private learnability, Jung et al. (2020) showed that in the setting of regression, online learnability of H is necessary for private learnability. Here online learnability of H is characterized by the finiteness of its eta-sequential fat shattering dimension, sfat_eta(H), for all eta > 0. In terms of sufficient conditions for private learnability, Jung et al. (2020) showed that H is privately learnable if lim_{\eta -> 0} sfat_eta(H) is finite, which is a fairly restrictive condition. We show that under the relaxed condition liminf_{eta -> 0} eta * sfat_eta(H) = 0, H is privately learnable, thus establishing the first nonparametric private learnability guarantee for classes H with sfat_eta(H) diverging as eta -> 0. Our techniques involve a novel filtering procedure to output stable hypotheses for nonparametric function classes. Noah Golowich |
COLT | 1 |
| 2021 | On the Power of Multiple Anonymous Messages: Frequency Estimation and Selection in the Shuffle Model of Differential Privacy
Badih Ghazi, Noah Golowich, Ravi Kumar 0001, Rasmus Pagh, Ameya Velingker |
EUROCRYPT (3) | 2 |
| 2021 | Near-Optimal No-Regret Learning in General GamesabstractWe show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic Hedge to iteratively update her action in response to the history of play so far, then after $T$ rounds of interaction, each player experiences total regret that is ${\rm poly}(\log T)$. Our bound improves, exponentially, the $O(T^{1/2})$ regret attainable by standard no-regret learners in games, the $O(T^{1/4})$ regret attainable by no-regret learners with recency bias (Syrgkanis et al., NeurIPS 2015), and the $O(T^{1/6})$ bound that was recently shown for Optimistic Hedge in the special case of two-player games (Chen & Peng, NeurIPS 2020). A direct corollary of our bound is that Optimistic Hedge converges to coarse correlated equilibrium in general games at a rate of $\tilde{O}(1/T)$. Constantinos Daskalakis, Maxwell Fishelson, Noah Golowich |
NeurIPS | 3 |
| 2021 | Deep Learning with Label Differential PrivacyabstractThe Randomized Response (RR) algorithm is a classical technique to improve robustness in survey aggregation, and has been widely adopted in applications with differential privacy guarantees. We propose a novel algorithm, Randomized Response with Prior (RRWithPrior), which can provide more accurate results while maintaining the same level of privacy guaranteed by RR. We then apply RRWithPrior to learn neural networks with label differential privacy (LabelDP), and show that when only the label needs to be protected, the model performance can be significantly improved over the previous state-of-the-art private baselines. Moreover, we study different ways to obtain priors, which when used with RRWithPrior can additionally improve the model performance, further reducing the accuracy gap between private and non-private models. We complement the empirical results with theoretical analysis showing that LabelDP is provably easier than protecting both the inputs and labels. Badih Ghazi, Noah Golowich, Ravi Kumar 0001, Pasin Manurangsi, Chiyuan Zhang |
NeurIPS | 2 |
| 2021 | Littlestone Classes are Privately Online LearnableabstractWe consider the problem of online classification under a privacy constraint. In this setting a learner observes sequentially a stream of labelled examples $(x_t, y_t)$, for $1 \leq t \leq T$, and returns at each iteration $t$ a hypothesis $h_t$ which is used to predict the label of each new example $x_t$. The learner's performance is measured by her regret against a known hypothesis class $\mathcal{H}$. We require that the algorithm satisfies the following privacy constraint: the sequence $h_1, \ldots, h_T$ of hypotheses output by the algorithm needs to be an $(\epsilon, \delta)$-differentially private function of the whole input sequence $(x_1, y_1), \ldots, (x_T, y_T)$.We provide the first non-trivial regret bound for the realizable setting. Specifically, we show that if the class $\mathcal{H}$ has constant Littlestone dimension then, given an oblivious sequence of labelled examples, there is a private learner that makes in expectation at most $O(\log T)$ mistakes -- comparable to the optimal mistake bound in the non-private case, up to a logarithmic factor. Moreover, for general values of the Littlestone dimension $d$, the same mistake bound holds but with a doubly-exponential in $d$ factor. A recent line of work has demonstrated a strong connection between classes that are online learnable and those that are differentially-private learnable. Our results strengthen this connection and show that an online learning algorithm can in fact be directly privatized (in the realizable setting).We also discuss an adaptive setting and provide a sublinear regret bound of $O(\sqrt{T})$. Noah Golowich, Roi Livni |
NeurIPS | 1 |
| 2021 | Sample-efficient proper PAC learning with approximate differential privacyabstractIn this paper we prove that the sample complexity of properly learning a class of Littlestone dimension d with approximate differential privacy is Õ(d6), ignoring privacy and accuracy parameters. This result answers a question of Bun et al. (FOCS 2020) by improving upon their upper bound of 2O(d) on the sample complexity. Prior to our work, finiteness of the sample complexity for privately learning a class of finite Littlestone dimension was only known for improper private learners, and the fact that our learner is proper answers another question of Bun et al., which was also asked by Bousquet et al. (NeurIPS 2020). Using machinery developed by Bousquet et al., we then show that the sample complexity of sanitizing a binary hypothesis class is at most polynomial in its Littlestone dimension and dual Littlestone dimension. This implies that a class is sanitizable if and only if it has finite Littlestone dimension. An important ingredient of our proofs is a new property of binary hypothesis classes that we call irreducibility, which may be of independent interest. Badih Ghazi, Noah Golowich, Ravi Kumar 0001, Pasin Manurangsi |
STOC | 2 |
| 2020 | Last Iterate is Slower than Averaged Iterate in Smooth Convex-Concave Saddle Point ProblemsabstractIn this paper we study the smooth convex-concave saddle point problem. Specifically, we analyze the last iterate convergence properties of the Extragradient (EG) algorithm. It is well known that the ergodic (averaged) iterates of EG converge at a rate of $O(1/T)$ (Nemirovski, 2004). In this paper, we show that the last iterate of EG converges at a rate of $O(1/\sqrt{T})$. To the best of our knowledge, this is the first paper to provide a convergence rate guarantee for the last iterate of EG for the smooth convex-concave saddle point problem. Moreover, we show that this rate is tight by proving a lower bound of $\Omega(1/\sqrt{T})$ for the last iterate. This lower bound therefore shows a quadratic separation of the convergence rates of ergodic and last iterates in smooth convex-concave saddle point problems. Noah Golowich, Sarath Pattathil, Constantinos Daskalakis, Asuman E. Ozdaglar |
COLT | 1 |
| 2020 | Independent Policy Gradient Methods for Competitive Reinforcement LearningabstractWe obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each episode, each player independently selects a policy and observes only their own actions and rewards, along with the state. We show that if both players run policy gradient methods in tandem, their policies will converge to a min-max equilibrium of the game, as long as their learning rates follow a two-timescale rule (which is necessary). To the best of our knowledge, this constitutes the first finite-sample convergence result for independent learning in competitive RL, as prior work has largely focused on centralized/coordinated procedures for equilibrium computation. Constantinos Daskalakis, Dylan J. Foster, Noah Golowich |
NeurIPS | 3 |
| 2020 | Tight last-iterate convergence rates for no-regret learning in multi-player gamesabstractWe study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of O(1/√T) with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the O(1/√T) rate is tight for all p-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches. Noah Golowich, Sarath Pattathil, Constantinos Daskalakis |
NeurIPS | 1 |
| 2020 | Round Complexity of Common Randomness Generation: The Amortized SettingabstractIn this work we study the effect of rounds of interaction on the common randomness generation (CRG) problem. In the CRG problem, two parties, Alice and Bob, receive samples Xi and Yi, respectively, where (Xi, Yi) are drawn jointly from a source distribution μ. The two parties wish to agree on a common random key consisting of many bits of randomness, by exchanging messages that depend on each party's respective input and the previous messages. In this work we study the amortized version of the problem, i.e., the number of bits of communication needed per random bit output by Alice and Bob, in the limit as the number of bits generated tends to infinity. The amortized version of the CRG problem has been extensively studied in the information theory literature, though very little was known about the effect of interaction on this problem. Recently Bafna et al. (SODA 2019) considered the non-amortized version of the problem (so here the goal of the interaction is to generate a fixed number of random bits): they gave a family of sources μr,n parameterized by r,n ϵ ℕ, such that with r + 2 rounds of communication one can generate n bits of common randomness with this source with O(r log n) communication, whereas with roughly r/2 rounds the communication complexity is Ω(n/ poly log n). Note in particular that their source is designed with the target number of bits in mind and hence the result does not apply to the amortized setting. In this work we strengthen the work of Bafna et al. in two ways: First we show that the results extend to the classical amortized setting. We also reduce the gap between the round complexity in the upper and lower bounds to an additive constant. Specifically we show that for every pair r, n ϵ ℕ the (amortized) communication complexity to generate Ω(n) bits of common randomness from the source μr,n using r + 2 rounds of communication is O(r log n) whereas the amortized communication required to generate the same amount of randomness from r rounds is . Our techniques exploit known connections between information complexity and CRG, and the main novelty is our ability to analyze the information complexity of protocols getting inputs from the source μr,n. Noah Golowich, Madhu Sudan 0001 |
SODA | 1 |
| 2019 | A Convergence Analysis of Gradient Descent for Deep Linear Neural Networks
Sanjeev Arora, Noah Golowich, Wei Hu 0014 |
ICLR (Poster) | 3 |
| 2019 | Communication-Rounds Tradeoffs for Common Randomness and Secret Key GenerationabstractWe study the role of interaction in the Common Randomness Generation (CRG) and Secret Key Generation (SKG) problems. In the CRG problem, two players, Alice and Bob, respectively get samples X1, X2, … and Y1, Y2, … with the pairs (X1, Y1), (X2, Y2), … being drawn independently from some known probability distribution µ. They wish to communicate so as to agree on L bits of randomness. The SKG problem is the restriction of the CRG problem to the case where the key is required to be close to random even to an eavesdropper who can listen to their communication (but does not have access to the inputs of Alice and Bob). In this work, we study the relationship between the amount of communication and the number of rounds of interaction in both the CRG and the SKG problems. Specifically, we construct a family of distributions µ = µr,n,L, parametrized by integers r, n and L, such that for every r there exists a constant b = b(r) for which CRG (respectively SKG) is feasible when (Xi, Yi) ∼ µr,n,L with r + 1 rounds of communication, each consisting of O(log n) bits, but when restricted to r/2 – 2 rounds of interaction, the total communication must exceed Ω(n/ logb(n)) bits. Prior to our work no separations were known for r ≥ 2. Madhu Sudan 0001, Badih Ghazi, Noah Golowich, Mitali Bafna |
SODA | 3 |
| 2018 | Size-Independent Sample Complexity of Neural NetworksabstractWe study the sample complexity of learning neural networks, by providing new bounds on their Rademacher complexity assuming norm constraints on the parameter matrix of each layer. Compared to previous work, these complexity bounds have improved dependence on the network depth, and under some additional assumptions, are fully independent of the network size (both depth and width). These results are derived using some novel techniques, which may be of independent interest. Noah Golowich, Alexander Rakhlin, Ohad Shamir |
COLT | 1 |
| 2018 | Deep Learning for Multi-Facility Location Mechanism DesignabstractMoulin [1980] characterizes the single-facility, deterministic strategy-proof mechanisms for social choice with single-peaked preferences as the set of generalized median rules. In contrast, we have only a limited understanding of multi-facility strategy-proof mechanisms, and recent work has shown negative worst case results for social cost. Our goal is to design strategy-proof, multi-facility mechanisms that minimize expected social cost. We first give a PAC learnability result for the class of multi-facility generalized median rules, and utilize neural networks to learn mechanisms from this class. Even in the absence of characterization results, we develop a computational procedure for learning almost strategy-proof mechanisms that are as good as or better than benchmarks from the literature, such as the best percentile and dictatorial rules. Noah Golowich, Harikrishna Narasimhan, David C. Parkes |
IJCAI | 1 |