VLDB 2026 Research / reviewers in the wild / expert
Konstantin S. Yakovlev
dblp:150/4804
· DBLP profile ↗
28ranked-venue papers
3as first author
23since 2021 · last 2026
0000-0002-4377-321XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 3 first-author · 22 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 9 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Bulk Search For Optimally Solving Two Variants Of Anonymous Multi-agent Pathfinding
Zain Alabedeen Ali, Konstantin S. Yakovlev |
J. Artif. Intell. Res. | 2 |
| 2025 | MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at ScaleabstractMulti-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet efficient solutions for this problem are critical for numerous applications, such as automated warehouses and transportation systems. Recently, learning-based approaches to MAPF have gained attention, particularly those leveraging deep reinforcement learning. Typically, such learning-based MAPF solvers are augmented with additional components like single-agent planning or communication. Orthogonally, in this work we rely solely on imitation learning that leverages a large dataset of expert MAPF solutions and transformer-based neural network to create a foundation model for MAPF called MAPF-GPT. The latter is capable of generating actions without additional heuristics or communication. MAPF-GPT demonstrates zero-shot learning abilities when solving the MAPF problems that are not present in the training dataset. We show that MAPF-GPT notably outperforms the current best-performing learnable MAPF solvers on a diverse range of problem instances and is computationally efficient during inference. Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov, Aleksey Skrynnik |
AAAI | 2 |
| 2025 | Safe Interval Randomized Path Planning For ManipulatorsabstractPlanning safe paths in 3D workspace for high DoF robotic systems, such as manipulators, is a challenging problem, especially when the environment is populated with the dynamic obstacles that need to be avoided. In this case the time dimension should be taken into account that further increases the complexity of planning. To mitigate this issue we suggest to combine safe-interval path planning (a prominent technique in heuristic search) with the randomized planning, specifically, with the bidirectional rapidly-exploring random trees (RRT-Connect) -- a fast and efficient algorithm for high-dimensional planning. Leveraging a dedicated technique of fast computation of the safe intervals, we end up with an efficient planner dubbed SI-RRT. We compare it with the state of the art and show that SI-RRT consistently outperforms the competitors both in runtime and solution cost. Nuraddin Kerimov, Aleksandr Onegin, Konstantin S. Yakovlev |
ICAPS | 3 |
| 2025 | POGEMA: A Benchmark Platform for Cooperative Multi-Agent PathfindingabstractMulti-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-robot pathfinding, which have traditionally been approached with classical non-learnable methods (e.g., heuristic search), are now being suggested for solution using learning-based or hybrid methods. However, in this domain, it remains difficult, if not impossible, to conduct a fair comparison between classical, learning-based, and hybrid approaches due to the lack of a unified framework that supports both learning and evaluation. To address this, we introduce POGEMA, a comprehensive set of tools that includes a fast environment for learning, a problem instance generator, a collection of predefined problem instances, a visualization toolkit, and a benchmarking tool for automated evaluation. We also introduce and define an evaluation protocol that specifies a range of domain-related metrics, computed based on primary evaluation indicators (such as success rate and path length), enabling a fair multi-fold comparison. The results of this comparison, which involves a variety of state-of-the-art MARL, search-based, and hybrid methods, are presented. Aleksey Skrynnik, Anton Andreychuk, Anatolii Borzilov, Alexander Chernyavskiy, Konstantin S. Yakovlev, Aleksandr I. Panov |
ICLR | 5 |
| 2025 | Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningabstractMulti-agent pathfinding (MAPF) is a common abstraction of multi-robot trajectory planning problems, where multiple homogeneous robots simultaneously move in the shared environment. While solving MAPF optimally has been proven to be NP-hard, scalable, and efficient, solvers are vital for real-world applications like logistics, search-and-rescue, etc. To this end, decentralized suboptimal MAPF solvers that leverage machine learning have come on stage. Building on the success of the recently introduced MAPF-GPT, a pure imitation learning solver, we introduce MAPF-GPT-DDG. This novel approach effectively fine-tunes the pre-trained MAPF model using centralized expert data. Leveraging a novel delta-data generation mechanism, MAPF-GPT-DDG accelerates training while significantly improving performance at test time. Our experiments demonstrate that MAPF-GPT-DDG surpasses all existing learning-based MAPF solvers, including the original MAPF-GPT, regarding solution quality across many testing scenarios. Remarkably, it can work with MAPF instances involving up to 1 million agents in a single environment, setting a new milestone for scalability in MAPF domains. Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov, Aleksey Skrynnik |
IROS | 2 |
| 2025 | Decentralized Uncertainty-Aware Multi-Agent Collision Avoidance With Model Predictive Path Integral*abstractDecentralized multi-agent navigation under uncertainty is a complex task that arises in numerous robotic applications. It requires collision avoidance strategies that account for both kinematic constraints, sensing and action execution noise. In this paper, we propose a novel approach that integrates the Model Predictive Path Integral (MPPI) with a probabilistic adaptation of Optimal Reciprocal Collision Avoidance. Our method ensures safe and efficient multi-agent navigation by incorporating probabilistic safety constraints directly into the MPPI sampling process via a Second-Order Cone Programming formulation. This approach enables agents to operate independently using local noisy observations while maintaining safety guarantees. We validate our algorithm through extensive simulations with differential-drive robots and benchmark it against state-of-the-art methods, including ORCA-DD and B-UAVC. Results demonstrate that our approach outperforms them while achieving high success rates, even in densely populated environments. Additionally, validation in the Gazebo simulator confirms its practical applicability to robotic platforms. A source code is available at: http://github.com/PathPlanning/MPPI-Collision-Avoidance. Stepan Dergachev, Konstantin S. Yakovlev |
IROS | 2 |
| 2025 | Generative models for grid-based and image-based pathfinding
Daniil E. Kirilenko, Anton Andreychuk, Aleksandr I. Panov, Konstantin S. Yakovlev |
Artif. Intell. | 4 |
| 2025 | Polygon decomposition for obstacle representation in motion planning with Model Predictive Control
Aleksey Logunov, Muhammad Alhaddad, Konstantin Mironov, Konstantin S. Yakovlev, Aleksandr I. Panov |
Eng. Appl. Artif. Intell. | 4 |
| 2024 | Improved Anonymous Multi-Agent Path Finding AlgorithmabstractWe consider an Anonymous Multi-Agent Path-Finding (AMAPF) problem where the set of agents is confined to a graph, a set of goal vertices is given and each of these vertices has to be reached by some agent. The problem is to find an assignment of the goals to the agents as well as the collision-free paths, and we are interested in finding the solution with the optimal makespan. A well-established approach to solve this problem is to reduce it to a special type of a graph search problem, i.e. to the problem of finding a maximum flow on an auxiliary graph induced by the input one. The size of the former graph may be very large and the search on it may become a bottleneck. To this end, we suggest a specific search algorithm that leverages the idea of exploring the search space not through considering separate search states but rather bulks of them simultaneously. That is, we implicitly compress, store and expand bulks of the search states as single states, which results in high reduction in runtime and memory. Empirically, the resultant AMAPF solver demonstrates superior performance compared to the state-of-the-art competitor and is able to solve all publicly available MAPF instances from the well-known MovingAI benchmark in less than 30 seconds. Zain Alabedeen Ali, Konstantin S. Yakovlev |
AAAI | 2 |
| 2024 | Learn to Follow: Decentralized Lifelong Multi-Agent Pathfinding via Planning and LearningabstractMulti-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion. Conversely, in this work, we investigate the decentralized MAPF setting, when the central controller that possesses all the information on the agents' locations and goals is absent and the agents have to sequentially decide the actions on their own without having access to the full state of the environment. We focus on the practically important lifelong variant of MAPF, which involves continuously assigning new goals to the agents upon arrival to the previous ones. To address this complex problem, we propose a method that integrates two complementary approaches: planning with heuristic search and reinforcement learning through policy optimization. Planning is utilized to construct and re-plan individual paths. We enhance our planning algorithm with a dedicated technique tailored to avoid congestion and increase the throughput of the system. We employ reinforcement learning to discover the collision avoidance policies that effectively guide the agents along the paths. The policy is implemented as a neural network and is effectively trained without any reward-shaping or external guidance. We evaluate our method on a wide range of setups comparing it to the state-of-the-art solvers. The results show that our method consistently outperforms the learnable competitors, showing higher throughput and better ability to generalize to the maps that were unseen at the training stage. Moreover our solver outperforms a rule-based one in terms of throughput and is an order of magnitude faster than a state-of-the-art search-based solver. The code is available at https://github.com/AIRI-Institute/learn-to-follow. Aleksey Skrynnik, Anton Andreychuk, Maria Nesterova, Konstantin S. Yakovlev, Aleksandr I. Panov |
AAAI | 4 |
| 2024 | Decentralized Monte Carlo Tree Search for Partially Observable Multi-Agent PathfindingabstractThe Multi-Agent Pathfinding (MAPF) problem involves finding a set of conflict-free paths for a group of agents confined to a graph. In typical MAPF scenarios, the graph and the agents' starting and ending vertices are known beforehand, allowing the use of centralized planning algorithms. However, in this study, we focus on the decentralized MAPF setting, where the agents may observe the other agents only locally and are restricted in communications with each other. Specifically, we investigate the lifelong variant of MAPF, where new goals are continually assigned to the agents upon completion of previous ones. Drawing inspiration from the successful AlphaZero approach, we propose a decentralized multi-agent Monte Carlo Tree Search (MCTS) method for MAPF tasks. Our approach utilizes the agent's observations to recreate the intrinsic Markov decision process, which is then used for planning with a tailored for multi-agent tasks version of neural MCTS. The experimental results show that our approach outperforms state-of-the-art learnable MAPF solvers. The source code is available at https://github.com/AIRI-Institute/mats-lp. Aleksey Skrynnik, Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov |
AAAI | 3 |
| 2024 | Decentralized Unlabeled Multi-Agent Pathfinding Via Target And Priority SwappingabstractIn this paper we study a challenging variant of the multi-agent pathfinding problem (MAPF), when a set of agents must reach a set of goal locations, but it does not matter which agent reaches a specific goal – Anonymous MAPF (AMAPF). Current optimal and suboptimal AMAPF solvers rely on the existence of a centralized controller which is in charge of both target assignment and pathfinding. We extend the state of the art and present the first AMAPF solver capable of solving the problem at hand in a fully decentralized fashion, when each agent makes decisions individually and relies only on the local communication with the others. The core of our method is a priority and target swapping procedure tailored to produce consistent goal assignments (i.e. making sure that no two agents are heading towards the same goal). Coupled with an established rule-based path planning, we end up with a TP-SWAP, an efficient and flexible approach to solve decentralized AMAPF. On the theoretical side, we prove that TP-SWAP is complete (i.e. TP-SWAP guarantees that each target will be reached by some agent). Empirically, we evaluate TP-SWAP across a wide range of setups and compare it to both centralized and decentralized baselines. Indeed, TP-SWAP outperforms the fully-decentralized competitor and can even outperform the semi-decentralized one (i.e. the one relying on the initial consistent goal assignment) in terms of flowtime (a widespread cost objective in MAPF). Stepan Dergachev, Konstantin S. Yakovlev |
ECAI | 2 |
| 2024 | Optimal and Bounded Suboptimal Any-Angle Multi-agent PathfindingabstractMulti-agent pathfinding (MAPF) is the problem of finding a set of conflict-free paths for a set of agents. Typically, the agents' moves are limited to a pre-defined graph of possible locations and allowed transitions between them, e.g. a 4-neighborhood grid. We explore how to solve MAPF problems when each agent can move between any pair of possible locations as long as traversing the line segment connecting them does not lead to a collision with the obstacles. This is known as any-angle pathfinding. We present the first optimal any-angle multi-agent pathfinding algorithm. Our planner is based on the Continuous Conflict-based Search (CCBS) algorithm and an optimal any-angle variant of the Safe Interval Path Planning (TO-AA-SIPP). The straightforward combination of those, however, scales poorly since any-angle path finding induces search trees with a very large branching factor. To mitigate this, we adapt two techniques from classical MAPF to the any-angle setting, namely Disjoint Splitting and Multi-Constraints. Experimental results on different combinations of these techniques show they enable solving over 30% more problems than the vanilla combination of CCBS and TO-AA-SIPP. In addition, we present a bounded-suboptimal variant of our algorithm, that enables trading runtime for solution cost in a controlled manner. Konstantin S. Yakovlev, Anton Andreychuk, Roni Stern |
IROS | 1 |
| 2024 | Optimal and Bounded Suboptimal Any-Angle Multi-agent Pathfinding (Extended Abstract)abstractMulti-agent pathfinding (MAPF) is the problem of finding a set of conflict-free paths for a set of agents. We explore how to solve MAPF problems when each agent can move between any pair of possible locations as long as traversing the line segment connecting them does not lead to a collision with the obstacles. This is known as any-angle pathfinding. We present the first optimal any-angle multi-agent pathfinding algorithm. Our planner is based on the Continuous Conflict-based Search (CCBS) algorithm and an optimal any-angle variant of the Safe Interval Path Planning (TO-AA-SIPP). The straightforward combination of those, however, scales poorly. To mitigate this, we adapt two techniques from classical MAPF to the any-angle setting, namely Disjoint Splitting and Multi-Constraints. Experimental results on different combinations of these techniques show they enable solving over 30% more problems than the vanilla combination of CCBS and TO-AA-SIPP. In addition, we present a bounded-suboptimal variant of our algorithm, that enables trading runtime for solution cost in a controlled manner. Konstantin S. Yakovlev, Anton Andreychuk, Roni Stern |
SOCS | 1 |
| 2024 | When to Switch: Planning and Learning for Partially Observable Multi-Agent PathfindingabstractMulti-agent pathfinding (MAPF) is a problem that involves finding a set of non-conflicting paths for a set of agents confined to a graph. In this work, we study a MAPF setting, where the environment is only partially observable for each agent, i.e., an agent observes the obstacles and other agents only within a limited field-of-view. Moreover, we assume that the agents do not communicate and do not share knowledge on their goals, intended actions, etc. The task is to construct a policy that maps the agent's observations to actions. Our contribution is multifold. First, we propose two novel policies for solving partially observable MAPF (PO-MAPF): one based on heuristic search and another one based on reinforcement learning (RL). Next, we introduce a mixed policy that is based on switching between the two. We suggest three different switch scenarios: the heuristic, the deterministic, and the learnable one. A thorough empirical evaluation of all the proposed policies in a variety of setups shows that the mixing policy demonstrates the best performance is able to generalize well to the unseen maps and problem instances, and, additionally, outperforms the state-of-the-art counterparts (PRIMAL2 and PICO). The source-code is available at https://github.com/AIRI-Institute/when-to-switch. Aleksey Skrynnik, Anton Andreychuk, Konstantin S. Yakovlev, Aleksandr I. Panov |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2023 | Safe Interval Path Planning with Kinodynamic ConstraintsabstractSafe Interval Path Planning (SIPP) is a powerful algorithm for solving a single-agent pathfinding problem where the agent is confined to a graph and certain vertices/edges of this graph are blocked at certain time intervals due to dynamic obstacles that populate the environment. The original SIPP algorithm relies on the assumption that the agent is able to stop instantaneously. However, this assumption often does not hold in practice, e.g. a mobile robot moving at a cruising speed cannot stop immediately but rather requires gradual deceleration to a full stop that takes time. In other words, the robot is subject to kinodynamic constraints. Unfortunately, as we show in this work, in such a case, the original SIPP is incomplete. To this end, we introduce a novel variant of SIPP that is provably complete and optimal for planning with acceleration/deceleration. In the experimental evaluation, we show that the key property of the original SIPP still holds for the modified version: it performs much fewer expansions compared to A* and, as a result, is notably faster. Zain Alabedeen Ali, Konstantin S. Yakovlev |
AAAI | 2 |
| 2023 | TransPath: Learning Heuristics for Grid-Based Pathfinding via TransformersabstractHeuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games, etc. Instance-independent heuristics for grid graphs, e.g. Manhattan distance, do not take the obstacles into account, and thus the search led by such heuristics performs poorly in obstacle-rich environments. To this end, we suggest learning the instance-dependent heuristic proxies that are supposed to notably increase the efficiency of the search. The first heuristic proxy we suggest to learn is the correction factor, i.e. the ratio between the instance-independent cost-to-go estimate and the perfect one (computed offline at the training phase). Unlike learning the absolute values of the cost-to-go heuristic function, which was known before, learning the correction factor utilizes the knowledge of the instance-independent heuristic. The second heuristic proxy is the path probability, which indicates how likely the grid cell is lying on the shortest path. This heuristic can be employed in the Focal Search framework as the secondary heuristic, allowing us to preserve the guarantees on the bounded sub-optimality of the solution. We learn both suggested heuristics in a supervised fashion with the state-of-the-art neural networks containing attention blocks (transformers). We conduct a thorough empirical evaluation on a comprehensive dataset of planning tasks, showing that the suggested techniques i) reduce the computational effort of the A* up to a factor of 4x while producing the solutions, whose costs exceed those of the optimal solutions by less than 0.3% on average; ii) outperform the competitors, which include the conventional techniques from the heuristic search, i.e. weighted A*, as well as the state-of-the-art learnable planners. The project web-page is: https://airi-institute.github.io/TransPath/. Daniil E. Kirilenko, Anton Andreychuk, Aleksandr I. Panov, Konstantin S. Yakovlev |
AAAI | 4 |
| 2023 | Maintaining topological maps for mobile robotsabstractNowadays, mobile robots solve various tasks realted to navigation in an unknown or changing environment. In such conditions, mapping the environment is crucial for mobile robot navigation. Conventionally, maps are built as 2D or 3D dense metric structures which require much memory for storage and much computational time for path planning, especially in large environments. Representing a map as a topological structure (i.e. a graph of locations) allows fast path planning with low memory consumption. In this paper, we present a method of real-time topological map building and updating from odometry measurements and local point clouds. The proposed method guarantees the topological graph connectivity and adds shortcuts to the graph to optimize paths. We tested our method in a simulated environment and measured efficiency of path planning in the obtained graphs. In all the tests, the SPL value exceeded 81%, with 100% success rate. The source code of our method is available at https://github.com/KirillMouraviev/simple_toposlam_model. Kirill Muravyev, Konstantin S. Yakovlev |
ICMV | 2 |
| 2022 | Lower and Upper Bounds for Multi-Agent Multi-Item Pickup and Delivery: When a Decoupled Approach is Good Enough (Extended Abstract)abstractThe Multi-agent Multi-item Pickup and Delivery problem (MAMPD) stands for a problem of finding collision-free trajectories for a fleet of mobile agents transporting a set of items from their initial positions to specified locations. Each agent can carry multiple items up to a given capacity. We study the solution quality of the naive decoupled approach, which decouples the problem into task assignment (TA) and Multi-Agent Pathfinding (MAPF). By computing the gap between the lower bound of the MAMPD cost, estimated using the TA cost, and the upper bound, given by the final MAMPD cost, we show that the decoupled approach is able to obtain near-optimal solutions in a wide range of cases. David Zahrádka, Anton Andreychuk, Miroslav Kulich, Konstantin S. Yakovlev |
SOCS | 4 |
| 2022 | Multi-agent pathfinding with continuous timeabstractMulti-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide. Most prior work on MAPF were on grids, assumed agents' actions have uniform duration, and that time is discretized into timesteps. In this work, we propose a MAPF algorithm that do not assume any of these assumptions, is complete, and provides provably optimal solutions. This algorithm is based on a novel combination of Safe Interval Path Planning (SIPP), a continuous time single agent planning algorithms, and Conflict-Based Search (CBS). We analyze this algorithm, discuss its pros and cons, and evaluate it experimentally on several standard benchmarks. Anton Andreychuk, Konstantin S. Yakovlev, Pavel Surynek, Dor Atzmon, Roni Stern |
Artif. Intell. | 2 |
| 2021 | Improving Continuous-time Conflict Based SearchabstractConflict-Based Search (CBS) is a powerful algorithmic framework for optimally solving classical multi-agent path finding (MAPF) problems, where time is discretized into the time steps. Continuous-time CBS (CCBS) is a recently proposed version of CBS that guarantees optimal solutions without the need to discretize time. However, the scalability of CCBS is limited because it does not include any known improvements of CBS. In this paper, we begin to close this gap and explore how to adapt successful CBS improvements, namely, prioritizing conflicts (PC), disjoint splitting (DS), and high-level heuristics, to the continuous time setting of CCBS. These adaptions are not trivial, and require careful handling of different types of constraints, applying a generalized version of the Safe interval path planning (SIPP) algorithm, and extending the notion of cardinal conflicts. We evaluate the effect of the suggested enhancements by running experiments both on general graphs and 2^k-neighborhood grids. CCBS with these improvements significantly outperforms vanilla CCBS, solving problems with almost twice as many agents in some cases and pushing the limits of multi-agent path finding in continuous-time domains. Anton Andreychuk, Konstantin S. Yakovlev, Eli Boyarski, Roni Stern |
AAAI | 2 |
| 2021 | Improving Continuous-time Conflict Based Search
Anton Andreychuk, Konstantin S. Yakovlev, Eli Boyarski, Roni Stern |
SOCS | 2 |
| 2021 | Towards Narrowing the Search in Bounded-Suboptimal Safe Interval Path PlanningabstractPath planning in the presence of dynamic obstacles is challenging as the time dimension has to be considered. A prominent approach to tackle this problem known to be complete and optimal is the A*-based Safe-interval Path Planning (SIPP). Bounded-suboptimal variants of SIPP employing the ideas of Weighted A* (WSIPP) and Focal Search (FocalSIPP) have been introduced recently, trading-off optimality for decreased planning time. In this paper, we revisit FocalSIPP and design several secondary heuristics for Focal Search with the intention to narrow the search in the direction of a preplanned optimal single-agent path not considering dynamic obstacles. The experimental results on various maps show that the designed heuristics generally outperform the hops-to-the-goal heuristic used in the original FocalSIPP and successfully compete with WSIPP as well. Tomás Rybecký, Miroslav Kulich, Anton Andreychuk, Konstantin S. Yakovlev |
SOCS | 4 |
| 2020 | On the Application of Safe-Interval Path Planning to a Variant of the Pickup and Delivery ProblemabstractIn this paper, we address the multi-agent pickup and delivery problem, a variant of multi-agent path finding.\nSpecifically, we decouple the problem into two parts: task allocation and path planning. We employ the\nany-angle safe-interval path planning algorithm introduced in our recent work and study the performance\nof several task allocation strategies. Furthermore, the proposed approach has been integrated into a control\nsystem to verify its feasibility in deployment on real robots. A key part of the system is a visual localization\nsystem which is based on the detection of unique artificial markers placed in the working environment. The\nconducted experiments show that generated plans can be safely executed on a real system.\n Konstantin S. Yakovlev, Anton Andreychuk, Tomás Rybecký, Miroslav Kulich |
ICINCO | 1 |
| 2020 | Automatic tool for Gazebo world construction: from a grayscale image to a 3D solid modelabstractRobot simulators provide an easy way for evaluation of new concepts and algorithms in a simulated physical environment reducing development time and cost. Therefore it is convenient to have a tool that quickly creates a 3D landscape from an arbitrary 2D image or 2D laser range finder data. This paper presents a new tool that automatically constructs such landscapes for Gazebo simulator. The tool converts a grayscale image into a 3D Collada format model, which could be directly imported into Gazebo. We run three different simultaneous localization and mapping (SLAM) algorithms within three varying complexity environments that were constructed with our tool. A real-time factor (RTF) was used as an efficiency benchmark. Successfully completed SLAM missions with acceptable RTF levels demonstrated the efficiency of the tool. The source code is available for free academic use. Bulat Abbyasov, Roman Lavrenov, Aufar Zakiev, Konstantin S. Yakovlev, Mikhail M. Svinin, Evgeni Magid |
ICRA | 4 |
| 2019 | LPLian: Angle-Constrained Path Finding in Dynamic GridsabstractWe consider the problem of planning angleconstrained paths in dynamic 2D environment represented as a grid. We propose an extension of the LIAN algorithm, which is tailored to solve the problem on static grids, by combining it with the prominent Lifelong planning approach. We describe the resultant algorithm, LPLian, and evaluate it empirically in the series of simulated experiments. The results of the evaluation clearly show that LPLian outperforms the naive approach of replanning with LIAN from scratch for a well-defined class of the problems by a factor of 2x. Natalia Soboleva, Konstantin S. Yakovlev |
DeSE | 2 |
| 2019 | Towards Total Coverage in Autonomous Exploration for UGV in 2.5D Dense Clutter EnvironmentabstractRecent developments in 3D reconstruction systems enable to capture an environment in great detail. Several studies have provided algorithms that deal with a path-planning problem of total coverage of observable space in time-efficient manner. However, not much work was done in the area of globally optimal solutions in dense clutter environments. This paper presents a novel solution for autonomous exploration of a cluttered 2.5D environment using an unmanned ground mobile vehicle, where robot locomotion is limited to a 2D plane, while obstacles have a 3D shape. Our exploration algorithm increases coverage of 3D environment mapping comparatively to other currently available algorithms. The algorithm was implemented and tested in randomly generated dense clutter environments in MATLAB. Evgeni Denisov, Artur Sagitov, Konstantin S. Yakovlev, Kuo-Lan Su, Mikhail M. Svinin, Evgeni Magid |
ICINCO (2) | 3 |
| 2019 | Multi-Agent Pathfinding with Continuous Time
Anton Andreychuk, Konstantin S. Yakovlev, Dor Atzmon, Roni Stern |
IJCAI | 2 |