Demo Data from VLDB 2026 / reviewers in the wild / expert
Javier Tapia
dblp:150/6184
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0002-1884-8144ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
deformable models |
0.7 | 1 | 2023 | SFLSH: Shape-Dependent Soft-Flesh Avatars · SIGGRAPH Asia 2023 |
Methods — techniques the papers use, named apart from their topics
local shape-dependent regularization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | SFLSH: Shape-Dependent Soft-Flesh AvatarsabstractWe present a multi-person soft-tissue avatar model. This model maps a body shape descriptor to heterogeneous geometric and mechanical parameters of a soft-tissue model across the body, effectively producing a shape-dependent parametric soft avatar model. The design of the model overcomes two major challenges, the potential redundancy of geometric and mechanical parameters, and the complexity to obtain abundant subject data, which together induce major risk of overfitting the resulting model. To overcome these challenges, we introduce a local shape-dependent regularization of the model. We demonstrate accurate results, on par with independent per-subject estimation, accurate interpolation within the range of body shapes of the training subjects, and good generalization to unseen body shapes. As a result, we obtain a parametric soft-flesh avatar model easy to integrate in many existing applications. Pablo Ramón, Cristian Romero, Javier Tapia, Miguel A. Otaduy |
SIGGRAPH Asia | 3 |
| 2021 | Parametric Skeletons with Reduced Soft-Tissue DeformationsabstractAbstract We present a method to augment parametric skeletal models with subspace soft‐tissue deformations. We combine the benefits of data‐driven skeletal models, i.e. accurate replication of contact‐free static deformations, with the benefits of pure physics‐based models, i.e. skin and skeletal reaction to contact and inertial motion with two‐way coupling. We succeed to do so in a highly efficient manner, thanks to a careful choice of reduced model for the subspace deformation. With our method, it is easy to design expressive reduced models with efficient yet accurate force computations, without the need for training deformation examples. We demonstrate the application of our method to parametric models of human bodies, SMPL, and hands, MANO, with interactive simulations of contact with nonlinear soft‐tissue deformation and skeletal response.> Javier Tapia, Cristian Romero, Jesús Pérez 0003, Miguel A. Otaduy |
Comput. Graph. Forum | 1 |