Demo Data from VLDB 2026 / reviewers in the wild / expert
Qiaodong Cui
dblp:150/6734
· DBLP profile ↗
6ranked-venue papers
5as first author
2since 2021 · last 2023
0009-0002-5183-6548ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 61% Computer animation and physical simulation · 39% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.8 | 2 | 2021 | Spiral-spectral fluid simulation · ACM Trans. Graph. 2021 Scalable laplacian eigenfluids · ACM Trans. Graph. 2018 |
Geometric modeling and processing
collision detection |
0.7 | 1 | 2023 | Dense, Interlocking-Free and Scalable Spectral Packing of Generic 3D Objects · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
voxel representation · 0.7interlocking detection · 0.7cost function optimization · 0.7laplacian eigenfunctions · 0.5enrichment functions · 0.5FFT-based reconstruction · 0.5forward scattering · 0.3discrete sine and cosine transforms · 0.3analytic eigenfunctions · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Dense, Interlocking-Free and Scalable Spectral Packing of Generic 3D ObjectsabstractPacking 3D objects into a known container is a very common task in many industries such as packaging, transportation, and manufacturing. This important problem is known to be NP-hard and even approximate solutions are challenging. This is due to the difficulty of handling interactions between objects with arbitrary 3D geometries and a vast combinatorial search space. Moreover, the packing must be interlocking-free for real-world applications. In this work, we first introduce a novel packing algorithm to search for placement locations given an object. Our method leverages a discrete voxel representation. We formulate collisions between objects as correlations of functions computed efficiently using Fast Fourier Transform (FFT). To determine the best placements, we utilize a novel cost function, which is also computed efficiently using FFT. Finally, we show how interlocking detection and correction can be addressed in the same framework resulting in interlocking-free packing. We propose a challenging benchmark with thousands of 3D objects to evaluate our algorithm. Our method demonstrates state-of-the-art performance on the benchmark when compared to existing methods in both density and speed. Qiaodong Cui, Victor Rong, Desai Chen, Wojciech Matusik |
ACM Trans. Graph. | 1 |
| 2021 | Spiral-spectral fluid simulationabstractWe introduce a fast, expressive method for simulating fluids over radial domains, including discs, spheres, cylinders, ellipses, spheroids, and tori. We do this by generalizing the spectral approach of Laplacian Eigenfunctions, resulting in what we call spiral-spectral fluid simulations. Starting with a set of divergence-free analytical bases for polar and spherical coordinates, we show that their singularities can be removed by introducing a set of carefully selected enrichment functions. Orthogonality is established at minimal cost, viscosity is supported analytically, and we specifically design basis functions that support scalable FFT-based reconstructions. Additionally, we present an efficient way of computing all the necessary advection tensors. Our approach applies to both three-dimensional flows as well as their surface-based, codimensional variants. We establish the completeness of our basis representation, and compare against a variety of existing solvers. Qiaodong Cui, Timothy R. Langlois, Pradeep Sen, Theodore Kim |
ACM Trans. Graph. | 1 |
| 2020 | Fast and Robust Stochastic Structural OptimizationabstractAbstract Stochastic structural analysis can assess whether a fabricated object will break under real‐world conditions. While this approach is powerful, it is also quite slow, which has previously limited its use to coarse resolutions (e.g., 26 × 34 × 28). We show that this approach can be made asymptotically faster, which in practice reduces computation time by two orders of magnitude, and allows the use of previously‐infeasible resolutions. We achieve this by showing that the probability gradient can be computed in linear time instead of quadratic, and by using a robust new scheme that stabilizes the inertia gradients used by the optimization. Additionally, we propose a constrained restart method that deals with local minima, and a sheathing approach that further reduces the weight of the shape. Together, these components enable the discovery of previously‐inaccessible designs. Qiaodong Cui, Timothy R. Langlois, Pradeep Sen, Theodore Kim |
Comput. Graph. Forum | 1 |
| 2018 | Scalable laplacian eigenfluidsabstractThe Laplacian Eigenfunction method for fluid simulation, which we refer to as Eigenfluids , introduced an elegant new way to capture intricate fluid flows with near-zero viscosity. However, the approach does not scale well, as the memory cost grows prohibitively with the number of eigenfunctions. The method also lacks generality, because the dynamics are constrained to a closed box with Dirichlet boundaries, while open, Neumann boundaries are also needed in most practical scenarios. To address these limitations, we present a set of analytic eigenfunctions that supports uniform Neumann and Dirichlet conditions along each domain boundary, and show that by carefully applying the discrete sine and cosine transforms, the storage costs of the eigenfunctions can be made completely negligible. The resulting algorithm is both faster and more memory-efficient than previous approaches, and able to achieve lower viscosities than similar pseudo-spectral methods. We are able to surpass the scalability of the original Laplacian Eigenfunction approach by over two orders of magnitude when simulating rectangular domains. Finally, we show that the formulation allows forward scattering to be directed in a way that is not possible with any other method. Qiaodong Cui, Pradeep Sen, Theodore Kim |
ACM Trans. Graph. | 1 |
| 2017 | GraphMatch: Efficient Large-Scale Graph Construction for Structure from MotionabstractWe present GraphMatch, an approximate yet efficient method for building the matching graph for large-scale structure-from-motion~(SfM) pipelines. GraphMatch leverages two priors that can predict which image pairs are likely to match, thereby making the matching process for SfM much more efficient. The first is a score computed from the distance between the Fisher vectors of any two images. The second prior is based on the graph distance between vertices in the underlying matching graph. GraphMatch combines these two priors into an iterative ``sample-and-propagate'' scheme similar to the PatchMatch algorithm. Its sampling stage uses Fisher similarity priors to guide the search for matching image pairs, while its propagation stage explores neighbors of matched pairs to find new ones with a high image similarity score. Our experiments show that GraphMatch finds the most image pairs as compared to competing, approximate methods while at the same time being the most efficient. Qiaodong Cui, Victor Fragoso, Chris Sweeney, Pradeep Sen |
3DV | 1 |
| 2014 | Automatic mesh animation previewabstractWith growing number of high quality 3D models published online, the technique of generating efficient and economical 3D model previews has raised increasing concerns. Although several previous work has been done on the preview of static mesh, that of animated mesh is different and more complex due to the difficulty in describing the animation. In this paper, we present a novel method of automatic preview generation for 3D mesh animation. A new measure named inter-frame surface saliency, which evaluates both inter-frame motions and surface saliency in each frame, is introduced. Given an animated mesh, an energy function combining this measure and camera smoothness is constructed for the representative viewpoints selection in key frames, and then an optimal camera path is generated. Finally, a brief but informative preview could be created by moving the camera along this path with frame rate control. Qiaodong Cui, Fei Dou, Lin Zhang 0009, Zhong Zhou |
ICME | 2 |