VLDB 2026 Research / reviewers in the wild / expert
Koko Muroya
dblp:150/6783
· DBLP profile ↗
8ranked-venue papers
6as first author
4since 2021 · last 2026
0000-0003-0454-6900ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 6 · 4 first-author · 3 since 2021Software engineering, systems software and programming languages · 2 · 2 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Typed term evaluation systems with refinements for contextual improvement
Koko Muroya, Makoto Hamana |
Sci. Comput. Program. | 1 |
| 2025 | A Variety of Request-Response Specifications
Daichi Aiba, Masaki Waga, Hiroya Fujinami, Koko Muroya, Shutaro Ouchi, Naoki Ueda, Yosuke Yokoyama, Yuta Wada, Ichiro Hasuo |
ICTAC | 4 |
| 2025 | A robust graph-based approach to observational equivalenceabstractWe propose a new step-wise approach to proving observational equivalence, and in particular reasoning about fragility of observational equivalence. Our approach is based on what we call local reasoning. The local reasoning exploits the graphical concept of neighbourhood, and it extracts a new, formal, concept of robustness as a key sufficient condition of observational equivalence. Moreover, our proof methodology is capable of proving a generalised notion of observational equivalence. The generalised notion can be quantified over syntactically restricted contexts instead of all contexts, and also quantitatively constrained in terms of the number of reduction steps. The operational machinery we use is given by a hypergraph-rewriting abstract machine inspired by Girard's Geometry of Interaction. The behaviour of language features, including function abstraction and application, is provided by hypergraph-rewriting rules. We demonstrate our proof methodology using the call-by-value lambda-calculus equipped with (higher-order) state. Dan R. Ghica, Koko Muroya, Todd Waugh Ambridge |
Log. Methods Comput. Sci. | 2 |
| 2021 | Preorder-Constrained Simulation for Nondeterministic Automata (Early Ideas)abstractWe describe our ongoing work on generalizing some quantitatively constrained notions of weak simulation up-to that are recently introduced for deterministic systems modeling program execution. We present and discuss a new notion dubbed preorder-constrained simulation that allows comparison between words using a preorder, instead of equality. Koko Muroya, Takahiro Sanada, Natsuki Urabe |
CALCO | 1 |
| 2019 | The Dynamic Geometry of Interaction Machine: A Token-Guided Graph RewriterabstractIn implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. Aiming at a unified framework that would enable the study of this trade-off, we introduce an abstract machine, inspired by Girard's Geometry of Interaction (GoI), a machine combining token passing and graph rewriting. We show soundness and completeness of our abstract machine, called the Dynamic GoI Machine (DGoIM), with respect to three evaluations: call-by-need, left-to-right call-by-value, and right-to-left call-by-value. Analysing time cost of its execution classifies the machine as "efficient" in Accattoli's taxonomy of abstract machines. Koko Muroya, Dan R. Ghica |
Log. Methods Comput. Sci. | 1 |
| 2018 | The Geometry of Computation-Graph AbstractionabstractThe popular library TENSORFLOW (TF) has familiarised the mainstream of machine-learning community with programming language concepts such as data-flow computing and automatic differentiation. Additionally, it has introduced some genuinely new syntactic and semantic programming concepts. In this paper we study one such new concept, the ability to extract and manipulate the state of a computation graph. This feature allows the convenient specification of parameterised models by freeing the programmer of the bureaucracy of parameter management, while still permitting the use of generic, model-independent, search and optimisation algorithms. We study this new language feature, which we call 'graph abstraction' in the context of the call-by-value lambda calculus, using the recently developed Dynamic Geometry of Interaction formalism. We give a simple type system guaranteeing the safety of graph abstraction, and we also show the safety of critical language properties such as garbage collection and the beta law. The semantic model suggests that the feature could be implemented in a general-purpose functional language reasonably efficiently. Koko Muroya, Steven Cheung, Dan R. Ghica |
LICS | 1 |
| 2017 | The Dynamic Geometry of Interaction Machine: A Call-by-Need Graph RewriterabstractGirard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming languages. One way is to use abstract machines that pass a token in a fixed graph, along a path indicated by the GoI. These token-passing abstract machines are space efficient, because they handle duplicated computation by repeating the same moves of a token on the fixed graph. Although they can be adapted to obtain sound models with regard to the equational theories of various evaluation strategies for the lambda calculus, it can be at the expense of significant time costs. In this paper we show a token-passing abstract machine that can implement evaluation strategies for the lambda calculus, with certified time efficiency. Our abstract machine, called the Dynamic GoI Machine (DGoIM), rewrites the graph to avoid replicating computation, using the token to find the redexes. The flexibility of interleaving token transitions and graph rewriting allows the DGoIM to balance the trade-off of space and time costs. This paper shows that the DGoIM can implement call-by-need evaluation for the lambda calculus by using a strategy of interleaving token passing with as much graph rewriting as possible. Our quantitative analysis confirms that the DGoIM with this strategy of interleaving the two kinds of possible operations on graphs can be classified as “efficient” following Accattoli’s taxonomy of abstract machines. Koko Muroya, Dan R. Ghica |
CSL | 1 |
| 2016 | Memoryful geometry of interaction II: recursion and adequacyabstractA general framework of Memoryful Geometry of Interaction (mGoI) is introduced recently by the authors. It provides a sound translation of lambda-terms (on the high-level) to their realizations by stream transducers (on the low-level), where the internal states of the latter (called memories) are exploited for accommodating algebraic effects of Plotkin and Power. The translation is compositional, hence ``denotational,'' where transducers are inductively composed using an adaptation of Barbosa's coalgebraic component calculus. In the current paper we extend the mGoI framework and provide a systematic treatment of recursion---an essential feature of programming languages that was however missing in our previous work. Specifically, we introduce two new fixed-point operators in the coalgebraic component calculus. The two follow the previous work on recursion in GoI and are called Girard style and Mackie style: the former obviously exhibits some nice domain-theoretic properties, while the latter allows simpler construction. Their equivalence is established on the categorical (or, traced monoidal) level of abstraction, and is therefore generic with respect to the choice of algebraic effects. Our main result is an adequacy theorem of our mGoI translation, against Plotkin and Power's operational semantics for algebraic effects. Koko Muroya, Naohiko Hoshino, Ichiro Hasuo |
POPL | 1 |