VLDB 2026 Research / reviewers in the wild / expert
Christoph Hansknecht
dblp:150/9435
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0003-3948-9344ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 4 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Tight Bounds for Online TSP on the LineabstractWe consider the online traveling salesperson problem (TSP), where requests appear online over time on the real line and need to be visited by a server initially located at the origin. We distinguish between closed and open online TSP, depending on whether the server eventually needs to return to the origin or not. While online TSP on the line is a very natural online problem that was introduced more than two decades ago, no tight competitive analysis was known to date. We settle this problem by providing tight bounds on the competitive ratios for both the closed and the open variant of the problem. In particular, for closed online TSP, we provide a 1.64-competitive algorithm, thus matching a known lower bound. For open online TSP, we give a new upper bound as well as a matching lower bound that establish the remarkable competitive ratio of 2.04. Additionally, we consider the online D IAL -A-R IDE problem on the line, where each request needs to be transported to a specified destination. We provide an improved non-preemptive lower bound of 1.75 for this setting, as well as an improved preemptive algorithm with competitive ratio 2.41. Finally, we generalize known and give new complexity results for the underlying offline problems. In particular, we give an algorithm with running time O ( n 2 ) for closed offline TSP on the line with release dates and show that both variants of offline D IAL -A-R IDE on the line are NP-hard for any capacity c ≥ 2 of the server. Antje Bjelde, Jan Hackfeld, Yann Disser, Christoph Hansknecht, Maarten Lipmann, Julie Meißner, Miriam Schlöter, Kevin Schewior, Leen Stougie |
ACM Trans. Algorithms | 4 |
| 2018 | Fast Robust Shortest Path ComputationsabstractWe develop a fast method to compute an optimal robust shortest path in large networks like road networks, a fundamental problem in traffic and logistics under uncertainty. In the robust shortest path problem we are given an s-t-graph D(V,A) and for each arc a nominal length c(a) and a maximal increase d(a) of its length. We consider all scenarios in which for the increased lengths c(a) + bar{d}(a) we have bar{d}(a) <= d(a) and sum_{a in A} (bar{d}(a)/d(a)) <= Gamma. Each path is measured by the length in its worst-case scenario. A classic result [Bertsimas and Sim, 2003] minimizes this path length by solving (|A| + 1)-many shortest path problems. Easily, (|A| + 1) can be replaced by |Theta|, where Theta is the set of all different values d(a) and 0. Still, the approach remains impractical for large graphs. Using the monotonicity of a part of the objective we devise a Divide and Conquer method to evaluate significantly fewer values of Theta. This methods generalizes to binary linear robust problems. Specifically for shortest paths we derive a lower bound to speed-up the Divide and Conquer of Theta. The bound is based on carefully using previous shortest path computations. We combine the approach with non-preprocessing based acceleration techniques for Dijkstra adapted to the robust case. In a computational study we document the value of different accelerations tried in the algorithm engineering process. We also give an approximation scheme for the robust shortest path problem which computes a (1 + epsilon)-approximate solution requiring O(log(d^ / (1 + epsilon))) computations of the nominal problem where d^ := max d(A) / min (d(A)\{0}). Christoph Hansknecht, Alexander T. Richter, Sebastian Stiller |
ATMOS | 1 |
| 2017 | Tight Bounds for Online TSP on the LineabstractWe consider the online traveling salesperson problem (TSP), where requests appear online over time on the real line and need to be visited by a server initially located at the origin. We distinguish between closed and open online TSP, depending on whether the server eventually needs to return to the origin or not. While online TSP on the line is a very natural online problem that was introduced more than two decades ago, no tight competitive analysis was known to date. We settle this problem by providing tight bounds on the competitive ratios for both the closed and the open variant of the problem. In particular, for closed online TSP, we provide a 1.64-competitive algorithm, thus matching a known lower bound. For open online TSP, we give a new upper bound as well as a matching lower bound that establish the remarkable competitive ratio of 2.04. Additionally, we consider the online Dial-A-Ride problem on the line, where each request needs to be transported to a specified destination. We provide an improved non-preemptive lower bound of 1.75 for this setting, as well as an improved preemptive algorithm with competitive ratio 2.41. Finally, we generalize known and give new complexity results for the underlying offline problems. In particular, we give an algorithm with running time O(n2) for closed offline TSP on the line with release dates and show that both variants of offline Dial-A-Ride on the line are NP-hard for any capacity c ≥ 2 of the server. Antje Bjelde, Yann Disser, Jan Hackfeld, Christoph Hansknecht, Maarten Lipmann, Julie Meißner, Kevin Schewior, Miriam Schlöter, Leen Stougie |
SODA | 4 |
| 2014 | Approximate Pure Nash Equilibria in Weighted Congestion GamesabstractWe study the existence of approximate pure Nash equilibria in weighted congestion games and develop techniques to obtain approximate potential functions that prove the existence of alpha-approximate pure Nash equilibria and the convergence of alpha-improvement steps. Specifically, we show how to obtain upper bounds for approximation factor alpha for a given class of cost functions. For example for concave cost functions the factor is at most 3/2, for quadratic cost functions it is at most 4/3, and for polynomial cost functions of maximal degree d it is at at most d + 1. For games with two players we obtain tight bounds which are as small as for example 1.054 in the case of quadratic cost functions. Christoph Hansknecht, Max Klimm, Alexander Skopalik |
APPROX-RANDOM | 1 |