Demo Data from VLDB 2026 / reviewers in the wild / expert
Karel Durkota
dblp:151/0822
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSecurity and privacy · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% | |
| Network and information security
1 paper |
Network security · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › equilibrium computation
correlated equilibrium |
0.2 | 1 | 2016 | Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games · AAAI 2016 |
Algorithmic game theory and mechanism design › non-cooperative game
extensive-form games |
0.2 | 1 | 2016 | Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games · AAAI 2016 |
Algorithmic game theory and mechanism design › stackelberg game
stackelberg equilibrium |
0.2 | 1 | 2016 | Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games · AAAI 2016 |
Network security › attack modeling
attack graph analysis |
0.2 | 1 | 2015 | Optimal Network Security Hardening Using Attack Graph Games · IJCAI 2015 |
Algorithmic game theory and mechanism design
security games |
0.2 | 1 | 2015 | Optimal Network Security Hardening Using Attack Graph Games · IJCAI 2015 |
Methods — techniques the papers use, named apart from their topics
optimization · 0.4game theory · 0.4systematic search · 0.2linear programming · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Hardening networks against strategic attackers using attack graph games
Karel Durkota, Viliam Lisý, Branislav Bosanský, Christopher Kiekintveld, Michal Pechoucek |
Comput. Secur. | 1 |
| 2016 | Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form GamesabstractStrong Stackelberg Equilibrium (SSE) is a fundamental solution concept in game theory in which one player commits to a strategy, while the other player observes this commitment and plays a best response. We present a new algorithm for computing SSE for two-player extensive-form general-sum games with imperfect information (EFGs) where computing SSE is an NP-hard problem. Our algorithm is based on a correlated version of SSE, known as Stackelberg Extensive-Form Correlated Equilibrium (SEFCE). Our contribution is therefore twofold: (1) we give the first linear program for computing SEFCE in EFGs without chance, (2) we repeatedly solve and modify this linear program in a systematic search until we arrive to SSE. Our new algorithm outperforms the best previous algorithms by several orders of magnitude. Jiri Cermak, Branislav Bosanský, Karel Durkota, Viliam Lisý, Christopher Kiekintveld |
AAAI | 3 |
| 2015 | Optimal Network Security Hardening Using Attack Graph Games
Karel Durkota, Viliam Lisý, Branislav Bosanský, Christopher Kiekintveld |
IJCAI | 1 |
| 2014 | Multiagent Planning Supported by Plan Diversity Metrics and Landmark ActionsabstractProblems of domain-independent multiagent planning for cooperative agents in deterministic
environments can be tackled by a well-known initiator--participants scheme from classical
multiagent negotiation protocols. In this work, we use the approach to describe a multiagent
extension of the Generate-And-Test principle distributively searching for a coordinated multiagent
plan. The generate part uses a novel plan quality estimation technique based on metrics borrowed
from the field of diverse planning. The test part builds upon planning with landmarks by
compilation to classical planning. Finally, the proposed multiagent planning approach was
experimentally analyzed on one newly designed domain and one classical benchmark domain. The
results show what combination of plan quality estimation and diversity metrics provide the best
planning efficiency Jan Tozicka, Jan Jakubuv, Karel Durkota, Antonín Komenda, Michal Pechoucek |
ICAART (1) | 3 |