VLDB 2026 Research / reviewers in the wild / expert
Xiaoke Huang 0001
dblp:151/3120-1
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2025
0000-0003-1658-6432ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VoCo-LLaMA: Towards Vision Compression with Large Language ModelsabstractVision-Language Models (VLMs) have achieved remarkable success in various multi-modal tasks, but they are often bottlenecked by the limited context window and high computational cost of processing high-resolution image inputs and videos. Vision compression can alleviate this problem by reducing the vision token count. Previous approaches compress vision tokens with external modules and force LLMs to understand the compressed ones, leading to visual information loss. However, the LLMs’ understanding paradigm of vision tokens is not fully utilised in the compression learning process. We propose VoCo-LLaMA, the first approach to compress vision tokens using LLMs. By introducing Vision Compression tokens during the vision instruction tuning phase and leveraging attention distillation, our method distill how LLMs comprehend vision tokens into their processing of VoCo tokens. VoCo-LLaMA facilitates effective vision compression and improves the computational efficiency during the inference stage. Specifically, our method can achieve a 576× compression rate while maintaining 83.7% performance. Furthermore, through continuous training using time-series compressed token sequences of video frames, VoCo-LLaMA demonstrates the ability to understand temporal correlations, outperforming previous methods on popular video question-answering benchmarks. Our approach presents a promising way to unlock the full potential of VLMs’ contextual window, enabling more scalable multi-modal applications. The project page can be accessed via https://yxxxb.github.io/VoCo-LLaMA-page. Xubing Ye, Yukang Gan, Xiaoke Huang 0001, Yixiao Ge, Yansong Tang |
CVPR | 3 |
| 2025 | Efficient Text-Guided 3D-Aware Generation With Score Distillation on 3D DistributionabstractText-to-3D generation enables the creation of 3D content with infinite possibilities. Existing methods typically involve training 3D generative models, which suffer from poor semantic alignment due to the scarcity of paired 3D data, or optimizing a 3D representation with 2D diffusion guidance, resulting in slow inference, low diversity, and Janus problems. In this paper, we introduce InstantDreamer, a model designed for text-guided 3D-aware generation in a single forward pass without requiring paired training datasets, thereby enhancing efficiency. To accomplish this, we extend score distillation to learn a 3D-aware semantics distribution. We distill priors from diffusion models into a 3D-aware generator, amortizing the optimization time required for new prompts and eliminating the necessity of paired training data. We equip the generator with hierarchical semantics conditioning, explicitly allowing the model to perceive the correspondence between the text distribution and the 3D latent space. Our elaborate designs empower our 3D generative model with multi-view semantic consistency and feed-forward 3D generation capabilities, thus eliminating the need for score distillation-based optimization for each prompt. Both quantitative and qualitative results on the mainstream benchmarks demonstrate that our InstantDreamer generates competitive multi-view semantic consistent 3D assets compared with state-of-the-art methods. Our method outperforms previous approaches in terms of CLIP R-Precision (66.31) and FID (28.47) while also exhibiting a significant boost in generation speed. Yiji Cheng, Xiaoke Huang 0001, Jiaxiang Liu 0004, Shikun Feng, Yujiu Yang 0001, Yansong Tang |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2025 | DEHand: Deformable Encoding for Photo-Realistic Free-View and Free-Pose Hand RenderingabstractInput encoding has proven crucial in the success of methods based on neural radiance field. Compared to the literature on general static scene modeling, input encoding for dynamic hand modeling has been less explored. However, this aspect is critical to the modeling of deformation and rendering, as it maps a sampled point in space to the representation containing all the information associated with dynamic hand for inferring the geometry and appearance property of this point. The design of input encoding determines how well the neural network can learn for photo-realistic hand rendering. We offer an in-depth examination of this key component and introduceDEHand, a new representation utilizingDeformableEncoding for photo-realistic free-view and free-poseHandrendering. DEHand leverages deformable encoding with a latent code map to achieve high-quality, pose-controlled rendering. Deformable encoding is achieved by adapting static input encoding techniques for the view synthesis of dynamic hands, using parametric hand mesh model as a proxy to construct encodings that map sampled points into a space capable of integrating over different poses and providing rich information for hand modeling. Our findings demonstrate that with our deformable encoding, a single Multilayer Perceptron (MLP) can achieve high-quality dynamic hand rendering, learning solely from images. Extensive experiments on InterHand2.6M validate the superior rendering quality of our method and the effectiveness of each component in our design. Yunzhi Teng, Xiaoke Huang 0001, Kejie Li, Xiao-Ping Zhang 0002, Yansong Tang |
IEEE Trans. Multim. | 2 |
| 2024 | Segment and Caption AnythingabstractWe propose a method to efficiently equip the Segment Anything Model (SAM) with the ability to generate regional captions. SAM presents strong generalizability to segment anything while is short for semantic understanding. By introducing a lightweight query-based feature mixer, we align the region-specific features with the embedding space of language models for later caption generation. As the number of trainable parameters is small (typically in the order of tens of millions), it costs less computation, less memory usage, and less communication bandwidth, resulting in both fast and scalable training. To address the scarcity problem of regional caption data, we propose to first pretrain our model on objection detection and segmentation tasks. We call this step weak supervision pretraining since the pretraining data only contains category names instead of full-sentence descriptions. The weak supervision pretraining al-lows us to leverage many publicly available object detection and segmentation datasets. We conduct extensive experiments to demonstrate the superiority of our method and validate each design choice. This work serves as a step-ping stone towards scaling up regional captioning data and sheds light on exploring efficient ways to augment SAM with regional semantics. The project page, along with the associated code, can be accessed via the following link. Xiaoke Huang 0001, Yansong Tang, Zheng Zhang 0022, Han Hu 0001, Jiwen Lu, Zicheng Liu 0001 |
CVPR | 1 |
| 2024 | SD-NeRF: Towards Lifelike Talking Head Animation via Spatially-Adaptive Dual-Driven NeRFsabstractRecent years have witnessed great progress in audio-driven talking head animation. Among these methods, the 3D-based ones better preserve the 3D consistency of the generated head and produce more natural results compared with 2D-based approaches. However, most 3D-based methods employ 3D morphable face models as the intermediate representation and involve multi-stage training, which may lead to error accumulation. To alleviate this problem, in this article, we propose a fully end-to-end talking head animation method, which implicitly grasps the 3D structures by learning a conditional Neural Radiance Field (NeRF). As NeRF has proven to be an effective tool for 3D modeling, one can learn dynamic neural radiance fields conditioned on audio signals for talking head synthesis. Furthermore, we argue that audio signals cannot fully drive a lifelike talking head. When people are talking, they usually show many spontaneous facial movements like blinks and brow movements, which makes talkers natural and real. These movements cannot be fully driven by the audio signals since they are highly unrelated to the audio. Therefore, we incorporate motion information as another driving factor and develop an audio-motion dual-driven NeRF model to take a step toward more lifelike talking head synthesis. On this basis, as audio and motion mainly affect different regions of the human face, we propose a Spatially-adaptive Dual-driven NeRF (SD-NeRF), which fuses these two driven factors with a spatially-adaptive cross-attention mechanism. Quantitative and qualitative results demonstrate that, with finer facial controls, our method produces more realistic talking head videos compared with existing advanced works. Shuai Shen, Wanhua Li 0001, Xiaoke Huang 0001, Jie Zhou 0001, Jiwen Lu |
IEEE Trans. Multim. | 3 |
| 2022 | OrdinalCLIP: Learning Rank Prompts for Language-Guided Ordinal RegressionabstractThis paper presents a language-powered paradigm for ordinal regression. Existing methods usually treat each rank as a category and employ a set of weights to learn these concepts. These methods are easy to overfit and usually attain unsatisfactory performance as the learned concepts are mainly derived from the training set. Recent large pre-trained vision-language models like CLIP have shown impressive performance on various visual tasks. In this paper, we propose to learn the rank concepts from the rich semantic CLIP latent space. Specifically, we reformulate this task as an image-language matching problem with a contrastive objective, which regards labels as text and obtains a language prototype from a text encoder for each rank. While prompt engineering for CLIP is extremely time-consuming, we propose OrdinalCLIP, a differentiable prompting method for adapting CLIP for ordinal regression. OrdinalCLIP consists of learnable context tokens and learnable rank embeddings. The learnable rank embeddings are constructed by explicitly modeling numerical continuity, resulting in well-ordered, compact language prototypes in the CLIP space. Once learned, we can only save the language prototypes and discard the huge language model, resulting in zero additional computational overhead compared with the linear head counterpart. Experimental results show that our paradigm achieves competitive performance in general ordinal regression tasks, and gains improvements in few-shot and distribution shift settings for age estimation. The code is available at https://github.com/xk-huang/OrdinalCLIP. Wanhua Li 0001, Xiaoke Huang 0001, Yansong Tang, Xiu Li 0001, Jie Zhou 0001, Jiwen Lu |
NeurIPS | 2 |
| 2021 | Learning Probabilistic Ordinal Embeddings for Uncertainty-Aware RegressionabstractUncertainty is the only certainty there is. Modeling data uncertainty is essential for regression, especially in unconstrained settings. Traditionally the direct regression formulation is considered and the uncertainty is modeled by modifying the output space to a certain family of probabilistic distributions. On the other hand, classification based regression and ranking based solutions are more popular in practice while the direct regression methods suffer from the limited performance. How to model the uncertainty within the present-day technologies for regression remains an open issue. In this paper, we propose to learn probabilistic ordinal embeddings which represent each data as a multivariate Gaussian distribution rather than a deterministic point in the latent space. An ordinal distribution constraint is proposed to exploit the ordinal nature of regression. Our probabilistic ordinal embeddings can be integrated into popular regression approaches and empower them with the ability of uncertainty estimation. Experimental results show that our approach achieves competitive performance. Code is available at https://github.com/Li-Wanhua/POEs. Wanhua Li 0001, Xiaoke Huang 0001, Jiwen Lu, Jianjiang Feng, Jie Zhou 0001 |
CVPR | 2 |