Michael Wessely

dblp:151/6743 · DBLP profile ↗
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15ranked-venue papers
4as first author
7since 2021 · last 2024
0000-0003-0597-4659ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 14 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
YearPublicationVenuePosition
2024 MouthIO: Fabricating Customizable Oral User Interfaces with Integrated Sensing and Actuation
abstract
This paper introduces MouthIO, the first customizable intraoral user interface that can be equipped with various sensors and output components. MouthIO consists of an SLA-printed brace that houses a flexible PCB within a bite-proof enclosure positioned between the molar teeth and inner cheeks. Our MouthIO design and fabrication technique enables makers to customize the oral user interfaces in both form and function at low cost. All parts in contact with the oral cavity are made of bio-compatible materials to ensure safety, while the design takes into account both comfort and portability. We demonstrate MouthIO through three application examples ranging from beverage consumption monitoring, health monitoring, to assistive technology. Results from our full-day user study indicate high wearability and social acceptance levels, while our technical evaluation demonstrates the device’s ability to withstand adult bite forces.
Yijing Jiang, Julia Kleinau, Till Max Eckroth, Eve E. Hoggan, Stefanie Mueller 0001, Michael Wessely
UIST6
2024 PortaChrome: A Portable Contact Light Source for Integrated Re-Programmable Multi-Color Textures
abstract
In this paper, we present PortaChrome, a portable light source that can be attached to everyday objects to reprogram the color and texture of surfaces that come in contact with them. When PortaChrome makes contact with objects previously coated with photochromic dye, the UV and RGB LEDs inside PortaChrome create multi-color textures on the objects. In contrast to prior work, which used projectors for the color-change, PortaChrome has a thin and flexible form factor, which allows the color-change process to be integrated into everyday user interaction. Because of the close distance between the light source and the photochromic object, PortaChrome creates color textures in less than 4 minutes on average, which is 8 times faster than prior work. We demonstrate PortaChrome with four application examples, including data visualizations on textiles and dynamic designs on wearables.
Yunyi Zhu, Cédric Honnet, Yixiao Kang, Junyi Zhu 0001, Angelina J. Zheng, Kyle Heinz, Grace Tang, Luca Musk, Michael Wessely, Stefanie Mueller 0001
UIST9
2023 MechSense: A Design and Fabrication Pipeline for Integrating Rotary Encoders into 3D Printed Mechanisms
abstract
We introduce MechSense, 3D-printed rotary encoders that can be fabricated in one pass alongside rotational mechanisms, and report on their angular position, direction of rotation, and speed. MechSense encoders utilize capacitive sensing by integrating a floating capacitor into the rotating element and three capacitive sensor patches in the stationary part of the mechanism. Unlike existing rotary encoders, MechSense does not require manual assembly but can be seamlessly integrated during design and fabrication. Our MechSense editor allows users to integrate the encoder with a rotating mechanism and exports files for 3D-printing. We contribute a sensor topology and a computational model that can compensate for print deviations. Our technical evaluation shows that MechSense can detect the angular position (mean error: 1.4°) across multiple prints and rotations, different spacing between sensor patches, and different sizes of sensors. We demonstrate MechSense through three application examples on 3D-printed tools, tangible UIs, and gearboxes.
Marwa Alalawi, Noah Pacik-Nelson, Junyi Zhu 0001, Ben Greenspan, Andrew Doan, Brandon M. Wong, Benjamin Owen-Block, Shanti Kaylene Mickens, Wilhelm Jacobus Schoeman, Michael Wessely, Andreea Danielescu 0001, Stefanie Mueller 0001
CHI10
2023 FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces
abstract
We present FlexBoard, an interaction prototyping platform that enables rapid prototyping with interactive components such as sensors, actuators and displays on curved and deformable objects. FlexBoard offers the rapid prototyping capabilities of traditional breadboards but is also flexible to conform to different shapes and materials. FlexBoard’s bendability is enabled by replacing the rigid body of a breadboard with a flexible living hinge that holds the metal strips from a traditional breadboard while maintaining the standard pin spacing. In addition, FlexBoards are also shape-customizable as they can be cut to a specific length and joined together to form larger prototyping areas. We discuss FlexBoard’s mechanical design and present a technical evaluation of its bendability, adhesion to curved and deformable surfaces, and holding force of electronic components. Finally, we show the usefulness of FlexBoard through 3 application scenarios with interactive textiles, curved tangible user interfaces, and VR.
Donghyeon Ko, Junyi Zhu 0001, Michael Wessely, Stefanie Mueller 0001
CHI4
2022 SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects
abstract
In this paper, we propose SensorViz, a visualization tool that supports novice makers during different stages of prototyping with sensors. SensorViz provides three modes of visualization: (1) visualizing datasheet specifications before buying sensors, (2) visualizing sensor interaction with the environment via AR before building the physical prototype, and (3) visualizing live/recorded sensor data to test the assembled prototype. SensorViz includes a library of visualization primitives for different types of sensor data and a sensor database builder, which once a new sensor is added automatically creates a matching visualization by composing visualization primitives. Our user study with 12 makers shows that users are more effective in selecting sensors and configuring sensor layouts using SensorViz compared to traditional prototyping utilizing datasheets and manual testing on the prototype. Our post hoc interviews indicate that SensorViz reduces trial and error by allowing makers to explore sensor positions on the prototype early in the design process.
Junyi Zhu 0001, Mihir Trivedi, Dishita G. Turakhia, Ngai Hang Wu, Donghyeon Ko, Michael Wessely, Stefanie Mueller 0001
Conference on Designing Interactive Systems7
2021 ChromoUpdate: Fast Design Iteration of Photochromic Color Textures Using Grayscale Previews and Local Color Updates
abstract
ChromoUpdate is a texture transfer system for fast design iteration. For the early stages of design, ChromoUpdate provides a fast grayscale preview that enables a texture to be transferred in under one minute. Once designers are satisfied with the grayscale texture, ChromoUpdate supports designers in coloring the texture by transitioning individual pixels directly to a desired target color. Finally, if designers need to make a change to the color texture already transferred, ChromoUpdate can quickly transition individual pixels from one color to a new target color. ChromoUpdate accomplishes this by (1) using a UV projector rather than a UV LED, which enables pixels to be saturated individually rather than resetting the entire texture to black, and (2) providing two new texture transfer algorithms that allow for fast grayscale previews and color-to-color transitions. Our evaluation shows a significant increase in texture transfer speed for both the grayscale preview (89%) and color-to-color updates (11%).
Michael Wessely, Yuhua Jin, Cattalyya Nuengsigkapian, Aleksei Kashapov, Isabel P. S. Qamar, Dzmitry Tsetserukou, Stefanie Mueller 0001
CHI1
2021 Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint
abstract
In this paper, we present a method that makes 3D objects appear differently under different viewpoints. We accomplish this by 3D printing lenticular lenses across the curved surface of objects. By calculating the lens distribution and the corresponding surface color patterns, we can determine which appearance is shown to the user at each viewpoint.
Jiani Zeng, Honghao Deng, Yunyi Zhu, Michael Wessely, Axel Kilian, Stefanie Mueller 0001
UIST4
2020 ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes
abstract
ProtoSpray is a fabrication method that combines 3D printing and spray coating, to create interactive displays of arbitrary shapes. Our approach makes novel use of 3D printed conductive channels to create base electrodes on 3D shapes. This is then combined with spraying active materials to produce illumination. We demonstrate the feasibility and benefits of this combined approach in 6 evaluations exploring different shaped topologies. We analyze factors such as spray orientations, surface topologies and printer resolutions, to discuss how spray nozzles can be integrated into traditional 3D printers. We present a series of ProtoSprayed objects demonstrating how our technique goes beyond existing fabrication techniques by allowing creation of displays on objects with curvatures as complex as a Mobius strip. Our work provides a platform to empower makers to use displays as a fabrication material.
Ollie Hanton, Michael Wessely, Stefanie Mueller 0001, Mike Fraser 0001, Anne Roudaut
CHI2
2020 Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays
abstract
We present Sprayable User Interfaces: room-sized interactive surfaces that contain sensor and display elements created by airbrushing functional inks. Since airbrushing is inherently mobile, designers can create large-scale user interfaces on complex 3D geometries where existing stationary fabrication methods fail. To enable Sprayable User Interfaces, we developed a novel design and fabrication pipeline that takes a desired user interface layout as input and automatically generates stencils for airbrushing the layout onto a physical surface. After fabricating stencils from cardboard or projecting stencils digitally, designers spray each layer with an airbrush, attach a microcontroller to the user interface, and the interface is ready to be used. Our technical evaluation shows that Sprayable User Interfaces work on various geometries and surface materials, such as porous stone and rough wood. We demonstrate our system with several application examples including interactive smart home applications on a wall and a soft leather sofa, an interactive smart city application, and interactive architecture in public office spaces.
Michael Wessely, Ticha Sethapakdi, Jackson C. Snowden, Ollie Hanton, Isabel P. S. Qamar, Mike Fraser 0001, Anne Roudaut, Stefanie Mueller 0001
CHI1
2020 MorphSensor: A 3D Electronic Design Tool for Reforming Sensor Modules
abstract
MorphSensor is a 3D electronic design tool that enables designers to morph existing sensor modules of pre-defined two-dimensional shape into free-form electronic component arrangements that better integrate with the three-dimensional shape of a physical prototype. MorphSensor builds onto existing sensor module schematics that already define the electronic components and the wiring required to build the sensor. Since MorphSensor maintains the wire connections throughout the editing process, the sensor remains fully functional even when designers change the electronic component layout on the prototype geometry. We detail the MorphSensor editor that supports designers in re-arranging the electronic components, and discuss a fabrication pipeline based on customized PCB footprints for making the resulting freeform sensor. We then demonstrate the capabilities of our system by morphing a range of sensor modules of different complexity and provide a technical evaluation of the quality of the resulting free-form sensors.
Junyi Zhu 0001, Yunyi Zhu, Jiaming Cui, Leon Cheng, Jackson C. Snowden, Mark Chounlakone, Michael Wessely, Stefanie Mueller 0001
UIST7
2019 Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
abstract
In this paper, we present a method to create re-programmable multi-color textures that are made from a single material only. The key idea builds on the use of photochromic inks that can switch their appearance from transparent to colored when exposed to light of a certain wavelength. By mixing cyan, magenta, and yellow (CMY) photochromic dyes into a single solution and leveraging the different absorption spectra of each dye, we can control each color channel in the solution separately. Our approach can transform single-material fabrication techniques, such as coating, into high-resolution multi-color processes. We discuss the material mixing procedure, modifications to the light source, and the algorithm to control each color channel. We then show the results from an experiment in which we evaluated the available color space and the resolution of our textures. Finally, we demonstrate our user interface that allows users to transfer virtual textures onto physical objects and show a range of application examples.
Yuhua Jin, Isabel P. S. Qamar, Michael Wessely, Aradhana Adhikari, Katarina Bulovic, Parinya Punpongsanon, Stefanie Mueller 0001
UIST3
2018 Shape-Aware Material: Interactive Fabrication with ShapeMe
abstract
Makers often create both physical and digital prototypes to explore a design, taking advantage of the subtle feel of physical materials and the precision and power of digital models. We introduce ShapeMe, a novel smart material that captures its own geometry as it is physically cut by an artist or designer. ShapeMe includes a software toolkit that lets its users generate customized, embeddable sensors that can accommodate various object shapes. As the designer works on a physical prototype, the toolkit streams the artist's physical changes to its digital counterpart in a 3D CAD environment. We use a rapid, inexpensive and simple-to-manufacture inkjet printing technique to create embedded sensors. We successfully created a linear predictive model of the sensors' lengths, and our empirical tests of ShapeMe show an average accuracy of 2 to 3 mm. We present two application scenarios for modeling multi-object constructions, such as architectural models, and 3D models consisting of multiple layers stacked one on top of each other. ShapeMe demonstrates a novel technique for integrating digital and physical modeling, and suggests new possibilities for creating shape-aware materials.
Michael Wessely, Theophanis Tsandilas, Wendy E. Mackay
UIST1
2018 Design and analysis of directional front projection screens
Michal Piovarci, Michael Wessely, Michal Jagielski, Marc Alexa, Wojciech Matusik, Piotr Didyk
Comput. Graph.2
2016 Stretchis: Fabricating Highly Stretchable User Interfaces
abstract
Recent advances in materials science research allow production of highly stretchable sensors and displays. Such technologies, however, are still not accessible to non-expert makers. We present a novel and inexpensive fabrication method for creating Stretchis, highly stretchable user interfaces that combine sensing capabilities and visual output. We use Polydimethylsiloxan (PDMS) as the base material for a Stretchi and show how to embed stretchable touch and proximity sensors and stretchable electroluminescent displays. Stretchis can be ultra-thin (≈ 200μm), flexible, and fully customizable, enabling non-expert makers to add interaction to elastic physical objects, shape-changing surfaces, fabrics, and the human body. We demonstrate the usefulness of our approach with three application examples that range from ubiquitous computing to wearables and on-skin interaction.
Michael Wessely, Theophanis Tsandilas, Wendy E. Mackay
UIST1
2014 PrintScreen: fabricating highly customizable thin-film touch-displays
abstract
PrintScreen is an enabling technology for digital fabrication of customized flexible displays using thin-film electroluminescence (TFEL). It enables inexpensive and rapid fabrication of highly customized displays in low volume, in a simple lab environment, print shop or even at home. We show how to print ultra-thin (120 µm) segmented and passive matrix displays in greyscale or multi-color on a variety of deformable and rigid substrate materials, including PET film, office paper, leather, metal, stone, and wood. The displays can have custom, unconventional 2D shapes and can be bent, rolled and folded to create 3D shapes. We contribute a systematic overview of graphical display primitives for customized displays and show how to integrate them with static print and printed electronics. Furthermore, we contribute a sensing framework, which leverages the display itself for touch sensing. To demonstrate the wide applicability of PrintScreen, we present application examples from ubiquitous, mobile and wearable computing.
Simon Olberding, Michael Wessely, Jürgen Steimle
UIST2