VLDB 2026 Research / reviewers in the wild / expert
Stéphane Lathuilière
dblp:151/8604
· DBLP profile ↗
55ranked-venue papers
7as first author
31since 2021 · last 2025
0000-0001-6927-8930ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 45 · 4 first-author · 27 since 2021Artificial intelligence and machine learning · 40 · 5 first-author · 20 since 2021Systems, architecture and hardware · 1 · 1 first-authorComputer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ask and Remember: A Questions-Only Replay Strategy for Continual Visual Question Answering
Imad Eddine Marouf, Enzo Tartaglione, Stéphane Lathuilière, Joost van de Weijer 0001 |
ICCV | 3 |
| 2025 | Di[M]O: Distilling Masked Diffusion Models Into One-Step Generator
Yuanzhi Zhu 0001, Xi Wang 0024, Stéphane Lathuilière, Vicky Kalogeiton |
ICCV | 3 |
| 2025 | Autoregressive GAN for Semantic Unconditional Head Motion GenerationabstractIn this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation that seldom puts emphasis on realistic head motions, we devise a GAN-based architecture that learns to synthesize rich head motion sequences over long duration while maintaining low error-accumulation levels. In particular, the autoregressive generation of incremental outputs ensures smooth trajectories, while a multi-scale discriminator on input pairs drives generation toward better handling of high- and low-frequency signals and less mode collapse. We experimentally demonstrate the relevance of the proposed method and show its superiority compared to models that attained state-of-the-art performances on similar tasks. Louis Airale, Xavier Alameda-Pineda, Stéphane Lathuilière, Dominique Vaufreydaz |
ACM Trans. Multim. Comput. Commun. Appl. | 3 |
| 2024 | Collaborating Foundation Models for Domain Generalized Semantic SegmentationabstractDomain Generalized Semantic Segmentation (DGSS) deals with training a model on a labeled source domain with the aim of generalizing to unseen domains during inference. Existing DGSS methods typically effectuate robust features by means of Domain Randomization (DR). Such an approach is often limited as it can only account for style diversification and not content. In this work, we take an orthogonal approach to DGSS and propose to use an assembly of CoLlaborative FOUndation models for Domain Generalized Semantic Segmentation (CLOUDS). In detail, CLOUDS is a framework that integrates Foundation Models of various kinds: (i) CLIP backbone for its robust feature representation, (ii) Diffusion Model to diversify the content, thereby covering various modes of the possible target distribution, and (iii) Segment Anything Model (SAM) for iteratively refining the predictions of the segmentation model. Extensive experiments show that our CLOUDS excels in adapting from synthetic to real DGSS benchmarks and under varying weather conditions, notably outperforming prior methods by 5.6% and 6.7% on averaged mIoU, respectively. Our code is available at https://github.com/yasserben/CLOUDS Yasser Benigmim, Subhankar Roy, Slim Essid, Vicky Kalogeiton, Stéphane Lathuilière |
CVPR | 5 |
| 2024 | Weighted Ensemble Models Are Strong Continual Learners
Imad Eddine Marouf, Subhankar Roy, Enzo Tartaglione, Stéphane Lathuilière |
ECCV (71) | 4 |
| 2024 | Privacy-Preserving Adaptive Re-Identification Without Image Transfer
Hamza Rami, Jhony-Heriberto Giraldo-Zuluaga, Nicolas Winckler, Stéphane Lathuilière |
ECCV (52) | 4 |
| 2024 | Towards image compression with perfect realism at ultra-low bitratesabstractImage codecs are typically optimized to trade-off bitrate vs. distortion metrics. At low bitrates, this leads to compression artefacts which are easily perceptible, even when training with perceptual or adversarial losses. To improve image quality and remove dependency on the bitrate we propose to decode with iterative diffusion models. We condition the decoding process on a vector-quantized image representation, as well as a global image description to provide additional context. We dub our model `PerCo'' for ``perceptual compression'', and compare it to state-of-the-art codecs at rates from 0.1 down to 0.003 bits per pixel. The latter rate is more than an order of magnitude smaller than those considered in most prior work, compressing a 512x768 Kodak image with less than 153 bytes. Despite this ultra-low bitrate, our approach maintains the ability to reconstruct realistic images. We find that our model leads to reconstructions with state-of-the-art visual quality as measured by FID and KID. As predicted by rate-distortion-perception theory, visual quality is less dependent on the bitrate than previous methods. Marlène Careil, Matthew J. Muckley, Jakob Verbeek, Stéphane Lathuilière |
ICLR | 4 |
| 2024 | OVOSE: Open-Vocabulary Semantic Segmentation in Event-Based Cameras
Muhammad Rameez Ur Rahman, Jhony-Heriberto Giraldo-Zuluaga, Indro Spinelli, Stéphane Lathuilière, Fabio Galasso |
ICPR (16) | 4 |
| 2024 | An eye for an ear: zero-shot audio description leveraging an image captioner with audio-visual token distribution matchingabstractMultimodal large language models have fueled progress in image captioning. These models, fine-tuned on vast image datasets, exhibit a deep understanding of semantic concepts.
In this work, we show that this ability can be re-purposed for audio captioning, where the joint image-language decoder can be leveraged to describe auditory content associated with image sequences within videos featuring audiovisual content. This can be achieved via multimodal alignment.
Yet, this multimodal alignment task is non-trivial due to the inherent disparity between audible and visible elements in real-world videos. Moreover, multimodal representation learning often relies on contrastive learning, facing the challenge of the so-called modality gap which hinders smooth integration between modalities. In this work, we introduce a novel methodology for bridging the audiovisual modality gap by matching the distributions of tokens produced by an audio backbone and those of an image captioner. Our approach aligns the audio token distribution with that of the image tokens, enabling the model to perform zero-shot audio captioning in an unsupervised fashion. This alignment allows for the use of either audio or audiovisual input by combining or substituting the image encoder with the aligned audio encoder. Our method achieves significantly improved performances in zero-shot audio captioning, compared to existing approaches. Hugo Malard, Michel Olvera, Stéphane Lathuilière, Slim Essid |
NeurIPS | 3 |
| 2024 | Mini but Mighty: Finetuning ViTs with Mini AdaptersabstractVision Transformers (ViTs) have become one of the dominant architectures in computer vision, and pre-trained ViT models are commonly adapted to new tasks via finetuning. Recent works proposed several parameter-efficient transfer learning methods, such as adapters, to avoid the prohibitive training and storage cost of finetuning.In this work, we observe that adapters perform poorly when the dimension of adapters is small, and we propose MiMi, a training framework that addresses this issue. We start with large adapters which can reach high performance, and iteratively reduce their size. To enable automatic estimation of the hidden dimension of every adapter, we also introduce a new scoring function, specifically designed for adapters, that compares the neuron importance across layers. Our method outperforms existing methods in finding the best trade-off between accuracy and trained parameters across the three dataset benchmarks DomainNet, VTAB, and Multi-task, for a total of 29 datasets.1 Imad Eddine Marouf, Enzo Tartaglione, Stéphane Lathuilière |
WACV | 3 |
| 2024 | Source-Guided Similarity Preservation for Online Person Re-IdentificationabstractOnline Unsupervised Domain Adaptation (OUDA) for person Re-Identification (Re-ID) is the task of continuously adapting a model trained on a well-annotated source-domain dataset to a target domain observed as a data stream. In OUDA, person Re-ID models face two main challenges: catastrophic forgetting and domain shift. In this work, we propose a new Source-guided Similarity Preservation (S2P) framework to alleviate these two problems. Our framework is based on the extraction of a support set composed of source images that maximizes the similarity with the target data. This support set is used to identify feature similarities that must be preserved during the learning process. S2P can incorporate multiple existing UDA methods to mitigate catastrophic forgetting. Our experiments show that S2P outperforms previous state-of-the-art methods on multiple real-to-real and synthetic-to-real challenging OUDA benchmarks. Hamza Rami, Jhony-Heriberto Giraldo-Zuluaga, Nicolas Winckler, Stéphane Lathuilière |
WACV | 4 |
| 2024 | Promptable Game Models: Text-guided Game Simulation via Masked Diffusion ModelsabstractNeural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment’s state driven by the actions of its agents. While such a paradigm enables users toplaya game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models withpromptsspecified as a set ofnatural languageactions anddesired states. The result—a Promptable Game Model (PGM)—makes it possible for a user toplaythe game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks thedirector’s mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning “game AI,” encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state-of-the-art. Our framework, data, and models are available at snap-research.github.io/promptable-game-models. Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, Elisa Ricci 0001 |
ACM Trans. Graph. | 3 |
| 2023 | Face Aging via Diffusion-based Editing
Xiangyi Chen, Stéphane Lathuilière |
BMVC | 2 |
| 2023 | Few-shot Semantic Image Synthesis with Class Affinity TransferabstractSemantic image synthesis aims to generate photo realistic images given a semantic segmentation map. Despite much recent progress, training them still requires large datasets of images annotated with per-pixel label maps that are extremely tedious to obtain. To alleviate the high annotation cost, we propose a transfer method that leverages a model trained on a large source dataset to improve the learning ability on small target datasets via estimated pairwise relations between source and target classes. The class affinity matrix is introduced as a first layer to the source model to make it compatible with the target label maps, and the source model is then further finetuned for the target domain. To estimate the class affinities we consider different approaches to leverage prior knowledge: semantic segmentation on the source domain, textual label embeddings, and self-supervised vision features. We apply our approach to GAN-based and diffusion-based architectures for semantic synthesis. Our experiments show that the different ways to estimate class affinity can be effectively combined, and that our approach significantly improves over existing state-of-the-art transfer approaches for generative image models. Marlène Careil, Jakob Verbeek, Stéphane Lathuilière |
CVPR | 3 |
| 2023 | Test Your Samples Jointly: Pseudo-Reference for Image Quality EvaluationabstractIn this paper, we address the well-known image quality assessment problem but in contrast from existing approaches that predict image quality independently for every images, we propose to jointly model different images depicting the same content to improve the precision of quality estimation. This proposal is motivated by the idea that multiple distorted images can provide information to disambiguate image features related to content and quality. To this aim, we combine the feature representations from the different images to estimate a pseudo-reference that we use to enhance score prediction. Our experiments show that at test-time, our method successfully combines the features from multiple images depicting the same new content, improving estimation quality. Marcelin Tworski, Stéphane Lathuilière |
ICASSP | 2 |
| 2023 | Zero-shot spatial layout conditioning for text-to-image diffusion modelsabstractLarge-scale text-to-image diffusion models have significantly improved the state of the art in generative image modeling and allow for an intuitive and powerful user interface to drive the image generation process. Expressing spatial constraints, e.g. to position specific objects in particular locations, is cumbersome using text; and current text-based image generation models are not able to accurately follow such instructions. In this paper we consider image generation from text associated with segments on the image canvas, which combines an intuitive natural language interface with precise spatial control over the generated content. We propose ZestGuide, a "zero-shot" segmentation guidance approach that can be plugged into pre-trained text-to-image diffusion models, and does not require any additional training. It leverages implicit segmentation maps that can be extracted from cross-attention layers, and uses them to align the generation with input masks. Our experimental results combine high image quality with accurate alignment of generated content with input segmentations, and improve over prior work both quantitatively and qualitatively, including methods that require training on images with corresponding segmentations. Compared to Paint with Words, the previous state-of-the art in image generation with zero-shot segmentation conditioning, we improve by 5 to 10 mIoU points on the COCO dataset with similar FID scores. Guillaume Couairon, Marlène Careil, Matthieu Cord, Stéphane Lathuilière, Jakob Verbeek |
ICCV | 4 |
| 2023 | The Unreasonable Effectiveness of Large Language-Vision Models for Source-free Video Domain AdaptationabstractSource-Free Video Unsupervised Domain Adaptation (SFVUDA) task consists in adapting an action recognition model, trained on a labelled source dataset, to an unlabelled target dataset, without accessing the actual source data. The previous approaches have attempted to address SFVUDA by leveraging self-supervision (e.g., enforcing temporal consistency) derived from the target data itself. In this work, we take an orthogonal approach by exploiting "web-supervision" from Large Language-Vision Models (LLVMs), driven by the rationale that LLVMs contain a rich world prior surprisingly robust to domain-shift. We showcase the unreasonable effectiveness of integrating LLVMs for SFVUDA by devising an intuitive and parameter-efficient method, which we name Domain Adaptation with Large Language-Vision models (DALL-V), that distills the world prior and complementary source model information into a student network tailored for the target. Despite the simplicity, DALL-V1achieves significant improvement over state-of-the-art SFVUDA methods. Giacomo Zara, Alessandro Conti, Subhankar Roy, Stéphane Lathuilière, Paolo Rota, Elisa Ricci 0001 |
ICCV | 4 |
| 2023 | Predictive Coding for Animation-Based Video CompressionabstractWe address the problem of efficiently compressing video for conferencing-type applications. We build on recent approaches based on image animation, which can achieve good reconstruction quality at very low bitrate by representing face motions with a compact set of sparse keypoints. However, these methods encode video in a frame-by-frame fashion, i.e., each frame is reconstructed from a reference frame, which limits the reconstruction quality when the bandwidth is larger. Instead, we propose a predictive coding scheme which uses image animation as a predictor, and codes the residual with respect to the actual target frame. The residuals can be in turn coded in a predictive manner, thus removing efficiently temporal dependencies. Our experiments indicate a significant bitrate gain, in excess of 70% compared to the HEVC video standard and over 30% compared to VVC, on a dataset of talking-head videos. Goluck Konuko, Stéphane Lathuilière, Giuseppe Valenzise |
ICIP | 2 |
| 2023 | Cooperative Self-Training for Multi-Target Adaptive Semantic SegmentationabstractIn this work we address multi-target domain adaptation (MTDA) in semantic segmentation, which consists in adapting a single model from an annotated source dataset to multiple unannotated target datasets that differ in their underlying data distributions. To address MTDA, we propose a self-training strategy that employs pseudo-labels to induce cooperation among multiple domain-specific classifiers. We employ feature stylization as an efficient way to generate image views that forms an integral part of self-training. Additionally, to prevent the network from overfitting to noisy pseudo-labels, we devise a rectification strategy that leverages the predictions from different classifiers to estimate the quality of pseudo-labels. Our extensive experiments on numerous settings, based on four different semantic segmentation datasets, validates the effectiveness of the proposed self-training strategy and shows that our method outperforms state-of-the-art MTDA approaches. https://github.com/Mael-zys/CoaST. Yangsong Zhang 0002, Subhankar Roy, Hongtao Lu 0001, Elisa Ricci 0001, Stéphane Lathuilière |
WACV | 5 |
| 2022 | Playable Environments: Video Manipulation in Space and TimeabstractWe present Playable Environments-a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a video by providing a sequence of desired actions. The actions are learnt in an unsupervised manner. The camera can be controlled to get the desired viewpoint. Our method builds an environment state for each frame, which can be manipulated by our proposed action mod-ule and decoded back to the image space with volumetric rendering. To support diverse appearances of objects, we extend neural radiance fields with style-based modulation. Our method trains on a collection of various monocular videos requiring only the estimated camera parameters and 2D object locations. To set a challenging benchmark, we in-troduce two large scale video datasets with significant cam-era movements. As evidenced by our experiments, playable environments enable several creative applications not at-tainable by prior video synthesis works, including playable 3D video generation, stylization and manipulation11willi-menapace.github.io/playable-environments-website. Willi Menapace, Stéphane Lathuilière, Aliaksandr Siarohin, Christian Theobalt, Sergey Tulyakov, Vladislav Golyanik, Elisa Ricci 0001 |
CVPR | 2 |
| 2022 | Custom Structure Preservation in Face Aging
Guillermo Gomez-Trenado, Stéphane Lathuilière, Pablo Mesejo, Oscar Cordón |
ECCV (16) | 2 |
| 2022 | GIPSO: Geometrically Informed Propagation for Online Adaptation in 3D LiDAR Segmentation
Cristiano Saltori, Evgeny Krivosheev, Stéphane Lathuilière, Nicu Sebe, Fabio Galasso, Giuseppe Fiameni, Elisa Ricci 0001, Fabio Poiesi |
ECCV (33) | 3 |
| 2022 | A Hybrid Deep Animation Codec for Low-Bitrate Video ConferencingabstractDeep generative models, and particularly facial animation schemes, can be used in video conferencing applications to efficiently compress a video through a sparse set of key-points, without the need to transmit dense motion vectors. While these schemes bring significant coding gains over con-ventional video codecs at low bitrates, their performance saturates quickly when the available bandwidth increases. In this paper, we propose a layered, hybrid coding scheme to overcome this limitation. Specifically, we extend a codec based on facial animation by adding an auxiliary stream con-sisting of a very low bitrate version of the video, obtained through a conventional video codec (e.g., HEVC). The an-imated and auxiliary videos are combined through a novel fusion module. Our results show consistent average BD-Rate gains in excess of -30% on a large dataset of video confer-encing sequences, extending the operational range of bitrates of a facial animation codec alone. Our code is available at github.com/animation-based-codecs Goluck Konuko, Stéphane Lathuilière, Giuseppe Valenzise |
ICIP | 2 |
| 2022 | Ultra-Low Bitrate Video Conferencing Using Deep Image AnimationabstractIn this work we propose a novel deep learning approach for ultra-low bitrate video compression for video conferencing applications. To address the shortcomings of current video compression paradigms when the available bandwidth is extremely limited, we adopt a model-based approach that employs deep neural networks to encode motion information as keypoint displacement and reconstruct the video signal at the decoder side. The overall system is trained in an end-to-end fashion minimizing a reconstruction error on the encoder output. Objective and subjective quality evaluation experiments demonstrate that the proposed approach provides an average bitrate reduction for the same visual quality of more than 60% compared to HEVC. Goluck Konuko, Giuseppe Valenzise, Stéphane Lathuilière |
ICIP | 3 |
| 2021 | Playable Video GenerationabstractThis paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website. Willi Menapace, Stéphane Lathuilière, Sergey Tulyakov, Aliaksandr Siarohin, Elisa Ricci 0001 |
CVPR | 2 |
| 2021 | Ultra-Low Bitrate Video Conferencing Using Deep Image AnimationabstractIn this work we propose a novel deep learning approach for ultra-low bitrate video compression for video conferencing applications. To address the shortcomings of current video compression paradigms when the available bandwidth is extremely limited, we adopt a model-based approach that employs deep neural networks to encode motion information as keypoint displacement and reconstruct the video signal at the decoder side. The overall system is trained in an end-to-end fashion minimizing a reconstruction error on the encoder output. Objective and subjective quality evaluation experiments demonstrate that the proposed approach provides an average bitrate reduction for the same visual quality of more than 80% compared to HEVC. Goluck Konuko, Giuseppe Valenzise, Stéphane Lathuilière |
ICASSP | 3 |
| 2021 | Click to Move: Controlling Video Generation with Sparse MotionabstractThis paper introduces Click to Move (C2M), a novel framework for video generation where the user can control the motion of the synthesized video through mouse clicks specifying simple object trajectories of the key objects in the scene. Our model receives as input an initial frame, its corresponding segmentation map and the sparse motion vectors encoding the input provided by the user. It outputs a plausible video sequence starting from the given frame and with a motion that is consistent with user input. Notably, our proposed deep architecture incorporates a Graph Convolution Network (GCN) modelling the movements of all the objects in the scene in a holistic manner and effectively combining the sparse user motion information and image features. Experimental results show that C2M outperforms existing methods on two publicly available datasets, thus demonstrating the effectiveness of our GCN framework at modelling object interactions. The source code is publicly available at https://github.com/PierfrancescoArdino/C2M. Pierfrancesco Ardino, Marco De Nadai, Bruno Lepri, Elisa Ricci 0001, Stéphane Lathuilière |
ICCV | 5 |
| 2021 | A Unified Objective for Novel Class DiscoveryabstractIn this paper, we study the problem of Novel Class Discovery (NCD). NCD aims at inferring novel object categories in an unlabeled set by leveraging from prior knowledge of a labeled set containing different, but related classes. Existing approaches tackle this problem by considering multiple objective functions, usually involving specialized loss terms for the labeled and the unlabeled samples respectively, and often requiring auxiliary regularization terms. In this paper we depart from this traditional scheme and introduce a UNified Objective function (UNO) for discovering novel classes, with the explicit purpose of favoring synergy between supervised and unsupervised learning. Using a multi-view self-labeling strategy, we generate pseudo-labels that can be treated homogeneously with ground truth labels. This leads to a single classification objective operating on both known and unknown classes. De-spite its simplicity, UNO outperforms the state of the art by a significant margin on several benchmarks (≈ +10% on CIFAR-100 and +8% on ImageNet). The project page is available at : https://ncd-uno.github.io. Enrico Fini, Enver Sangineto, Stéphane Lathuilière, Zhun Zhong, Moin Nabi, Elisa Ricci 0001 |
ICCV | 3 |
| 2021 | HEMP: High-order entropy minimization for neural network compression
Enzo Tartaglione, Stéphane Lathuilière, Attilio Fiandrotti, Marco Cagnazzo, Marco Grangetto |
Neurocomputing | 2 |
| 2021 | Appearance and Pose-Conditioned Human Image Generation Using Deformable GANsabstractIn this paper, we address the problem of generating person images conditioned on both pose and appearance information. Specifically, given an image xaof a person and a target pose P(xb), extracted from an image xb, we synthesize a new image of that person in pose P(xb), while preserving the visual details in xa. In orderto deal with pixel-to-pixel misalignments caused bythe pose differences between P(xa) and P(xb), we introduce deformable skip connections in the generator of our Generative Adversarial Network. Moreover, a nearest-neighbour loss is proposed instead of the common L1and L2losses in order to match the details of the generated image with the target image. Quantitative and qualitative results, using common datasets and protocols recently proposed for this task, show that our approach is competitive with respect to the state of the art. Moreover, we conduct an extensive evaluation using off-the-shell person re-identification (Re-ID) systems trained with person-generation based augmented data, which is one of the main important applications for this task. Our experiments show that our Deformable GANs can significantly boost the Re-ID accuracy and are even better than data-augmentation methods specifically trained using Re-ID losses. Aliaksandr Siarohin, Stéphane Lathuilière, Enver Sangineto, Nicu Sebe |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | Hybrid dual stream blender for wide baseline view synthesis
Nour Hobloss, Lu Zhang 0037, Stéphane Lathuilière, Marco Cagnazzo, Attilio Fiandrotti |
Signal Process. Image Commun. | 3 |
| 2020 | SF-UDA3D: Source-Free Unsupervised Domain Adaptation for LiDAR-Based 3D Object Detectionabstract3D object detectors based only on LiDAR point clouds hold the state-of-the-art on modern street-view benchmarks. However, LiDAR-based detectors poorly generalize across domains due to domain shift. In the case of LiDAR, in fact, domain shift is not only due to changes in the environment and in the object appearances, as for visual data from RGB cameras, but is also related to the geometry of the point clouds (e.g., point density variations). This paper proposes SF-UDA3D, the first Source-Free Unsupervised Domain Adaptation (SF-UDA) framework to domain-adapt the state-of-the-art PointRCNN 3D detector to target domains for which we have no annotations (unsupervised), neither we hold images nor annotations of the source domain (source-free). SF-UDA3Dis novel on both aspects. Our approach is based on pseudo-annotations, reversible scale-transformations and motion coherency. SFUDA3Doutperforms both previous domain adaptation techniques based on features alignment and state-of-the-art 3D object detection methods which additionally use few-shot target annotations or target annotation statistics. This is demonstrated by extensive experiments on two large-scale datasets, i.e., KITTI and nuScenes. Cristiano Saltori, Stéphane Lathuilière, Nicu Sebe, Elisa Ricci 0001, Fabio Galasso |
3DV | 2 |
| 2020 | Online Depth Learning Against Forgetting in Monocular VideosabstractOnline depth learning is the problem of consistently adapting a depth estimation model to handle a continuously changing environment. This problem is challenging due to the network easily overfits on the current environment and forgets its past experiences. To address such problem, this paper presents a novel Learning to Prevent Forgetting (LPF) method for online mono-depth adaptation to new target domains in unsupervised manner. Instead of updating the universal parameters, LPF learns adapter modules to efficiently adjust the feature representation and distribution without losing the pre-learned knowledge in online condition. Specifically, to adapt temporal-continuous depth patterns in videos, we introduce a novel meta-learning approach to learn adapter modules by combining online adaptation process into the learning objective. To further avoid overfitting, we propose a novel temporal-consistent regularization to harmonize the gradient descent procedure at each online learning step. Extensive evaluations on real-world datasets demonstrate that the proposed method, with very limited parameters, significantly improves the estimation quality. Zhenyu Zhang 0005, Stéphane Lathuilière, Elisa Ricci 0001, Nicu Sebe, Yan Yan 0002, Jian Yang 0003 |
CVPR | 2 |
| 2020 | Online Continual Learning Under Extreme Memory Constraints
Enrico Fini, Stéphane Lathuilière, Enver Sangineto, Moin Nabi, Elisa Ricci 0001 |
ECCV (28) | 2 |
| 2020 | Learning to Cluster Under Domain Shift
Willi Menapace, Stéphane Lathuilière, Elisa Ricci 0001 |
ECCV (28) | 2 |
| 2020 | CANU-ReID: A Conditional Adversarial Network for Unsupervised person Re-IDentificationabstractUnsupervised person re-ID is the task of identifying people on a target data set for which the ID labels are unavailable during training. In this paper, we propose to unify two trends in unsupervised person re-ID: clustering & fine-tuning and adversarial learning. On one side, clustering groups training images into pseudo-ID labels, and uses them to fine-tune the feature extractor. On the other side, adversarial learning is used, inspired by domain adaptation, to match distributions from different domains. Since target data is distributed across different camera viewpoints, we propose to model each camera as an independent domain, and aim to learn domain-independent features. Straightforward adversarial learning yields negative transfer, we thus introduce a conditioning vector to mitigate this undesirable effect. In our framework, the centroid of the cluster to which the visual sample belongs is used as conditioning vector of our conditional adversarial network, where the vector is permutation invariant (clusters ordering does not matter) and its size is independent of the number of clusters. To our knowledge, we are the first to propose the use of conditional adversarial networks for unsupervised person re-ID. We evaluate the proposed architecture on top of two state-of-the-art clustering-based unsupervised person re-identification (re-ID) methods on four different experimental settings with three different data sets and set the new state-of-the-art performance on all four of them. Our code and model is publicly available at https://team.inria.fr/perception/research/canu-reid/. Guillaume Delorme 0002, Stéphane Lathuilière, Radu Horaud, Xavier Alameda-Pineda |
ICPR | 3 |
| 2020 | Learning Visual Voice Activity Detection with an Automatically Annotated DatasetabstractVisual voice activity detection (V-VAD) uses visual features to predict whether a person is speaking or not. V-VAD is useful whenever audio VAD (A-VAD) is inefficient either because the acoustic signal is difficult to analyze or because it is simply missing. We propose two deep architectures for V-VAD, one based on facial landmarks and one based on optical flow. Moreover, available datasets, used for learning and for testing V-VAD, lack content variability. We introduce a novel methodology to automatically create and annotate very large datasets in-the-wild - WildVVAD - based on combining A-VAD with face detection and tracking. A thorough empirical evaluation shows the advantage of training the proposed deep V-VAD models with this dataset1. Sylvain Guy, Stéphane Lathuilière, Pablo Mesejo, Radu Horaud |
ICPR | 2 |
| 2020 | Multi-Domain Image-to-Image Translation with Adaptive Inference GraphabstractIn this work, we address the problem of multidomain image-to-image translation with particular attention paid to computational cost. In particular, current state of the art models require a large and deep model in order to handle the visual diversity of multiple domains. In a context of limited computational resources, increasing the network size may not be possible. Therefore, we propose to increase the network capacity by using an adaptive graph structure. At inference time, the network estimates its own graph by selecting specific sub-networks. Sub-network selection is implemented using Gumbel-Softmax in order to allow end-to-end training. This approach leads to an adjustable increase in number of parameters while preserving an almost constant computational cost. Our evaluation on two publicly available datasets of facial and painting images shows that our adaptive strategy generates better images with fewer artifacts than literature methods. The-Phuc Nguyen, Stéphane Lathuilière, Elisa Ricci 0001 |
ICPR | 2 |
| 2020 | Motion-supervised Co-Part SegmentationabstractRecent co-part segmentation methods mostly operate in a supervised learning setting, which requires a large amount of annotated data for training. To overcome this limitation, we propose a self-supervised deep learning method for co-part segmentation. Differently from previous works, our approach develops the idea that motion information inferred from videos can be leveraged to discover meaningful object parts. To this end, our method relies on pairs of frames sampled from the same video. The network learns to predict part segments together with a representation of the motion between two frames, which permits reconstruction of the target image. Through extensive experimental evaluation on publicly available video sequences we demonstrate that our approach can produce improved segmentation maps with respect to previous self-supervised co-part segmentation approaches. Aliaksandr Siarohin, Subhankar Roy, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci 0001, Nicu Sebe |
ICPR | 3 |
| 2020 | DR2S: Deep Regression with Region Selection for Camera Quality EvaluationabstractIn this work, we tackle the problem of estimating a camera capability to preserve fine texture details at a given lighting condition. Importantly, our texture preservation measurement should coincide with human perception. Consequently, we formulate our problem as a regression one and we introduce a deep convolutional network to estimate texture quality score. At training time, we use ground-truth quality scores provided by expert human annotators in order to obtain a subjective quality measure. In addition, we propose a region selection method to identify the image regions that are better suited at measuring perceptual quality. Finally, our experimental evaluation shows that our learning-based approach outperforms existing methods and that our region selection algorithm consistently improves the quality estimation. Marcelin Tworski, Stéphane Lathuilière, Salim Belkarfa, Attilio Fiandrotti, Marco Cagnazzo |
ICPR | 2 |
| 2020 | Attention-based Fusion for Multi-source Human Image GenerationabstractWe present a generalization of the person-image generation task, in which a human image is generated conditioned on a target pose and a set X of source appearance images. In this way, we can exploit multiple, possibly complementary images of the same person which are usually available at training and at testing time. The solution we propose is mainly based on a local attention mechanism which selects relevant information from different source image regions, avoiding the necessity to build specific generators for each specific cardinality of X. The empirical evaluation of our method shows the practical interest of addressing the person-image generation problem in a multi-source setting. Stéphane Lathuilière, Enver Sangineto, Aliaksandr Siarohin, Nicu Sebe |
WACV | 1 |
| 2020 | A Comprehensive Analysis of Deep RegressionabstractDeep learning revolutionized data science, and recently its popularity has grown exponentially, as did the amount of papers employing deep networks. Vision tasks, such as human pose estimation, did not escape from this trend. There is a large number of deep models, where small changes in the network architecture, or in the data pre-processing, together with the stochastic nature of the optimization procedures, produce notably different results, making extremely difficult to sift methods that significantly outperform others. This situation motivates the current study, in which we perform a systematic evaluation and statistical analysis of vanilla deep regression, i.e., convolutional neural networks with a linear regression top layer. This is the first comprehensive analysis of deep regression techniques. We perform experiments on four vision problems, and report confidence intervals for the median performance as well as the statistical significance of the results, if any. Surprisingly, the variability due to different data pre-processing procedures generally eclipses the variability due to modifications in the network architecture. Our results reinforce the hypothesis according to which, in general, a general-purpose network (e.g., VGG-16 or ResNet-50) adequately tuned can yield results close to the state-of-the-art without having to resort to more complex and ad-hoc regression models. Stéphane Lathuilière, Pablo Mesejo, Xavier Alameda-Pineda, Radu Horaud |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2020 | Progressive Fusion for Unsupervised Binocular Depth Estimation Using Cycled NetworksabstractRecent deep monocular depth estimation approaches based on supervised regression have achieved remarkable performance. However, they require costly ground truth annotations during training. To cope with this issue, in this paper we present a novel unsupervised deep learning approach for predicting depth maps. We introduce a new network architecture, named Progressive Fusion Network (PFN), that is specifically designed for binocular stereo depth estimation. This network is based on a multi-scale refinement strategy that combines the information provided by both stereo views. In addition, we propose to stack twice this network in order to form a cycle. This cycle approach can be interpreted as a form of data-augmentation since, at training time, the network learns both from the training set images (in the forward half-cycle) but also from the synthesized images (in the backward half-cycle). The architecture is jointly trained with adversarial learning. Extensive experiments on the publicly available datasets KITTI, Cityscapes and ApolloScape demonstrate the effectiveness of the proposed model which is competitive with other unsupervised deep learning methods for depth prediction. Andrea Pilzer, Stéphane Lathuilière, Dan Xu 0002, Mihai Marian Puscas, Elisa Ricci 0001, Nicu Sebe |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2019 | Refine and Distill: Exploiting Cycle-Inconsistency and Knowledge Distillation for Unsupervised Monocular Depth EstimationabstractNowadays, the majority of state of the art monocular depth estimation techniques are based on supervised deep learning models. However, collecting RGB images with associated depth maps is a very time consuming procedure. Therefore, recent works have proposed deep architectures for addressing the monocular depth prediction task as a reconstruction problem, thus avoiding the need of collecting ground-truth depth. Following these works, we propose a novel self-supervised deep model for estimating depth maps. Our framework exploits two main strategies: refinement via cycle-inconsistency and distillation. Specifically, first a student network is trained to predict a disparity map such as to recover from a frame in a camera view the associated image in the opposite view. Then, a backward cycle network is applied to the generated image to re-synthesize back the input image, estimating the opposite disparity. A third network exploits the inconsistency between the original and the reconstructed input frame in order to output a refined depth map. Finally, knowledge distillation is exploited, such as to transfer information from the refinement network to the student. Our extensive experimental evaluation demonstrate the effectiveness of the proposed framework which outperforms state of the art unsupervised methods on the KITTI benchmark. Andrea Pilzer, Stéphane Lathuilière, Nicu Sebe, Elisa Ricci 0001 |
CVPR | 2 |
| 2019 | Animating Arbitrary Objects via Deep Motion TransferabstractThis paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is animated according to the driving sequence. This is achieved through a deep architecture that decouples appearance and motion information. Our framework consists of three main modules: (i) a Keypoint Detector unsupervisely trained to extract object keypoints, (ii) a Dense Motion prediction network for generating dense heatmaps from sparse keypoints, in order to better encode motion information and (iii) a Motion Transfer Network, which uses the motion heatmaps and appearance information extracted from the input image to synthesize the output frames. We demonstrate the effectiveness of our method on several benchmark datasets, spanning a wide variety of object appearances, and show that our approach outperforms state-of-the-art image animation and video generation methods. Aliaksandr Siarohin, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci 0001, Nicu Sebe |
CVPR | 2 |
| 2019 | Extended Gaze Following: Detecting Objects in Videos Beyond the Camera Field of ViewabstractIn this paper we address the problems of detecting objects of interest in a video and of estimating their locations, solely from the gaze directions of people present in the video. Objects can be indistinctly located inside or outside the camera field of view. We refer to this problem as extended gaze following. The contributions of the paper are the followings. First, we propose a novel spatial representation of the gaze directions adopting a top-view perspective. Second, we develop several convolutional encoder/decoder networks to predict object locations and compare them with heuristics and with classical learning-based approaches. Third, in order to train the proposed models, we generate a very large number of synthetic scenarios employing a probabilistic formulation. Finally, our methodology is empirically validated using a publicly available dataset. Benoit Massé, Stéphane Lathuilière, Pablo Mesejo, Radu Horaud |
FG | 2 |
| 2019 | Budget-Aware Adapters for Multi-Domain LearningabstractMulti-Domain Learning (MDL) refers to the problem of learning a set of models derived from a common deep architecture, each one specialized to perform a task in a certain domain (e.g., photos, sketches, paintings). This paper tackles MDL with a particular interest in obtaining domain-specific models with an adjustable budget in terms of the number of network parameters and computational complexity. Our intuition is that, as in real applications the number of domains and tasks can be very large, an effective MDL approach should not only focus on accuracy but also on having as few parameters as possible. To implement this idea we derive specialized deep models for each domain by adapting a pre-trained architecture but, differently from other methods, we propose a novel strategy to automatically adjust the computational complexity of the network. To this aim, we introduce Budget-Aware Adapters that select the most relevant feature channels to better handle data from a novel domain. Some constraints on the number of active switches are imposed in order to obtain a network respecting the desired complexity budget. Experimentally, we show that our approach leads to recognition accuracy competitive with state-of-the-art approaches but with much lighter networks both in terms of storage and computation. Rodrigo Ferreira Berriel, Stéphane Lathuilière, Moin Nabi, Tassilo Klein, Thiago Oliveira-Santos, Nicu Sebe, Elisa Ricci 0001 |
ICCV | 2 |
| 2019 | First Order Motion Model for Image AnimationabstractImage animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about the specific object to animate. Once trained on a set of videos depicting objects of the same category (e.g. faces, human bodies), our method can be applied to any object of this class. To achieve this, we decouple appearance and motion information using a self-supervised formulation. To support complex motions, we use a representation consisting of a set of learned keypoints along with their local affine transformations. A generator network models occlusions arising during target motions and combines the appearance extracted from the source image and the motion derived from the driving video. Our framework scores best on diverse benchmarks and on a variety of object categories. Aliaksandr Siarohin, Stéphane Lathuilière, Sergey Tulyakov, Elisa Ricci 0001, Nicu Sebe |
NeurIPS | 2 |
| 2019 | Neural network based reinforcement learning for audio-visual gaze control in human-robot interaction
Stéphane Lathuilière, Benoit Massé, Pablo Mesejo, Radu Horaud |
Pattern Recognit. Lett. | 1 |
| 2018 | Deformable GANs for Pose-Based Human Image GenerationabstractIn this paper we address the problem of generating person images conditioned on a given pose. Specifically, given an image of a person and a target pose, we synthesize a new image of that person in the novel pose. In order to deal with pixel-to-pixel misalignments caused by the pose differences, we introduce deformable skip connections in the generator of our Generative Adversarial Network. Moreover, a nearest-neighbour loss is proposed instead of the common L1and L2losses in order to match the details of the generated image with the target image. We test our approach using photos of persons in different poses and we compare our method with previous work in this area showing state-of-the-art results in two benchmarks. Our method can be applied to the wider field of deformable object generation, provided that the pose of the articulated object can be extracted using a keypoint detector. Aliaksandr Siarohin, Enver Sangineto, Stéphane Lathuilière, Nicu Sebe |
CVPR | 3 |
| 2018 | DeepGUM: Learning Deep Robust Regression with a Gaussian-Uniform Mixture Model
Stéphane Lathuilière, Pablo Mesejo, Xavier Alameda-Pineda, Radu Horaud |
ECCV (5) | 1 |
| 2018 | Depression Severity Estimation from Multiple ModalitiesabstractDepression is a major debilitating disorder which can affect people from all ages. With a continuous increase in the number of annual cases of depression, there is a need to develop automatic techniques for the detection of the presence and its severity. We explore different modalities (speech, behavioral characteristics, language and visual features extracted from face) to design and develop automatic methods for the detection of depression. In psychology literature, the eight-item Patient Health Questionnaire depression scale (PHQ-8) is well established as a tool for measuring the severity of depression. In this paper we aim to automatically predict the total sum of PHQ-8 scores from features extracted from the different modalities. We demonstrate that among the considered modalities, behavioral characteristic features extracted from speech yield the lowest MAE, outperforming the best system at the Audio/Visual Emotion Challenge (AVEC) 2017 depression sub-challenge. Evgeny A. Stepanov, Stéphane Lathuilière, Shammur Absar Chowdhury, Arindam Ghosh 0004, Radu L. Vieriu, Nicu Sebe, Giuseppe Riccardi |
HealthCom | 2 |
| 2018 | Deep Reinforcement Learning for Audio-Visual Gaze ControlabstractWe address the problem of audio-visual gaze control in the specific context of human-robot interaction, namely how controlled robot motions are combined with visual and acoustic observations in order to direct the robot head towards targets of interest. The paper has the following contributions: (i) a novel audio-visual fusion framework that is well suited for controlling the gaze of a robotic head; (ii) a reinforcement learning (RL) formulation for the gaze control problem, using a reward function based on the available temporal sequence of camera and microphone observations; and (iii) several deep architectures that allow to experiment with early and late fusion of audio and visual data. We introduce a simulated environment that enables us to learn the proposed deep RL model without the need of spending hours of tedious interaction. By thoroughly experimenting on a publicly available dataset and on a real robot, we provide empirical evidence that our method achieves state-of-the-art performance. Stéphane Lathuilière, Benoit Massé, Pablo Mesejo, Radu Horaud |
IROS | 1 |
| 2017 | Deep Mixture of Linear Inverse Regressions Applied to Head-Pose EstimationabstractConvolutional Neural Networks (ConvNets) have become the state-of-the-art for many classification and regression problems in computer vision. When it comes to regression, approaches such as measuring the Euclidean distance of target and predictions are often employed as output layer. In this paper, we propose the coupling of a Gaussian mixture of linear inverse regressions with a ConvNet, and we describe the methodological foundations and the associated algorithm to jointly train the deep network and the regression function. We test our model on the head-pose estimation problem. In this particular problem, we show that inverse regression outperforms regression models currently used by state-of-the-art computer vision methods. Our method does not require the incorporation of additional data, as it is often proposed in the literature, thus it is able to work well on relatively small training datasets. Finally, it outperforms state-of-the-art methods in head-pose estimation using a widely used head-pose dataset. To the best of our knowledge, we are the first to incorporate inverse regression into deep learning for computer vision applications. Stéphane Lathuilière, Rémi Juge, Pablo Mesejo, Rafael Muñoz-Salinas, Radu Horaud |
CVPR | 1 |
| 2017 | Recognition of Group Activities in Videos Based on Single-and Two-Person DescriptorsabstractGroup activity recognition from videos is a very challenging problem that has barely been addressed. We propose an activity recognition method using group context. In order to encode both single-person description and two-person interactions, we learn mappings from highdimensional feature spaces to low-dimensional dictionaries. In particular the proposed two-person descriptor takes into account geometric characteristics of the relative pose and motion between the two persons. Both single-person and two-person representations are then used to define unary and pairwise potentials of an energy function, whose optimization leads to the structured labeling of persons involved in the same activity. An interesting feature of the proposed method is that, unlike the vast majority of existing methods, it is able to recognize multiple distinct group activities occurring simultaneously in a video. The proposed method is evaluated with datasets widely used for group activity recognition, and is compared with several baseline methods. Stéphane Lathuilière, Georgios Evangelidis 0002, Radu Horaud |
WACV | 1 |