Gyeongmin Choe

dblp:151/8844 · DBLP profile ↗
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14ranked-venue papers
3as first author
1since 2021 · last 2023
0000-0001-8608-2972ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
3D vision · 94% Image recognition and object detection · 5% Transfer learning and domain adaptation · 1%
Computer graphics and multimedia
5 papers
Computational photography and imaging · 48% Geometric modeling and processing · 43% Rendering · 8%

Topics — the 21 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
1.652023
Consistent Direct Time-of-Flight Video Depth Super-Resolution · CVPR 2023
Depth from a Light Field Image with Learning-Based Matching Costs · IEEE Trans. Pattern Anal. Mach. Intell. 2019
All-Around Depth from Small Motion with a Spherical Panoramic Camera · ECCV (3) 2016
Computer vision › 3D vision
3d reconstruction
0.942016
All-Around Depth from Small Motion with a Spherical Panoramic Camera · ECCV (3) 2016
Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry · CVPR 2016
High Quality Structure from Small Motion for Rolling Shutter Cameras · ICCV 2015
Computer vision › 3D vision › depth estimation
depth super-resolution
0.712023
Consistent Direct Time-of-Flight Video Depth Super-Resolution · CVPR 2023
Computer vision › 3D vision › depth estimation › multi-view depth estimation
light field depth estimation
0.622019
Depth from a Light Field Image with Learning-Based Matching Costs · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Accurate depth map estimation from a lenslet light field camera · CVPR 2015
Geometric modeling and processing
3d reconstruction
0.412019
Accurate 3D Reconstruction from Small Motion Clip for Rolling Shutter Cameras · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computational photography and imaging › image signal processing
rolling shutter correction
0.412019
Accurate 3D Reconstruction from Small Motion Clip for Rolling Shutter Cameras · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Geometric modeling and processing › 3d reconstruction
structure from motion
0.412019
Accurate 3D Reconstruction from Small Motion Clip for Rolling Shutter Cameras · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › 3D vision
shape from shading
0.322016
Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry · CVPR 2016
Exploiting Shading Cues in Kinect IR Images for Geometry Refinement · CVPR 2014
Computer vision › 3D vision › depth estimation
depth map refinement
0.312017
Refining Geometry from Depth Sensors using IR Shading Images · Int. J. Comput. Vis. 2017
Computer vision › 3D vision › 3d object recognition › 3d object classification
fine-grained 3d shape classification
0.312017
Deep representation of industrial components using simulated images · ICRA 2017
Computer vision › 3D vision
object pose estimation
0.312017
Deep representation of industrial components using simulated images · ICRA 2017
Computer vision › Image recognition and object detection
object recognition
0.312017
Deep representation of industrial components using simulated images · ICRA 2017
Computer vision › 3D vision
surface normal estimation
0.212016
Fine-Scale Surface Normal Estimation Using a Single NIR Image · ECCV (3) 2016
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.212015
Accurate depth map estimation from a lenslet light field camera · CVPR 2015
Computer vision › 3D vision
rolling shutter correction
0.212015
High Quality Structure from Small Motion for Rolling Shutter Cameras · ICCV 2015
Computer vision › 3D vision › feature matching › point correspondence
sub-pixel correspondence
0.212015
Accurate depth map estimation from a lenslet light field camera · CVPR 2015
Computational photography and imaging
light field imaging
0.112019
Depth from a Light Field Image with Learning-Based Matching Costs · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.112017
Deep representation of industrial components using simulated images · ICRA 2017
Rendering › appearance acquisition › material acquisition
BRDF estimation
0.112016
Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry · CVPR 2016
Computational photography and imaging › spectral imaging
near-infrared imaging
0.112016
Fine-Scale Surface Normal Estimation Using a Single NIR Image · ECCV (3) 2016
Rendering › appearance modeling › reflectance and appearance modeling
reflectance and illumination modeling
0.112016
Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry · CVPR 2016

Methods — techniques the papers use, named apart from their topics

photo-consistency measure · 0.8learning-based cost measure · 0.8depth histogram · 0.7RGB-guided depth enhancement · 0.7iterative optimization · 0.5deep learning · 0.5plane sweep · 0.4depth hypothesis propagation · 0.4bundle adjustment · 0.4quasi-monte carlo rendering · 0.3near-infrared simulation · 0.3convolutional neural network · 0.3structure from motion · 0.2
YearPublicationVenuePosition
2023 Consistent Direct Time-of-Flight Video Depth Super-Resolution
abstract
Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g.$\sim 20\times 30$for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce Dy-DToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available. https://github.com/facebookresearch/DVSR/
Zhanghao Sun, Jinhui Xiong, Gyeongmin Choe, Jialiang Wang 0001, Shuochen Su
CVPR4
2019 Accurate 3D Reconstruction from Small Motion Clip for Rolling Shutter Cameras
abstract
Structure from small motion has become an important topic in 3D computer vision as a method for estimating depth, since capturing the input is so user-friendly. However, major limitations exist with respect to the form of depth uncertainty, due to the narrow baseline and the rolling shutter effect. In this paper, we present a dense 3D reconstruction method from small motion clips using commercial hand-held cameras, which typically cause the undesired rolling shutter artifact. To address these problems, we introduce a novel small motion bundle adjustment that effectively compensates for the rolling shutter effect. Moreover, we propose a pipeline for a fine-scale dense 3D reconstruction that models the rolling shutter effect by utilizing both sparse 3D points and the camera trajectory from narrow-baseline images. In this reconstruction, the sparse 3D points are propagated to obtain an initial depth hypothesis using a geometry guidance term. Then, the depth information on each pixel is obtained by sweeping the plane around each depth search space near the hypothesis. The proposed framework shows accurate dense reconstruction results suitable for various sought-after applications. Both qualitative and quantitative evaluations show that our method consistently generates better depth maps compared to state-of-the-art methods.
Sunghoon Im 0001, Hyowon Ha, Gyeongmin Choe, Hae-Gon Jeon, Kyungdon Joo, In-So Kweon
IEEE Trans. Pattern Anal. Mach. Intell.3
2019 Depth from a Light Field Image with Learning-Based Matching Costs
abstract
One of the core applications of light field imaging is depth estimation. To acquire a depth map, existing approaches apply a single photo-consistency measure to an entire light field. However, this is not an optimal choice because of the non-uniform light field degradations produced by limitations in the hardware design. In this paper, we introduce a pipeline that automatically determines the best configuration for photo-consistency measure, which leads to the most reliable depth label from the light field. We analyzed the practical factors affecting degradation in lenslet light field cameras, and designed a learning based framework that can retrieve the best cost measure and optimal depth label. To enhance the reliability of our method, we augmented an existing light field benchmark to simulate realistic source dependent noise, aberrations, and vignetting artifacts. The augmented dataset was used for the training and validation of the proposed approach. Our method was competitive with several state-of-the-art methods for the benchmark and real-world light field datasets.
Hae-Gon Jeon, Jaesik Park, Gyeongmin Choe, Jinsun Park, Yunsu Bok, Yu-Wing Tai, In-So Kweon
IEEE Trans. Pattern Anal. Mach. Intell.3
2017 Deep representation of industrial components using simulated images
abstract
In this paper, we present a visual learning framework to retrieve a 3D model and estimate its pose from a single image. To increase the quantity and quality of training data, we define our simulation space in the near infrared (NIR) band, and utilize the quasi-Monte Carlo (MC) method for scalable photorealistic rendering of manufactured components. Two types of convolutional neural network (CNN) architectures are trained over these synthetic data and a relatively small amount of real data. The first CNN model seeks the most discriminative information and uses it to classify industrial components with fine-grained shape attributes. Once a 3D model is identified, one of the category-specific CNNs is tested for pose regression in the second phase. The mixed data for learning object categories is useful in domain adaptation and attention mechanism in our system. We validate our data-driven method with 88 component models, and the experimental results are qualitatively demonstrated. Also, the CNNs trained with various conditions of mixed data are quantitatively analyzed.
Seong-Heum Kim, Gyeongmin Choe, Byungtae Ahn, In-So Kweon
ICRA2
2017 A Real-Time and Energy-Efficient Embedded System for Intelligent ADAS with RNN-Based Deep Risk Prediction using Stereo Camera
Kyuho Jason Lee, Gyeongmin Choe, Kyeongryeol Bong, In-So Kweon, Hoi-Jun Yoo
ICVS2
2017 Refining Geometry from Depth Sensors using IR Shading Images
Gyeongmin Choe, Jaesik Park, Yu-Wing Tai, In-So Kweon
Int. J. Comput. Vis.1
2016 Simultaneous Estimation of Near IR BRDF and Fine-Scale Surface Geometry
abstract
Near-Infrared (NIR) images of most materials exhibit less texture or albedo variations making them beneficial for vision tasks such as intrinsic image decomposition and structured light depth estimation. Understanding the reflectance properties (BRDF) of materials in the NIR wavelength range can be further useful for many photometric methods including shape from shading and inverse rendering. However, even with less albedo variation, many materials e.g. fabrics, leaves, etc. exhibit complex fine-scale surface detail making it hard to accurately estimate BRDF. In this paper, we present an approach to simultaneously estimate NIR BRDF and fine-scale surface details by imaging materials under different IR lighting and viewing directions. This is achieved by an iterative scheme that alternately estimates surface detail and NIR BRDF of materials. Our setup does not require complicated gantries or calibration and we present the first NIR dataset of 100 materials including a variety of fabrics (knits, weaves, cotton, satin, leather), and organic (skin, leaves, jute, trunk, fur) and inorganic materials (plastic, concrete, carpet). The NIR BRDFs measured from material samples are used with a shape-from-shading algorithm to demonstrate fine-scale reconstruction of objects from a single NIR image.
Gyeongmin Choe, Srinivasa G. Narasimhan, In-So Kweon
CVPR1
2016 All-Around Depth from Small Motion with a Spherical Panoramic Camera
Sunghoon Im 0001, Hyowon Ha, François Rameau, Hae-Gon Jeon, Gyeongmin Choe, In-So Kweon
ECCV (3)5
2016 Fine-Scale Surface Normal Estimation Using a Single NIR Image
Youngjin Yoon, Gyeongmin Choe, Namil Kim, Joon-Young Lee, In-So Kweon
ECCV (3)2
2015 Accurate depth map estimation from a lenslet light field camera
abstract
This paper introduces an algorithm that accurately estimates depth maps using a lenslet light field camera. The proposed algorithm estimates the multi-view stereo correspondences with sub-pixel accuracy using the cost volume. The foundation for constructing accurate costs is threefold. First, the sub-aperture images are displaced using the phase shift theorem. Second, the gradient costs are adaptively aggregated using the angular coordinates of the light field. Third, the feature correspondences between the sub-aperture images are used as additional constraints. With the cost volume, the multi-label optimization propagates and corrects the depth map in the weak texture regions. Finally, the local depth map is iteratively refined through fitting the local quadratic function to estimate a non-discrete depth map. Because micro-lens images contain unexpected distortions, a method is also proposed that corrects this error. The effectiveness of the proposed algorithm is demonstrated through challenging real world examples and including comparisons with the performance of advanced depth estimation algorithms.
Hae-Gon Jeon, Jaesik Park, Gyeongmin Choe, Jinsun Park, Yunsu Bok, Yu-Wing Tai, In-So Kweon
CVPR3
2015 High Quality Structure from Small Motion for Rolling Shutter Cameras
abstract
We present a practical 3D reconstruction method to obtain a high-quality dense depth map from narrow-baseline image sequences captured by commercial digital cameras, such as DSLRs or mobile phones. Depth estimation from small motion has gained interest as a means of various photographic editing, but important limitations present themselves in the form of depth uncertainty due to a narrow baseline and rolling shutter. To address these problems, we introduce a novel 3D reconstruction method from narrow-baseline image sequences that effectively handles the effects of a rolling shutter that occur from most of commercial digital cameras. Additionally, we present a depth propagation method to fill in the holes associated with the unknown pixels based on our novel geometric guidance model. Both qualitative and quantitative experimental results show that our new algorithm consistently generates better 3D depth maps than those by the state-of-the-art method.
Sunghoon Im 0001, Hyowon Ha, Gyeongmin Choe, Hae-Gon Jeon, Kyungdon Joo, In-So Kweon
ICCV3
2015 Depth from accidental motion using geometry prior
abstract
We present a method to reconstruct dense 3D points from small camera motion. We begin with estimating sparse 3D points and camera poses by Structure from Motion (SfM) method with homography decomposition. Although the estimated points are optimized via bundle adjustment and gives reliable accuracy, the reconstructed points are sparse because it heavily depends on the extracted features of a scene. To handle this, we propose a depth propagation method using both a color prior from the images and a geometry prior from the initial points. The major benefit of our method is that we can easily handle the regions with similar colors but different depths by using the surface normal estimated from the initial points. We design our depth propagation framework into the cost minimization process. The cost function is linearly designed, which makes our optimization tractable. We demonstrate the effectiveness of our approach by comparing with a conventional method using various real-world examples.
Sunghoon Im 0001, Gyeongmin Choe, Hae-Gon Jeon, In-So Kweon
ICIP2
2015 Reflection removal using disparity and gradient-sparsity via smoothing algorithm
abstract
The purpose of this paper is to introduce a new method for removing reflections from multi-view images taken through a transparent medium, such as pane glass. Our method utilizes an optimization approach based on the probabilistic model of relative smoothness algorithm, which exploits gradient value to separate the image into two sub-layers. As this algorithm has certain limitations on removing reflections, we improve upon it by imposing a gradient-sparsity constraint. This allows the type of reflection captured within a camera's focal length to be effectively removed. We also introduce another constraint on a disparity map which smooths specific areas of reflection layer while simultaneously preserves the sharpness of the main object. These two major contributions are proven to be sufficient in producing high-quality images. Our algorithm demonstrates good results compared with other existing methods as most of the reflection spots have been removed, and the computational time of our system is arguably fast.
Tharatch Sirinukulwattana, Gyeongmin Choe, In-So Kweon
ICIP2
2014 Exploiting Shading Cues in Kinect IR Images for Geometry Refinement
abstract
In this paper, we propose a method to refine geometry of 3D meshes from the Kinect fusion by exploiting shading cues captured from the infrared (IR) camera of Kinect. A major benefit of using the Kinect IR camera instead of a RGB camera is that the IR images captured by Kinect are narrow band images which filtered out most undesired ambient light that makes our system robust to natural indoor illumination. We define a near light IR shading model which describes the captured intensity as a function of surface normals, albedo, lighting direction, and distance between a light source and surface points. To resolve ambiguity in our model between normals and distance, we utilize an initial 3D mesh from the Kinect fusion and multi-view information to reliably estimate surface details that were not reconstructed by the Kinect fusion. Our approach directly operates on a 3D mesh model for geometry refinement. The effectiveness of our approach is demonstrated through several challenging real-world examples.
Gyeongmin Choe, Jaesik Park, Yu-Wing Tai, In-So Kweon
CVPR1