VLDB 2026 Research / reviewers in the wild / expert
Pilyoung Kim
dblp:152/0376
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0002-9847-4663ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Using fNIRS To Understand Adults' Empathy for Children in AI and Cybersecurity ScenariosabstractEmpathy for children is critical for designing AI technologies that may affect children. This paper presents the work in progress of a study on the feasibility of a new method to provide objective understanding of people’s empathy for children based on functional near infrared spectroscopy (fNIRS). Adult participants (n=13) were presented with benign or concerning scenarios involving children interacting with AI technologies. Their brain activation patterns were recorded and analyzed. Preliminary data analysis revealed distinctive patterns in the mPFC region, which justifies future work to fully realize the potential of this method. Mohsena Ashraf, Genevieve Patterson, Zachary Kilhoffer, Xu Han 0006, Nolan Brady, Anna Rahn, Nikhitha Atluri, Violet Oliver, Yun Huang 0003, Yang Wang 0005, Pilyoung Kim, Tom Yeh |
IDC | 11 |
| 2023 | "How technical do you get? I'm an English teacher": Teaching and Learning Cybersecurity and AI Ethics in High SchoolabstractToday’s cybersecurity and AI technologies are often fraught with ethical challenges. One promising direction is to teach cybersecurity and AI ethics to today’s youth. However, we know little about how these subjects are taught before college. Drawing from interviews of US high school teachers (n=16) and students (n=11), we find that cybersecurity and AI ethics are often taught in non-technical classes such as social studies and language arts. We also identify relevant topics, of which epistemic norms, privacy, and digital citizenship appeared most often. While teachers leverage traditional and novel teaching strategies including discussions (treating current events as case studies), gamified activities, and content creation, many challenges remain. For example, teachers hesitate to discuss current events out of concern for appearing partisan and angering parents; cyber hygiene instruction appears very ineffective at educating youth and promoting safer online behavior; and generational differences make it difficult for teachers to connect with students. Based on the study results, we offer practical suggestions for educators, school administrators, and cybersecurity practitioners to improve youth education on cybersecurity and AI ethics. Zachary Kilhoffer, Kyrie Zhixuan Zhou, Firmiana Wang, Fahad Tamton, Yun Huang 0003, Pilyoung Kim, Tom Yeh, Yang Wang 0005 |
SP | 6 |
| 2022 | A Novel Online Robot Design Research Platform to Determine Robot Mind PerceptionabstractA common issue in Human-Robot Interaction is a gap in understanding how robot designs are perceived by the user. A common issue encountered by practitioners of Machine Learning (ML) is a lack of salient data to use in training. The “Build-A-Bot” project is developing a novel research platform implemented as a web-accessible 3D game that affords data collection of many user-provided robot designs. The designs are used to train ML models to better evaluate robot designs, predict how a design will be perceived using Convolutional Neural Networks (CNNs), and create new robot designs using Generative Adversarial Networks (GANs). This paper outlines the current and future work accomplished by an interdisciplinary undergraduate student team at the University of Denver across Computer Science, Music, Psychology, and other related STEM fields that have created Build-A-Bot. Daniel E. Pittman, Kerstin Sophie Haring, Pilyoung Kim, Benjamin Dossett, Gillian Ehman, Elizabeth Gutierrez-Gutierrez, Sneha Patil, Ashley Sanchez |
HRI | 3 |
| 2021 | Child-Robot Interaction to Integrate Reflective Storytelling Into Creative PlayabstractWhen young children create, they are exploring their emerging skills. And when young children reflect, they are transforming their learning experiences. Yet early childhood play environments often lack toys and tools to scaffold reflection. In this work, we design a stuffed animal robot to converse with young children and prompt creative reflection through open-ended storytelling. We also contribute six design goals for child-robot interaction design. In a hybrid Wizard of Oz study, 33 children ages 4-5 years old across 10 U.S. states engaged in creative play then conversed with a stuffed animal robot to tell a story about their creation. By analyzing children’s story transcripts, we discover four approaches that young children use when responding to the robot’s reflective prompting: Imaginative, Narrative Recall, Process-Oriented, and Descriptive Labeling. Across these approaches, we find that open-ended child-robot interaction can integrate personally meaningful reflective storytelling into diverse creative play practices. Layne Jackson Hubbard, Eliana Colunga, Pilyoung Kim, Tom Yeh |
Creativity & Cognition | 4 |