Jonathan Vitale

dblp:152/6572 · DBLP profile ↗
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16ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0001-6099-675XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 10 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 10 · 3 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Design of a Personalised AI Coaching Assistant for Occupational Health and Safety
Jonathan Vitale, Shlomo Berkovsky, Shun Takeuchi, Amin Beheshti, Kexuan Xin, Junya Saito, Sosuke Yamao
PERSUASIVE1
2024 Non-Overlapping Leave Future Out Validation (NOLFO): Implications for Graduation Prediction
Lief Esbenshade, Jonathan Vitale, Ryan Baker 0001
EDM2
2023 Using Agent Features to Influence User Trust, Decision Making and Task Outcome during Human-Agent Collaboration
abstract
Optimal performance of collaborative tasks requires consideration of the interactions between intelligent agents and their human counterparts. The functionality and success of these agents lie in their ability to maintain user trust; with too much or too little trust leading to over-reliance and under-utilisation, respectively. This problem highlights the need for an appropriate trust calibration methodology with an ability to vary user trust and decision making in-task. An online experiment was run to investigate whether stimulus difficulty and the implementation of agent features by a collaborative recommender system interact to influence user perception, trust and decision making. Agent features are changes to the Human-Agent interface and interaction style, and include presentation of a disclaimer message, a request for more information from the user and no additional feature. Signal detection theory is utilised to interpret decision making, with this applied to assess decision making on the task, as well as with the collaborative agent. The results demonstrate that decision change occurs more for hard stimuli, with participants choosing to change their initial decision across all features to follow the agent recommendation. Furthermore, agent features can be utilised to mediate user decision making and trust in-task, though the direction and extent of this influence is dependent on the implemented feature and difficulty of the task. The results emphasise the complexity of user trust in Human-Agent collaboration, highlighting the importance of considering task context in the wider perspective of trust calibration.
Sarita Herse, Jonathan Vitale, Mary-Anne Williams
Int. J. Hum. Comput. Interact.2
2021 Using Trust to Determine User Decision Making & Task Outcome During a Human-Agent Collaborative Task
abstract
Optimal performance of collaborative tasks requires consideration of the interactions between socially intelligent agents, such as social robots, and their human counterparts. The functionality and success of these systems lie in their ability to establish and maintain user trust; with too much or too little trust leading to over-reliance and under-utilisation, respectively. This problem highlights the need for an appropriate trust calibration methodology, with the work in this paper focusing on the first step: investigating user trust as a behavioural prior. Two pilot studies (Study 1 and 2) are presented, the results of which inform the design of Study 3. Study 3 investigates whether trust can determine user decision making and task outcome during a human-agent collaborative task. Results demonstrate that trust can be behaviourally assessed in this context using an adapted version of the Trust Game. Further, an initial behavioural measure of trust can significantly predict task outcome. Finally, assistance type and task difficulty interact to impact user performance. Notably, participants were able to improve their performance on the hard task when paired with correct assistance, with this improvement comparable to performance on the easy task with no assistance. Future work will focus on investigating factors that influence user trust during human-agent collaborative tasks and providing a domain-independent model of trust calibration.
Sarita Herse, Jonathan Vitale, Benjamin Johnston, Mary-Anne Williams
HRI2
2021 An Accelerated CS0 for Online Mature-Age Part-Time Students
abstract
In this paper, we present the design of a "CS0" Computational Thinking course at an Australian regional university, that is also offered to non-enrolled students via the Open Universities Australia network. Unlike many CS0 courses, this targets a predominantly mature age and part-time demographic, although high school leavers are also included. Our design attempts to recognise that computational thinking experiences are increasingly incorporated into school experiences, both through curricula and outreach. Consequently, a CS0 course no longer has the sole purpose of introducing students to computing. It also serves a bridging role, giving a compressed form of outreach and school experiences to adult learners who might have missed them. It also brings brings opportunities to compress the introduction of programming, so that more time can be spent in challenges that stretch students' experience, and in demonstrating its application to areas such as robotics and social AI.
William Billingsley, Jonathan Vitale
ITiCSE (1)2
2021 Would you trust a robot with your mental health? The interaction of emotion and logic in persuasive backfiring
abstract
Building trust in robots through social interactions has a major impact on user experience and adoption of robot technologies. The role of trust in such interactions is associated with the persuasive influence a robot has on humans. A persuasive attempt may decrease trusting attitudes towards robots if it leads to persuasive backfiring, which refers to the creation of an attitude change in a direction opposite to the one intended by the intervention. In order to explore persuasive backfiring in the context of Human-Robot Interaction, this research study tests the interaction between emotion and logic as elements present both in the attitudes to be influenced, and in the persuasive appeal delivered by a robot. Results indicate a significant backfiring effect when emotions are used to influence attitudes that are based on logic. This observation has practical design implications for persuasive robots, especially in high-stakes fields such as Psychotherapy and Urban Search and Rescue.
Sidra Alam, Benjamin Johnston, Jonathan Vitale, Mary-Anne Williams
RO-MAN3
2019 Privacy First: Designing Responsible and Inclusive Social Robot Applications for in the Wild Studies
abstract
Deploying social robots applications in public spaces for conducting in the wild studies is a significant challenge but critical to the advancement of social robotics. Real world environments are complex, dynamic, and uncertain. Human-Robot interactions can be unstructured and unanticipated. In addition, when the robot is intended to be a shared public resource, management issues such as user access and user privacy arise, leading to design choices that can impact on users' trust and the adoption of the designed system. In this paper we propose a user registration and login system for a social robot and report on people's preferences when registering their personal details with the robot to access services. This study is the first iteration of a larger body of work investigating potential use cases for the Pepper social robot at a government managed centre for startups and innovation. We prototyped and deployed a system for user registration with the robot, which gives users control over registering and accessing services with either face recognition technology or a QR code. The QR code played a critical role in increasing the number of users adopting the technology. We discuss the need to develop social robot applications that responsibly adhere to privacy principles, are inclusive, and cater for a broad spectrum of people.
Meg Tonkin, Jonathan Vitale, Sarita Herse, Syed Ali Raza 0002, Srinivas Madhisetty, The Duc Vu, Benjamin Johnston, Mary-Anne Williams
RO-MAN2
2019 UTS Unleashed! RoboCup@Home SSPL Champions 2019
Sammy Pfeiffer, Daniel Ebrahimian, Sarita Herse, Tran Nhut Le, Suwen Leong, Bethany Lu, Katie Powell 0002, Syed Ali Raza 0002, Tian Sang, Ishan Sawant, Meg Tonkin, Christine Vinaviles, The Duc Vu, Qijun Yang, Richard Billingsley, Jesse Clark, Benjamin Johnston, Srinivas Madhisetty, Neil McLaren, Pavlos Peppas, Jonathan Vitale, Mary-Anne Williams
RoboCup21
2018 Design Methodology for the UX of HRI: A Field Study of a Commercial Social Robot at an Airport
abstract
Research in robotics and human-robot interaction is becoming more and more mature. Additionally, more affordable social robots are being released commercially. Thus, industry is currently demanding ideas for viable commercial applications to situate social robots in public spaces and enhance customers experience. However, present literature in human-robot interaction does not provide a clear set of guidelines and a methodology to (i) identify commercial applications for robotic platforms able to position the users» needs at the centre of the discussion and (ii) ensure the creation of a positive user experience. With this paper we propose to fill this gap by providing a methodology for the design of robotic applications including these desired features, suitable for integration by researchers, industry, business and government organisations. As we will show in this paper, we successfully employed this methodology for an exploratory field study involving the trial implementation of a commercially available, social humanoid robot at an airport.
Meg Tonkin, Jonathan Vitale, Sarita Herse, Mary-Anne Williams, William Judge, Xun Wang 0006
HRI2
2018 Be More Transparent and Users Will Like You: A Robot Privacy and User Experience Design Experiment
abstract
Robots interacting with humans in public spaces often need to collect users' private information in order to provide the required services. Current privacy legislation in major jurisdictions requires organisations to disclose information about their data collection process and obtain user's consent prior to collecting privacy sensitive information. In this study, we consider a privacy-sensitive design of a data collection system for face identification. We deployed a face enrolment system on a humanoid robot with human-like gesturing and speech. We compared it with an equivalent system, in terms of capability and interactive process, on a screen-based interactive kiosk. In our previous contribution, we investigated the effects that embodiment has on users' privacy considerations. We found that an embodied humanoid robot is capable of collecting more private information from users in comparison to a disembodied interactive kiosk. However, this effect was statistically significant only when the two compared systems were using a transparent interface, i.e. an interface communicating to users the privacy policies for data processing and storage. Thus, in this work, we aim to further investigate the effects of transparency on users' privacy considerations and their experience with robot applications. We found that when comparing a non-transparent vs. transparent interface within the same system (i.e. on an embodied robot or on a disembodied kiosk) transparency does not lead to significant effects on users' privacy considerations. However, we found that transparency leads to a significantly better user experience for both systems. Therefore, our overall analyses suggest that both the interactive robot and the interactive kiosk are capable of enhancing the user experience by providing transparent information to users, which is required by privacy legislation. However, an interactive kiosk providing transparent information elicits significantly more privacy concerns in users as compared to the robot supplying the very same transparent information. This exploratory study provides conclusions that provide valuable insights for designing robot applications dealing with users privacy and it discusses the related legal implications, concluding with recommendations for privacy policymakers.
Jonathan Vitale, Meg Tonkin, Sarita Herse, Suman Ojha, Jesse Clark, Mary-Anne Williams, Xun Wang 0006, William Judge
HRI1
2018 Do You Trust Me, Blindly? Factors Influencing Trust Towards a Robot Recommender System
abstract
When robots and human users collaborate, trust is essential for user acceptance and engagement. In this paper, we investigated two factors thought to influence user trust towards a robot: preference elicitation (a combination of user involvement and explanation) and embodiment. We set our experiment in the application domain of a restaurant recommender system, assessing trust via user decision making and perceived source credibility. Previous research in this area uses simulated environments and recommender systems that present the user with the best choice from a pool of options. This experiment builds on past work in two ways: first, we strengthened the ecological validity of our experimental paradigm by incorporating perceived risk during decision making; and second, we used a system that recommends a nonoptimal choice to the user. While no effect of embodiment is found for trust, the inclusion of preference elicitation features significantly increases user trust towards the robot recommender system. These findings have implications for marketing and health promotion in relation to Human-Robot Interaction and call for further investigation into the development and maintenance of trust between robot and user.
Sarita Herse, Jonathan Vitale, Meg Tonkin, Daniel Ebrahimian, Suman Ojha, Benjamin Johnston, William Judge, Mary-Anne Williams
RO-MAN2
2017 A Domain-Independent Approach of Cognitive Appraisal Augmented by Higher Cognitive Layer of Ethical Reasoning
Suman Ojha, Jonathan Vitale, Mary-Anne Williams
CogSci2
2017 Facial Motor Information is Sufficient for Identity Recognition
Jonathan Vitale, Benjamin Johnston, Mary-Anne Williams
CogSci1
2017 Would you like to sample? Robot engagement in a shopping centre
abstract
Nowadays, robots are gradually appearing in public spaces such as libraries, train stations, airports and shopping centres. Only a limited percentage of research literature explores robot applications in public spaces. Studying robot applications in the wild is particularly important for designing commercially viable applications able to meet a specific goal. Therefore, in this paper we conduct an experiment to test a robot application in a shopping centre, aiming to provide results relevant for today's technological capability and market. We compared the performance of a robot and a human in promoting food samples in a shopping centre, a well known commercial application, and then analysed the effects of the type of engagement used to achieve this goal. Our results show that the robot is able to engage customers similarly to a human as expected. However unexpectedly, while an actively engaging human was able to perform better than a passively engaging human, we found the opposite effect for the robot. In this paper we investigate this phenomenon, with possible explanation ready to be explored and tested in subsequent research.
Meg Tonkin, Jonathan Vitale, Suman Ojha, Mary-Anne Williams, Paul Fuller, William Judge, Xun Wang 0006
RO-MAN2
2016 The face-space duality hypothesis: a computational model
Jonathan Vitale, Mary-Anne Williams, Benjamin Johnston
CogSci1
2014 Directing human attention with pointing
abstract
Pointing is a typical means of directing a human's attention to a specific object or event. Robot pointing behaviours that direct the attention of humans are critical for human-robot interaction, communication and collaboration. In this paper, we describe an experiment undertaken to investigate human comprehension of a humanoid robot's pointing behaviour. We programmed a NAO robot to point to markers on a large screen and asked untrained human subjects to identify the target of the robots pointing gesture. We found that humans are able to identify robot pointing gestures. Human subjects achieved higher levels of comprehension when the robot pointed at objects closer to the gesturing arm and when they stood behind the robot. In addition, we found that subjects performance improved with each assessment task. These new results can be used to guide the design of effective robot pointing behaviours that enable more effective robot to human communication and improve human-robot collaborative performance.
Xun Wang 0006, Mary-Anne Williams, Peter Gärdenfors, Jonathan Vitale, Shaukat R. Abidi, Benjamin Johnston, Benjamin Kuipers, Alan Huang
RO-MAN4