Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mauricio Perez

dblp:152/9384 · also Mauricio Lisboa Perez · DBLP profile ↗
← Back
8ranked-venue papers
4as first author
2since 2021 · last 2022
0000-0002-4296-9202ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 77% Knowledge representation and reasoning · 15% Face, body and person analysis · 5%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
1.022022
Interaction Relational Network for Mutual Action Recognition · IEEE Trans. Multim. 2022
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › Video understanding and tracking › activity recognition
interaction recognition
0.612022
Interaction Relational Network for Mutual Action Recognition · IEEE Trans. Multim. 2022
Knowledge, reasoning and agents › Knowledge representation and reasoning
relational reasoning
0.612022
Interaction Relational Network for Mutual Action Recognition · IEEE Trans. Multim. 2022
Computer vision › Video understanding and tracking › action recognition › few-shot action recognition
one-shot action recognition
0.412020
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › Video understanding and tracking › action recognition › multimodal action recognition
RGB-D action recognition
0.412020
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.412020
NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › Face, body and person analysis
human pose analysis
0.212022
Interaction Relational Network for Mutual Action Recognition · IEEE Trans. Multim. 2022

Methods — techniques the papers use, named apart from their topics

relational network · 0.6graph convolutional network · 0.6LSTM · 0.6deep learning · 0.4action-part semantic relevance · 0.4
YearPublicationVenuePosition
2022 Skeleton-based relational reasoning for group activity analysis
Mauricio Perez, Jun Liu 0036, Alex Chichung Kot
Pattern Recognit.1
2022 Interaction Relational Network for Mutual Action Recognition
abstract
Person-person mutual action recognition (also referred to as interaction recognition) is an important research branch of human activity analysis. Current solutions in the field – mainly dominated by CNNs, GCNs and LSTMs – often consist of complicated architectures and mechanisms to embed the relationships between the two persons on the architecture itself, to ensure the interaction patterns can be properly learned. Our main contribution with this work is by proposing a simpler yet very powerful architecture, named Interaction Relational Network, which utilizes minimal prior knowledge about the structure of the human body. We drive the network to identify by itself how to relate the body parts from the individuals interacting. In order to better represent the interaction, we define two different relationships, leading to specialized architectures and models for each. These multiple relationship models will then be fused into a single and special architecture, in order to leverage both streams of information for further enhancing the relational reasoning capability. Furthermore we define important structured pair-wise operations to extract meaningful extra information from each pair of joints – distance and motion. Ultimately, with the coupling of an LSTM, our IRN is capable of paramount sequential relational reasoning. These important extensions we made to our network can also be valuable to other problems that require sophisticated relational reasoning. Our solution is able to achieve state-of-the-art performance on the traditional interaction recognition datasets SBU and UT, and also on the mutual actions from the large-scale dataset NTU RGB+D. Furthermore, it obtains competitive performance in the NTU RGB+D 120 dataset interactions subset.
Mauricio Perez, Jun Liu 0036, Alex Chichung Kot
IEEE Trans. Multim.1
2020 NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding
abstract
Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding.
Jun Liu 0036, Amir Shahroudy, Mauricio Perez, Gang Wang 0012, Ling-Yu Duan, Alex Chichung Kot
IEEE Trans. Pattern Anal. Mach. Intell.3
2019 Detection of Real-world Fights in Surveillance Videos
abstract
CCTVs have since long been used to enforce security, e.g. to detect fights arising from many different situations. But their effectiveness is questionable, because they rely on continuous and specialized human supervision, demanding automated solutions. Previous work are either too superficial (classification of short-clips) or unrealistic (movies, sports, fake fights). None performed detection of actual fights on long duration CCTV recordings. In this work, we tackle this problem by firstly proposing CCTV-Fights1, a novel and challenging dataset containing 1,000 videos of real fights, with more than 8 hours of annotated CCTV footage. Then we propose a pipeline, on which we assess the impact of different feature extractors, through Two-stream CNN, 3D CNN and a local interest point descriptor, as well as different classifiers, such as end-to-end CNN, LSTM and SVM. Results confirm how challenging the problem is, and highlight the importance of explicit motion information to improve performance.
Mauricio Perez, Alex Chichung Kot, Anderson Rocha 0001
ICASSP1
2018 Leveraging deep neural networks to fight child pornography in the age of social media
Paulo Vitorino, Sandra Eliza Fontes de Avila, Mauricio Perez, Anderson Rocha 0001
J. Vis. Commun. Image Represent.3
2017 Temporal Robust Features for Violence Detection
abstract
Automatically detecting violence in videos is paramount for enforcing the law and providing the society with better policies for safer public places. In addition, it may be essential for protecting minors from accessing inappropriate contents on-line, and for helping parents choose suitable movie titles for their children. However, this is an open problem as the very definition of violence is subjective and may vary from one society to another. Detecting such nuances from video footages with no human supervision is very challenging. Clearly, when designing a computer-aided solution to this problem, we need to think of efficient (quickly harness large troves of data) and effective detection methods (robustly filter what needs special attention and further analysis). In this vein, we explore a content description method for violence detection founded upon temporal robust features that quickly grasp video sequences, automatically classifying violent videos. The used method also holds promise for fast and effective classification of other recognition tasks (e.g., pornography and other inappropriate material). When compared to more complex counterparts for violence detection, the method shows similar classification quality while being several times more efficient in terms of runtime and memory footprint.
Daniel Moreira, Sandra Eliza Fontes de Avila, Mauricio Perez, Daniel Moraes, Vanessa Testoni, Eduardo Valle, Siome Goldenstein, Anderson Rocha 0001
WACV3
2017 Video pornography detection through deep learning techniques and motion information
Mauricio Perez, Sandra Eliza Fontes de Avila, Daniel Moreira, Daniel Moraes, Vanessa Testoni, Eduardo Valle, Siome Goldenstein, Anderson Rocha 0001
Neurocomputing1
2017 Where is my puppy? Retrieving lost dogs by facial features
Thierry Pinheiro Moreira, Mauricio Perez, Rafael de Oliveira Werneck, Eduardo Valle
Multim. Tools Appl.2