Mehmet Aydin Baytas

dblp:153/5592 · DBLP profile ↗
← Back
9ranked-venue papers
4as first author
3since 2021 · last 2023
0000-0002-9488-1878ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
YearPublicationVenuePosition
2023 Wisp: Drones as Companions for Breathing
abstract
The spectrum of applications for social drones is broadening as they become an increasingly accessible technology. In order to expand on the immensely rich but poorly researched field of Human-Drone Interaction (HDI), we present a minimal, explorative, and anti-solutionist design. We describe the first steps of a Research through Design (RtD) project focused on the concept-driven exploration of an unlikely pairing: drones and breathing. We present Wisp, a micro-drone probe controlled by a user’s breath. Informed by experts on breathing, drawing inspiration from soma design, Wisp is described as platform for the development of defamiliarising views towards intimate somatic interactions between humans and drones. In this paper we describe the initial studies in a RtD development process, including expert interviews, prototyping, and informal evaluations. We contribute to the field of HDI with a design composite framework combining soma design and slow technology for exploratory somatic slow interactions between humans and drones.
Mafalda Samuelsson-Gamboa, Mehmet Aydin Baytas, Sjoerd Hendriks, Sara Ljungblad
TEI2
2021 Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
abstract
We introduce Azalea: a design to enrich remote dialog by diminishing externalities, created through a process informed by somaesthetics. Azalea is a tactile cushion that envelops a smartphone running a bespoke app. A pair of Azaleas mediate an embodied co-experience between remote interlocutors via a motion-driven soundscape and audio-driven visuals. While most designs for enriching remote communication increase dimensionality and fidelity of modalities, Azalea diminishes distractions and serves an abstract medium for co-experiencing embodied information. We present the theoretical foundations and design tactics of Azalea, and characterize the experience through a qualitative empirical study. Our findings culminated in 12 qualities, supporting 5 themes with design implications that contribute to (1) a design ethos of diminished reality and (2) an expansion of somaesthetic HCI towards expression and communication.
Sjoerd Hendriks, Simon Mare, Mafalda Samuelsson-Gamboa, Mehmet Aydin Baytas
CHI4
2021 What Matters in Professional Drone Pilots' Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
abstract
Human-drone interaction is a growing topic of interest within HCI research. Researchers propose many innovative concepts for drone applications, but much of this research does not incorporate knowledge on existing applications already adopted by professionals. This limits the validity of said research. To address this limitation, we present our findings from an in-depth interview study with 10 professional drone pilots. Our participants were armed with significant experience and qualifications – pertinent to both drone operations and a set of applications covering diverse industries. Our findings have resulted in design recommendations that should inform both ends and means of human-drone interaction research. These include, but are not limited to: safety-related protocols, insights from domain-specific use cases, and relevant practices outside of hands-on flight.
Sara Ljungblad, Yemao Man, Mehmet Aydin Baytas, Mafalda Samuelsson-Gamboa, Mohammad Obaid, Morten Fjeld
CHI3
2020 Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction
abstract
Drone Chi is a Tai Chi inspired human-drone interaction experience. As a design research project, situated within somaesthetic interaction design, where a central topic is cultivating bodily and sensory appreciation to improve one's quality of life. Drone Chi investigates the potential of autonomous micro-quadcopters as a design material for somaesthetic HCI. Through a quasi-chronological account of the design process, this pictorial articulates how the sensory experiences of Tai Chi were integrated into Drone Chi. Taking a slow and open-ended design research approach, we iteratively developed the project through somaesthetic, product design and engineering perspectives and drew heavily on design analogies and imagery for inspiration. This elevated the influence of the soma amongst narrow engineering parameters and usability requirements. This pictorial serves as a reflective resource for designers who are experimenting with merging their native discipline with someasthetic interaction design.
Joseph La Delfa, Mehmet Aydin Baytas, Emma Luke, Ben Koder, Florian 'Floyd' Mueller
Conference on Designing Interactive Systems2
2020 Drone Chi: Somaesthetic Human-Drone Interaction
abstract
Somaesthetics - motivated by improving life quality via appreciation for bodily and sensory experiences - is increasingly influencing HCI designs. Investigating the potential of drones as a material for somaesthetic HCI, we designed Drone Chi: a Tai Chi-inspired close-range human-drone interaction experience. The design process for Drone Chi has been informed by the soma design approach and the Somaesthetic Appreciation concept from HCI literature. The artifact expands somaesthetic HCI by exemplifying dynamic and intimate somaesthetic interactions with a robotic design material, and body movements in expansive 3D space. To characterize the Drone Chi experience, we conducted an empirical study with 32 participants. Analysis of participant accounts revealed 4 themes that articulate different aspects of the experience: Looping Mental States, Environment, Agency vs. Control, and Physical Narratives. From these accounts and our craft knowledge, we derive 5 design implications to guide the development of movement-based close-range drone interactions.
Joseph La Delfa, Mehmet Aydin Baytas, Rakesh Patibanda, Hazel Ngari, Rohit Ashok Khot, Florian 'Floyd' Mueller
CHI2
2019 The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments
abstract
The design space of social drones, where autonomous flyers operate in close proximity to human users or bystanders, is distinct from use cases involving a remote human operator and/or an uninhabited environment; and warrants foregrounding human-centered design concerns. Recently, research on social drones has followed a trend of rapid growth. This paper consolidates the current state of the art in human-centered design knowledge about social drones through a review of relevant studies, scaffolded by a descriptive framework of design knowledge creation. Our analysis identified three high-level themes that sketch out knowledge clusters in the literature, and twelve design concerns which unpack how various dimensions of drone aesthetics and behavior relate to pertinent human responses. These results have the potential to inform and expedite future research and practice, by supporting readers in defining and situating their future contributions. The materials and results of our analysis are also published in an open online repository that intends to serve as a living hub for a community of researchers and designers working with social drones.
Mehmet Aydin Baytas, Damla Çay, Yuchong Zhang 0001, Mohammad Obaid, Asim Evren Yantaç, Morten Fjeld
CHI1
2018 Towards Materials for Computational Heirlooms: Blockchains and Wristwatches
abstract
This paper explores the contrasting notions of "permanance and disposability," "the digital and the physical," and "symbolism and function" in the context of interaction design. Drawing from diverse streams of knowledge, we describe a novel design direction for enduring computational heirlooms based on the marriage of decentralized, trustless software and durable mobile hardware. To justify this concept, we review prior research; attempt to redefine the notion of "material;" propose blockchain-based software as a particular digital material to serve as a substrate for computational heirlooms; and argue for the use of mobile artifacts, informed in terms of their materials and formgiving practices by mechanical wristwatches, as its physical embodiment and functional counterpart. This integration is meant to enable mobile and ubiquitous interactive systems for the storing, experiencing, and exchanging value throughout multiple human lifetimes; showcasing the feats of computational sciences and crafts; and enabling novel user experiences.
Mehmet Aydin Baytas, Aykut Coskun, Asim Evren Yantaç, Morten Fjeld
Conference on Designing Interactive Systems1
2017 Viewfinder: supporting the installation and reconfiguration of multi-camera motion capture systems with a mobile application
abstract
We present ViewFinder, a cross-platform mobile application to support the installation and reconfiguration of marker-based motion capture systems with multiple cameras. ViewFinder addresses a common issue when installing or reconfiguring motion capture systems: that system components such as cameras and the host computer can be physically separate and/or difficult to reach, requiring personnel to maneuver between them frequently and laboriously. ViewFinder allows setup technicians or end-users to visualize the output of each camera in the system in a variety of ways in real time, on a smartphone or tablet, while also providing a means to make adjustments to system parameters such as exposure or marker thresholds on the fly. The app has been designed and evaluated through a process observing user-centered design principles, and effectively reduces the amount of work involved in installing and reconfiguring motion capture systems.
Mehmet Aydin Baytas, Emmanuel Batis, Mathias Bylund, Damla Çay, Asim Evren Yantaç, Morten Fjeld
MUM1
2017 LabDesignAR: configuring multi-camera motion capture systems in augmented reality
Mehmet Aydin Baytas, Asim Evren Yantaç, Morten Fjeld
VRST1