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Alan Torres-Gomez

dblp:153/6093 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 87% Virtual and augmented reality · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.212014
Recognition and reconstruction of transparent objects for augmented reality · ISMAR 2014
Geometric modeling and processing › 3d reconstruction
transparent object reconstruction
0.212014
Recognition and reconstruction of transparent objects for augmented reality · ISMAR 2014
Virtual and augmented reality
augmented reality
0.112014
Recognition and reconstruction of transparent objects for augmented reality · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

probabilistic aggregation · 0.2learning-based classification · 0.2graph-based segmentation · 0.2
YearPublicationVenuePosition
2014 Recognition and reconstruction of transparent objects for augmented reality
abstract
Dealing with real transparent objects for AR is challenging due to their lack of texture and visual features as well as the drastic changes in appearance as the background, illumination and camera pose change. The few existing methods for glass object detection usually require a carefully controlled environment, specialized illumination hardware or ignore information from different viewpoints. In this work, we explore the use of a learning approach for classifying transparent objects from multiple images with the aim of both discovering such objects and building a 3D reconstruction to support convincing augmentations. We extract, classify and group small image patches using a fast graph-based segmentation and employ a probabilistic formulation for aggregating spatially consistent glass regions. We demonstrate our approach via analysis of the performance of glass region detection and example 3D reconstructions that allow virtual objects to interact with them.
Alan Torres-Gomez, Walterio W. Mayol-Cuevas
ISMAR1