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Alok Meshram

dblp:153/6114 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › spatial audio › head-related transfer function
head-related transfer function personalization
0.212014
P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound · ISMAR 2014
Audio and music processing
spatial audio
0.212014
P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

structure from motion · 0.4kirchhoff surface integral · 0.4dense surface reconstruction · 0.4acoustic reciprocity · 0.4
YearPublicationVenuePosition
2014 P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound
abstract
Accurate rendering of 3D spatial audio for interactive virtual auditory displays requires the use of personalized head-related transfer functions (HRTFs). We present a new approach to compute personalized HRTFs for any individual using a method that combines state-of-the-art image-based 3D modeling with an efficient numerical simulation pipeline. Our 3D modeling framework enables capture of the listener's head and torso using consumer-grade digital cameras to estimate a high-resolution non-parametric surface representation of the head, including the extended vicinity of the listener's ear. We leverage sparse structure from motion and dense surface reconstruction techniques to generate a 3D mesh. This mesh is used as input to a numeric sound propagation solver, which uses acoustic reciprocity and Kirchhoff surface integral representation to efficiently compute an individual's personalized HRTF. The overall computation takes tens of minutes on multi-core desktop machine. We have used our approach to compute the personalized HRTFs of few individuals, and we present our preliminary evaluation here. To the best of our knowledge, this is the first commodity technique that can be used to compute personalized HRTFs in a lab or home setting.
Alok Meshram, Ravish Mehra, Hongsheng Yang, Enrique Dunn, Jan-Michael Frahm, Dinesh Manocha
ISMAR1