Demo Data from VLDB 2026 / reviewers in the wild / expert
Alok Meshram
dblp:153/6114
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › spatial audio › head-related transfer function
head-related transfer function personalization |
0.2 | 1 | 2014 | P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound · ISMAR 2014 |
Audio and music processing
spatial audio |
0.2 | 1 | 2014 | P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound · ISMAR 2014 |
Methods — techniques the papers use, named apart from their topics
structure from motion · 0.4kirchhoff surface integral · 0.4dense surface reconstruction · 0.4acoustic reciprocity · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial soundabstractAccurate rendering of 3D spatial audio for interactive virtual auditory displays requires the use of personalized head-related transfer functions (HRTFs). We present a new approach to compute personalized HRTFs for any individual using a method that combines state-of-the-art image-based 3D modeling with an efficient numerical simulation pipeline. Our 3D modeling framework enables capture of the listener's head and torso using consumer-grade digital cameras to estimate a high-resolution non-parametric surface representation of the head, including the extended vicinity of the listener's ear. We leverage sparse structure from motion and dense surface reconstruction techniques to generate a 3D mesh. This mesh is used as input to a numeric sound propagation solver, which uses acoustic reciprocity and Kirchhoff surface integral representation to efficiently compute an individual's personalized HRTF. The overall computation takes tens of minutes on multi-core desktop machine. We have used our approach to compute the personalized HRTFs of few individuals, and we present our preliminary evaluation here. To the best of our knowledge, this is the first commodity technique that can be used to compute personalized HRTFs in a lab or home setting. Alok Meshram, Ravish Mehra, Hongsheng Yang, Enrique Dunn, Jan-Michael Frahm, Dinesh Manocha |
ISMAR | 1 |