Qingan Yan

dblp:153/7961 · DBLP profile ↗
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32ranked-venue papers
3as first author
13since 2021 · last 2025
0000-0002-0257-8004ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 31 · 3 first-author · 12 since 2021Artificial intelligence and machine learning · 10 · 1 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction
Xiangyu Xu 0004, Qingan Yan, Changjiang Cai, Huangying Zhan, Pan Ji, Junsong Yuan 0001, Yi Xu 0002
CGI (2)2
2025 ActiveGAMER: Active GAussian Mapping through Efficient Rendering
abstract
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality scene mapping and efficient exploration. Unlike recent NeRF-based methods, which are computationally demanding and limit mapping performance, our approach leverages the efficient rendering capabilities of 3DGS to enable effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER’s effectiveness in active mapping tasks.
Huangying Zhan, Xiangyu Xu 0004, Qingan Yan, Changjiang Cai, Yi Xu 0002
CVPR5
2025 PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields
abstract
Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simplifying 3D structures, even with extensive plane annotations. We present PlanarNeRF, a novel framework capable of detecting dense 3D planes through online learning. Drawing upon the neural field representation, PlanarNeRF brings three major contributions. First, it enhances 3D plane detection with concurrent appearance and geometry knowledge. Second, a lightweight plane fitting module is used to estimate plane parameters. Third, a novel global memory bank structure with an update mechanism is introduced, ensuring consistent cross-frame correspondence. The flexible architecture of PlanarNeRF allows it to function in both 2D-supervised and self-supervised solutions, in each of which it can effectively learn from sparse training signals, significantly improving training efficiency. Through extensive experiments, we demonstrate the effectiveness of PlanarNeRF in various real-world scenarios and remarkable improvement in 3D plane detection over existing works.
Zheng Chen 0016, Qingan Yan, Huangying Zhan, Changjiang Cai, Xiangyu Xu 0004, Yuzhong Huang, Ziyue Feng, Yi Xu 0002, Lantao Liu
ICRA2
2025 Crafting Dynamic Virtual Activities with Advanced Multimodal Models
abstract
In this paper, we investigate the use of multimodal large language models (MLLMs) for generating virtual activities, leveraging the integration of vision-language modalities to enable the interpretation of virtual environments. Our approach recognizes and abstracts key scene elements including scene layouts, semantic contexts, and object identities with MLLMs' multimodal reasoning capabilities. By correlating these abstractions with massive knowledge about human activities, MLLMs are capable of generating adaptive and contextually relevant virtual activities. We propose a structured framework to articulate abstract activity descriptions, emphasizing detailed multi-character interactions within virtual spaces. Utilizing the derived high-level contexts, our approach accurately positions virtual characters and ensures that their interactions and behaviors are realistically and contextually appropriate through strategic optimization. Experiment results demonstrate the effectiveness of our approach, providing a novel direction for enhancing the realism and context-awareness in simulated virtual environments.
ChangYang Li, Qingan Yan, Lap-Fai Yu
ISMAR2
2024 NARUTO: Neural Active Reconstruction from Uncertain Target Observations
abstract
We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hashgrid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features. The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D. Project page: oppo-usresearch.github.io/NARUTO-website/
Ziyue Feng, Huangying Zhan, Zheng Chen 0016, Qingan Yan, Xiangyu Xu 0004, Changjiang Cai, Qilun Zhu, Yi Xu 0002
CVPR4
2023 RIAV-MVS: Recurrent-Indexing an Asymmetric Volume for Multi-View Stereo
abstract
This paper presents a learning-based method for multi-view depth estimation from posed images. Our core idea is a “learning-to-optimize” paradigm that iteratively indexes a plane-sweeping cost volume and regresses the depth map via a convolutional Gated Recurrent Unit (GRU). Since the cost volume plays a paramount role in encoding the multi-view geometry, we aim to improve its construction both at pixel- and frame- levels. At the pixel level, we propose to break the symmetry of the Siamese network (which is typically used in MVS to extract image features) by introducing a transformer block to the reference image (but not to the source images). Such an asymmetric volume allows the network to extract global features from the reference image to predict its depth map. Given potential inaccuracies in the poses between reference and source images, we propose to incorporate a residual pose network to correct the relative poses. This essentially rectifies the cost volume at the frame level. We conduct extensive experiments on real-world MVS datasets and show that our method achieves state-of-the-art performance in terms of both within-dataset evaluation and cross-dataset generalization.
Changjiang Cai, Pan Ji, Qingan Yan, Yi Xu 0002
CVPR3
2023 Seamless Texture Optimization for RGB-D Reconstruction
abstract
Restoring high-fidelity textures for 3D reconstructed models are an increasing demand in AR/VR, cultural heritage protection, entertainment, and other relevant fields. Due to geometric errors and camera pose drifting, existing texture mapping algorithms are either plagued by blurring and ghosting or suffer from undesirable visual seams. In this paper, we propose a novel tri-directional similarity texture synthesis method to eliminate the texture inconsistency in RGB-D 3D reconstruction and generate visually realistic texture mapping results. In addition to RGB color information, we incorporate a novel color image texture detail layer serving as an additional context to improve the effectiveness and robustness of the proposed method. First, we select an optimal texture image for each triangle face of the reconstructed model to avoid texture blurring and ghosting. During the selection procedure, the texture details are weighted to avoid generating texture chart partitions across high-frequency areas. Then, we optimize the camera pose of each texture image to align with the reconstructed 3D shape. Next, we propose a tri-directional similarity function to resynthesize the image context within the boundary stripe of texture charts, which can significantly diminish the occurrence of texture seams. Finally, we introduce a global color harmonization method to address the color inconsistency between texture images captured from different viewpoints. The experimental results demonstrate that the proposed method outperforms state-of-the-art texture mapping methods and effectively overcomes texture tearing, blurring, and ghosting artifacts.
Yanping Fu, Qingan Yan, Huajian Zhou, Jin Tang 0001, Chunxia Xiao
IEEE Trans. Vis. Comput. Graph.2
2023 Point Cloud Completion Via Skeleton-Detail Transformer
abstract
Point cloud shape completion plays a central role in diverse 3D vision and robotics applications. Early methods used to generate global shapes without local detail refinement. Current methods tend to leverage local features to preserve the observed geometric details. However, they usually adopt the convolutional architecture over the incomplete point cloud to extract local features to restore the diverse information of both latent shape skeleton and geometric details, where long-distance correlation among the skeleton and details is ignored. In this work, we present a coarse-to-fine completion framework, which makes full use of both neighboring and long-distance region cues for point cloud completion. Our network leverages a Skeleton-Detail Transformer, which contains cross-attention and self-attention layers, to fully explore the correlation from local patterns to global shape and utilize it to enhance the overall skeleton. Also, we propose a selective attention mechanism to save memory usage in the attention process without significantly affecting performance. We conduct extensive experiments on the ShapeNet dataset and real-scanned datasets. Qualitative and quantitative evaluations demonstrate that our proposed network outperforms current state-of-the-art methods.
Huajian Zhou, Zhen Dong 0005, Jun Liu 0036, Qingan Yan, Chunxia Xiao
IEEE Trans. Vis. Comput. Graph.5
2023 Rank-PointRetrieval: Reranking Point Cloud Retrieval via a Visually Consistent Registration Evaluation
abstract
Point cloud-based place recognition is a fundamental part of the localization task, and it can be achieved through a retrieval process. Reranking is a critical step in improving the retrieval accuracy, yet little effort has been devoted to reranking in point cloud retrieval. In this paper, we investigate the versatility of rigid registration in reranking the point cloud retrieval results. Specifically, after obtaining the initial retrieval list based on the global point cloud feature distance, we perform registration between the query and point clouds in the retrieval list. We propose an efficient strategy based on visual consistency to evaluate each registration with a registration score in an unsupervised manner. The final reranked list is computed by considering both the original global feature distance and the registration score. In addition, we find that the registration score between two point clouds can also be used as a pseudo label to judge whether they represent the same place. Thus, we can create a self-supervised training dataset when there is no ground truth of positional information. Moreover, we develop a new probability-based loss to obtain more discriminative descriptors. The proposed reranking approach and the probability-based loss can be easily applied to current point cloud retrieval baselines to improve the retrieval accuracy. Experiments on various benchmark datasets show that both the reranking registration method and probability-based loss can significantly improve the current state-of-the-art baselines.
Huajian Zhou, Zhen Dong 0005, Qingan Yan, Chunxia Xiao
IEEE Trans. Vis. Comput. Graph.4
2022 PlaneMVS: 3D Plane Reconstruction from Multi-View Stereo
abstract
We present a novel framework named PlaneMVS for 3D plane reconstruction from multiple input views with known camera poses. Most previous learning-based plane reconstruction methods reconstruct 3D planes from single images, which highly rely on single-view regression and suffer from depth scale ambiguity. In contrast, we reconstruct 3D planes with a multi-view-stereo (MVS) pipeline that takes advantage of multi-view geometry. We decouple plane reconstruction into a semantic plane detection branch and a plane MVS branch. The semantic plane detection branch is based on a single-view plane detection framework but with differences. The plane MVS branch adopts a set of slanted plane hypotheses to replace conventional depth hypotheses to perform plane sweeping strategy and finally learns pixel-level plane parameters and its planar depth map. We present how the two branches are learned in a balanced way, and propose a soft-pooling loss to associate the outputs of the two branches and make them benefit from each other. Extensive experiments on various indoor datasets show that PlaneMVS significantly outperforms state-of-the-art (SOTA) single-view plane reconstruction methods on both plane detection and 3D geometry metrics. Our method even outperforms a set of SOTA learning-based MVS methods thanks to the learned plane priors. To the best of our knowledge, this is the first work on 3D plane reconstruction within an end-to-end MVS framework.
Pan Ji, Nitin Bansal, Changjiang Cai, Qingan Yan, Sharon X. Huang, Yi Xu 0002
CVPR5
2022 GeoRefine: Self-supervised Online Depth Refinement for Accurate Dense Mapping
Pan Ji, Qingan Yan, Yi Xu 0002
ECCV (1)2
2021 Adaptive depth estimation for pyramid multi-view stereo
Yanping Fu, Qingan Yan, Fei Luo 0004, Chunxia Xiao
Comput. Graph.3
2021 Dense multiview stereo based on image texture enhancement
abstract
Abstract In this paper, we propose a novel Multiview Stereo (MVS) method which can effectively estimate geometry in low‐textured regions. Conventional MVS algorithms predict geometry by performing dense correspondence estimation across multiple views under the constraint of epipolar geometry. As low‐textured regions contain less feature information for reliable matching, estimating geometry for low‐textured regions remains hard work for previous MVS methods. To address this issue, we propose an MVS method based on texture enhancement. By enhancing texture information for each input image via our multiscale bilateral decomposition and reconstruction algorithm, our method can estimate reliable geometry for low‐textured regions that are intractable for previous MVS methods. To densify the final output point cloud, we further propose a novel selective joint bilateral propagation filter, which can effectively propagate reliable geometry estimation to neighboring unpredicted regions. We validate the effectiveness of our method on the ETH3D benchmark. Quantitative and qualitative comparisons demonstrate that our method can significantly improve the quality of reconstruction in low‐textured regions.
Mengqiang Wei, Yanping Fu, Qingan Yan, Chunxia Xiao
Comput. Animat. Virtual Worlds4
2020 Joint Texture and Geometry Optimization for RGB-D Reconstruction
abstract
Due to inevitable noises and quantization error, the reconstructed 3D models via RGB-D sensors always accompany geometric error and camera drifting, which consequently lead to blurring and unnatural texture mapping results. Most of the 3D reconstruction methods focus on either geometry refinement or texture improvement respectively, which subjectively decouples the inter-relationship between geometry and texture. In this paper, we propose a novel approach that can jointly optimize the camera poses, texture and geometry of the reconstructed model, and color consistency between the key-frames. Instead of computing Shape-From-Shading (SFS) expensively, our method directly optimizes the reconstructed mesh according to color and geometric consistency and high-boost normal cues, which can effectively overcome the texture-copy problem generated by SFS and achieve more detailed shape reconstruction. As the joint optimization involves multiple correlated terms, therefore, we further introduce an iterative framework to interleave the optimal state. The experiments demonstrate that our method can recover not only fine-scale geometry but also high-fidelity texture.
Yanping Fu, Qingan Yan, Chunxia Xiao
CVPR2
2020 Detail Preserved Point Cloud Completion via Separated Feature Aggregation
Qingan Yan, Chunxia Xiao
ECCV (25)2
2020 Multi-stage point completion network with critical set supervision
Chengjiang Long, Qingan Yan, Alix L. H. Chow, Chunxia Xiao
Comput. Aided Geom. Des.3
2020 CLA-GAN: A Context and Lightness Aware Generative Adversarial Network for Shadow Removal
abstract
Abstract In this paper, we propose a novel context and lightness aware Generative Adversarial Network (CLA‐GAN) framework for shadow removal, which refines a coarse result to a final shadow removal result in a coarse‐to‐fine fashion. At the refinement stage, we first obtain a lightness map using an encoder‐decoder structure. With the lightness map and the coarse result as the inputs, the following encoder‐decoder tries to refine the final result. Specifically, different from current methods restricted pixel‐based features from shadow images, we embed a context‐aware module into the refinement stage, which exploits patch‐based features. The embedded module transfers features from non‐shadow regions to shadow regions to ensure the consistency in appearance in the recovered shadow‐free images. Since we consider pathces, the module can additionally enhance the spatial association and continuity around neighboring pixels. To make the model pay more attention to shadow regions during training, we use dynamic weights in the loss function. Moreover, we augment the inputs of the discriminator by rotating images in different degrees and use rotation adversarial loss during training, which can make the discriminator more stable and robust. Extensive experiments demonstrate the validity of the components in our CLA‐GAN framework. Quantitative evaluation on different shadow datasets clearly shows the advantages of our CLA‐GAN over the state‐of‐the‐art methods.
Ling Zhang 0017, Chengjiang Long, Qingan Yan, Xiaolong Zhang 0002, Chunxia Xiao
Comput. Graph. Forum3
2020 Folding patch correspondence for multiview stereo
abstract
Abstract In this article, we propose the novel folding patch model which can replace the traditional patch model utilized in patch‐based multiview stereo (MVS) methods to significantly improve the reconstruction results. The patch model is applied as an approximation of the scene surface differential in the geometric estimation procedure. By minimizing the photometric discrepancy of the projection of the patch model on multiple source images, patch‐based MVS algorithms optimize the position and normal values for the 3D hypothesis of the target pixel. The optimization is based on the assumption that the patch model can fit the target scene surface perfectly. However, when it comes to complex scenes crowded with sharp edges, splintery surfaces, or round surfaces, the patch model is inherently not suitable since even from the microscopic perspective these surfaces are not entirely flat. We construct the folding patch model by folding the traditional patch model from the middle line. By adjusting the folding angle and direction, the folding patch model can fit complex surfaces more flexibly. We apply our folding patch model to the representative open‐source patch based multiview stereo (PMVS) and COLMAP, and validate the effectiveness on ETH3D benchmark and data sets captured in nature. The results demonstrate that utilizing the folding patch model can significantly improve the behavior of PMVS and COLMAP, especially on data sets mainly consist of complex surfaces from plants.
Yanping Fu, Qingan Yan, Chunxia Xiao
Comput. Animat. Virtual Worlds3
2020 Transparent object segmentation from casually captured videos
abstract
Abstract Segmentation of transparent objects from sequences can be very useful in computer vision applications. However, without additional auxiliary information it can be hard work for traditional segmentation methods, as light in the transparent area captured by RGB cameras mostly derive from the background and the appearance of transparent objects changes with surroundings. In this article, we present a from‐coarse‐to‐fine transparent object segmentation method, which utilizes trajectory clustering to roughly distinguish the transparent from the background and refine the segmentation based on combination information of color and distortion. We further incorporate the transparency saliency with color and trajectory smoothness throughout the video to acquire a spatiotemporal segmentation based on graph‐cut. We conduct our method on various datasets. The results demonstrate that our method can successfully segment transparent objects from the background.
Yanping Fu, Qingan Yan, Chunxia Xiao
Comput. Animat. Virtual Worlds3
2020 Shading-aware shadow detection and removal from a single image
Xinyun Fan, Ling Zhang 0017, Qingan Yan, Gang Fu 0003, Zipei Chen, Chengjiang Long, Chunxia Xiao
Vis. Comput.4
2020 Real-time dense 3D reconstruction and camera tracking via embedded planes representation
Yanping Fu, Qingan Yan, Alix L. H. Chow, Chunxia Xiao
Vis. Comput.2
2019 Wavelet Flow: Optical Flow Guided Wavelet Facial Image Fusion
abstract
Abstract Estimating the correspondence between the images using optical flow is the key component for image fusion, however, computing optical flow between a pair of facial images including backgrounds is challenging due to large differences in illumination, texture, color and background in the images. To improve optical flow results for image fusion, we propose a novel flow estimation method, wavelet flow, which can handle both the face and background in the input images. The key idea is that instead of computing flow directly between the input image pair, we estimate the image flow by incorporating multi‐scale image transfer and optical flow guided wavelet fusion. Multi‐scale image transfer helps to preserve the background and lighting detail of input, while optical flow guided wavelet fusion produces a series of intermediate images for further fusion quality optimizing. Our approach can significantly improve the performance of the optical flow algorithm and provide more natural fusion results for both faces and backgrounds in the images. We evaluate our method on a variety of datasets to show its high outperformance.
Qingan Yan, Gang Fu 0003, Chunxia Xiao
Comput. Graph. Forum2
2019 Pyramid Multi-View Stereo with Local Consistency
abstract
Abstract In this paper, we propose a PatchMatch‐based Multi‐View Stereo (MVS) algorithm which can efficiently estimate geometry for the textureless area. Conventional PatchMatch‐based MVS algorithms estimate depth and normal hypotheses mainly by optimizing photometric consistency metrics between patch in the reference image and its projection on other images. The photometric consistency works well in textured regions but can not discriminate textureless regions, which makes geometry estimation for textureless regions hard work. To address this issue, we introduce the local consistency. Based on the assumption that neighboring pixels with similar colors likely belong to the same surface and share approximate depth‐normal values, local consistency guides the depth and normal estimation with geometry from neighboring pixels with similar colors. To fasten the convergence of pixelwise local consistency across the image, we further introduce a pyramid architecture similar to previous work which can also provide coarse estimation at upper levels. We validate the effectiveness of our method on the ETH3D benchmark and Tanks and Temples benchmark. Results show that our method outperforms the state‐of‐the‐art.
Yanping Fu, Qingan Yan, Chunxia Xiao
Comput. Graph. Forum3
2019 Joint bilateral propagation upsampling for unstructured multi-view stereo
Mengqiang Wei, Qingan Yan, Fei Luo 0004, Chengfang Song, Chunxia Xiao
Vis. Comput.2
2019 Effective shadow removal via multi-scale image decomposition
Ling Zhang 0017, Qingan Yan, Xiaolong Zhang 0002, Chunxia Xiao
Vis. Comput.2
2018 Texture Mapping for 3D Reconstruction With RGB-D Sensor
abstract
Acquiring realistic texture details for 3D models is important in 3D reconstruction. However, the existence of geometric errors, caused by noisy RGB-D sensor data, always makes the color images cannot be accurately aligned onto reconstructed 3D models. In this paper, we propose a global-to-local correction strategy to obtain more desired texture mapping results. Our algorithm first adaptively selects an optimal image for each face of the 3D model, which can effectively remove blurring and ghost artifacts produced by multiple image blending. We then adopt a non-rigid global-to-local correction step to reduce the seaming effect between textures. This can effectively compensate for the texture and the geometric misalignment caused by camera pose drift and geometric errors. We evaluate the proposed algorithm in a range of complex scenes and demonstrate its effective performance in generating seamless high fidelity textures for 3D models.
Yanping Fu, Qingan Yan, Long Yang 0001, Chunxia Xiao
CVPR2
2018 Surface Reconstruction via Fusing Sparse-Sequence of Depth Images
abstract
Handheld scanning using commodity depth cameras provides a flexible and low-cost manner to get 3D models. The existing methods scan a target by densely fusing all the captured depth images, yet most frames are redundant. The jittering frames inevitably embedded in handheld scanning process will cause feature blurring on the reconstructed model and even trigger the scan failure (i.e., camera tracking losing). To address these problems, in this paper, we propose a novel sparse-sequence fusion (SSF) algorithm for handheld scanning using commodity depth cameras. It first extracts related measurements for analyzing camera motion. Then based on these measurements, we progressively construct a supporting subset for the captured depth image sequence to decrease the data redundancy and the interference from jittering frames. Since SSF will reveal the intrinsic heavy noise of the original depth images, our method introduces a refinement process to eliminate the raw noise and recover geometric features for the depth images selected into the supporting subset. We finally obtain the fused result by integrating the refined depth images into the truncated signed distance field (TSDF) of the target. Multiple comparison experiments are conducted and the results verify the feasibility and validity of SSF for handheld scanning with a commodity depth camera.
Long Yang 0001, Qingan Yan, Yanping Fu, Chunxia Xiao
IEEE Trans. Vis. Comput. Graph.2
2017 Distinguishing the Indistinguishable: Exploring Structural Ambiguities via Geodesic Context
abstract
A perennial problem in structure from motion (SfM) is visual ambiguity posed by repetitive structures. Recent disambiguating algorithms infer ambiguities mainly via explicit background context, thus face limitations in highly ambiguous scenes which are visually indistinguishable. Instead of analyzing local visual information, we propose a novel algorithm for SfM disambiguation that explores the global topology as encoded in photo collections. An important adaptation of this work is to approximate the available imagery using a manifold of viewpoints. We note that, while ambiguous images appear deceptively similar in appearance, they are actually located far apart on geodesics. We establish the manifold by adaptively identifying cameras with adjacent viewpoint, and detect ambiguities via a new measure, geodesic consistency. We demonstrate the accuracy and efficiency of the proposed approach on a range of complex ambiguity datasets, even including the challenging scenes without background conflicts.
Qingan Yan, Long Yang 0001, Ling Zhang 0017, Chunxia Xiao
CVPR1
2017 Illumination Decomposition for Photograph With Multiple Light Sources
abstract
Illumination decomposition for a single photograph is an important and challenging problem in image editing operation. In this paper, we present a novel coarse-to-fine strategy to perform illumination decomposition for photograph with multiple light sources. We first reconstruct the lighting environment of the image using the estimated geometry structure of the scene. With the position of lights, we detect the shadow regions as well as the highlights in the projected image for each light. Then, using the illumination cues from shadows, we estimate the coarse illumination decomposed image emitted by each light source. Finally, we present a light-aware illumination optimization model, which efficiently produces the finer illumination decomposition results, as well as recover the texture detail under the shadow. We validate our approach on a number of examples, and our method effectively decomposes the input image into multiple components corresponding to different light sources.
Ling Zhang 0017, Qingan Yan, Zheng Liu 0004, Hua Zou 0002, Chunxia Xiao
IEEE Trans. Image Process.2
2017 Shape-controllable geometry completion for point cloud models
Long Yang 0001, Qingan Yan, Chunxia Xiao
Vis. Comput.2
2016 Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
abstract
Abstract A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ratio‐test strategy to determine final correspondences. However, these measurements are heuristic and subjectively excludes massive true positive correspondences that should be matched. In this paper, we propose a novel feature matching algorithm for image collections, which is capable of providing quantitative depiction to the plausibility of feature matches. We achieve this by exploring the epipolar consistency between feature points and their potential correspondences, and reformulate feature matching as an optimization problem in which the overall geometric inconsistency across the entire image set ought to be minimized. We derive the solution of the optimization problem in a simple linear iterative manner, where a k‐means‐type approach is designed to automatically generate consistent feature clusters. Experiments show that our method produces precise correspondences on a variety of image sets and retrieves many matches that are subjectively rejected by recent methods. We also demonstrate the usefulness of the framework in structure from motion task for denser point cloud reconstruction.
Qingan Yan, Long Yang 0001, Chao Liang 0001, Huajun Liu, Ruimin Hu, Chunxia Xiao
Comput. Graph. Forum1
2014 Fast Feature-Oriented Visual Connection for Large Image Collections
abstract
Abstract Deriving the visual connectivity across large image collections is a computationally expensive task. Different from current image‐oriented match graph construction methods which build on pairwise image matching, we present a novel and scalable feature‐oriented image matching algorithm for large collections. Our method improves the match graph construction procedure in three ways. First, instead of building trees repeatedly, we put the feature points of the input image collection into a single kd‐tree and select the leaves as our anchor points. Then we construct an anchor graph from which each feature can intelligently find a small portion of related candidates to match. Finally, we design a new form of adjacency matrix for fast feature similarity measuring, and return all the matches in different photos across the whole dataset directly. Experiments show that our feature‐oriented correspondence algorithm can explore visual connectivity between images with significant improvement in speed.
Qingan Yan, Chunxia Xiao
Comput. Graph. Forum1