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Torsten Hädrich

dblp:154/0318 · DBLP profile ↗
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11ranked-venue papers
3as first author
5since 2021 · last 2023
0000-0001-7959-2579ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
10 papers
Computer animation and physical simulation · 82% Visual content generation and editing · 10% Geometric modeling and processing · 6%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%
Artificial intelligence
1 paper
Graph learning · 100%

Topics — the 10 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
natural phenomena simulation
0.922021
Fire in paradise: mesoscale simulation of wildfires · ACM Trans. Graph. 2021
Stormscapes: simulating cloud dynamics in the now · ACM Trans. Graph. 2020
Computer animation and physical simulation
fluid simulation
0.622019
On the accurate large-scale simulation of ferrofluids · ACM Trans. Graph. 2019
Windy trees: computing stress response for developmental tree models · ACM Trans. Graph. 2014
Computer animation and physical simulation › natural phenomena simulation
botanical tree modeling
0.522017
Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017
Windy trees: computing stress response for developmental tree models · ACM Trans. Graph. 2014
Computer animation and physical simulation › natural phenomena simulation
combustion simulation
0.422021
Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017
Fire in paradise: mesoscale simulation of wildfires · ACM Trans. Graph. 2021
Computer animation and physical simulation › natural phenomena simulation
cloud simulation
0.412020
Stormscapes: simulating cloud dynamics in the now · ACM Trans. Graph. 2020
Computer animation and physical simulation › fluid simulation › liquid simulation
ferrofluid simulation
0.412019
On the accurate large-scale simulation of ferrofluids · ACM Trans. Graph. 2019
Geometric modeling and processing
procedural modeling
0.412019
Synthetic silviculture: multi-scale modeling of plant ecosystems · ACM Trans. Graph. 2019
Computer animation and physical simulation
physically-based modeling
0.212023
A Physically-inspired Approach to the Simulation of Plant Wilting · SIGGRAPH Asia 2023
Computer animation and physical simulation › fluid simulation › particle-based fluid simulation
smoothed particle hydrodynamics
0.212014
Windy trees: computing stress response for developmental tree models · ACM Trans. Graph. 2014
Computer animation and physical simulation
particle-based simulation
0.112017
Interactive wood combustion for botanical tree models · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

position-based dynamics · 1.7feedback loop simulation · 1.1comparative analysis · 1.1iterative solver · 1.0graph neural network · 1.0water transport simulation · 0.7smoothed particle hydrodynamics · 0.6heat transfer modeling · 0.5char insulation modeling · 0.53d geometric plant modeling · 0.5
YearPublicationVenuePosition
2023 A Physically-inspired Approach to the Simulation of Plant Wilting
abstract
Plants are among the most complex objects to be modeled in computer graphics. While a large body of work is concerned with structural modeling and the dynamic reaction to external forces, our work focuses on the dynamic deformation caused by plant internal wilting processes. To this end, we motivate the simulation of water transport inside the plant which is a key driver of the wilting process. We then map the change of water content in individual plant parts to branch stiffness values and obtain the wilted plant shape through a position based dynamics simulation. We show, that our approach can recreate measured wilting processes and does so with a higher fidelity than approaches ignoring the internal water flow. Realistic plant wilting is not only important in a computer graphics context but can also aid the development of machine learning algorithms in agricultural applications through the generation of synthetic training data.
Filippo Maggioli, Jonathan Klein, Torsten Hädrich, Emanuele Rodolà, Wojtek Palubicki, Sören Pirk, Dominik L. Michels
SIGGRAPH Asia3
2022 Ecoclimates: climate-response modeling of vegetation
abstract
One of the greatest challenges to mankind is understanding the underlying principles of climate change. Over the last years, the role of forests in climate change has received increased attention. This is due to the observation that not only the atmosphere has a principal impact on vegetation growth but also that vegetation is contributing to local variations of weather resulting in diverse microclimates. The interconnection of plant ecosystems and weather is described and studied as ecoclimates. In this work we take steps towards simulating ecoclimates by modeling the feedback loops between vegetation, soil, and atmosphere. In contrast to existing methods that only describe the climate at a global scale, our model aims at simulating local variations of climate. Specifically, we model tree growth interactively in response to gradients of water, temperature and light. As a result, we are able to capture a range of ecoclimate phenomena that have not been modeled before, including geomorphic controls, forest edge effects, the Foehn effect and spatial vegetation patterning. To validate the plausibility of our method we conduct a comparative analysis to studies from ecology and climatology. Consequently, our method advances the state-of-the-art of generating highly realistic outdoor landscapes of vegetation.
Wojtek Palubicki, Milosz Makowski, Weronika Gajda, Torsten Hädrich, Dominik L. Michels, Sören Pirk
ACM Trans. Graph.4
2021 Accurately Solving Rod Dynamics with Graph Learning
abstract
Iterative solvers are widely used to accurately simulate physical systems. These solvers require initial guesses to generate a sequence of improving approximate solutions. In this contribution, we introduce a novel method to accelerate iterative solvers for rod dynamics with graph networks (GNs) by predicting the initial guesses to reduce the number of iterations. Unlike existing methods that aim to learn physical systems in an end-to-end manner, our approach guarantees long-term stability and therefore leads to more accurate solutions. Furthermore, our method improves the run time performance of traditional iterative solvers for rod dynamics. To explore our method we make use of position-based dynamics (PBD) as a common solver for physical systems and evaluate it by simulating the dynamics of elastic rods. Our approach is able to generalize across different initial conditions, discretizations, and realistic material properties. We demonstrate that it also performs well when taking discontinuous effects into account such as collisions between individual rods. Finally, to illustrate the scalability of our approach, we simulate complex 3D tree models composed of over a thousand individual branch segments swaying in wind fields.
Tassilo Kugelstadt, Torsten Hädrich, Wojtek Palubicki, Jan Bender, Sören Pirk, Dominik L. Michels
NeurIPS3
2021 Fire in paradise: mesoscale simulation of wildfires
abstract
Resulting from changing climatic conditions, wildfires have become an existential threat across various countries around the world. The complex dynamics paired with their often rapid progression renders wildfires an often disastrous natural phenomenon that is difficult to predict and to counteract. In this paper we present a novel method for simulating wildfires with the goal to realistically capture the combustion process of individual trees and the resulting propagation of fires at the scale of forests. We rely on a state-of-the-art modeling approach for large-scale ecosystems that enables us to represent each plant as a detailed 3D geometric model. We introduce a novel mathematical formulation for the combustion process of plants - also considering effects such as heat transfer, char insulation, and mass loss - as well as for the propagation of fire through the entire ecosystem. Compared to other wildfire simulations which employ geometric representations of plants such as cones or cylinders, our detailed 3D tree models enable us to simulate the interplay of geometric variations of branching structures and the dynamics of fire and wood combustion. Our simulation runs at interactive rates and thereby provides a convenient way to explore different conditions that affect wildfires, ranging from terrain elevation profiles and ecosystem compositions to various measures against wildfires, such as cutting down trees as firebreaks, the application of fire retardant, or the simulation of rain.
Torsten Hädrich, Daniel T. Banuti, Wojtek Palubicki, Sören Pirk, Dominik L. Michels
ACM Trans. Graph.1
2021 Weatherscapes: nowcasting heat transfer and water continuity
abstract
Due to the complex interplay of various meteorological phenomena, simulating weather is a challenging and open research problem. In this contribution, we propose a novel physics-based model that enables simulating weather at interactive rates. By considering atmosphere and pedosphere we can define the hydrologic cycle - and consequently weather - in unprecedented detail. Specifically, our model captures different warm and cold clouds, such as mammatus, hole-punch, multi-layer, and cumulonimbus clouds as well as their dynamic transitions. We also model different precipitation types, such as rain, snow, and graupel by introducing a comprehensive microphysics scheme. The Wegener-Bergeron-Findeisen process is incorporated into our Kessler-type microphysics formulation covering ice crystal growth occurring in mixed-phase clouds. Moreover, we model the water run-off from the ground surface, the infiltration into the soil, and its subsequent evaporation back to the atmosphere. We account for daily temperature changes, as well as heat transfer between pedosphere and atmosphere leading to a complex feedback loop. Our framework enables us to interactively explore various complex weather phenomena. Our results are assessed visually and validated by simulating weatherscapes for various setups covering different precipitation events and environments, by showcasing the hydrologic cycle, and by reproducing common effects such as Foehn winds. We also provide quantitative evaluations creating high-precipitation cumulonimbus clouds by prescribing atmospheric conditions based on infrared satellite observations. With our model we can generate dynamic 3D scenes of weatherscapes with high visual fidelity and even nowcast real weather conditions as simulations by streaming weather data into our framework.
Jorge Alejandro Amador Herrera, Torsten Hädrich, Wojtek Palubicki, Daniel T. Banuti, Sören Pirk, Dominik L. Michels
ACM Trans. Graph.2
2020 Stormscapes: simulating cloud dynamics in the now
abstract
The complex interplay of a number of physical and meteorological phenomena makes simulating clouds a challenging and open research problem. We explore a physically accurate model for simulating clouds and the dynamics of their transitions. We propose first-principle formulations for computing buoyancy and air pressure that allow us to simulate the variations of atmospheric density and varying temperature gradients. Our simulation allows us to model various cloud types, such as cumulus, stratus, and stratoscumulus, and their realistic formations caused by changes in the atmosphere. Moreover, we are able to simulate large-scale cloud super cells - clusters of cumulonimbus formations - that are commonly present during thunderstorms. To enable the efficient exploration of these stormscapes, we propose a lightweight set of high-level parameters that allow us to intuitively explore cloud formations and dynamics. Our method allows us to simulate cloud formations of up to about 20 km × 20 km extents at interactive rates. We explore the capabilities of physically accurate and yet interactive cloud simulations by showing numerous examples and by coupling our model with atmosphere measurements of real-time weather services to simulate cloud formations in the now. Finally, we quantitatively assess our model with cloud fraction profiles, a common measure for comparing cloud types.
Torsten Hädrich, Milosz Makowski, Wojtek Palubicki, Daniel T. Banuti, Sören Pirk, Dominik L. Michels
ACM Trans. Graph.1
2019 On the accurate large-scale simulation of ferrofluids
abstract
We present an approach to the accurate and efficient large-scale simulation of the complex dynamics of ferrofluids based on physical principles. Ferrofluids are liquids containing magnetic particles that react to an external magnetic field without solidifying. In this contribution, we employ smooth magnets to simulate ferrofluids in contrast to previous methods based on the finite element method or point magnets. We solve the magnetization using the analytical solution of the smooth magnets' field, and derive the bounded magnetic force formulas addressing particle penetration. We integrate the magnetic field and force evaluations into the fast multipole method allowing for efficient large-scale simulations of ferrofluids. The presented simulations are well reproducible since our approach can be easily incorporated into a framework implementing a Fast Multipole Method and a Smoothed Particle Hydrodynamics fluid solver with surface tension. We provide a detailed analysis of our approach and validate our results against real wet lab experiments. This work can potentially open the door for a deeper understanding of ferrofluids and for the identification of new areas of applications of these materials.
Libo Huang 0003, Torsten Hädrich, Dominik L. Michels
ACM Trans. Graph.2
2019 Synthetic silviculture: multi-scale modeling of plant ecosystems
abstract
Due to the enormous amount of detail and the interplay of various biological phenomena, modeling realistic ecosystems of trees and other plants is a challenging and open problem. Previous research on modeling plant ecologies has focused on representations to handle this complexity, mostly through geometric simplifications, such as points or billboards. In this paper we describe a multi-scale method to design large-scale ecosystems with individual plants that are realistically modeled and faithfully capture biological features, such as growth, plant interactions, different types of tropism, and the competition for resources. Our approach is based on leveraging inter- and intra-plant self-similarities for efficiently modeling plant geometry. We focus on the interactive design of plant ecosystems of up to 500K plants, while adhering to biological priors known in forestry and botany research. The introduced parameter space supports modeling properties of nine distinct plant ecologies while each plant is represented as a 3D surface mesh. The capabilities of our framework are illustrated through numerous models of forests, individual plants, and validations.
Milosz Makowski, Torsten Hädrich, Jan Scheffczyk, Dominik L. Michels, Sören Pirk, Wojtek Palubicki
ACM Trans. Graph.2
2017 Interactive Modeling and Authoring of Climbing Plants
abstract
We present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response. A plant is represented by a set of connected anisotropic particles that respond to the surrounding environment and to their inner state. Each particle stores biological and physical attributes that drive growth and plant adaptation to the environment such as light sensitivity, wind interaction, and physical obstacles. This representation allows for the efficient modeling of external effects that can be induced at any time without prior analysis of the plant structure. In our framework we exploit this representation to provide powerful editing capabilities that allow to edit a plant with respect to its structure and its environment while maintaining a biologically plausible appearance. Moreover, we couple plants with Lagrangian fluid dynamics and model advanced effects, such as the breaking and bending of branches. The user can thus interactively drag and prune branches or seed new plants in dynamically changing environments. Our system runs in real-time and supports up to 20 plant instances with 25k branches in parallel. The effectiveness of our approach is demonstrated through a number of interactive experiments, including modeling and animation of different species of climbing plants on complex support structures.
Torsten Hädrich, Bedrich Benes, Oliver Deussen, Sören Pirk
Comput. Graph. Forum1
2017 Interactive wood combustion for botanical tree models
abstract
We present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of a plant and the exothermic reaction of the combustion. Coupled with realistic physics for rods, the particles enable dynamic branch motions. We model material properties, such as moisture and charring behavior, and associate them with individual particles. The combustion is efficiently processed in the surface domain of the tree model on a polygonal mesh. A user can dynamically interact with the model by initiating fires and by inducing stress on branches. The flames realistically propagate through the tree model by consuming the available resources. Our method runs at interactive rates and supports multiple tree instances in parallel. We demonstrate the effectiveness of our approach through numerous examples and evaluate its plausibility against the combustion of real wood samples.
Sören Pirk, Michal Jarzabek, Torsten Hädrich, Dominik L. Michels, Wojtek Palubicki
ACM Trans. Graph.3
2014 Windy trees: computing stress response for developmental tree models
abstract
We present a novel method for combining developmental tree models with turbulent wind fields. The tree geometry is created from internal growth functions of the developmental model and its response to external stress is induced by a physically-plausible wind field that is simulated by Smoothed Particle Hydrodynamics (SPH). Our tree models are dynamically evolving complex systems that (1) react in real-time to high-frequent changes of the wind simulation; and (2) adapt to long-term wind stress. We extend this process by wind-related effects such as branch breaking as well as bud abrasion and drying. In our interactive system the user can adjust the parameters of the growth model, modify wind properties and resulting forces, and define the tree's long-term response to wind. By using graphics hardware, our implementation runs at interactive rates for moderately large scenes composed of up to 20 tree models.
Sören Pirk, Till Niese, Torsten Hädrich, Bedrich Benes, Oliver Deussen
ACM Trans. Graph.3