Demo Data from VLDB 2026 / reviewers in the wild / expert
Stefano Alletto
dblp:155/3222
· DBLP profile ↗
10ranked-venue papers
6as first author
1since 2021 · last 2024
0000-0002-0849-1671ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 46% Video understanding and tracking · 42% Efficient and distributed learning · 12% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
action recognition |
0.8 | 1 | 2024 | HumMUSS: Human Motion Understanding Using State Space Models · CVPR 2024 |
Computer vision › Video understanding and tracking › motion analysis
human motion understanding |
0.8 | 1 | 2024 | HumMUSS: Human Motion Understanding Using State Space Models · CVPR 2024 |
Computer vision › 3D vision
pose estimation |
0.8 | 1 | 2024 | HumMUSS: Human Motion Understanding Using State Space Models · CVPR 2024 |
Computer vision › 3D vision
3d human pose estimation |
0.4 | 1 | 2020 | Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimation · CVPR 2020 |
Machine learning › Efficient and distributed learning
model compression |
0.4 | 1 | 2020 | Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimation · CVPR 2020 |
Computer vision › 3D vision › 3d human pose estimation
multi-person 3d pose estimation |
0.4 | 1 | 2020 | Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimation · CVPR 2020 |
Image and video processing › video segmentation
motion segmentation |
0.2 | 1 | 2016 | Motion Segmentation using Visual and Bio-mechanical Features · ACM Multimedia 2016 |
Methods — techniques the papers use, named apart from their topics
state space model · 0.8covariance-based data fusion · 0.5bio-mechanical features · 0.5volumetric heatmap autoencoder · 0.4convolutional neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | HumMUSS: Human Motion Understanding Using State Space ModelsabstractUnderstanding human motion from video is essential for a range of applications, including pose estimation, mesh recovery and action recognition. While state-of-the-art methods predominantly rely on transformer-based architectures, these approaches have limitations in practical scenarios. Transformers are slower when sequentially predicting on a continuous stream of frames in real-time, and do not generalize to new frame rates. In light of these constraints, we propose a novel attention-free spatiotemporal model for human motion understanding building upon recent advancements in state space models. Our model not only matches the performance of transformer-based models in various motion understanding tasks but also brings added benefits like adaptability to different video frame rates and enhanced training speed when working with longer sequences of keypoints. Moreover, the proposed model supports both offline and real-time applications. For real-time sequential prediction, our model is both memory efficient and several times faster than transformer-based approaches while maintaining their high accuracy. Arnab Kumar Mondal, Stefano Alletto, Denis Tomè |
CVPR | 2 |
| 2020 | Compressed Volumetric Heatmaps for Multi-Person 3D Pose EstimationabstractIn this paper we present a novel approach for bottom-up multi-person 3D human pose estimation from monocular RGB images. We propose to use high resolution volumetric heatmaps to model joint locations, devising a simple and effective compression method to drastically reduce the size of this representation. At the core of the proposed method lies our Volumetric Heatmap Autoencoder, a fully-convolutional network tasked with the compression of ground-truth heatmaps into a dense intermediate representation. A second model, the Code Predictor, is then trained to predict these codes, which can be decompressed at test time to re-obtain the original representation. Our experimental evaluation shows that our method performs favorably when compared to state of the art on both multi-person and single-person 3D human pose estimation datasets and, thanks to our novel compression strategy, can process full-HD images at the constant runtime of 8 fps regardless of the number of subjects in the scene. Code and models are publicly available. Matteo Fabbri, Fabio Lanzi, Simone Calderara, Stefano Alletto, Rita Cucchiara |
CVPR | 4 |
| 2019 | Can adversarial networks hallucinate occluded people with a plausible aspect?abstractWhen you see a person in a crowd, occluded by other persons, you miss visual information that can be used to recognize, re-identify or simply classify him or her. You can imagine its appearance given your experience, nothing more. Similarly, AI solutions can try to hallucinate missing information with specific deep learning architectures, suitably trained with people with and without occlusions. The goal of this work is to generate a complete image of a person, given an occluded version in input, that should be a) without occlusion b) similar at pixel level to a completely visible people shape c) capable to conserve similar visual attributes (e.g. male/female) of the original one. For the purpose, we propose a new approach by integrating the state-of-the-art of neural network architectures, namely U-nets and GANs, as well as discriminative attribute classification nets, with an architecture specifically designed to de-occlude people shapes. The network is trained to optimize a Loss function which could take into account the aforementioned objectives. As well we propose two datasets for testing our solution: the first one, occluded RAP, created automatically by occluding real shapes of the RAP dataset created by Li et al. (2016) (which collects also attributes of the people aspect); the second is a large synthetic dataset, AiC, generated in computer graphics with data extracted from the GTA video game, that contains 3D data of occluded objects by construction. Results are impressive and outperform any other previous proposal. This result could be an initial step to many further researches to recognize people and their behavior in an open crowded world. Federico Fulgeri, Matteo Fabbri, Stefano Alletto, Simone Calderara, Rita Cucchiara |
Comput. Vis. Image Underst. | 3 |
| 2019 | Self-Supervised Optical Flow Estimation by Projective BootstrapabstractDense optical flow estimation is complex and time consuming, with state-of-the-art methods relying either on large synthetic data sets or on pipelines requiring up to a few minutes per frame pair. In this paper, we address the problem of optical flow estimation in the automotive scenario in a self-supervised manner. We argue that optical flow can be cast as a geometrical warping between two successive video frames and devise a deep architecture to estimate such transformation in two stages. First, a dense pixel-level flow is computed with a projective bootstrap on rigid surfaces. We show how such global transformation can be approximated with a homography and extend spatial transformer layers so that they can be employed to compute the flow field implied by such transformation. Subsequently, we refine the prediction by feeding a second, deeper network that accounts for moving objects. A final reconstruction loss compares the warping of frame Xtwith the subsequent frame Xt+1and guides both estimates. The model has the speed advantages of end-to-end deep architectures while achieving competitive performances, both outperforming recent unsupervised methods and showing good generalization capabilities on new automotive data sets. Stefano Alletto, Davide Abati, Simone Calderara, Rita Cucchiara, Luca Rigazio |
IEEE Trans. Intell. Transp. Syst. | 1 |
| 2017 | Learning where to attend like a human driverabstractDespite the advent of autonomous cars, it's likely - at least in the near future - that human attention will still maintain a central role as a guarantee in terms of legal responsibility during the driving task. In this paper we study the dynamics of the driver's gaze and use it as a proxy to understand related attentional mechanisms. First, we build our analysis upon two questions: where and what the driver is looking at? Second, we model the driver's gaze by training a coarse-to-fine convolutional network on short sequences extracted from the DR(eye)VE dataset. Experimental comparison against different baselines reveal that the driver's gaze can indeed be learnt to some extent, despite (i) being highly subjective and (ii) having only one driver's gaze available for each sequence due to the irreproducibility of the scene. Eventually, we advocate for a new assisted driving paradigm which suggests to the driver, with no intervention, where she should focus her attention. Andrea Palazzi, Francesco Solera, Simone Calderara, Stefano Alletto, Rita Cucchiara |
Intelligent Vehicles Symposium | 4 |
| 2017 | Video registration in egocentric vision under day and night illumination changes
Stefano Alletto, Giuseppe Serra 0001, Rita Cucchiara |
Comput. Vis. Image Underst. | 1 |
| 2016 | Motion Segmentation using Visual and Bio-mechanical FeaturesabstractNowadays, egocentric wearable devices are continuously increasing their widespread among both the academic community and the general public. For this reason, methods capable of automatically segment the video based on the recorder motion patterns are gaining attention. These devices present the unique opportunity of both high quality video recordings and multimodal sensors readings. Significant efforts have been made in either analyzing the video stream recorded by these devices or the bio-mechanical sensor information. So far, the integration between these two realities has not been fully addressed, and the real capabilities of these devices are not yet exploited. In this paper, we present a solution to segment a video sequence into motion activities by introducing a novel data fusion technique based on the covariance of visual and bio-mechanical features. The experimental results are promising and show that the proposed integration strategy outperforms the results achieved focusing solely on a single source. Stefano Alletto, Giuseppe Serra 0001, Rita Cucchiara |
ACM Multimedia | 1 |
| 2016 | An Indoor Location-Aware System for an IoT-Based Smart MuseumabstractThe new technologies characterizing the Internet of Things (IoT) allow realizing real smart environments able to provide advanced services to the users. Recently, these smart environments are also being exploited to renovate the users' interest on the cultural heritage, by guaranteeing real interactive cultural experiences. In this paper, we design and validate an indoor location-aware architecture able to enhance the user experience in a museum. In particular, the proposed system relies on a wearable device that combines image recognition and localization capabilities to automatically provide the users with cultural contents related to the observed artworks. The localization information is obtained by a Bluetooth low energy (BLE) infrastructure installed in the museum. Moreover, the system interacts with the Cloud to store multimedia contents produced by the user and to share environment-generated events on his/her social networks. Finally, several location-aware services, running in the system, control the environment status also according to users' movements. These services interact with physical devices through a multiprotocol middleware. The system has been designed to be easily extensible to other IoT technologies and its effectiveness has been evaluated in the MUST museum, Lecce, Italy. Stefano Alletto, Rita Cucchiara, Giuseppe Del Fiore, Luca Mainetti, Vincenzo Mighali, Luigi Patrono, Giuseppe Serra 0001 |
IEEE Internet Things J. | 1 |
| 2015 | Understanding social relationships in egocentric vision
Stefano Alletto, Giuseppe Serra 0001, Simone Calderara, Rita Cucchiara |
Pattern Recognit. | 1 |
| 2014 | Head Pose Estimation in First-Person Camera ViewsabstractIn this paper we present a new method for head pose real-time estimation in ego-vision scenarios that is a key step in the understanding of social interactions. In order to robustly detect head under changing aspect ratio, scale and orientation we use and extend the Hough-Based Tracker which allows to follow simultaneously each subject in the scene. In an ego-vision scenario where a group interacts in a discussion, each subject's head orientation will be more likely to remain focused for a while on the person who has the floor. In order to encode this behavior we include a stateful Hidden Markov Model technique that enforces the predicted pose with the temporal coherence from a video sequence. We extensively test our approach on several indoor and outdoor ego-vision videos with high illumination variations showing its validity and outperforming other recent related state of the art approaches. Stefano Alletto, Giuseppe Serra 0001, Simone Calderara, Rita Cucchiara |
ICPR | 1 |