VLDB 2026 Research / reviewers in the wild / expert
Dario Amodei
dblp:155/3328
· DBLP profile ↗
7ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 50% Language models and text generation · 16% Transfer learning and domain adaptation · 8% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 50% Cloud and datacenter computing · 50% |
Topics — the 15 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › preference learning
human preference learning |
0.6 | 2 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Machine learning › Reinforcement learning
reward learning |
0.6 | 2 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Natural language and speech › Language models and text generation › neural language model
autoregressive language model |
0.4 | 1 | 2020 | Language Models are Few-Shot Learners · NeurIPS 2020 |
Machine learning › Transfer learning and domain adaptation
few-shot learning |
0.4 | 1 | 2020 | Language Models are Few-Shot Learners · NeurIPS 2020 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.4 | 1 | 2020 | Learning to summarize with human feedback · NeurIPS 2020 |
Natural language and speech › Language models and text generation
text summarization |
0.4 | 1 | 2020 | Learning to summarize with human feedback · NeurIPS 2020 |
Machine learning › Reinforcement learning
imitation learning |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Robotics › Robot manipulation
learning from demonstration |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Machine learning › Reinforcement learning
human feedback |
0.3 | 1 | 2017 | Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Natural language and speech › Question answering and dialogue systems
natural language interface |
0.3 | 1 | 2017 | Learning a Natural Language Interface with Neural Programmer · ICLR (Poster) 2017 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.3 | 1 | 2017 | Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Machine learning › Deep learning architectures and training › neural network training
end-to-end deep learning |
0.2 | 1 | 2016 | Deep Speech 2 : End-to-End Speech Recognition in English and Mandarin · ICML 2016 |
Natural language and speech › Speech recognition and synthesis › automatic speech recognition
end-to-end speech recognition |
0.2 | 1 | 2016 | Deep Speech 2 : End-to-End Speech Recognition in English and Mandarin · ICML 2016 |
Machine learning › Reinforcement learning
actor-critic methods |
0.1 | 1 | 2017 | Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
High-performance computing
performance optimization at scale |
0.1 | 1 | 2016 | Deep Speech 2 : End-to-End Speech Recognition in English and Mandarin · ICML 2016 |
Methods — techniques the papers use, named apart from their topics
neural programmer · 0.6batch dispatch · 0.5supervised fine-tuning · 0.4reward modeling · 0.4in-context learning · 0.4autoregressive language model · 0.4deep neural network · 0.3DQN · 0.3trajectory comparison · 0.3human preference query · 0.3GPU-based inference · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Language Models are Few-Shot LearnersabstractWe demonstrate that scaling up language models greatly improves task-agnostic, few-shot performance, sometimes even becoming competitive with prior state-of-the-art fine-tuning approaches. Specifically, we train GPT-3, an autoregressive language model with 175 billion parameters, 10x more than any previous non-sparse language model, and test its performance in the few-shot setting. For all tasks, GPT-3 is applied without any gradient updates or fine-tuning, with tasks and few-shot demonstrations specified purely via text interaction with the model. GPT-3 achieves strong performance on many NLP datasets, including translation, question-answering, and cloze tasks. We also identify some datasets where GPT-3's few-shot learning still struggles, as well as some datasets where GPT-3 faces methodological issues related to training on large web corpora. Tom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, Sandhini Agarwal, Ariel Herbert-Voss, Gretchen Krueger, Thomas Henighan, Rewon Child, Aditya Ramesh, Daniel M. Ziegler, Jeff Wu 0003, Clemens Winter, Christopher Hesse, Mark Chen 0003, Eric Sigler, Mateusz Litwin, Scott Gray, Benjamin Chess, Jack Clark, Christopher Berner, Sam McCandlish, Alec Radford, Ilya Sutskever, Dario Amodei |
NeurIPS | 31 |
| 2020 | Learning to summarize with human feedbackabstractAs language models become more powerful, training and evaluation are increasingly bottlenecked by the data and metrics used for a particular task. For example, summarization models are often trained to predict human reference summaries and evaluated using ROUGE, but both of these metrics are rough proxies for what we really care about---summary quality. In this work, we show that it is possible to significantly improve summary quality by training a model to optimize for human preferences. We collect a large, high-quality dataset of human comparisons between summaries, train a model to predict the human-preferred summary, and use that model as a reward function to fine-tune a summarization policy using reinforcement learning. We apply our method to a version of the TL;DR dataset of Reddit posts and find that our models significantly outperform both human reference summaries and much larger models fine-tuned with supervised learning alone. Our models also transfer to CNN/DM news articles, producing summaries nearly as good as the human reference without any news-specific fine-tuning. We conduct extensive analyses to understand our human feedback dataset and fine-tuned models. We establish that our reward model generalizes to new datasets, and that optimizing our reward model results in better summaries than optimizing ROUGE according to humans. We hope the evidence from our paper motivates machine learning researchers to pay closer attention to how their training loss affects the model behavior they actually want. Nisan Stiennon, Long Ouyang, Jeff Wu 0003, Daniel M. Ziegler, Ryan Lowe, Chelsea Voss, Alec Radford, Dario Amodei, Paul F. Christiano |
NeurIPS | 8 |
| 2018 | Reward learning from human preferences and demonstrations in AtariabstractTo solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels. Borja Ibarz, Jan Leike, Tobias Pohlen, Geoffrey Irving, Shane Legg, Dario Amodei |
NeurIPS | 6 |
| 2017 | Learning a Natural Language Interface with Neural Programmer
Arvind Neelakantan, Quoc V. Le, Martín Abadi, Andrew McCallum, Dario Amodei |
ICLR (Poster) | 5 |
| 2017 | Deep Reinforcement Learning from Human PreferencesabstractFor sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. Our approach separates learning the goal from learning the behavior to achieve it. We show that this approach can effectively solve complex RL tasks without access to the reward function, including Atari games and simulated robot locomotion, while providing feedback on about 0.1% of our agent's interactions with the environment. This reduces the cost of human oversight far enough that it can be practically applied to state-of-the-art RL systems. To demonstrate the flexibility of our approach, we show that we can successfully train complex novel behaviors with about an hour of human time. These behaviors and environments are considerably more complex than any which have been previously learned from human feedback. Paul F. Christiano, Jan Leike, Tom B. Brown, Miljan Martic, Shane Legg, Dario Amodei |
NIPS | 6 |
| 2016 | Deep Speech 2 : End-to-End Speech Recognition in English and MandarinabstractWe show that an end-to-end deep learning approach can be used to recognize either English or Mandarin Chinese speech–two vastly different languages. Because it replaces entire pipelines of hand-engineered components with neural networks, end-to-end learning allows us to handle a diverse variety of speech including noisy environments, accents and different languages. Key to our approach is our application of HPC techniques, enabling experiments that previously took weeks to now run in days. This allows us to iterate more quickly to identify superior architectures and algorithms. As a result, in several cases, our system is competitive with the transcription of human workers when benchmarked on standard datasets. Finally, using a technique called Batch Dispatch with GPUs in the data center, we show that our system can be inexpensively deployed in an online setting, delivering low latency when serving users at scale. Dario Amodei, Sundaram Ananthanarayanan, Rishita Anubhai, Jingliang Bai, Eric Battenberg, Carl Case, Jared Casper, Bryan Catanzaro, Jingdong Chen, Mike Chrzanowski, Adam Coates 0002, Gregory Frederick Diamos, Erich Elsen, Jesse H. Engel, Linxi Fan, Christopher Fougner, Awni Y. Hannun, Billy Jun, Tony Han, Patrick LeGresley, Xiangang Li, Libby Lin, Sharan Narang, Andrew Y. Ng, Sherjil Ozair, Ryan Prenger, Sheng Qian, Jonathan Raiman, Sanjeev Satheesh, David Seetapun, Shubho Sengupta, Chong Wang 0002, Zhiqian Wang, Dani Yogatama, Zhenyao Zhu |
ICML | 1 |
| 2014 | Searching for Collective Behavior in a Large Network of Sensory NeuronsabstractMaximum entropy models are the least structured probability distributions that exactly reproduce a chosen set of statistics measured in an interacting network. Here we use this principle to construct probabilistic models which describe the correlated spiking activity of populations of up to 120 neurons in the salamander retina as it responds to natural movies. Already in groups as small as 10 neurons, interactions between spikes can no longer be regarded as small perturbations in an otherwise independent system; for 40 or more neurons pairwise interactions need to be supplemented by a global interaction that controls the distribution of synchrony in the population. Here we show that such "K-pairwise" models--being systematic extensions of the previously used pairwise Ising models--provide an excellent account of the data. We explore the properties of the neural vocabulary by: 1) estimating its entropy, which constrains the population's capacity to represent visual information; 2) classifying activity patterns into a small set of metastable collective modes; 3) showing that the neural codeword ensembles are extremely inhomogenous; 4) demonstrating that the state of individual neurons is highly predictable from the rest of the population, allowing the capacity for error correction. Gasper Tkacik, Olivier Marre, Dario Amodei, Elad Schneidman, William Bialek, Michael J. Berry II |
PLoS Comput. Biol. | 3 |