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Adam McLaughlin

dblp:155/5442 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 5 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 47% Parallel and multicore computing · 27% Hardware accelerators and domain-specific architectures · 24%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 50% Bioinformatics and computational biology · 50%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Hardware accelerators and domain-specific architectures › scientific computing accelerator
molecular dynamics accelerator
0.512021
Anton 3: twenty microseconds of molecular dynamics simulation before lunch · SC 2021
High-performance computing › scientific computing systems
molecular dynamics simulation
0.512021
Anton 3: twenty microseconds of molecular dynamics simulation before lunch · SC 2021
High-performance computing
scientific computing systems
0.512021
Anton 3: twenty microseconds of molecular dynamics simulation before lunch · SC 2021
Parallel and multicore computing › parallel graph algorithms
betweenness centrality
0.212014
Scalable and High Performance Betweenness Centrality on the GPU · SC 2014
Parallel and multicore computing › parallel algorithms
graph algorithms
0.212014
Scalable and High Performance Betweenness Centrality on the GPU · SC 2014
Parallel and multicore computing › graph processing
graph traversal
0.212014
Scalable and High Performance Betweenness Centrality on the GPU · SC 2014
Bioinformatics and computational biology › molecular informatics › molecular modeling
biomolecular simulation
0.112021
Anton 3: twenty microseconds of molecular dynamics simulation before lunch · SC 2021
Computational science and engineering › computational chemistry
molecular simulation
0.112021
Anton 3: twenty microseconds of molecular dynamics simulation before lunch · SC 2021
GPUs and heterogeneous computing › multi-GPU computing
multi-GPU scaling
0.112014
Scalable and High Performance Betweenness Centrality on the GPU · SC 2014

Methods — techniques the papers use, named apart from their topics

custom chip design · 1.0application-specific hardware · 1.0multi-GPU scaling · 0.2hybrid GPU implementation · 0.2
YearPublicationVenuePosition
2021 The ΛNTON 3 ASIC: a Fire-Breathing Monster for Molecular Dynamics Simulations
abstract
• Understand biomolecular systems through their motions •Numerical integration of Newton's laws of motion — Model atoms as point masses — Compute forces on every atom based on current positions — Update atom velocities and positions in discrete time steps of a few femtoseconds • Force computation described by a model: the force field
Peter J. Adams, Brannon Batson, Alistair Bell, Jhanvi Bhatt, J. Adam Butts, Timothy Correia, Bruce Edwards, Peter Feldmann, Christopher H. Fenton, Anthony Forte, Joseph Gagliardo, Gennette Gill, Maria Gorlatova, Brian Greskamp, J. P. Grossman, Jeremy Hunt, Bryan L. Jackson, Mollie M. Kirk, Jeffrey Kuskin, Roy J. Mader, Richard McGowen, Adam McLaughlin, Mark A. Moraes, Mohamed Nasr, Lawrence J. Nociolo, Lief O'Donnell, Jon L. Peticolas, Terry Quan, T. Carl Schwink, Keun Sup Shim, Naseer Siddique, Jochen Spengler, Michael Theobald, Brian Towles, William Vick, Stanley C. Wang, Michael E. Wazlowski, Madeleine J. Weingarten, John M. Williams, David E. Shaw
HCS22
2021 Anton 3: twenty microseconds of molecular dynamics simulation before lunch
abstract
Anton 3 is the newest member in a family of supercomputers specially designed for atomic-level simulation of molecules relevant to biology (e.g., DNA, proteins, and drug molecules). Anton 3 achieves order-of-magnitude improvements in time-to-solution over its predecessor, Anton 2 (the current state of the art), and is over 100-fold faster than any other currently available supercomputer, thereby enabling broad new avenues of research on critical questions in biology and drug discovery. This speedup means that a 512-node Anton 3 simulates a million atoms at over 100 microseconds per day. Furthermore, Anton 3 attains this performance while consuming an order of magnitude less energy per simulated microsecond than any other machine. Like its predecessors, Anton 3 was designed from the ground up around a new custom chip to best exploit the capabilities offered by new technologies. We present here the main architectural and algorithmic developments that were necessary to achieve such significant advances.
David E. Shaw, Peter J. Adams, Asaph Azaria, Joseph A. Bank, Brannon Batson, Alistair Bell, Michael Bergdorf, Jhanvi Bhatt, J. Adam Butts, Timothy Correia, Robert M. Dirks, Ron O. Dror, Michael P. Eastwood, Bruce Edwards, Amos Even, Peter Feldmann, Michael Fenn, Christopher H. Fenton, Anthony Forte, Joseph Gagliardo, Gennette Gill, Maria Gorlatova, Brian Greskamp, J. P. Grossman, Justin Gullingsrud, Anissa Harper, William Hasenplaugh, Mark Heily, Benjamin Colin Heshmat, Jeremy Hunt, Doug Ierardi, Lev Iserovich, Bryan L. Jackson, Nick P. Johnson, Mollie M. Kirk, John L. Klepeis, Jeffrey Kuskin, Kenneth M. Mackenzie, Roy J. Mader, Richard McGowen, Adam McLaughlin, Mark A. Moraes, Mohamed H. Nasr, Lawrence J. Nociolo, Lief O'Donnell, Jon L. Peticolas, Goran Pocina, Cristian Predescu, Terry Quan, John K. Salmon, Carl Schwink, Keun Sup Shim, Naseer Siddique, Jochen Spengler, Tamas Szalay, Raymond Tabladillo, Reinhard Tartler, Andrew G. Taube, Michael Theobald, Brian Towles, William Vick, Stanley C. Wang, Michael Wazlowski, Madeleine J. Weingarten, John M. Williams, Kevin A. Yuh
SC41
2015 Parallel Methods for Verifying the Consistency of Weakly-Ordered Architectures
abstract
Contemporary microprocessors use relaxed memory consistency models to allow for aggressive optimizations in hardware. This enhancement in performance comes at the cost of design complexity and verification effort. In particular, verifying an execution of a program against its system's memory consistency model is an NP-complete problem. Several graph-based approximations to this problem based on carefully constructed randomized test programs have been proposed in the literature, however, such approaches are sequential and execute slowly on large graphs of interest. Unfortunately, the ability to execute larger tests is tremendously important, since such tests enable one to expose bugs more quickly. Successfully executing more tests per unit time is also desirable, since it allows for one to check for a greater variety of errors in the memory subsystem by utilizing a more diverse set of tests. This paper improves upon existing work by introducing an algorithm that not only reduces the time complexity of the verification process, but also facilitates the development of parallel algorithms for solving these problems. We first show performance improvements from a sequential approach and gain further performance from parallel implementations in OpenMP and CUDA. For large tests of interest, our GPU implementation achieves an average application speedup of 26.36x over existing techniques in use at NVIDIA.
Adam McLaughlin, Duane Merrill, Michael Garland, David A. Bader
PACT1
2015 Fast Execution of Simultaneous Breadth-First Searches on Sparse Graphs
abstract
The construction of efficient parallel graph algorithms is important for quickly solving problems in areas such as urban planning, social network analysis, and hardware verification. Existing GPU implementations of graph algorithms tend to be monolithic and thus contributions from the literature are typically rebuilt rather than reused. Recent work has focused on traversal-based abstractions that efficiently execute a single breadth-first search or enact algorithms in the “think like a vertex” paradigm. However, graph analytics such as the all-pairs shortest paths problem, diameter computations, betweenness centrality, and reachability querying require the execution of many such graph traversals. Typically, these traversals are independent of one another and can thus be executed in parallel. This paper presents multi-search, a simple abstraction that is designed for graph algorithms requiring many breadth-first searches that can be executed simultaneously. Although algorithms have implicitly leveraged this abstraction in the past, we provide an explicit, reusable implementation that efficiently maps this abstraction to the GPU, performing more than twice as fast as previous approaches on large graphs of varying diameter. This approach allows us to scale our APSP implementation to graphs with millions of vertices using a single GPU whereas prior approaches were either constrained to much smaller graph instances or required large supercomputers to process graphs of similar size. To show the flexibility of our abstraction, we use it to express betweenness centrality and achieve more than a 5.82x average speedup over parallel CPU implementations from existing frameworks and a 2.24x average speedup over a manual, highly optimized GPU implementation of the algorithm.
Adam McLaughlin, David A. Bader
ICPADS1
2014 Scalable and High Performance Betweenness Centrality on the GPU
abstract
Graphs that model social networks, numerical simulations, and the structure of the Internet are enormous and cannot be manually inspected. A popular metric used to analyze these networks is between ness centrality, which has applications in community detection, power grid contingency analysis, and the study of the human brain. However, these analyses come with a high computational cost that prevents the examination of large graphs of interest. Prior GPU implementations suffer from large local data structures and inefficient graph traversals that limit scalability and performance. Here we present several hybrid GPU implementations, providing good performance on graphs of arbitrary structure rather than just scale-free graphs as was done previously. We achieve up to 13x speedup on high-diameter graphs and an average of 2.71x speedup overall over the best existing GPU algorithm. We observe near linear speedup and performance exceeding tens of GTEPS when running between ness centrality on 192 GPUs.
Adam McLaughlin, David A. Bader
SC1