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Adrien Kaiser

dblp:155/6659 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0002-5998-3932ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 61% Visual content generation and editing · 30% Computational photography and imaging · 9%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
appearance modeling
0.812024
ControlMat: A Controlled Generative Approach to Material Capture · ACM Trans. Graph. 2024
Rendering › appearance acquisition
material acquisition
0.812024
ControlMat: A Controlled Generative Approach to Material Capture · ACM Trans. Graph. 2024
Cloud and datacenter computing › resource management
cloud resource management
0.312018
Proxy Clouds for Live RGB-D Stream Processing and Consolidation · ECCV (6) 2018
Cloud and datacenter computing
edge and fog computing
0.312018
Proxy Clouds for Live RGB-D Stream Processing and Consolidation · ECCV (6) 2018

Methods — techniques the papers use, named apart from their topics

rolled diffusion · 0.8patched diffusion · 0.8multi-scale sampling · 0.8diffusion model · 0.8
YearPublicationVenuePosition
2024 RRM: Relightable Assets Using Radiance Guided Material Extraction
Diego Gomez 0003, Julien Philip, Adrien Kaiser, Élie Michel
CGI (1)3
2024 ControlMat: A Controlled Generative Approach to Material Capture
abstract
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks. We present ControlMat, a method which, given a single photograph with uncontrolled illumination as input, conditions a diffusion model to generate plausible, tileable, high-resolution physically-based digital materials. We carefully analyze the behavior of diffusion models for multi-channel outputs, adapt the sampling process to fuse multi-scale information and introduce rolled diffusion to enable both tileability and patched diffusion for high-resolution outputs. Our generative approach further permits exploration of a variety of materials that could correspond to the input image, mitigating the unknown lighting conditions. We show that our approach outperforms recent inference and latent-space optimization methods, and we carefully validate our diffusion process design choices. 1
Giuseppe Vecchio, Rosalie Martin, Arthur Roullier, Adrien Kaiser, Romain Rouffet, Valentin Deschaintre, Tamy Boubekeur
ACM Trans. Graph.4
2022 MaterIA: Single Image High-Resolution Material Capture in the Wild
abstract
Abstract We propose a hybrid method to reconstruct a physically‐based spatially varying BRDF from a single high resolution picture of an outdoor surface captured under natural lighting conditions with any kind of camera device. Relying on both deep learning and explicit processing, our PBR material acquisition handles the removal of shades, projected shadows and specular highlights present when capturing a highly irregular surface and enables to properly retrieve the underlying geometry. To achieve this, we train two cascaded U‐Nets on physically‐based materials, rendered under various lighting conditions, to infer the spatially‐varying albedo and normal maps. Our network processes relatively small image tiles (512 × 512pixels) and we propose a solution to handle larger image resolutions by solving a Poisson system across these tiles. We complete this pipeline with analytical solutions to reconstruct height, roughness and ambient occlusion.
Rosalie Martin, Arthur Roullier, Romain Rouffet, Adrien Kaiser, Tamy Boubekeur
Comput. Graph. Forum4
2019 A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data
abstract
Abstract The amount of captured 3D data is continuously increasing, with the democratization of consumer depth cameras, the development of modern multi‐view stereo capture setups and the rise of single‐view 3D capture based on machine learning. The analysis and representation of this ever growing volume of 3D data, often corrupted with acquisition noise and reconstruction artefacts, is a serious challenge at the frontier between computer graphics and computer vision. To that end, segmentation and optimization are crucial analysis components of the shape abstraction process, which can themselves be greatly simplified when performed on lightened geometric formats. In this survey, we review the algorithms which extract simple geometric primitives from raw dense 3D data. After giving an introduction to these techniques, from the acquisition modality to the underlying theoretical concepts, we propose an application‐oriented characterization, designed to help select an appropriate method based on one's application needs and compare recent approaches. We conclude by giving hints for how to evaluate these methods and a set of research challenges to be explored.
Adrien Kaiser, José Alonso Ybáñez Zepeda, Tamy Boubekeur
Comput. Graph. Forum1
2018 Proxy Clouds for Live RGB-D Stream Processing and Consolidation
Adrien Kaiser, José Alonso Ybáñez Zepeda, Tamy Boubekeur
ECCV (6)1