Saeid Rezaei

dblp:155/8282 · DBLP profile ↗
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6ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Security and privacy · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 IUGC: A benchmark of landmark detection in end-to-end intrapartum ultrasound biometry
Jieyun Bai, Yitong Tang, Xiao Liu 0037, Jiale Hu, Yunda Li, Xufan Chen, Yunshu Li, Bowen Guo, Jing Jiao, Lifei Li, Yuzhang Ma, Xiaoxin Han, Haochen Shao, Qingchen Liu, Jingfan Kuang, Shanglin Song, Anirvan Krishna, Zaid Ahmed Khan, Zelan Li, Zhengyang Zhang, Hansen Zhang, Xuezhi Zhang, Lyuyang Tong, Bo Du 0004, Yu Chen 0099, Zilun Peng, Saeid Rezaei, Tom Weidong Cai, Fangyijie Wang, Kathleen M. Curran, Guénolé C. M. Silvestre, Isaac Khobo, Yaosheng Lu, Dong Ni 0001, Mohammad Yaqub, Jun Ma 0016, Karim Lekadir, Shuo Li 0001
Medical Image Anal.37
2025 First International StepUP Competition for Biometric Footstep Recognition: Methods, Results and Remaining Challenges
abstract
Biometric footstep recognition, based on a person’s unique pressure patterns under their feet during walking, is an emerging field with growing applications in security and safety. However, progress in this area has been limited by the lack of large, diverse datasets necessary to address critical challenges such as generalization to new users and robustness to shifts in factors like footwear or walking speed. The recent release of the UNB StepUP-P150 dataset, the largest and most comprehensive collection of high-resolution footstep pressure recordings to date, opens new opportunities for addressing these challenges through deep learning. To mark this milestone, the First International StepUP Competition for Biometric Footstep Recognition was launched. Competitors were tasked with developing robust recognition models using the StepUP-P150 dataset that were then evaluated on a separate, dedicated test set designed to assess verification performance under challenging variations, given limited and relatively homogeneous reference data. The competition attracted global participation, with 23 registered teams from academia and industry. The top-performing team, Saeid UCC, achieved the best equal error rate (EER) of 10.77% using a generative reward machine (GRM) optimization strategy. Overall, the competition showcased strong solutions, but persistent challenges in generalizing to unfamiliar footwear highlight a critical area for future work.
Robyn Larracy, Eve Macdonald, Angkoon Phinyomark, Saeid Rezaei, Mahdi Laghaei, Ali Hajighasem, Aaron Tabor, Erik J. Scheme
IJCB4
2025 AG-VPReID 2025: Aerial-Ground Video-based Person Re-identification Challenge Results
abstract
Person re-identification (ReID) across aerial and ground vantage points has become crucial for large-scale surveillance and public safety applications. Although significant progress has been made in ground-only scenarios, bridging the aerial-ground domain gap remains a formidable challenge due to extreme viewpoint differences, scale variations, and occlusions. Building upon the achievements of the AG-ReID 2023 Challenge, this paper introduces the AG-VPReID 2025 Challenge—the first large-scale video-based competition focused on high-altitude (80–120 m) aerial-ground person ReID. Constructed on the new AG-VPReID dataset with 3,027 identities, over 13,500 tracklets, and approximately 3.7 million frames captured from UAVs, CCTV, and wearable cameras, the challenge featured four international teams. These teams developed solutions ranging from multi-stream architectures to transformer-based temporal reasoning and physics-informed modeling. The leading approach, X-TFCLIP from UAM, attained 72.28% Rank-1 accuracy in the aerial-to-ground ReID setting and 70.77% in the ground-to-aerial ReID setting, surpassing existing baselines while highlighting the dataset’s complexity. For additional details, please refer to the official website at https://agvpreid25.github.io.
Kien Nguyen Thanh, Clinton Fookes, Sridha Sridharan, Feng Liu 0037, Xiaoming Liu 0002, Arun Ross, Tamás Endrei, Ivan DeAndres-Tame, Ruben Tolosana, Rubén Vera-Rodríguez, Aythami Morales, Julian Fierrez, Javier Ortega-Garcia, Zijing Gong, Xuehu Liu, Md. Rashidunnabi, Hugo Proença 0001, Kailash A. Hambarde, Saeid Rezaei
IJCB22
2024 Quantifying Uncertainty in Complex Reinforcement Learning Scenarios
Saeid Rezaei, Kenneth N. Brown
EUMAS1
2022 Private Cellular Network Deployment: Comparison of OpenAirInterface with Magma Core
abstract
We present the deployment procedure of a private 4G-LTE network with standard User Equipment in two different scenarios using OpenAirInterface and Magma core networks. Our lessons learned from deploying the segregated end-to-end cellular network testbed, comparison of connection performance in two scenarios, challenges of connecting smartphones to the network, and comparison among the possible use-cases with each scenario are the highlighted subjects provided in this paper.
Nischal Aryal, Fariba Ghaffari, Saeid Rezaei, Emmanuel Bertin, Noël Crespi
CNSM3
2017 Multi-Path TCP Incomplete Information Repeated Bayesian Game
abstract
Leveraging the path diversity in heterogeneous wireless networks by Multi-path TCP (MPTCP) not only depends on end-user's decisions but also on other competitors who are looking for maximizing their benefits. The incomplete information repeated Bayesian game is proposed to enhance the MPTCP throughput in a resource-shared wireless network context. Mobile nodes establish the initial path in the first stage by choosing the best opening sub-flows connection. Moreover, by receiving feedbacks regarding the preference of other opponents the repeated Bayesian game in the second stage improves the achievable throughput via selecting the best combination of networks. The numerical and simulation results demonstrate that the proposed algorithm could at least achieve (17%-24%) more throughput than WiFi in the initial path selection and (11%-14%) more throughput than MPTCP.
Mohammad Javad Shamani, Saeid Rezaei, Aruna Seneviratne, Hamed Kebriaei
VTC Fall2