Demo Data from VLDB 2026 / reviewers in the wild / expert
Arunkumar Ravichandran
dblp:156/8882
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Wireless networking · 33% Cellular and mobile networks · 33% Content delivery and video streaming · 33% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive streaming
wireless VR streaming |
0.3 | 1 | 2018 | Poster: Facilitating Low Latency and Reliable VR over Heterogeneous Wireless Networks · MobiCom 2018 |
Wireless networking
heterogeneous wireless networks |
0.3 | 1 | 2018 | Poster: Facilitating Low Latency and Reliable VR over Heterogeneous Wireless Networks · MobiCom 2018 |
Cellular and mobile networks
millimeter-wave communication |
0.3 | 1 | 2018 | Poster: Facilitating Low Latency and Reliable VR over Heterogeneous Wireless Networks · MobiCom 2018 |
Methods — techniques the papers use, named apart from their topics
optimization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Poster: Facilitating Low Latency and Reliable VR over Heterogeneous Wireless NetworksabstractCurrent VR headsets are tethered to computers which limits mobility and poses a tripping hazard. Delivering VR content over a wireless link is challenging due to the high data rates and stringent time delivery requirements. Millimeter wave communication at 60 GHz (WiGig) can meet these requirements, but, it is unreliable due to blockages and beam misalignments. In this poster, we present an idea of using both WiFi and WiGig interfaces to transmit the VR content. We divide a video frame into tiles and prioritize the tiles in the user's field of view. Based on the wireless link conditions, the tiles are encoded with varying qualities and transmitted over either WiFi or WiGig interface. We formulate an optimization framework to deliver the VR video with high reliability and low latency. Arunkumar Ravichandran, Ish Kumar Jain, Rana D. Hegazy, Teng Wei, Dinesh Bharadia |
MobiCom | 1 |