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Henry S. Yuen

dblp:157/8193 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Quantum computing and quantum information · 54% Computational complexity · 36% Mathematical optimization · 11%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Quantum computing and quantum information › quantum games
nonlocal games
0.212015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015
Computational complexity › probabilistically checkable proofs
parallel repetition
0.212015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015
Computational complexity › communication complexity › two-party communication
quantum communication complexity
0.212015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015
Quantum computing and quantum information
quantum games
0.212015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015
Quantum computing and quantum information › quantum algorithms
quantum search
0.212015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015
Mathematical optimization
integer programming
0.112015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015
Mathematical optimization › integer programming
multi-prover interactive proofs
0.112015
Parallel Repetition for Entangled k-player Games via Fast Quantum Search · CCC 2015

Methods — techniques the papers use, named apart from their topics

semidefinite programming · 0.2fourier analysis · 0.2
YearPublicationVenuePosition
2015 Parallel Repetition for Entangled k-player Games via Fast Quantum Search
abstract
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled value $\mathrm{val}^*(G) = 1 - ε$, the $n$-fold repetition of $G$ has entangled value $\mathrm{val}^*(G^{\otimes n})$ at most $(1 - ε^{3/2})^{Ω(n/sk^4)}$, where $s$ is the answer length of any player. In contrast, the best known parallel repetition theorem for the classical value of two-player free games is $\mathrm{val}(G^{\otimes n}) \leq (1 - ε^2)^{Ω(n/s)}$, due to Barak, et al. (RANDOM 2009). This suggests the possibility of a separation between the behavior of entangled and classical free games under parallel repetition. Our second theorem handles the broader class of free games $G$ where the players can output (possibly entangled) quantum states. For such games, the repeated entangled value is upper bounded by $(1 - ε^2)^{Ω(n/sk^2)}$. We also show that the dependence of the exponent on $k$ is necessary: we exhibit a $k$-player free game $G$ and $n \geq 1$ such that $\mathrm{val}^*(G^{\otimes n}) \geq \mathrm{val}^*(G)^{n/k}$. Our analysis exploits the novel connection between communication protocols and quantum parallel repetition, first explored by Chailloux and Scarpa (ICALP 2014). We demonstrate that better communication protocols yield better parallel repetition theorems: our first theorem crucially uses a quantum search protocol by Aaronson and Ambainis, which gives a quadratic speed-up for distributed search problems. Finally, our results apply to a broader class of games than were previously considered before; in particular, we obtain the first parallel repetition theorem for entangled games involving more than two players, and for games involving quantum outputs.
Kai-Min Chung, Xiaodi Wu 0001, Henry S. Yuen
CCC3
2012 Continuous time channels with interference
abstract
Khanna and Sudan [2] studied a natural model of continuous time channels where signals are corrupted by the effects of both noise and delay, and showed that, surprisingly, in some cases both are not enough to prevent such channels from achieving unbounded capacity. Inspired by their work, we consider channels that model continuous time communication with adversarial delay errors. The sender is allowed to subdivide time into an arbitrarily large number M of micro-units in which binary symbols may be sent, but the symbols are subject to unpredictable delays and may interfere with each other. We model interference by having symbols that land in the same micro-unit of time be summed, and we study k-interference channels, which allow receivers to distinguish sums up to the value k. We consider both a channel adversary that has a limit on the maximum number of steps it can delay each symbol, and a more powerful adversary that only has a bound on the average delay. We give precise characterizations of the threshold between finite and infinite capacity depending on the interference behavior and on the type of channel adversary: for max-bounded delay, the threshold is at Dmax= Θ (M log (min{k, M})), and for average bounded delay the threshold is at Davg= Θ (√(M min{k, M})).
Michael Mitzenmacher, Justin Thaler, Henry S. Yuen
ISIT4