VLDB 2026 Research / reviewers in the wild / expert
Wenxiu Guo
dblp:157/9984
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0009-9933-8856ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › character animation
animal locomotion |
0.9 | 1 | 2025 | A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation
character animation |
0.9 | 1 | 2025 | A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation
crowd simulation |
0.9 | 1 | 2025 | A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational social science and digital humanities
collective behavior |
0.3 | 1 | 2025 | A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
visually-driven control · 1.7fluid-based field simulation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Bio-Inspired Model for Bee SimulationsabstractAs eusocial creatures, bees display unique macro collective behavior and local body dynamics that hold potential applications in various fields, such as computer animation, robotics, and social behavior. Unlike birds and fish, bees fly in a low-aligned zigzag pattern. Additionally, bees rely on visual signals for foraging and predator avoidance, exhibiting distinctive local body oscillations, such as body lifting, thrusting, and swaying. These inherent features pose significant challenges to realistic bee simulations in practical animation applications. In this article, we present a bio-inspired model for bee simulations capable of replicating both macro collective behavior and local body dynamics of bees. Our approach utilizes a visually-driven system to simulate a bee's local body dynamics, incorporating obstacle perception and body rolling control for effective collision avoidance. Moreover, we develop an oscillation rule that captures the dynamics of the bee's local bodies, drawing on insights from biological research. Our model extends beyond simulating individual bees' dynamics; it can also represent bee swarms by integrating a fluid-based field with the bees' innate noise and zigzag motions. To fine-tune our model, we utilize pre-collected honeybee flight data. Through extensive simulations and comparative experiments, we demonstrate that our model can efficiently generate realistic low-aligned and inherently noisy bee swarms. Wenxiu Guo, Yuming Fang 0001, Yang Tong, Tingsong Lu, Xiaogang Jin 0001, Zhigang Deng 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |