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Wenxiu Guo

dblp:157/9984 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0009-9933-8856ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › character animation
animal locomotion
0.912025
A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation
character animation
0.912025
A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation
crowd simulation
0.912025
A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025
Computational social science and digital humanities
collective behavior
0.312025
A Bio-Inspired Model for Bee Simulations · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

visually-driven control · 1.7fluid-based field simulation · 1.7
YearPublicationVenuePosition
2025 A Bio-Inspired Model for Bee Simulations
abstract
As eusocial creatures, bees display unique macro collective behavior and local body dynamics that hold potential applications in various fields, such as computer animation, robotics, and social behavior. Unlike birds and fish, bees fly in a low-aligned zigzag pattern. Additionally, bees rely on visual signals for foraging and predator avoidance, exhibiting distinctive local body oscillations, such as body lifting, thrusting, and swaying. These inherent features pose significant challenges to realistic bee simulations in practical animation applications. In this article, we present a bio-inspired model for bee simulations capable of replicating both macro collective behavior and local body dynamics of bees. Our approach utilizes a visually-driven system to simulate a bee's local body dynamics, incorporating obstacle perception and body rolling control for effective collision avoidance. Moreover, we develop an oscillation rule that captures the dynamics of the bee's local bodies, drawing on insights from biological research. Our model extends beyond simulating individual bees' dynamics; it can also represent bee swarms by integrating a fluid-based field with the bees' innate noise and zigzag motions. To fine-tune our model, we utilize pre-collected honeybee flight data. Through extensive simulations and comparative experiments, we demonstrate that our model can efficiently generate realistic low-aligned and inherently noisy bee swarms.
Wenxiu Guo, Yuming Fang 0001, Yang Tong, Tingsong Lu, Xiaogang Jin 0001, Zhigang Deng 0001
IEEE Trans. Vis. Comput. Graph.2