Michal Luria

dblp:159/0607 · DBLP profile ↗
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18ranked-venue papers
9as first author
7since 2021 · last 2026
0000-0001-9779-5003ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 18 · 9 first-author · 7 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author
YearPublicationVenuePosition
2026 Disqualified by Disability: The Exclusion of Disabled Workers by Digitized Hiring Assessments
abstract
Companies across a wide range of industries are integrating new hiring technologies, including AI-powered and other automated employment decision systems, into various stages of the hiring process. Although proponents argue that these technologies can help identify suitable candidates and reduce bias, researchers and advocates have identified ethical and legal risks, including discriminatory impacts on members of marginalized groups. This work examines the impacts of “digitized assessments,” commonly used by employers, on disabled workers in the U.S. We utilized a qualitative, human-centered design approach to look into the experiences of disabled workers who were asked to complete simulated digitized assessments. Participants indicated that assessments were (1) discriminatory and perpetuated biases throughout; (2) presented accessibility barriers; (3) caused emotionally taxing experiences; and (4) contributed to exclusion. The findings aim to inform employers, policymakers, advocates, and researchers and to suggest steps toward more effective and accessible digitized assessments.
Michal Luria, Matthew U. Scherer, Ariana Aboulafia, Dhanaraj Thakur
CHI1
2022 Letters from the Future: Exploring Ethical Dilemmas in the Design of Social Agents
abstract
We present a case-study of using Ethnographic Experiential Futures (EXF) to surface underlying divergences, tensions and dilemmas implicit in views of the futures of ”social agents” among professional researchers familiar with the state of the art. Based on expert interviews, we designed three ”letters from the future,” research probes that were mailed to 15 participants working in the field, to encounter and respond to. We lay out the elements and design choices that shaped these probes, present our remote and asynchronous study design, and discuss lessons learned about the use of EXF. We find that this form of hybrid design/futures intervention has the potential to provide professional communities with opportunities to grapple with potential ethical dilemmas early on. However, the knowledge and tools for doing so are still in the making. Our contribution is a step towards advancing the potential benefits of experiential futures for technology designers and researchers.
Michal Luria, Stuart Candy
CHI1
2022 2nd International Workshop on Designerly HRI Knowledge. Reflecting on HRI practices through Annotated Portfolios of Robotic Artefacts
abstract
We propose a workshop stemming from ongoing conversations about the role of design methods and designed artefacts within the field of Human-Robot Interaction (HRI). Given the growing interest in understanding what the field can learn from design explorations, the workshop focuses on hands-on annotating activity where participants (researchers and practitioners from HRI, Human-Computer Interaction, and Design Research) will analyze and reflect upon selected collections of robotic artefacts. Ultimate goal of the workshop is to explicate values, concepts and perspectives that usually remain tacitly embedded in the designed artefacts and, as such, hard to appreciate as proper HRI contributions. The expected outcome of the workshop is a set of methodological recommendations and concrete examples of what kind of knowledge can be generated through robotic artefacts.
Maria Luce Lupetti, Cristina Zaga, Nazli Cila, Michal Luria, Marius Hoggenmüller, Malte F. Jung
HRI4
2021 Collection of Metaphors for Human-Robot Interaction
abstract
The word “robot” frequently conjures unrealistic expectations of utilitarian perfection: tireless, efficient and flawless agents. However, real-world robots are far from perfect—they fail and make mistakes. Thus, roboticists should consider altering their current assumptions and cultivating new perspectives that account for a more complete range of robot roles, behaviors, and interactions. To encourage this, we explore the use of metaphors for generating novel ideas and reframing existing problems, eliciting new perspectives of human-robot interaction. Our work makes two contributions. We (1) surface current assumptions that accompany the term “robots,” and (2) present a collection of alternative perspectives of interaction with robots through metaphors. By identifying assumptions, we provide a comprehensible list of aspects to reconsider regarding robots’ physicality, roles, and behaviors. Through metaphors, we propose new ways of examining how we can use, relate to, and co-exist with the robots that will share our future.
Patrícia Alves-Oliveira, Maria Luce Lupetti, Michal Luria, Diana Löffler, Mafalda Samuelsson-Gamboa, Lea Albaugh, Waki Kamino, Anastasia K. Ostrowski, David Puljiz, Pedro Reynolds-Cuéllar, Marcus Scheunemann, Michael Suguitan, Dan Lockton
Conference on Designing Interactive Systems3
2021 Social Robots in Service Contexts: Exploring the Rewards and Risks of Personalization and Re-embodiment
abstract
Social agents and robots are moving into front-line positions in brick and mortar services, taking on roles where they directly interact with customers. These agents could potentially recognize customers to personalize service. Will customers like this, or might they feel monitored and profiled? Robots could also re-embody (move their “personality” between one body and another) in order to take on multiple roles that are typically performed by different people. Will this make customers feel more taken care of, or will it raise concerns about the robot’s competence and expertise? Our work investigates when robots should and should not recognize customers and re-embody. Our online study used storyboards to present possible future interactions between robots and customers across several different service contexts. Our findings suggest that people generally accept robots identifying customers and taking on vastly different roles. However, in some contexts, these robot behaviors seem creepy and untrustworthy.
Samantha Reig, Michal Luria, Elsa Forberger, Isabel Won, Aaron Steinfeld, Jodi Forlizzi, John Zimmerman
Conference on Designing Interactive Systems2
2021 Charting Sequential Person Transfers Between Devices, Agents, and Robots
abstract
In the not-so-distant future, people in service experiences are likely to interact with more than a single intelligent system, often sequentially, including different robots and devices. However, there has been sparse work exploring the characteristics of transferring people from one intelligent system to another. This paper aims to create a context-independent taxonomy to differentiate and categorize the transfer of users across robots, devices, and human staff in service interactions. We conducted two sets of design workshops where participants generated scenarios of human-multi-robot interactions and existing person transfers. Using the outcomes of both workshops, we analyzed scenarios and constructed a taxonomy for person transfers with 4-dimensions: Rationale, Type, Design, and Information Shared. We showcase different ways to utilize the taxonomy, and, through it, we discuss the trade-offs and design considerations in the implementation of person transfers.
Xiang Zhi Tan, Michal Luria, Aaron Steinfeld, Jodi Forlizzi
HRI2
2021 Co-designing Socially Assistive Sidekicks for Motion-based AAC
abstract
Augmentative and alternative communication (AAC) devices enable speech-based communication. However, AAC devices do not support nonverbal communication, which allows people to take turns, regulate conversation dynamics, and express intentions. Nonverbal communication requires motion, which is often challenging for AAC users to produce due to motor constraints. In this work, we explore how socially assistive robots, framed as ''sidekicks,'' might provide augmented communicators (ACs) with a nonverbal channel of communication to support their conversational goals. We developed and conducted an accessible co-design workshop that involved two ACs, their caregivers, and three motion experts. We identified goals for conversational support, co-designed prototypes depicting possible sidekick forms, and enacted different sidekick motions and behaviors to achieve speakers' goals. We contribute guidelines for designing sidekicks that support ACs according to three key parameters: attention, precision, and timing. We show how these parameters manifest in appearance and behavior and how they can guide future designs for augmented nonverbal communication.
Stephanie Valencia, Michal Luria, Amy Pavel, Jeffrey P. Bigham, Henny Admoni
HRI2
2020 Robotic Futures: Learning about Personally-Owned Agents through Performance
abstract
Agents that support spoken interaction (e.g., Amazon Echo) are designed for social spaces like the home, yet designers know little about how they should respond to social activity around them. We set out to reconsider current one-on-one interactions with agents, and explore the design space of future socially sophisticated agents. To do so, we use an iterative co-design process with designers and theatre experts to devise an immersive performance, "Robotic Futures." Theatre is a form of knowing through doing-by examining the interactions that persisted in the devising process and those that fell through, we conclude with a proposition for design considerations for future agents. Based on emerging research in this space, we focus on the characteristics of personally-owned agents in comparison to shared agents, and consider the roles and functions each introduce in their integration in the home.
Michal Luria, Judeth Oden Choi, Rachel Gita Karp, John Zimmerman, Jodi Forlizzi
Conference on Designing Interactive Systems1
2020 Social Boundaries for Personal Agents in the Interpersonal Space of the Home
abstract
The presence of voice activated personal assistants (VAPAs) in people's homes rises each year [31]. Industry efforts are invested in making interactions with VAPAs more personal by leveraging information from messages and calendars, and by accessing user accounts for 3rd party services. However, the use of personal data becomes more complicated in interpersonal spaces, such as people's homes. Should a shared agent access the information of many users? If it does, how should it navigate issues of privacy and control? Designers currently lack guidelines to help them design appropriate agent behaviors. We used Speed Dating to explore inchoate social mores around agent actions within a home, including issues of proactivity, interpersonal conflict, and agent prevarication. Findings offer new insights on how more socially sophisticated agents might sense, make judgements about, and navigate social roles and individuals. We discuss how our findings might impact future research and future agent behaviors.
Michal Luria, Rebecca Zheng, Bennett Huffman, Shuangni Huang, John Zimmerman, Jodi Forlizzi
CHI1
2020 It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community
abstract
While the majority of research in chatbot design has focused on creating chatbots that engage with users one-on-one, less work has focused on the design of conversational agents for online communities. In this paper we present results from a three week test of a social chatbot in an established online community. During this study, the chatbot "grew up" from "birth" through its teenage years, engaging with community members and "learning" vocabulary from their conversations. We discuss the design of this chatbot, how users' interactions with it evolved over the course of the study, and how it impacted the community as a whole. We discuss how we addressed challenges in developing a chatbot whose vocabulary could be shaped by users, and conclude with implications for the role of machine learning in social interactions in online communities and potential future directions for design of community-based chatbots.
Joseph Seering, Michal Luria, Connie Ye, Geoff Kaufman, Jessica Hammer
CHI2
2020 Not Some Random Agent: Multi-person Interaction with a Personalizing Service Robot
abstract
Service robots often perform their main functions in public settings, interacting with more than one person at a time. How these robots should handle the affairs of individual users while also behaving appropriately when others are present is an open question. One option is to design for flexible agent embodiment: letting agents take control of different robots as people move between contexts. Through structured User Enactments, we explored how agents embodied within a single robot might interact with multiple people. Participants interacted with a robot embodied by a singular service agent, agents that re-embody in different robots and devices, and agents that co-embody within the same robot. Findings reveal key insights about the promise of re-embodiment and co-embodiment as design paradigms as well as what people value during interactions with service robots that use personalization.
Samantha Reig, Michal Luria, Janet Z. Wang, Danielle J. Oltman, Elizabeth J. Carter, Aaron Steinfeld, Jodi Forlizzi, John Zimmerman
HRI2
2020 Destruction, Catharsis, and Emotional Release in Human-Robot Interaction
abstract
The intersection between social, technical, and economic factors biases new product development to focus on utilitarian value. However, objects that serve alternative goals, behaviors and emotions have accompanied humankind for millennia. This article speculates about robotic objects for one non-utilitarian behavior and its implications: destruction. Robots and objects for destruction have a shared history of embodiment and heavily rely on their embodiment for interaction. Yet the topic of destruction is not very common in the field of human-robot interaction (HRI). Thus, we (1) present a survey of ethnographic investigations that show modes of HRI related to destruction, and (2) develop speculative concepts of interaction that demonstrate these ideas in HRI. By exemplifying a broad range of speculative uses of destruction in HRI and grounding it in literature, we hope this theoretical and conceptual article will bring a fresh perspective on alternative interactions with robots.
Michal Luria, Ophir Sheriff, Marian Boo, Jodi Forlizzi, Amit Zoran
ACM Trans. Hum. Robot Interact.1
2019 Re-Embodiment and Co-Embodiment: Exploration of social presence for robots and conversational agents
abstract
Interactions with multiple conversational agents and social robots are becoming increasingly common. This raises new design challenges: Should agents and robots be modeled after humans, presenting their entity (i.e., social presence) as bound to a single body, or should they take advantage of non-human capabilities, such as moving their social presence from body to body across service touchpoints and contexts? We conducted a User Enactments study in which participants interacted with agents that had one social presence per body, that could re-embody (move their social presence from body to body), and that could co-embody (move their social presence into a body that already contains another). Reactions showed that participants felt comfortable with re-embodying agents, who created more seamless and efficient experiences. Yet situations that required expertise or concentration raised concerns about non-human behaviors. We report on our insights regarding collaboration and coordination with several agents in multi-step interactions.
Michal Luria, Samantha Reig, Xiang Zhi Tan, Aaron Steinfeld, Jodi Forlizzi, John Zimmerman
Conference on Designing Interactive Systems1
2019 Beyond Dyadic Interactions: Considering Chatbots as Community Members
abstract
Chatbots have grown as a space for research and development in recent years due both to the realization of their commercial potential and to advancements in language processing that have facilitated more natural conversations. However, nearly all chatbots to date have been designed for dyadic, one-on-one communication with users. In this paper we present a comprehensive review of research on chatbots supplemented by a review of commercial and independent chatbots. We argue that chatbots' social roles and conversational capabilities beyond dyadic interactions have been underexplored, and that expansion into this design space could support richer social interactions in online communities and help address the longstanding challenges of maintaining, moderating, and growing these communities. In order to identify opportunities beyond dyadic interactions, we used research-through-design methods to generate more than 400 concepts for new social chatbots, and we present seven categories that emerged from analysis of these ideas.
Joseph Seering, Michal Luria, Geoff Kaufman, Jessica Hammer
CHI2
2018 The Effects of Eye Design on the Perception of Social Robots
abstract
Engagement with social robots is influenced by their appearance and shape. While robots are designed with various features, almost all designs have some form of eyes. In this paper, we evaluate eye design variations for tabletop robots in a lab study, with the goal of learning how they influence participants' perception of the robots' personality and functionality. This evaluation is conducted with non-working “paper prototypes”, a common design methodology which enables quick evaluation of a variety of designs. By comparing sixteen eye designs we found: (1) The more lifelike the design of the eyes was, the higher the robot was rated on personable qualities, and the more suitable it was perceived to be for the home; (2) Eye design did not affect how professional and how suitable for the office the robot was perceived to be. We suggest that designers can use paper prototypes as a design methodology to quickly evaluate variations of a particular feature for social robots.
Michal Luria, Jodi Forlizzi, Jessica K. Hodgins
RO-MAN1
2017 Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control
abstract
With domestic technology on the rise, the quantity and complexity of smart-home devices are becoming an important interaction design challenge. We present a novel design for a home control interface in the form of a social robot, commanded via tangible icons and giving feedback through expressive gestures. We experimentally compare the robot to three common smart-home interfaces: a voice-control loudspeaker; a wall-mounted touch-screen; and a mobile application. Our findings suggest that interfaces that rate higher on flow rate lower on usability, and vice versa. Participants' sense of control is highest using familiar interfaces, and lowest using voice control. Situation awareness is highest using the robot, and also lowest using voice control. These findings raise questions about voice control as a smart-home interface, and suggest that embodied social robots could provide for an engaging interface with high situation awareness, but also that their usability remains a considerable design challenge.
Michal Luria, Guy Hoffman, Oren Zuckerman
CHI1
2016 Designing Vyo, a robotic Smart Home assistant: Bridging the gap between device and social agent
abstract
We describe the design process of “Vyo”, a personal assistant serving as a centralized interface for smart home devices. Building on the concepts of ubiquitous and engaging computing in the domestic environment, we identified five design goals for the home robot: engaging, unobtrusive, device-like, respectful, and reassuring. These goals led our design process, which included simultaneous iterative development of the robot's morphology, nonverbal behavior and interaction schemas. We continued with user-centered design research using puppet prototypes of the robot to assess and refine our design choices. The resulting robot, Vyo, straddles the boundary between a monitoring device and a socially expressive agent, and presents a number of novel design outcomes: The combination of TUI “phicons” with social robotics; gesture-related screen exposure; and a non-anthropomorphic monocular expressive face. We discuss how our design goals are expressed in the elements of the robot's final design.
Michal Luria, Guy Hoffman, Benny Megidish, Oren Zuckerman, Sung Park
RO-MAN1
2015 Design and Evaluation of a Peripheral Robotic Conversation Companion
abstract
We present the design, implementation, and evaluation of a peripheral empathy-evoking robotic conversation companion, Kip1. The robot's function is to increase people's awareness to the effect of their behavior towards others, potentially leading to behavior change. Specifically, Kip1 is designed to promote non-aggressive conversation between people. It monitors the conversation's nonverbal aspects and maintains an emotional model of its reaction to the conversation. If the conversation seems calm, Kip1 responds by a gesture designed to communicate curious interest. If the conversation seems aggressive, Kip1 responds by a gesture designed to communicate fear. We describe the design process of Kip1, guided by the principles of peripheral and evocative. We detail its hardware and software systems, and a study evaluating the effects of the robot's autonomous behavior on couples' conversations. We find support for our design goals. A conversation companion reacting to the conversation led to more gaze attention, but not more verbal distraction, compared to a robot that moves but does not react to the conversation. This suggests that robotic devices could be designed as companions to human-human interaction without compromising the natural communication flow between people. Participants also rated the reacting robot as having significantly more social human character traits and as being significantly more similar to them. This points to the robot's potential to elicit people's empathy.
Guy Hoffman, Oren Zuckerman, Gilad Hirschberger, Michal Luria, Tal Shani-Sherman
HRI4