Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Markus Oberweger

dblp:159/1686 · DBLP profile ↗
← Back
8ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0003-4247-2818ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 48% Face, body and person analysis · 34% Transfer learning and domain adaptation · 6%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Computer animation and physical simulation · 23%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.932020
Generalized Feedback Loop for Joint Hand-Object Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Efficiently Creating 3D Training Data for Fine Hand Pose Estimation · CVPR 2016
Training a Feedback Loop for Hand Pose Estimation · ICCV 2015
Computer vision › 3D vision › object pose estimation
hand-object pose estimation
0.922020
Generalized Feedback Loop for Joint Hand-Object Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2020
HOnnotate: A Method for 3D Annotation of Hand and Object Poses · CVPR 2020
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.832020
HOnnotate: A Method for 3D Annotation of Hand and Object Poses · CVPR 2020
Feature Mapping for Learning Fast and Accurate 3D Pose Inference From Synthetic Images · CVPR 2018
Efficiently Creating 3D Training Data for Fine Hand Pose Estimation · CVPR 2016
Computer vision › 3D vision
3d annotation
0.412020
HOnnotate: A Method for 3D Annotation of Hand and Object Poses · CVPR 2020
Computer vision › 3D vision
pose estimation
0.412020
Generalized Feedback Loop for Joint Hand-Object Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › 3D vision
object pose estimation
0.312018
Making Deep Heatmaps Robust to Partial Occlusions for 3D Object Pose Estimation · ECCV (15) 2018
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.312018
Feature Mapping for Learning Fast and Accurate 3D Pose Inference From Synthetic Images · CVPR 2018
Virtual and augmented reality › virtual environment
immersive virtual environments
0.312018
Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality · VR 2018
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
depth-based hand pose estimation
0.212016
Efficiently Creating 3D Training Data for Fine Hand Pose Estimation · CVPR 2016
Machine learning › Deep learning architectures and training
feedback loop
0.212015
Training a Feedback Loop for Hand Pose Estimation · ICCV 2015
Computer vision › 3D vision
depth image analysis
0.112020
Generalized Feedback Loop for Joint Hand-Object Pose Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer animation and physical simulation
contact simulation
0.112018
Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality · VR 2018
Machine learning › Deep learning architectures and training › data-centric deep learning
training data generation
0.112016
Efficiently Creating 3D Training Data for Fine Hand Pose Estimation · CVPR 2016

Methods — techniques the papers use, named apart from their topics

deep network · 1.0convolutional neural network · 0.7joint optimization · 0.4feedback loop · 0.4RGB-D capture · 0.4occlusion augmentation · 0.3feature mapping · 0.3exemplar-based representation · 0.3deep heatmap · 0.3coulomb friction model · 0.3spatial-temporal constraints · 0.2
YearPublicationVenuePosition
2020 HOnnotate: A Method for 3D Annotation of Hand and Object Poses
abstract
We propose a method for annotating images of a hand manipulating an object with the 3D poses of both the hand and the object, together with a dataset created using this method. Our motivation is the current lack of annotated real images for this problem, as estimating the 3D poses is challenging, mostly because of the mutual occlusions between the hand and the object. To tackle this challenge, we capture sequences with one or several RGB-D cameras and jointly optimize the 3D hand and object poses over all the frames simultaneously. This method allows us to automatically annotate each frame with accurate estimates of the poses, despite large mutual occlusions. With this method, we created HO-3D, the first markerless dataset of color images with 3D annotations for both the hand and object. This dataset is currently made of 77,558 frames, 68 sequences, 10 persons, and 10 objects. Using our dataset, we develop a single RGB image-based method to predict the hand pose when interacting with objects under severe occlusions and show it generalizes to objects not seen in the dataset.
Shreyas Hampali, Mahdi Rad, Markus Oberweger, Vincent Lepetit
CVPR3
2020 Generalized Feedback Loop for Joint Hand-Object Pose Estimation
abstract
We propose an approach to estimating the 3D pose of a hand, possibly handling an object, given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by using a feedback loop. The components of this feedback loop are also Deep Networks, optimized using training data. This approach can be generalized to a hand interacting with an object. Therefore, we jointly estimate the 3D pose of the hand and the 3D pose of the object. Our approach performs en-par with state-of-the-art methods for 3D hand pose estimation, and outperforms state-of-the-art methods for joint hand-object pose estimation when using depth images only. Also, our approach is efficient as our implementation runs in real-time on a single GPU.
Markus Oberweger, Paul Wohlhart, Vincent Lepetit
IEEE Trans. Pattern Anal. Mach. Intell.1
2018 Domain Transfer for 3D Pose Estimation from Color Images Without Manual Annotations
Mahdi Rad, Markus Oberweger, Vincent Lepetit
ACCV (5)2
2018 Feature Mapping for Learning Fast and Accurate 3D Pose Inference From Synthetic Images
abstract
We propose a simple and efficient method for exploiting synthetic images when training a Deep Network to predict a 3D pose from an image. The ability of using synthetic images for training a Deep Network is extremely valuable as it is easy to create a virtually infinite training set made of such images, while capturing and annotating real images can be very cumbersome. However, synthetic images do not resemble real images exactly, and using them for training can result in suboptimal performance. It was recently shown that for exemplar-based approaches, it is possible to learn a mapping from the exemplar representations of real images to the exemplar representations of synthetic images. In this paper, we show that this approach is more general, and that a network can also be applied after the mapping to infer a 3D pose: At run-time, given a real image of the target object, we first compute the features for the image, map them to the feature space of synthetic images, and finally use the resulting features as input to another network which predicts the 3D pose. Since this network can be trained very effectively by using synthetic images, it performs very well in practice, and inference is faster and more accurate than with an exemplar-based approach. We demonstrate our approach on the LINEMOD dataset for 3D object pose estimation from color images, and the NYU dataset for 3D hand pose estimation from depth maps. We show that it allows us to outperform the state-of-the-art on both datasets.
Mahdi Rad, Markus Oberweger, Vincent Lepetit
CVPR2
2018 Making Deep Heatmaps Robust to Partial Occlusions for 3D Object Pose Estimation
Markus Oberweger, Mahdi Rad, Vincent Lepetit
ECCV (15)1
2018 Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality
abstract
We propose an efficient physics-based method for dexterous `real hand' - `virtual object' interaction in Virtual Reality environments. Our method is based on the Coulomb friction model, and we show how to efficiently implement it in a commodity VR engine for realtime performance. This model enables very convincing simulations of many types of actions such as pushing, pulling, grasping, or even dexterous manipulations such as spinning objects between fingers without restrictions on the objects' shapes or hand poses. Because it is an analytic model, we do not require any prerecorded data, in contrast to previous methods. For the evaluation of our method, we conduction a pilot study that shows that our method is perceived more realistic and natural, and allows for more diverse interactions. Further, we evaluate the computational complexity of our method to show real-time performance in VR environments.
Markus Höll, Markus Oberweger, Clemens Arth, Vincent Lepetit
VR2
2016 Efficiently Creating 3D Training Data for Fine Hand Pose Estimation
abstract
While many recent hand pose estimation methods critically rely on a training set of labelled frames, the creation of such a dataset is a challenging task that has been overlooked so far. As a result, existing datasets are limited to a few sequences and individuals, with limited accuracy, and this prevents these methods from delivering their full potential. We propose a semi-automated method for efficiently and accurately labeling each frame of a hand depth video with the corresponding 3D locations of the joints: The user is asked to provide only an estimate of the 2D reprojections of the visible joints in some reference frames, which are automatically selected to minimize the labeling work by efficiently optimizing a sub-modular loss function. We then exploit spatial, temporal, and appearance constraints to retrieve the full 3D poses of the hand over the complete sequence. We show that this data can be used to train a recent state-of-the-art hand pose estimation method, leading to increased accuracy.
Markus Oberweger, Gernot Riegler, Paul Wohlhart, Vincent Lepetit
CVPR1
2015 Training a Feedback Loop for Hand Pose Estimation
abstract
We propose an entirely data-driven approach to estimating the 3D pose of a hand given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by using a feedback loop. The components of this feedback loop are also Deep Networks, optimized using training data. They remove the need for fitting a 3D model to the input data, which requires both a carefully designed fitting function and algorithm. We show that our approach outperforms state-of-the-art methods, and is efficient as our implementation runs at over 400 fps on a single GPU.
Markus Oberweger, Paul Wohlhart, Vincent Lepetit
ICCV1