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Kelvin Xu

dblp:159/1894 · DBLP profile ↗
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17ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 4 first-author · 6 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
14 papers
Reinforcement learning · 45% Robot manipulation · 13% Language models and text generation · 13%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 30 heaviest of 41, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
1.222023
Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance · ICRA 2023
Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention · ICRA 2021
Machine learning › Reinforcement learning › non-stationary reinforcement learning › continual reinforcement learning
reset-free reinforcement learning
0.922021
Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention · ICRA 2021
Continual Learning of Control Primitives : Skill Discovery via Reset-Games · NeurIPS 2020
Natural language and speech › Language models and text generation
LLM agents
0.912025
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025
Natural language and speech › Language models and text generation
mathematical reasoning
0.912025
Scaling LLM Test-Time Compute Optimally Can be More Effective than Scaling Parameters for Reasoning · ICLR 2025
Natural language and speech › Question answering and dialogue systems
multi-turn interaction
0.912025
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025
Machine learning › Reinforcement learning
multi-turn reinforcement learning
0.912025
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.912025
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025
Natural language and speech › Language models and text generation
test-time scaling
0.912025
Scaling LLM Test-Time Compute Optimally Can be More Effective than Scaling Parameters for Reasoning · ICLR 2025
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.822020
Meta-Dataset: A Dataset of Datasets for Learning to Learn from Few Examples · ICLR 2020
Probabilistic Model-Agnostic Meta-Learning · NeurIPS 2018
Machine learning › Transfer learning and domain adaptation
meta-learning
0.822020
Meta-Dataset: A Dataset of Datasets for Learning to Learn from Few Examples · ICLR 2020
Probabilistic Model-Agnostic Meta-Learning · NeurIPS 2018
Machine learning › Deep learning architectures and training › training dynamics
training instability
0.812024
Small-scale proxies for large-scale Transformer training instabilities · ICLR 2024
Machine learning › Deep learning architectures and training › transformer
transformer training
0.812024
Small-scale proxies for large-scale Transformer training instabilities · ICLR 2024
Robotics › Robot manipulation › dexterous manipulation
multi-fingered manipulation
0.712023
Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance · ICRA 2023
Machine learning › Reinforcement learning
real-world reinforcement learning
0.712023
Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance · ICRA 2023
Machine learning › Reinforcement learning
actor-critic methods
0.622017
Bridging the Gap Between Value and Policy Based Reinforcement Learning · NIPS 2017
An Actor-Critic Algorithm for Sequence Prediction · ICLR (Poster) 2017
Machine learning › Reinforcement learning
autonomous reinforcement learning
0.612022
Autonomous Reinforcement Learning: Formalism and Benchmarking · ICLR 2022
Machine learning › Reinforcement learning
value-based reinforcement learning
0.522025
Bridging the Gap Between Value and Policy Based Reinforcement Learning · NIPS 2017
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.512021
Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention · ICRA 2021
Machine learning › Reinforcement learning
exploration
0.412020
Continual Learning of Control Primitives : Skill Discovery via Reset-Games · NeurIPS 2020
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.412020
Continual Learning of Control Primitives : Skill Discovery via Reset-Games · NeurIPS 2020
Empirical software engineering › benchmarking
benchmark dataset
0.412020
Meta-Dataset: A Dataset of Datasets for Learning to Learn from Few Examples · ICLR 2020
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.412019
Learning a Prior over Intent via Meta-Inverse Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
meta-inverse reinforcement learning
0.412019
Learning a Prior over Intent via Meta-Inverse Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning › reward learning
reward learning from demonstrations
0.412019
Learning a Prior over Intent via Meta-Inverse Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
continuous control
0.312018
Trust-PCL: An Off-Policy Trust Region Method for Continuous Control · ICLR (Poster) 2018
Machine learning › Reinforcement learning › policy optimization
trust region methods
0.312018
Trust-PCL: An Off-Policy Trust Region Method for Continuous Control · ICLR (Poster) 2018
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference
0.312018
Probabilistic Model-Agnostic Meta-Learning · NeurIPS 2018
Machine learning › Reinforcement learning
policy optimization
0.312017
Bridging the Gap Between Value and Policy Based Reinforcement Learning · NIPS 2017
Machine learning › Learning theory › online learning
sequence prediction
0.312017
An Actor-Critic Algorithm for Sequence Prediction · ICLR (Poster) 2017
Machine learning › Reinforcement learning
offline reinforcement learning
0.312025
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025

Methods — techniques the papers use, named apart from their topics

meta-learning · 1.2reinforcement learning · 1.2verifier · 0.9process reward model · 0.9online policy-based RL · 0.9offline value-based RL · 0.9best-of-n sampling · 0.9weight decay · 0.8warm-up · 0.8muparam · 0.8
YearPublicationVenuePosition
2025 Scaling LLM Test-Time Compute Optimally Can be More Effective than Scaling Parameters for Reasoning
abstract
Enabling LLMs to improve their outputs by using more test-time compute is a critical step towards building self-improving agents that can operate on open-ended natural language. In this paper, we scale up inference-time computation in LLMs, with a focus on answering: if an LLM is allowed to use a fixed but non-trivial amount of inference-time compute, how much can it improve its performance on a challenging prompt? Answering this question has implications not only on performance, but also on the future of LLM pretraining and how to tradeoff inference-time and pre-training compute. Little research has attempted to understand the scaling behaviors of test-time inference methods, with current work largely providing negative results for a number of these strategies. In this work, we analyze two primary mechanisms to scale test-time computation: (1) searching against dense, process-based verifier reward models (PRMs); and (2) updating the model's distribution over a response adaptively, given the prompt at test time. We find that in both cases, the effectiveness of different approaches to scaling test-time compute critically varies depending on the difficulty of the prompt. This observation motivates applying a "compute-optimal" scaling strategy, which acts to, as effectively as possible, allocate test-time compute per prompt in an adaptive manner. Using this compute-optimal strategy, we can improve the efficiency of test-time compute scaling for math reasoning problems by more than 4x compared to a best-of-N baseline. Additionally, in a FLOPs-matched evaluation, we find that on problems where a smaller base model attains somewhat non-trivial success rates, test-time compute can be used to outperform a 14x larger model.
Charlie Snell, Jaehoon Lee 0001, Kelvin Xu, Aviral Kumar
ICLR3
2025 LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models
abstract
Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. Even the best current LLMs rarely ask clarifying questions, engage in explicit information gathering, or take actions that lead to better decisions after multiple turns. Reinforcement learning has the potential to leverage the powerful modeling capabilities of LLMs, as well as their internal representation of textual interactions, to create capable goal-directed language agents. This can enable intentional and temporally extended interactions, such as with humans, the emergence of complex skills such as persuasion, and long-horizon strategic behavior, such as in the context of games. Enabling this requires the community to develop reliable reinforcement learning algorithms for training LLMs. Developing such algorithms requires tasks that can gauge progress on algorithm design, provide accessible and reproducible evaluations for multi-turn interactions, and cover a range of task properties and challenges in improving reinforcement learning algorithms. Our paper introduces the LMRL-Gym benchmark for evaluating multi-turn RL for LLMs, together with an open-source research framework for getting started on multi-turn RL with offline value-based and online policy-based RL methods. Our benchmark consists of 3 Interactive Dialogue tasks and 5 RL Capability tests for a total of 8 tasks, which require multiple rounds of language interaction and cover a range of tasks in open-ended dialogue and text games.
Marwa Abdulhai, Isadora White, Charlie Snell, Charles Sun, Joey Hong, Yuexiang Zhai, Kelvin Xu, Sergey Levine
ICML7
2024 ContMulti-objective Optimization Model for Momentum Change Based on Genetic Algorithm
Ziqi Kong, Kelvin Xu, Guangxiao Shi, Zixiao Kong, Jinjin Zan
ICIC (1)3
2024 Small-scale proxies for large-scale Transformer training instabilities
abstract
Teams that have trained large Transformer-based models have reported training instabilities at large scale that did not appear when training with the same hyperparameters at smaller scales. Although the causes of such instabilities are of scientific interest, the amount of resources required to reproduce them has made investigation difficult. In this work, we seek ways to reproduce and study training instability at smaller scales. First, we focus on two sources of training instability described in previous work: the growth of logits in attention layers (Dehghani et al., 2023) and divergence of the output logits from the log probabilities (Chowdhery et al., 2022). By measuring the relationship between learning rate and loss across scales, we show that these instabilities also appear in small models when training at high learning rates, and that mitigations previously employed at large scales are equally effective in this regime. This prompts us to investigate the extent to which other known optimizer and model interventions influence the sensitivity of the final loss to changes in the learning rate. To this end, we study methods such as warm-up, weight decay, and the MuParam (Yang et al., 2022), and combine techniques to train small models that achieve similar losses across orders of magnitude of learning rate variation. Finally, to conclude our exploration we study two cases where instabilities can be predicted before they emerge by examining the scaling behavior of model characteristics such as activation and gradient norms.
Mitchell Wortsman, Peter J. Liu, Lechao Xiao, Katie Everett, Alexander A. Alemi, Ben Adlam, John D. Co-Reyes, Izzeddin Gur, Roman Novak, Jeffrey Pennington, Jascha Sohl-Dickstein, Kelvin Xu, Jaehoon Lee 0001, Justin Gilmer, Simon Kornblith
ICLR13
2023 Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance
abstract
Complex and contact-rich robotic manipulation tasks, particularly those that involve multi-fingered hands and underactuated object manipulation, present a significant challenge to any control method. Methods based on reinforcement learning offer an appealing choice for such settings, as they can enable robots to learn to delicately balance contact forces and dexterously reposition objects without strong modeling assumptions. However, running reinforcement learning on real-world dexterous manipulation systems often requires significant manual engineering. This negates the benefits of autonomous data collection and ease of use that reinforcement learning should in principle provide. In this paper, we describe a system for vision-based dexterous manipulation that provides a “programming-free” approach for users to define new tasks and enable robots with complex multi-fingered hands to learn to perform them through interaction. The core principle under-lying our system is that, in a vision-based setting, users should be able to provide high-level intermediate supervision that circumvents challenges in teleoperation or kinesthetic teaching which allows a robot to not only learn a task efficiently but also to autonomously practice. Our system includes a framework for users to define a final task and intermediate sub-tasks with image examples, a reinforcement learning procedure that learns the task autonomously without interventions, and experimental results with a four-finger robotic hand learning multi-stage object manipulation tasks directly in the real world, without simulation, manual modeling, or reward engineering.
Kelvin Xu, Zheyuan Hu 0003, Ria Doshi, Aaron Rovinsky, Abhishek Gupta 0004, Sergey Levine
ICRA1
2022 Autonomous Reinforcement Learning: Formalism and Benchmarking
Archit Sharma, Kelvin Xu, Nikhil Sardana, Abhishek Gupta 0004, Karol Hausman, Sergey Levine, Chelsea Finn
ICLR2
2021 Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention
abstract
Reinforcement Learning (RL) algorithms can in principle acquire complex robotic skills by learning from large amounts of data in the real world, collected via trial and error. However, most RL algorithms use a carefully engineered setup in order to collect data, requiring human supervision and intervention to provide episodic resets. This is particularly evident in challenging robotics problems, such as dexterous manipulation. To make data collection scalable, such applications require reset-free algorithms that are able to learn autonomously, without explicit instrumentation or human intervention. Most prior work in this area handles single-task learning. However, we might also want robots that can perform large repertoires of skills. At first, this would appear to only make the problem harder. However, the key observation we make in this work is that an appropriately chosen multi-task RL setting actually alleviates the reset-free learning challenge, with minimal additional machinery required. In effect, solving a multi-task problem can directly solve the reset-free problem since different combinations of tasks can serve to perform resets for other tasks. By learning multiple tasks together and appropriately sequencing them, we can effectively learn all of the tasks together reset-free. This type of multi-task learning can effectively scale reset-free learning schemes to much more complex problems, as we demonstrate in our experiments. We propose a simple scheme for multi-task learning that tackles the reset-free learning problem, and show its effectiveness at learning to solve complex dexterous manipulation tasks in both hardware and simulation without any explicit resets. This work shows the ability to learn in-hand manipulation behaviors in the real world with RL without any human intervention.
Abhishek Gupta 0004, Justin Yu, Tony Z. Zhao, Aaron Rovinsky, Kelvin Xu, Thomas Devlin, Sergey Levine
ICRA6
2020 Meta-Dataset: A Dataset of Datasets for Learning to Learn from Few Examples
Eleni Triantafillou, Tyler Zhu, Vincent Dumoulin, Pascal Lamblin, Utku Evci, Kelvin Xu, Ross Goroshin, Carles Gelada, Kevin Swersky, Pierre-Antoine Manzagol, Hugo Larochelle
ICLR6
2020 Continual Learning of Control Primitives : Skill Discovery via Reset-Games
abstract
Reinforcement learning has the potential to automate the acquisition of behavior in complex settings, but in order for it to be successfully deployed, a number of practical challenges must be addressed. First, in real world settings, when an agent attempts a tasks and fails, the environment must somehow "reset" so that the agent can attempt the task again. While easy in simulation, this could require considerable human effort in the real world, especially if the number of trials is very large. Second, real world learning is often limited by challenges in exploration, as complex, temporally extended behavior is often times difficult to acquire with random exploration. In this work, we show how a single method can allow an agent to acquire skills with minimal supervision while removing the need for resets. We do this by exploiting the insight that the need to reset" an agent to a broad set of initial states for a learning task provides a natural setting to learn a diverse set ofreset-skills." We propose a general-sum game formulation that naturally balances the objective of resetting and learning skills, and demonstrate that this approach improves performance on reset-free tasks, and additionally show that the skills we obtain can be used to significantly accelerate downstream learning.
Kelvin Xu, Siddharth Verma, Chelsea Finn, Sergey Levine
NeurIPS1
2019 Learning a Prior over Intent via Meta-Inverse Reinforcement Learning
abstract
A significant challenge for the practical application of reinforcement learning to real world problems is the need to specify an oracle reward function that correctly defines a task. Inverse reinforcement learning (IRL) seeks to avoid this challenge by instead inferring a reward function from expert demonstrations. While appealing, it can be impractically expensive to collect datasets of demonstrations that cover the variation common in the real world (e.g. opening any type of door). Thus in practice, IRL must commonly be performed with only a limited set of demonstrations where it can be exceedingly difficult to unambiguously recover a reward function. In this work, we exploit the insight that demonstrations from other tasks can be used to constrain the set of possible reward functions by learning a "prior" that is specifically optimized for the ability to infer expressive reward functions from limited numbers of demonstrations. We demonstrate that our method can efficiently recover rewards from images for novel tasks and provide intuition as to how our approach is analogous to learning a prior.
Kelvin Xu, Ellis Ratner, Anca D. Dragan, Sergey Levine, Chelsea Finn
ICML1
2019 Privacy-Preserving Fall Detection with Deep Learning on mmWave Radar Signal
abstract
Fall is one of the main reasons for body injuries among seniors. Traditional fall detection methods are mainly achieved by wearable and non-wearable techniques, which may cause skin discomfort or invasion of privacy to users. In this paper, we propose an automatic fall detection method with the assist of the mmWave radar signal to solve the aforementioned issues. The radar devices are capable to record the reflection from objects in both the spatial and temporal domain, which can be used to depict the activities of users with the support of a recurrent neural network (RNN) with long-short-term memory (LSTM) units. First, we employ the radar low-dimension embedding (RLDE) algorithm to preprocess the Range-angle reflection heatmap sequence converted from the raw radar signal for reducing the redundancy in the spatial domain. Then, the processed sequence is split into frames for inputting LSTM units one by one. Eventually, the output from the last LSTM unit is fed in a Softmax layer for classifying different activities. To validate the effectiveness of our proposed method, we construct a radar dataset with the assist of market radar module devices, to implement several experiments. The experimental results demonstrate that, compared to LSTM only and the widely used 3-D convolutional neural network (3-D CNN), combining RLDE and LSTM can achieve the best detection results with much less computational time consumption. In addition, we extend the proposed method to classify multiple human activities simultaneously and the satisfied performances are observed.
Yangfan Sun, Renlong Hang, Zhu Li 0001, Mouqing Jin, Kelvin Xu
VCIP5
2018 Trust-PCL: An Off-Policy Trust Region Method for Continuous Control
Ofir Nachum, Mohammad Norouzi 0002, Kelvin Xu, Dale Schuurmans
ICLR (Poster)3
2018 Probabilistic Model-Agnostic Meta-Learning
abstract
Meta-learning for few-shot learning entails acquiring a prior over previous tasks and experiences, such that new tasks be learned from small amounts of data. However, a critical challenge in few-shot learning is task ambiguity: even when a powerful prior can be meta-learned from a large number of prior tasks, a small dataset for a new task can simply be too ambiguous to acquire a single model (e.g., a classifier) for that task that is accurate. In this paper, we propose a probabilistic meta-learning algorithm that can sample models for a new task from a model distribution. Our approach extends model-agnostic meta-learning, which adapts to new tasks via gradient descent, to incorporate a parameter distribution that is trained via a variational lower bound. At meta-test time, our algorithm adapts via a simple procedure that injects noise into gradient descent, and at meta-training time, the model is trained such that this stochastic adaptation procedure produces samples from the approximate model posterior. Our experimental results show that our method can sample plausible classifiers and regressors in ambiguous few-shot learning problems. We also show how reasoning about ambiguity can also be used for downstream active learning problems.
Chelsea Finn, Kelvin Xu, Sergey Levine
NeurIPS2
2017 An Actor-Critic Algorithm for Sequence Prediction
Dzmitry Bahdanau, Philemon Brakel, Kelvin Xu, Anirudh Goyal, Ryan Lowe, Joelle Pineau, Aaron C. Courville, Yoshua Bengio
ICLR (Poster)3
2017 Bridging the Gap Between Value and Policy Based Reinforcement Learning
abstract
We establish a new connection between value and policy based reinforcement learning (RL) based on a relationship between softmax temporal value consistency and policy optimality under entropy regularization. Specifically, we show that softmax consistent action values correspond to optimal entropy regularized policy probabilities along any action sequence, regardless of provenance. From this observation, we develop a new RL algorithm, Path Consistency Learning (PCL), that minimizes a notion of soft consistency error along multi-step action sequences extracted from both on- and off-policy traces. We examine the behavior of PCL in different scenarios and show that PCL can be interpreted as generalizing both actor-critic and Q-learning algorithms. We subsequently deepen the relationship by showing how a single model can be used to represent both a policy and the corresponding softmax state values, eliminating the need for a separate critic. The experimental evaluation demonstrates that PCL significantly outperforms strong actor-critic and Q-learning baselines across several benchmarks.
Ofir Nachum, Mohammad Norouzi 0002, Kelvin Xu, Dale Schuurmans
NIPS3
2017 On integrating a language model into neural machine translation
Caglar Gulcehre, Orhan Firat, Kelvin Xu, Kyunghyun Cho, Yoshua Bengio
Comput. Speech Lang.3
2015 Show, Attend and Tell: Neural Image Caption Generation with Visual Attention
abstract
Inspired by recent work in machine translation and object detection, we introduce an attention based model that automatically learns to describe the content of images. We describe how we can train this model in a deterministic manner using standard backpropagation techniques and stochastically by maximizing a variational lower bound. We also show through visualization how the model is able to automatically learn to fix its gaze on salient objects while generating the corresponding words in the output sequence. We validate the use of attention with state-of-the-art performance on three benchmark datasets: Flickr8k, Flickr30k and MS COCO.
Kelvin Xu, Jimmy Ba, Jamie Kiros, Kyunghyun Cho, Aaron C. Courville, Ruslan Salakhutdinov, Richard S. Zemel, Yoshua Bengio
ICML1