Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhi Ying
dblp:159/2943
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0008-8390-3366ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 75% Computer animation and physical simulation · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
appearance modeling |
0.9 | 1 | 2025 | Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images · SIGGRAPH Asia 2025 |
Computer animation and physical simulation › physically-based modeling › material modeling
material generation |
0.9 | 1 | 2025 | Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images · SIGGRAPH Asia 2025 |
Rendering › appearance acquisition
PBR material estimation |
0.9 | 1 | 2025 | Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images · SIGGRAPH Asia 2025 |
Rendering › appearance acquisition › material acquisition
SVBRDF estimation |
0.9 | 1 | 2025 | Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
image-conditional diffusion · 0.9diffusion model · 0.9chained decomposition · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture ImagesabstractMaterial creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual foundation models to synthesize PBR materials from user-provided inputs, they often fall short in quality, flexibility, and user control. We propose a novel two-stage generate-and-estimate framework for PBR material generation. In the generation stage, a fine-tuned diffusion model synthesizes shaded, tileable texture images aligned with user input. In the estimation stage, we introduce a chained decomposition scheme that sequentially predicts SVBRDF channels by passing previously extracted representation as input into a single-step image-conditional diffusion model. Our method is efficient, high quality, and enables flexible user control. We evaluate our approach against existing material generation and estimation methods, demonstrating superior performance. Our material estimation method shows strong robustness on both generated textures and in-the-wild photographs. Furthermore, we highlight the flexibility of our framework across diverse applications, including text-to-material, image-to-material, structure-guided generation, and material editing. Zhi Ying, Boxiang Rong, Maoyuan Xu |
SIGGRAPH Asia | 1 |