VLDB 2026 Research / reviewers in the wild / expert
Yuwei Guo 0002
dblp:159/7655-2
· DBLP profile ↗
13ranked-venue papers
4as first author
13since 2021 · last 2026
0009-0003-1516-4083ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Simulating the Real World: A Unified Survey of Multimodal Generative ModelsabstractUnderstanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the physical world, enabling more accurate simulations and meaningful interactions. However, current methods often treat different modalities, including 2D (images), videos, 3D, and 4D representations, as independent domains, overlooking their interdependencies. Additionally, these methods typically focus on isolated dimensions of reality without systematically integrating their connections. In this survey, we present a unified survey for multimodal generative models that investigate the progression of data dimensionality in real-world simulation. Specifically, this survey starts from 2D generation (appearance), then moves to video (appearance+dynamics) and 3D generation (appearance+ geometry), and finally culminates in 4D generation that integrate all dimensions. To the best of our knowledge, this is the first attempt to systematically unify the study of 2D, video, 3D, and 4D generation within a single framework. To guide future research, we provide a comprehensive review of datasets, evaluation metrics, and future directions to foster insights for newcomers. This survey serves as a bridge to advance the study of multimodal generative models and real-world simulation within a unified framework. Longguang Wang, Yuwei Guo 0002, Yukai Shi, Anyi Rao, Zeyu Wang 0003, Hui Xiong 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2026 | UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion PriorsabstractRecent progress has shown that video diffusion models (VDMs) can be repurposed to solve various multimodal graphics tasks. However, existing approaches predominantly train separate models for each specific problem setting. This practice locks models into fixed input-output mappings, and typically ignores the joint correlations across modalities. In this paper, we present UniVidX , a unified multimodal framework designed to leverage VDM priors to enable versatile video generation. Our goal is to (i) master diverse pixel-aligned tasks by formulating them as conditional generation problems within multimodal space, (ii) adapt to modality-specific distributions without compromising the backbone's native priors, and (iii) ensure cross-modal consistency during synthesis. Concretely, we propose three key designs: 1) Stochastic Condition Masking (SCM): by randomly partitioning modalities into clean conditions and noisy targets during training, we enable the model to learn omni-directional conditional generation rather than fixed mappings. 2) Decoupled Gated LoRA (DGL): we attach per-modality LoRAs and activate them when a modality serves as a generation target, thereby preserving the VDM's strong priors. 3) Cross-Modal Self-Attention (CMSA): we explicitly share keys/values across modalities while maintaining modality-specific queries, facilitating information exchange and inter-modal alignment. We validate our framework by instantiating it in two domains: 1) UniVid-Intrinsic for RGB videos and their intrinsic maps (albedo, irradiance, normal), and 2) UniVid-Alpha for blended RGB videos and their constituent RGBA layers. Experimental results demonstrate that both models achieve performance competitive with state-of-the-art methods across distinct tasks. Notably, they exhibit robust generalization capabilities in in-the-wild scenarios, even when trained on limited datasets of fewer than 1k videos. Houyuan Chen, Hong Li 0016, Xianghao Kong, Tianrui Zhu, Shaocong Xu, Weiqing Xiao, Yuwei Guo 0002, Chongjie Ye, Lvmin Zhang, Hao Zhao 0002, Anyi Rao |
ACM Trans. Graph. | 7 |
| 2025 | Keyframe-Guided Creative Video InpaintingabstractVideo inpainting, which aims to fill missing regions with visually coherent content, has emerged as a crucial technique for creative applications such as editing. While existing approaches achieve visual consistency or text-guided generation, they often struggle to balance coherence and creative diversity. In this work, we introduce VideoRepainter, a two-stage framework that allows users to inpaint a keyframe using established image-level techniques, then propagate the changes to other frames. Our approach can leverage state-of-the-art image models for keyframe manipulation, thereby easing the burden of the video-inpainting process. To this end, we integrate an image-to-video model with a symmetric condition mechanism to address ambiguity caused by direct mask downsampling. We further explore efficient strategies for mask synthesis and parameter tuning to reduce costs in data processing and model training. Evaluations demonstrate our method achieves superior results in both visual fidelity and content diversity compared to existing approaches, providing a practical solution for creative video manipulation. See our Project Page for more details. Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Chenlin Meng, Omer Bar-Tal, Shuangrui Ding, Maneesh Agrawala, Dahua Lin, Bo Dai 0002 |
CVPR | 1 |
| 2025 | SAM2LONG: Enhancing SAM 2 for Long Video Segmentation with a Training-Free Memory TreeabstractThe Segment Anything Model 2 (SAM 2) has emerged as a powerful foundation model for object segmentation in both images and videos, paving the way for various downstream video applications. The crucial design of SAM 2 for video segmentation is its memory module, which prompts object-aware memories from previous frames for current frame prediction. However, its greedy-selection memory design suffers from the "error accumulation" problem, where an errored or missed mask will cascade and influence the segmentation of the subsequent frames, which limits the performance of SAM 2 toward complex long-term videos. To this end, we introduce SAM2Long, an improved training-free video object segmentation strategy, which considers the segmentation uncertainty within each frame and chooses the video-level optimal results from multiple segmentation pathways in a constrained tree search manner. In practice, we maintain a fixed number of segmentation pathways throughout the video. For each frame, multiple masks are proposed based on the existing pathways, creating various candidate branches. We then select the same fixed number of branches with higher cumulative scores as the new pathways for the next frame. After processing the final frame, the pathway with the highest cumulative score is chosen as the final segmentation result. Benefiting from its heuristic search design, SAM2Long is robust toward occlusions and object reappearances, and can effectively segment and track objects for complex long-term videos. Notably, SAM2Long achieves an average improvement of 3.0 points across all 24 head-to-head comparisons, with gains of up to 5.3 points in J&F on long-term video object segmentation benchmarks such as SA-V and LVOS. The code is released at https://github.com/Mark12Ding/SAM2Long. Shuangrui Ding, Rui Qian 0001, Xiaoyi Dong, Pan Zhang 0001, Yuhang Zang, Yuhang Cao, Yuwei Guo 0002, Dahua Lin, Jiaqi Wang 0003 |
ICCV | 7 |
| 2025 | Long Context Tuning for Video GenerationabstractRecent advances in video generation can produce realistic, minute-long single-shot videos with scalable diffusion transformers. However, real-world narrative videos require multi-shot scenes with visual and dynamic consistency across shots. In this work, we introduce Long Context Tuning (LCT), a training paradigm that expands the context window of pre-trained single-shot video diffusion models to learn scene-level consistency directly from data. Our method expands full attention mechanisms from individual shots to encompass all shots within a scene, incorporating interleaved 3D position embedding and an asynchronous noise strategy, enabling both joint and auto-regressive shot generation without additional parameters. Models with bidirectional attention after LCT can further be fine-tuned with context-causal attention, facilitating auto-regressive generation with efficient KV-cache. Experiments demonstrate single-shot models after LCT can produce coherent multi-shot scenes and exhibit emerging capabilities, including compositional generation and interactive shot extension, paving the way for more practical visual content creation. See https://guoyww.github.io/projects/long-context-video/ for more details. Yuwei Guo 0002, Ceyuan Yang, Zhibei Ma, Zhijie Lin 0001, Zhenheng Yang, Dahua Lin |
ICCV | 1 |
| 2025 | Multi-Identity Human Image Animation with Structural Video DiffusionabstractGenerating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while effective for single-human cases, often fail to handle the intricacies of multi-identity interactions because they struggle to associate the correct pairs of human appearance and pose condition and model the distribution of 3D-aware dynamics. To address these limitations, we present \emph{Structural Video Diffusion}, a novel framework designed for generating realistic multi-human videos. Our approach introduces two core innovations: identity-specific embeddings to maintain consistent appearances across individuals and a structural learning mechanism that incorporates depth and surface-normal cues to model human-object interactions. Additionally, we expand existing human video dataset with 25K new videos featuring diverse multi-human and object interaction scenarios, providing a robust foundation for training. Experimental results demonstrate that Structural Video Diffusion achieves superior performance in generating lifelike, coherent videos for multiple subjects with dynamic and rich interactions, advancing the state of human-centric video generation. Code is available at https://github.com/zhenzhiwang/Multi-HumanVid Zhenzhi Wang 0001, Yixuan Li 0002, Yanhong Zeng, Yuwei Guo 0002, Dahua Lin, Tianfan Xue, Bo Dai 0002 |
ICCV | 4 |
| 2025 | CameraCtrl: Enabling Camera Control for Video Diffusion ModelsabstractControllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce \method, enabling accurate camera pose control for video diffusion models. Our approach explores effective camera trajectory parameterization along with a plug-and-play camera pose control module that is trained on top of a video diffusion model, leaving other modules of the base model untouched. Moreover, a comprehensive study on the effect of various training datasets is conducted, suggesting that videos with diverse camera distributions and similar appearance to the base model indeed enhance controllability and generalization. Experimental results demonstrate the effectiveness of \method in achieving precise camera control with different video generation models, marking a step forward in the pursuit of dynamic and customized video storytelling from textual and camera pose inputs. Yinghao Xu 0001, Yuwei Guo 0002, Gordon Wetzstein, Bo Dai 0002, Hongsheng Li 0001, Ceyuan Yang |
ICLR | 3 |
| 2025 | Imagine360: Immersive 360 Video Generation from Perspective Anchorabstract$360^\circ$ videos offer a hyper-immersive experience that allows the viewers to explore a dynamic scene from full 360 degrees.
To achieve more accessible and personalized content creation in $360^\circ$ video format, we seek to lift standard perspective videos into $360^\circ$ equirectangular videos. To this end, we introduce **Imagine360**, the first perspective-to-$360^\circ$ video generation framework that creates high-quality $360^\circ$ videos with rich and diverse motion patterns from video anchors.
Imagine360 learns fine-grained spherical visual and motion patterns from limited $360^\circ$ video data with several key designs.
**1)** Firstly we adopt the dual-branch design, including a perspective and a panorama video denoising branch to provide local and global constraints for $360^\circ$ video generation, with motion module and spatial LoRA layers fine-tuned on $360^\circ$ videos.
**2)** Additionally, an antipodal mask is devised to capture long-range motion dependencies, enhancing the reversed camera motion between antipodal pixels across hemispheres.
**3)** To handle diverse perspective video inputs, we propose rotation-aware designs that adapt to varying video masking due to changing camera poses across frames.
**4)** Lastly, we introduce a new 360 video dataset featuring 10K high-quality, trimmed 360 video clips with structured motion to facilitate training.
Extensive experiments show Imagine360 achieves superior graphics quality and motion coherence with our curated dataset among state-of-the-art $360^\circ$ video generation methods. We believe Imagine360 holds promise for advancing personalized, immersive $360^\circ$ video creation. Jing Tan 0002, Shuai Yang 0001, Jingwen He, Yuwei Guo 0002, Ziwei Liu 0002, Dahua Lin |
NeurIPS | 5 |
| 2025 | LaVie: High-Quality Video Generation with Cascaded Latent Diffusion Models
Yaohui Wang 0001, Xin Ma 0031, Shangchen Zhou, Yi Wang 0074, Ceyuan Yang, Yinan He, Jiashuo Yu, Peiqing Yang 0001, Yuwei Guo 0002, Tianxing Wu 0002, Chenyang Si, Yuming Jiang 0003, Cunjian Chen, Chen Change Loy, Bo Dai 0002, Dahua Lin, Yu Qiao 0001, Ziwei Liu 0002 |
Int. J. Comput. Vis. | 11 |
| 2025 | Generating Past and Future in Digital Painting ProcessesabstractWe present a framework to generate past and future processes for drawing process videos. Given a canvas image uploaded by a user, the framework can generate both preceding and succeeding states of the drawing process, and the generated states can be reused as inputs for further state generation. We observe that the user queries typically have one-to-one or many-to-many states, and in many cases, involve non-contiguous states. This necessitates a backend that solves a set-to-set problem with arbitrary combinations of past or future states. To this end, we repurpose video diffusion models to learn the set-to-set mapping with pretrained video priors. We implement the system with strong diffusion transformer backbones ( e.g. , CogVideoX and LTXVideo) and high-quality data processing ( e.g. , sampling short shots from long videos of real drawing records). Experiments show that the generated states are diverse in drawing contexts and resemble human drawing processes. This capability may aid artists in visualizing potential outcomes, generating creative inspirations, or refining existing workflows. Lvmin Zhang, Chuan Yan, Yuwei Guo 0002, Jinbo Xing, Maneesh Agrawala |
ACM Trans. Graph. | 3 |
| 2024 | SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models
Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Maneesh Agrawala, Dahua Lin, Bo Dai 0002 |
ECCV (42) | 1 |
| 2024 | AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific TuningabstractWith the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff. Yuwei Guo 0002, Ceyuan Yang, Anyi Rao, Zhengyang Liang, Yaohui Wang 0001, Yu Qiao 0001, Maneesh Agrawala, Dahua Lin, Bo Dai 0002 |
ICLR | 1 |
| 2024 | HumanVid: Demystifying Training Data for Camera-controllable Human Image AnimationabstractHuman image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named CamAnimate, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/. Zhenzhi Wang 0001, Yixuan Li 0002, Yanhong Zeng, Youqing Fang, Yuwei Guo 0002, Wenran Liu, Jing Tan 0002, Kai Chen 0026, Tianfan Xue, Bo Dai 0002, Dahua Lin |
NeurIPS | 5 |