Demo Data from VLDB 2026 / reviewers in the wild / expert
Andrew Certain
dblp:16/278
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 39% Rendering · 30% Multimedia systems and quality of experience · 30% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › level of detail
level-of-detail control |
0.0 | 1 | 1996 | Interactive Multiresolution Surface Viewing · SIGGRAPH 1996 |
Multimedia systems and quality of experience › 3d media
progressive mesh streaming |
0.0 | 1 | 1996 | Interactive Multiresolution Surface Viewing · SIGGRAPH 1996 |
Geometric modeling and processing › mesh processing
mesh compression |
0.0 | 1 | 1996 | Interactive Multiresolution Surface Viewing · SIGGRAPH 1996 |
Methods — techniques the papers use, named apart from their topics
wavelet analysis · 0.0multiresolution analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Interactive Multiresolution Surface ViewingabstractMultiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoretically sound way. We extend previous work on multiresolution analysis of meshes in two ways. First, we show how to perform multiresolution analysis of colored meshes by separately analyzing shape and color. Second, we describe efficient algorithms and data structures that allow us to incrementally construct lower resolution approximations to colored meshes from the geometry and color wavelet coefficients at interactive rates. We have integrated these algorithms in a prototype mesh viewer that supports progressive transmission, dynamic display at a constant frame rate independent of machine characteristics and load, and interactive choice of tradeoff between the amount of detail in geometry and color. The viewer operates as a helper application to Netscape, and can therefore be used to rapidly browse and di... Andrew Certain, Jovan Popovic, Tony DeRose, Tom Duchamp, David Salesin, Werner Stuetzle |
SIGGRAPH | 1 |