Demo Data from VLDB 2026 / reviewers in the wild / expert
Fopke Klok
dblp:16/3913
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 1987
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Geometric modeling and processing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computational geometry › geometric queries
geometric intersection |
0.0 | 1 | 1985 | Ray Tracing Generalized Cylinders · ACM Trans. Graph. 1985 |
Rendering › ray tracing
ray-surface intersection |
0.0 | 1 | 1985 | Ray Tracing Generalized Cylinders · ACM Trans. Graph. 1985 |
Rendering
ray tracing |
0.0 | 1 | 1985 | Ray Tracing Generalized Cylinders · ACM Trans. Graph. 1985 |
Methods — techniques the papers use, named apart from their topics
subdivision algorithm · 0.0frenet frame · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1987 | Evaluation of Standard Graphics PackagesabstractAbstract In order to compare the quality of different implementations of GKS, the ISO0 standard for computer graphics, an evaluation method for GKS implementations is presented. It is based upon several groups of criteria. One group of criteria is concerned with performance, by which we understand here the memory requirements and time requirements for programs using GKS functions. A program that measures the performance of GKS packages is presented. Results of this evaluation method with several commercially available GKS implementations are described in summary. A checklist for evaluation of standard graphics packages is added as an appendix. Fopke Klok |
Comput. Graph. Forum | 1 |
| 1987 | Corrigendum: Ray Tracing Generalized CylindersabstractNo abstract available. Willem F. Bronsvoort, Fopke Klok |
ACM Trans. Graph. | 2 |
| 1986 | Deformations of Sweep Objects in Solid ModellingabstractDeformations, such as bending, twisting and tapering, are important operations for modifying the shape of solid objects. In this paper, we present methods to deform objects defined by sweeping. A closed 2D polygon (the contour) moves along a 3D polyline (the trajectory), thus producing a polygonal approximation of a generalized cylinder. During sweeping, the contour can be incrementally scaled and rotated, resulting in tapered and twisted objects. Also, smoothly bent objects can be produced by performing local rounding operations on trajectories. The methods have been implemented in the solid modeller PLAMO, in which the deformed sweep objects can be used, as well as other types of bodies, as primitives in a CSG tree. Frits H. Post, Fopke Klok |
Eurographics | 2 |
| 1986 | Two moving coordinate frames for sweeping along a 3D trajectory
Fopke Klok |
Comput. Aided Geom. Des. | 1 |
| 1985 | Ray Tracing Generalized CylindersabstractAn algorithm is presented for ray tracing generalized cylinders, that is, objects defined by sweeping a two-dimensional contour along a three-dimensional trajectory. The contour can be any 'well-behaved' curve in the sense that it is continuous, and that the points where the tangent is horizontal or vertical can be determined, the trajectory can be any spline curve. First a definition is given of generalized cylinders in terms of the Frenet frame of the trajectory. Then the main problem in ray tracing these objects, the computation of the intersection points with a ray, is reduced to the problem of intersecting two two-dimensional curves. This problem is solved by a subdivision algorithm. The three-dimensional normal at the intersection point closest to the eye point, necessary to perform shading, is obtained by transforming the two-dimensional normal at the corresponding intersection point of the two two-dimensional curves. In this way it is possible to obtain highly realistic images for a very broad class of objects. Willem F. Bronsvoort, Fopke Klok |
ACM Trans. Graph. | 2 |