Demo Data from VLDB 2026 / reviewers in the wild / expert
Mark E. Lee
dblp:16/4405
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1995
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.0 | 1 | 1995 | Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing · ACM Trans. Graph. 1995 |
Rendering
illumination |
0.0 | 1 | 1995 | Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing · ACM Trans. Graph. 1995 |
Rendering
ray tracing |
0.0 | 1 | 1985 | Statistically optimized sampling for distributed ray tracing · SIGGRAPH 1985 |
Rendering
sampling and reconstruction |
0.0 | 1 | 1985 | Statistically optimized sampling for distributed ray tracing · SIGGRAPH 1985 |
Rendering › sampling
stratified sampling |
0.0 | 1 | 1985 | Statistically optimized sampling for distributed ray tracing · SIGGRAPH 1985 |
Methods — techniques the papers use, named apart from their topics
probability density estimation · 0.0bidirectional ray tracing · 0.0b-spline · 0.0variance estimation · 0.0statistical testing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1995 | Smooth B-Spline Illumination Maps for Bidirectional Ray TracingabstractIn this paper we introduce B-spline illumination maps and their generalizations and extensions for use in realistic image generation algorithms. The B-spline lighting functions (i.e., illumination maps) are defined as weighted probability density functions. The lighting functions can be estimated from random data and may be used in bidirectional distributed ray tracing programs as well as radiosity oriented algorithms. The use of these lighting functions in a bidirectional ray tracing system that can handle dispersion as well as the focusing of light through lenses is presented. Richard A. Redner, Mark E. Lee, Samuel P. Uselton |
ACM Trans. Graph. | 2 |
| 1985 | Statistically optimized sampling for distributed ray tracingabstractCook, Porter, and Carpenter coined the phrase "distributed ray tracing" to describe a technique for using each ray of a super-sampled ray tracing procedure as a sample in several dimensions to achieve effects such as penumbras and motion blur in addition to spatial anti-aliasing. The shade to be displayed at a pixel is a weighted integral of the image function. The purpose of using many rays per pixel is to estimate the value of this integral. In this work, a relationship between the number of sample rays and the quality of the estimate of this integral is derived. Furthermore, the number of rays required does not depend on the dimensionality of the space being sampled, but only on the variance of the multi-dimensional image function. The algorithm has been optimized through the use of statistical testing and stratified sampling. Mark E. Lee, Richard A. Redner, Samuel P. Uselton |
SIGGRAPH | 1 |