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Yu Yang 0016

dblp:16/4505-16 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Graph learning · 74% Reinforcement learning · 26%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reward learning
0.812024
Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations · AAAI 2024
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.812024
Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations · AAAI 2024
Computer animation and physical simulation
music-driven dance generation
0.812024
Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations · AAAI 2024
Machine learning › Graph learning
graph neural network
0.712023
MeGraph: Capturing Long-Range Interactions by Alternating Local and Hierarchical Aggregation on Multi-Scaled Graph Hierarchy · NeurIPS 2023
Machine learning › Graph learning › graph neural network
graph pooling
0.712023
MeGraph: Capturing Long-Range Interactions by Alternating Local and Hierarchical Aggregation on Multi-Scaled Graph Hierarchy · NeurIPS 2023
Machine learning › Graph learning › graph representation learning
hierarchical graph representation
0.712023
MeGraph: Capturing Long-Range Interactions by Alternating Local and Hierarchical Aggregation on Multi-Scaled Graph Hierarchy · NeurIPS 2023
Machine learning › Graph learning › graph neural network
message passing
0.212023
MeGraph: Capturing Long-Range Interactions by Alternating Local and Hierarchical Aggregation on Multi-Scaled Graph Hierarchy · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

reward modeling · 1.5reinforcement learning · 1.5message passing · 0.7graph pooling · 0.7
YearPublicationVenuePosition
2024 Explore 3D Dance Generation via Reward Model from Automatically-Ranked Demonstrations
abstract
This paper presents an Exploratory 3D Dance generation framework, E3D2, designed to address the exploration capability deficiency in existing music-conditioned 3D dance generation models. Current models often generate monotonous and simplistic dance sequences that misalign with human preferences because they lack exploration capabilities.The E3D2 framework involves a reward model trained from automatically-ranked dance demonstrations, which then guides the reinforcement learning process. This approach encourages the agent to explore and generate high quality and diverse dance movement sequences. The soundness of the reward model is both theoretically and experimentally validated. Empirical experiments demonstrate the effectiveness of E3D2 on the AIST++ dataset.
Zilin Wang 0002, Haolin Zhuang, Yinmin Zhang, Junjie Zhong, Jun Chen 0024, Yu Yang 0016, Boshi Tang, Zhiyong Wu 0001
AAAI7
2024 The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition
abstract
This article offers an integrated solution for first-person shooter (FPS) games to train agents with adaptive strategies. Solving such complex decision tasks requires generalization ability and adaptive strategies. We develop a framework using a novel adaptive strategic control algorithm combined with advanced techniques, such as the hindsight experience replay, multiagent reinforcement learning, and league training. The approach adopts a multistage learning scheme, consisting of learning a goal-conditioned navigation policy, then transferring to learn sophisticated shooting skills by playing against a league of players, and finally learning adaptive strategies. Our agent achieves the SOTA result in pastViZDoomAI Competitions, surpassing previous top-ranked agents (never seen during training) by a large margin. We provide comprehensive analysis and experiments to elaborate the effect of each component in affecting the agent performance and demonstrate that the proposed and adopted techniques are essential to achieve superior performance inViZDoomCompetition and potentially valuable for general end-to-end FPS games.
Shuxing Li, Honghua Dong, Yu Yang 0016, Chun Yuan 0003, Peng Sun 0011, Lei Han 0001
IEEE Trans. Games4
2023 MeGraph: Capturing Long-Range Interactions by Alternating Local and Hierarchical Aggregation on Multi-Scaled Graph Hierarchy
abstract
Graph neural networks, which typically exchange information between local neighbors, often struggle to capture long-range interactions (LRIs) within the graph. Building a graph hierarchy via graph pooling methods is a promising approach to address this challenge; however, hierarchical information propagation cannot entirely take over the role of local information aggregation. To balance locality and hierarchy, we integrate the local and hierarchical structures, represented by intra- and inter-graphs respectively, of a multi-scale graph hierarchy into a single mega graph. Our proposed MeGraph model consists of multiple layers alternating between local and hierarchical information aggregation on the mega graph. Each layer first performs local-aware message-passing on graphs of varied scales via the intra-graph edges, then fuses information across the entire hierarchy along the bidirectional pathways formed by inter-graph edges. By repeating this fusion process, local and hierarchical information could intertwine and complement each other. To evaluate our model, we establish a new Graph Theory Benchmark designed to assess LRI capture ability, in which MeGraph demonstrates dominant performance. Furthermore, MeGraph exhibits superior or equivalent performance to state-of-the-art models on the Long Range Graph Benchmark. The experimental results on commonly adopted real-world datasets further demonstrate the broad applicability of MeGraph.
Honghua Dong, Yu Yang 0016, Shiwen Wu, Chun Yuan 0003, Xiu Li 0001, Chris J. Maddison, Lei Han 0001
NeurIPS3
2023 Value activation for bias alleviation: Generalized-activated deep double deterministic policy gradients
Jiafei Lyu, Yu Yang 0016, Jiangpeng Yan, Xiu Li 0001
Neurocomputing2
2021 Towards Better Dermoscopic Image Feature Representation Learning for Melanoma Classification
ChengHui Yu, Mingkang Tang, ShengGe Yang, Mingqing Wang, Zhe Xu 0012, Jiangpeng Yan, Hanmo Chen, Yu Yang 0016, Xiaojun Zeng, Xiu Li 0001
ICONIP (4)8