VLDB 2026 Research / reviewers in the wild / expert
Martin Cadík
dblp:16/5706
· DBLP profile ↗
35ranked-venue papers
9as first author
7since 2021 · last 2024
0000-0001-7058-9912ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 27 · 9 first-author · 5 since 2021Artificial intelligence and machine learning · 12 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Estimating Extreme 3D Image Rotations using Cascaded AttentionabstractEstimating large, extreme inter-image rotations is crit-ical for numerous computer vision domains involving images related by limited or non-overlapping fields of view. In this work, we propose an attention-based approach with a pipeline of novel algorithmic components. First, as ro-tation estimation pertains to image pairs, we introduce an inter-image distillation scheme using Decoders to improve embeddings. Second, whereas contemporary methods com-pute a 4D correlation volume (4DCV) encoding inter-image relationships, we propose an Encoder-based cross-attention approach between activation maps to compute an enhanced equivalent of the 4DCV. Finally, we present a cascaded Decoder-based technique for alternately refining the cross-attention and the rotation query. Our approach outperforms current state-of-the-art methods on extreme rotation estimation. We make our code publicly available11https://github.com/dekelshay/AttExtremeRotation. Shay Dekel, Yosi Keller, Martin Cadík |
CVPR | 3 |
| 2024 | Reinforced Labels: Multi-Agent Deep Reinforcement Learning for Point-Feature Label PlacementabstractOver the recent years, Reinforcement Learning combined with Deep Learning techniques has successfully proven to solve complex problems in various domains, including robotics, self-driving cars, and finance. In this article, we are introducing Reinforcement Learning (RL) to label placement, a complex task in data visualization that seeks optimal positioning for labels to avoid overlap and ensure legibility. Our novel point-feature label placement method utilizes Multi-Agent Deep Reinforcement Learning to learn the label placement strategy, the first machine-learning-driven labeling method, in contrast to the existing hand-crafted algorithms designed by human experts. To facilitate RL learning, we developed an environment where an agent acts as a proxy for a label, a short textual annotation that augments visualization. Our results show that the strategy trained by our method significantly outperforms the random strategy of an untrained agent and the compared methods designed by human experts in terms of completeness (i.e., the number of placed labels). The trade-off is increased computation time, making the proposed method slower than the compared methods. Nevertheless, our method is ideal for scenarios where the labeling can be computed in advance, and completeness is essential, such as cartographic maps, technical drawings, and medical atlases. Additionally, we conducted a user study to assess the perceived performance. The outcomes revealed that the participants considered the proposed method to be significantly better than the other examined methods. This indicates that the improved completeness is not just reflected in the quantitative metrics but also in the subjective evaluation by the participants. Petr Bobák, Ladislav Cmolík, Martin Cadík |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Vision UFormer: Long-range monocular absolute depth estimation
Tomas Polasek, Martin Cadík, Yosi Keller, Bedrich Benes |
Comput. Graph. | 2 |
| 2022 | CrossLocate: Cross-modal Large-scale Visual Geo-Localization in Natural Environments using Rendered ModalitiesabstractWe propose a novel approach to visual geo-localization in natural environments. This is a challenging problem due to vast localization areas, the variable appearance of outdoor environments and the scarcity of available data. In order to make the research of new approaches possible, we first create two databases containing "synthetic" images of various modalities. These image modalities are rendered from a 3D terrain model and include semantic segmentations, silhouette maps and depth maps. By combining the rendered database views with existing datasets of photographs (used as "‘queries" to be localized), we create a unique benchmark for visual geo-localization in natural environments, which contains correspondences between query photographs and rendered database imagery. The distinct ability to match photographs to synthetically rendered databases defines our task as "cross-modal". On top of this benchmark, we provide thorough ablation studies analysing the localization potential of the database image modalities. We reveal the depth information as the best choice for outdoor localization. Finally, based on our observations, we carefully develop a fully-automatic method for large-scale cross-modal localization using image retrieval. We demonstrate its localization performance outdoors in the entire state of Switzerland. Our method reveals a large gap between operating within a single image domain (e.g. photographs) and working across domains (e.g. photographs matched to rendered images), as gained knowledge is not transferable between the two. Moreover, we show that modern localization methods fail when applied to such a cross- modal task and that our method achieves significantly better results than state-of-the-art approaches. The datasets, code and trained models are available on the project website: http://cphoto.fit.vutbr.cz/crosslocate/. Jan Tomesek, Martin Cadík, Jan Brejcha |
WACV | 2 |
| 2022 | PTRM: Perceived Terrain Realism MetricabstractTerrains are visually prominent and commonly needed objects in many computer graphics applications. While there are many algorithms for synthetic terrain generation, it is rather difficult to assess the realism of a generated output. This article presents a first step toward the direction of perceptual evaluation for terrain models. We gathered and categorized several classes of real terrains, and we generated synthetic terrain models using computer graphics methods. The terrain geometries were rendered by using the same texturing, lighting, and camera position. Two studies on these image sets were conducted, ranking the terrains perceptually, and showing that the synthetic terrains are perceived as lacking realism compared to the real ones. We provide insight into the features that affect the perceived realism by a quantitative evaluation based on localized geomorphology-based landform features (geomorphons) that categorize terrain structures such as valleys, ridges, hollows, and so forth. We show that the presence or absence of certain features has a significant perceptual effect. The importance and presence of the terrain features were confirmed by using a generative deep neural network that transferred the features between the geometric models of the real terrains and the synthetic ones. The feature transfer was followed by another perceptual experiment that further showed their importance and effect on perceived realism. We then introduce Perceived Terrain Realism Metrics (PTRM), which estimates human-perceived realism of a terrain represented as a digital elevation map by relating the distribution of terrain features with their perceived realism. This metric can be used on a synthetic terrain, and it will output an estimated level of perceived realism. We validated the proposed metrics on real and synthetic data and compared them to the perceptual studies. Suren Deepak Rajasekaran, Hao Kang, Martin Cadík, Eric Galin, Eric Guérin, Adrien Peytavie, Pavel Slavík, Bedrich Benes |
ACM Trans. Appl. Percept. | 3 |
| 2021 | Resource Efficient Mountainous Skyline Extraction using Shallow LearningabstractSkyline plays a pivotal role in mountainous visual geo-localization and localization/navigation of planetary rovers/UAVs and virtual/augmented reality applications. We present a novel mountainous skyline detection approach where we adapt a shallow learning approach to learn a set of filters to discriminate between edges belonging to sky-mountain boundary and others coming from different regions. Unlike earlier approaches, which either rely on extraction of explicit feature descriptors and their classification, or fine-tuning general scene parsing deep networks for sky segmentation, our approach learns linear filters based on local structure analysis. At test time, for every candidate edge pixel, a single filter is chosen from the set of learned filters based on pixel's structure tensor, and then applied to the patch around it. We then employ dynamic programming to solve the shortest path problem for the resultant multistage graph to get the sky-mountain boundary. The proposed approach is computationally faster than earlier methods while providing comparable performance and is more suitable for resource constrained platforms e.g., mobile devices, planetary rovers and UAVs. We compare our proposed approach against earlier skyline detection methods using four different data sets. Our code is available at https://github.com/TouqeerAhmad/skyline_detection. Touqeer Ahmad, Ebrahim Emami, Martin Cadík, George Bebis |
IJCNN | 3 |
| 2021 | ICTree: automatic perceptual metrics for tree modelsabstractMany algorithms for virtual tree generation exist, but the visual realism of the 3D models is unknown. This problem is usually addressed by performing limited user studies or by a side-by-side visual comparison. We introduce an automated system for realism assessment of the tree model based on their perception. We conducted a user study in which 4,000 participants compared over one million pairs of images to collect subjective perceptual scores of a large dataset of virtual trees. The scores were used to train two neural-network-based predictors. A view independent ICTreeF uses the tree model's geometric features that are easy to extract from any model. The second is ICTreeI that estimates the perceived visual realism of a tree from its image. Moreover, to provide an insight into the problem, we deduce intrinsic attributes and evaluate which features make trees look like real trees. In particular, we show that branching angles, length of branches, and widths are critical for perceived realism. We also provide three datasets: carefully curated 3D tree geometries and tree skeletons with their perceptual scores, multiple views of the tree geometries with their scores, and a large dataset of images with scores suitable for training deep neural networks. Tomas Polasek, David Hrusa, Bedrich Benes, Martin Cadík |
ACM Trans. Graph. | 4 |
| 2020 | LandscapeAR: Large Scale Outdoor Augmented Reality by Matching Photographs with Terrain Models Using Learned Descriptors
Jan Brejcha, Michal Lukác, Yannick Hold-Geoffroy, Oliver Wang, Martin Cadík |
ECCV (29) | 5 |
| 2020 | Temporally stable boundary labeling for interactive and non-interactive dynamic scenes
Petr Bobák, Ladislav Cmolík, Martin Cadík |
Comput. Graph. | 3 |
| 2019 | Video Sequence Boundary Labeling with Temporal Coherence
Petr Bobák, Ladislav Cmolík, Martin Cadík |
CGI | 3 |
| 2018 | Camera Orientation Estimation in Natural Scenes Using Semantic CuesabstractCamera orientation estimation in natural scenes has recently been approached by several methods, which rely mainly on matching a single modality – edges or horizon lines with 3D digital elevation models. In contrast to previous works, our new image to model matching scheme is based on a fusion of multiple modalities and is designed to be naturally extensible with different cues. In this paper, we use semantic segments and edges. To our knowledge, we are the first to consider using semantic segments jointly with edges for alignment with digital elevation model. We show that high-level features, such as semantic segments, complement the low-level edge information and together help to estimate the camera orientation more robustly compared to methods relying solely on edges or horizon lines. In a series of experiments, we show that segment boundaries tend to be imprecise and important information for matching is encoded in the segment area and a coarse shape. Intuitively, semantic segments encode low frequency information as opposed to edges, which encode high frequencies. Our experiments exhibit that semantic segments and edges are complementary, improving camera orientation estimation reliability when used together. We demonstrate that our method combining semantic and edge features is able to reach state-of-the-art performance on three datasets. Jan Brejcha, Martin Cadík |
3DV | 2 |
| 2018 | Immersive Trip ReportsabstractSince the advent of consumer photography, tourists and hikers have made photo records of their trips to share later. Aside from being kept as memories, photo presentations such as slideshows are also shown to others who have not visited the location to try to convey the experience.However, a slideshow alone is limited in conveying the broader spatial context, and thus the feeling of presence in beautiful natural scenery is lost. We address this by presenting the photographs as part of an immersive experience. We introduce an automated pipeline for aligning photographs with a digital terrain model. From this geographic registration, we produce immersive presentations which are viewed either passively as a video, or interactively in virtual reality. Our experimental evaluation verifies that this new mode of presentation successfully conveys the spatial context of the scene and is enjoyable to users. Jan Brejcha, Michal Lukác, Stephen DiVerdi, Martin Cadík |
UIST | 5 |
| 2018 | Automated outdoor depth-map generation and alignment
Martin Cadík, Daniel Sýkora, Sungkil Lee 0002 |
Comput. Graph. | 1 |
| 2017 | Comparison of semantic segmentation approaches for horizon/sky line detectionabstractHorizon or skyline detection plays a vital role towards mountainous visual geo-localization, however most of the recently proposed visual geo-localization approaches rely on user-in-the-loop skyline detection methods. Detecting such a segmenting boundary fully autonomously would definitely be a step forward for these localization approaches. This paper provides a quantitative comparison of four such methods for autonomous horizon/sky line detection on an extensive data set. Specifically, we provide the comparison between four recently proposed segmentation methods; one explicitly targeting the problem of horizon detection[2], second focused on visual geo-localization but relying on accurate detection of skyline [15] and other two proposed for general semantic segmentation - Fully Convolutional Networks (FCN) [21] and SegNet[22]. Each of the first two methods is trained on a common training set [11] comprised of about 200 images while models for the third and fourth method are fine tuned for sky segmentation problem through transfer learning using the same data set. Each of the method is tested on an extensive test set (about 3K images) covering various challenging geographical, weather, illumination and seasonal conditions. We report average accuracy and average absolute pixel error for each of the presented formulation. Touqeer Ahmad, Pavel Campr, Martin Cadík, George Bebis |
IJCNN | 3 |
| 2017 | Absolute pose estimation from line correspondences using direct linear transformation
Bronislav Pribyl, Pavel Zemcík, Martin Cadík |
Comput. Vis. Image Underst. | 3 |
| 2017 | GeoPose3K: Mountain landscape dataset for camera pose estimation in outdoor environments
Jan Brejcha, Martin Cadík |
Image Vis. Comput. | 2 |
| 2017 | State-of-the-art in visual geo-localization
Jan Brejcha, Martin Cadík |
Pattern Anal. Appl. | 2 |
| 2016 | Evaluation of feature point detection in high dynamic range imagery
Bronislav Pribyl, Alan Chalmers, Pavel Zemcík, Lucy Hooberman, Martin Cadík |
J. Vis. Commun. Image Represent. | 5 |
| 2015 | Camera Elevation Estimation from a Single Mountain Landscape PhotographabstractThis work addresses the problem of camera elevation estimation from a single photograph in an outdoor environment. We introduce a new benchmark dataset of one-hundred thousand images with annotated camera elevation called Alps100K. We propose and experimentally evaluate two automatic data-driven approaches to camera elevation estimation: one based on convolutional neural networks, the other on local features. To compare the proposed methods to human performance, an experiment with 100 subjects is conducted. The experimental results show that both proposed approaches outperform humans and that the best result is achieved by their combination. Martin Cadík, Jan Vasícek, Michal Hradis, Filip Radenovic, Ondrej Chum |
BMVC | 1 |
| 2015 | Camera Pose Estimation from Lines using Plücker CoordinatesabstractCorrespondences between 3D lines and their 2D images captured by a camera are often used to determine position and orientation of the camera in space. In this work, we propose a novel algebraic algorithm to estimate the camera pose. We parameterize 3D lines using Pl\"ucker coordinates that allow linear projection of the lines into the image. A line projection matrix is estimated using Linear Least Squares and the camera pose is then extracted from the matrix. An algebraic approach to handle mismatched line correspondences is also included. The proposed algorithm is an order of magnitude faster yet comparably accurate and robust to the state-of-the-art, it does not require initialization, and it yields only one solution. The described method requires at least 9 lines and is particularly suitable for scenarios with 25 and more lines, as also shown in the results. Bronislav Pribyl, Pavel Zemcík, Martin Cadík |
BMVC | 3 |
| 2014 | Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise ControlabstractAbstract We present an example‐based approach to rendering hand‐colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both for artistic purposes and viewing comfort, but is tedious or even intractable to achieve manually. We analyse typical features of real hand‐colored animations and propose an algorithm that tries to mimic them using only static examples of drawing media. We apply the algorithm to various animations using different drawing media and compare the quality of synthetic results with real artwork. To verify our method perceptually, we conducted experiments confirming that our method delivers distinguishable noise levels and reduces eye strain. Finally, we demonstrate the capabilities of our method to mask imperfections such as shower‐door artifacts. Jakub Fiser, Michal Lukác, Ondrej Jamriska, Martin Cadík, Yotam I. Gingold, Paul Asente, Daniel Sýkora |
Comput. Graph. Forum | 4 |
| 2014 | Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn charactersabstractWe present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding. Daniel Sýkora, Ladislav Kavan, Martin Cadík, Ondrej Jamriska, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung |
ACM Trans. Graph. | 3 |
| 2013 | Learning to Predict Localized Distortions in Rendered ImagesabstractAbstract In this work, we present an analysis of feature descriptors for objective image quality assessment. We explore a large space of possible features including components of existing image quality metrics as well as many traditional computer vision and statistical features. Additionally, we propose new features motivated by human perception and we analyze visual saliency maps acquired using an eye tracker in our user experiments. The discriminative power of the features is assessed by means of a machine learning framework revealing the importance of each feature for image quality assessment task. Furthermore, we propose a new data‐driven full‐reference image quality metric which outperforms current state‐of‐theart metrics. The metric was trained on subjective ground truth data combining two publicly available datasets. For the sake of completeness we create a new testing synthetic dataset including experimentally measured subjective distortion maps. Finally, using the same machine‐learning framework we optimize the parameters of popular existing metrics. Martin Cadík, Robert Herzog, Rafal Mantiuk, Radoslaw Mantiuk, Karol Myszkowski, Hans-Peter Seidel |
Comput. Graph. Forum | 1 |
| 2012 | NoRM: No-Reference Image Quality Metric for Realistic Image SynthesisabstractAbstract Synthetically generating images and video frames of complex 3D scenes using some photo‐realistic rendering software is often prone to artifacts and requires expert knowledge to tune the parameters. The manual work required for detecting and preventing artifacts can be automated through objective quality evaluation of synthetic images. Most practical objective quality assessment methods of natural images rely on a ground‐truth reference, which is often not available in rendering applications. While general purpose no‐reference image quality assessment is a difficult problem, we show in a subjective study that the performance of a dedicated no‐reference metric as presented in this paper can match the state‐of‐the‐art metrics that do require a reference. This level of predictive power is achieved exploiting information about the underlying synthetic scene (e.g., 3D surfaces, textures) instead of merely considering color, and training our learning framework with typical rendering artifacts. We show that our method successfully detects various non‐trivial types of artifacts such as noise and clamping bias due to insufficient virtual point light sources, and shadow map discretization artifacts. We also briefly discuss an inpainting method for automatic correction of detected artifacts. Robert Herzog, Martin Cadík, Tunç Ozan Aydin, Kwang In Kim, Karol Myszkowski, Hans-Peter Seidel |
Comput. Graph. Forum | 2 |
| 2012 | New measurements reveal weaknesses of image quality metrics in evaluating graphics artifactsabstractReliable detection of global illumination and rendering artifacts in the form of localized distortion maps is important for many graphics applications. Although many quality metrics have been developed for this task, they are often tuned for compression/transmission artifacts and have not been evaluated in the context of synthetic CG-images. In this work, we run two experiments where observers use a brush-painting interface to directly mark image regions with noticeable/objectionable distortions in the presence/absence of a high-quality reference image, respectively. The collected data shows a relatively high correlation between the with-reference and no-reference observer markings. Also, our demanding per-pixel image-quality datasets reveal weaknesses of both simple (PSNR, MSE, sCIE-Lab) and advanced (SSIM, MS-SSIM, HDR-VDP-2) quality metrics. The most problematic are excessive sensitivity to brightness and contrast changes, the calibration for near visibility-threshold distortions, lack of discrimination between plausible/implausible illumination, and poor spatial localization of distortions for multi-scale metrics. We believe that our datasets have further potential in improving existing quality metrics, but also in analyzing the saliency of rendering distortions, and investigating visual equivalence given our with- and no-reference data. Martin Cadík, Robert Herzog, Rafal Mantiuk, Karol Myszkowski, Hans-Peter Seidel |
ACM Trans. Graph. | 1 |
| 2011 | Automatic photo-to-terrain alignment for the annotation of mountain picturesabstractWe present a system for the annotation and augmentation of mountain photographs. The key issue resides in the registration of a given photograph with a 3D geo-referenced terrain model. Typical outdoor images contain little structural information, particularly mountain scenes whose aspect changes drastically across seasons and varying weather conditions. Existing approaches usually fail on such difficult scenarios. To avoid the burden of manual registration, we propose a novel automatic technique. Given only a viewpoint and FOV estimates, the technique is able to automatically derive the pose of the camera relative to the geometric terrain model. We make use of silhouette edges, which are among most reliable features that can be detected in the targeted situations. Using an edge detection algorithm, our technique then searches for the best match with silhouette edges rendered using the synthetic model. We develop a robust matching metric allowing us to cope with the inevitable noise affecting detected edges (e.g. due to clouds, snow, rocks, forests, or any phenomenon not encoded in the digital model). Once registered against the model, photographs can easily be augmented with annotations (e.g. topographic data, peak names, paths), which would otherwise imply a tedious fusion process. We further illustrate various other applications, such as 3D model-assisted image enhancement, or, inversely, texturing of digital models. Lionel Baboud, Martin Cadík, Elmar Eisemann, Hans-Peter Seidel |
CVPR | 2 |
| 2010 | Visually significant edgesabstractNumerous image processing and computer graphics methods make use of either explicitly computed strength of image edges, or an implicit edge strength definition that is integrated into their algorithms. In both cases, the end result is highly affected by the computation of edge strength. We address several shortcomings of the widely used gradient magnitude-based edge strength model through the computation of a hypothetical Human Visual System (HVS) response at edge locations. Contrary to gradient magnitude, the resulting “visual significance” values account for various HVS mechanisms such as luminance adaptation and visual masking, and are scaled in perceptually linear units that are uniform across images. The visual significance computation is implemented in a fast multiscale second-generation wavelet framework which we use to demonstrate the differences in image retargeting, HDR image stitching, and tone mapping applications with respect to the gradient magnitude model. Our results suggest that simple perceptual models provide qualitative improvements on applications utilizing edge strength at the cost of a modest computational burden. Tunç Ozan Aydin, Martin Cadík, Karol Myszkowski, Hans-Peter Seidel |
ACM Trans. Appl. Percept. | 2 |
| 2010 | Video quality assessment for computer graphics applicationsabstractNumerous current Computer Graphics methods produce video sequences as their outcome. The merit of these methods is often judged by assessing the quality of a set of results through lengthy user studies. We present a full-reference video quality metric geared specifically towards the requirements of Computer Graphics applications as a faster computational alternative to subjective evaluation. Our metric can compare a video pair with arbitrary dynamic ranges, and comprises a human visual system model for a wide range of luminance levels, that predicts distortion visibility through models of luminance adaptation, spatiotemporal contrast sensitivity and visual masking. We present applications of the proposed metric to quality prediction of HDR video compression and temporal tone mapping, comparison of different rendering approaches and qualities, and assessing the impact of variable frame rate to perceived quality. Tunç Ozan Aydin, Martin Cadík, Karol Myszkowski, Hans-Peter Seidel |
ACM Trans. Graph. | 2 |
| 2010 | Contrast prescription for multiscale image editing
Dawid Pajak, Martin Cadík, Tunç Ozan Aydin, Makoto Okabe, Karol Myszkowski, Hans-Peter Seidel |
Vis. Comput. | 2 |
| 2008 | Erratum to "Evaluation of HDR tone mapping methods using essential perceptual attributes" [Comput. Graph. 32(3) (2008) 330-349]
Martin Cadík |
Comput. Graph. | 1 |
| 2008 | Evaluation of HDR tone mapping methods using essential perceptual attributes
Martin Cadík, Michael Wimmer 0001, László Neumann, Alessandro Artusi |
Comput. Graph. | 1 |
| 2008 | Perceptual Evaluation of Color-to-Grayscale Image ConversionsabstractAbstract Color images often have to be converted to grayscale for reproduction, artistic purposes, or for subsequent processing. Methods performing the conversion of color images to grayscale aim to retain as much information about the original color image as possible, while simultaneously producing perceptually plausible grayscale results. Recently, many methods of conversion have been proposed, but their performance has not yet been assessed. Therefore, the strengths and weaknesses of color‐to‐grayscale conversions are not known. In this paper, we present the results of two subjective experiments in which a total of 24 color images were converted to grayscale using seven state‐of‐the‐art conversions and evaluated by 119 human subjects using a paired comparison paradigm. We surveyed nearly 20000 human responses and used them to evaluate the accuracy and preference of the color‐to‐grayscale conversions. To the best of our knowledge, the study presented in this paper is the first perceptual evaluation of color‐to‐grayscale conversions. Besides exposing the strengths and weaknesses of the researched methods, the aim of the study is to attain a deeper understanding of the examined field, which can accelerate the progress of color‐to‐grayscale conversion. Martin Cadík |
Comput. Graph. Forum | 1 |
| 2006 | FFT and Convolution Performance in Image Filtering on GPUabstractMany contemporary visualization tools comprise some image filtering approach. Since image filtering approaches are very computationally demanding, the acceleration using graphics-hardware (GPU) is very desirable to preserve interactivity of the main visualization tool itself. In this article we take a close look on GPU implementation of two basic approaches to image filtering -fast Fourier transform (frequency domain) and convolution (spatial domain). We evaluate these methods in terms of the performance in real time applications and suitability for GPU implementation. Convolution yields better performance than fast Fourier transform (FFT) in many cases; however, this observation cannot be generalized. In this article we identify conditions under which the FFT gives better performance than the corresponding convolution and we assess the different kernel sizes and issues of application of multiple filters on one image Ondirej Fialka, Martin Cadík |
IV | 2 |
| 2005 | The Naturalness of Reproduced High Dynamic Range ImagesabstractThe problem of visualizing high dynamic range images on the devices with restricted dynamic range has recently gained a lot of interest in the computer graphics community. Various so-called tone mapping operators have been proposed to face this issue. The field of tone mapping assumes thorough knowledge of both the objective and subjective attributes of an image. However, there no published analysis of such attributes exists so far. In this paper, we present an overview of image attributes which are used extensively in different tone mapping methods. Furthermore, we propose a scheme of relationships between these attributes, leading to the definition of an overall quality measure which we call naturalness. We present results of the subjective psychophysical testing that we have performed to prove the proposed relationship scheme. Our effort sets the stage for well-founded quality comparisons between tone mapping operators. By providing good definitions of the different attributes, comparisons, be they user-driven or fully automatic, are made possible at all. Martin Cadík, Pavel Slavík |
IV | 1 |
| 2004 | Evaluation of Two Principal Approaches to Objective Image Quality AssessmentabstractNowadays, it is evident that we must consider human perceptual properties to visualize information clearly and efficiently. We may utilize computational models of human visual systems to consider human perception well. Image quality assessment is a challenging task that is traditionally approached by such computational models. Recently, a new assessment methodology based on structural similarity has been proposed. We select two representative models of each group, the visible differences predictor and the structural similarity index, for evaluation. We begin with the description of these two approaches and models. We then depict the subjective tests that we have conducted to obtain mean opinion scores. Inputs to these tests included uniformly compressed images and images compressed non-uniformly with regions of interest. Then, we discuss the performance of the two models, and the similarities and differences between the two models. We end with a summary of the important advantages of each approach. Martin Cadík, Pavel Slavík |
IV | 1 |