Chen-Chieh Liao

dblp:16/8405 · DBLP profile ↗
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8ranked-venue papers
1as first author
8since 2021 · last 2026
0000-0002-9850-2468ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Sensing Your Vocals: Exploring the Activity of Vocal Cord Muscles for Pitch Assessment Using Electromyography and Ultrasonography
abstract
Vocal training is difficult because the muscles that control pitch, resonance, and phonation are internal and invisible to learners. This paper investigates how Electromyography (EMG) and ultrasonic imaging (UI) can make these muscles observable for training purposes. We report three studies. First, we analyze the EMG and UI data from 16 singers (beginners, experienced & professionals), revealing differences among three vocal groups of the muscle control proficiency. Second, we use the collected data to create a system that visualizes an expert’s muscle activity as reference. This system is tested in a user study with 12 novices, showing that EMG highlighted muscle activation nuances, while UI provided insights into vocal cord length and dynamics. Third, to compare our approach to traditional methods (audio analysis and coach instructions), we conducted a focus group study with 15 experienced singers. Our results suggest that EMG is promising for improving vocal skill development and enhancing feedback systems. We conclude the paper with a detailed comparison of the analyzed modalities (EMG, UI and traditional methods), resulting in recommendations to improve vocal muscle training systems.
Kanyu Chen, Rebecca Panskus, Erwin Wu, Yichen Peng, Daichi Saito, Emiko Kamiyama, Ruiteng Li, Chen-Chieh Liao, Karola Marky, Kato Akira, Hideki Koike, Kai Kunze
CHI8
2026 SoleCoach: Sole Pressure and IMU-based MLLMs for Skill Coaching
abstract
In sports training, individualized skill assessment and feedback are essential for athletes to master complex movements and enhance performance. Existing approaches for generating coaching comments primarily rely on externally captured pose information, which limits their applicability in outdoor sports such as skiing that involve large-scale movement. To address this challenge, we propose a method for presenting athletes’ postures and generating coaching feedback solely based on foot pressure and IMU data collected from insole sensors. In our approach, a large language model directly interprets foot pressure signals to provide actionable coaching, thereby supporting independent practice. Through model evaluation and user studies, we demonstrate that the proposed method generates expert-level feedback and outperforms pose-based approaches. Furthermore, the user study shows that the feedback helps athletes identify body parts requiring correction and enhances their motivation for training.
Toshihiro Hirano, Hitoshi Yoshihara, Yichen Peng, Chen-Chieh Liao, Erwin Wu, Hideki Koike
CHI4
2026 MuscleGolfAR: Embodied versus Detached Visualization for Motions and Inferred Muscle Activations in Augmented Reality
abstract
Precise kinematic and dynamic representations are equally critical for fine-grained motor skills such as golf, yet the latter remains underexplored. This work introduces MuscleGolfAR, an augmented reality (AR) training system integrating swing motions and muscle activities. To support cost-effective inference of muscle activations, we construct a multimodal dataset encompassing posture, electromyography (EMG), and plantar pressure. The system displays inferred EMG through embodied (first-person perspective) and detached (third-person perspective) visualizations. User studies are subsequently conducted to evaluate the impact of these strategies on training effectiveness. Results reveal that embodied visualizations enhance ownership over augmented feedback, while detached visualizations facilitate a holistic comprehension of the whole body. Furthermore, individuals' preferences for these strategies correlate with their practice habits and skill proficiencies, offering new insights for the design of AR-based motor skill training systems.
Ruofan Liu 0001, Chen-Chieh Liao, Takuya Takahashi, Yichen Peng, Erwin Wu, Hideki Koike
IEEE Trans. Vis. Comput. Graph.2
2025 PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles
Ruofan Liu 0001, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, Hideki Koike
CHI4
2025 From Pose to Muscle: Multimodal Learning for Piano Hand Muscle Electromyography
abstract
Muscle coordination is fundamental when humans interact with the world. Reliable estimation of hand muscle engagement can serve as a source of internal feedback, supporting the development of embodied intelligence and the acquisition of dexterous skills. However, contemporary electromyography (EMG) sensing techniques either require prohibitively expensive devices or are constrained to gross motor movements, which inherently involve large muscles. On the other hand, EMGs exhibit dependency on individual anatomical variability and task-specific contexts, resulting in limited generalization. In this work, we preliminarily investigate the latent pose-EMG correspondence using a general EMG gesture dataset. We further introduce a multimodal dataset, PianoKPM Dataset, and a hand muscle estimation framework, PianoKPM Net, to facilitate high-fidelity EMG inference. Subsequently, our approach is compared against reproducible competitive baselines. The generalization and adaptation across unseen users and tasks are evaluated by quantifying the training set scale and the included data amount.
Ruofan Liu 0001, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, Hideki Koike
NeurIPS4
2025 ShiftingGolf: Gross Motor Skill Correction Using Redirection in VR
abstract
Sports performance is often hindered by unintentional habits, particularly in golf, where achieving a consistent and correct swing is crucial yet challenging due to ingrained swing path habits. This study explores redirection approaches in virtual reality (VR) to correct golfers' swing paths through strategic ball shifting. By initiating a forward ball shift just before impact, we aim to prompt golfers to react and modify their swing motion, thereby eliminating undesirable swing habits. Building on recent research, our VR-based methods incorporate a gradual transformation of visuomotor associations to enhance motor skill learning. In this study, we develop three ball shift patterns, including a novel pattern that employs gradual ball shifts with interspersed normal conditions, designed to retain learning effects post-training. A preliminary study, including expert interviews, assesses the feasibility of various ball-shifting directions. Subsequently, a comprehensive user study measures the learning effects across different ball shift modes. The results indicate that our proposed redirection mode effectively corrects swing paths and yields a sustained learning effect.
Chen-Chieh Liao, Zhihao Yu, Hideki Koike
IEEE Trans. Vis. Comput. Graph.1
2024 ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization
abstract
Alpine skiing is a popular winter sport, and several systems have been proposed to enhance training and improve efficiency. However, many existing systems rely on simulation-based environments, which suffer from drawbacks such as a gap between real skiing and the lack of body ownership. To address these limitations, we present ARpenSki, a novel augmented reality (AR) ski training system that employs a see-through head mounted display (HMD) to deliver augmented visual training cues that may be applied on real slopes. The proposed AR system provides a transparent view of the lower half of the field of vision, where we implemented three different AR-based direct and indirect postural visualization methods. We conducted an user study to investigate the influence of different visual cues in the AR environment. Our results indicate that a simple AR visualization of the user’s spine (Figure 1.2) yields the most favorable training performance, surpassing conventional visualizations by 7% improvement in the user’s posture. Building upon these promising findings, we further tested our system on real slopes and showed the potential of a real AR skiing application.
Erwin Wu, Chen-Chieh Liao, Hideki Koike
VR3
2023 PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality
abstract
Motor skill acquisition involves learning from spatiotemporal discrepancies between target and self-generated motions. However, in dexterous skills with numerous degrees of freedom, understanding and correcting these motor errors are challenging. This issue becomes crucial for experienced individuals who seek for mastering and sophisticating their skills, where even subtle errors need to be minimized. To enable efficient optimization of body posture in piano learning, we present PianoSyncAR, an augmented reality system that superimposes the time-varying complex hand postures of a teacher over the hand of a learner. Through a user study with 12 pianists, we demonstrate several advantages of the proposed system over conventional tablet-screen, which implicate the potential of AR training as a complementary tool for video-based skill learning in piano playing.
Ruofan Liu 0001, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike
ISMAR3