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Marc Pomplun

dblp:16/929 · DBLP profile ↗
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16ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-5907-0148ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 7Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 48% Visualization and visual analytics · 29% Visual content generation and editing · 24%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image colorization
0.612022
Mood-Driven Colorization of Virtual Indoor Scenes · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality
immersive interaction
0.412019
Optimizing Visual Element Placement via Visual Attention Analysis · VR 2019
Visualization and visual analytics › visual attention
visual attention analysis
0.412019
Optimizing Visual Element Placement via Visual Attention Analysis · VR 2019
Virtual and augmented reality › immersive interaction
eye tracking in virtual reality
0.112019
Optimizing Visual Element Placement via Visual Attention Analysis · VR 2019
Virtual and augmented reality › navigation
virtual environment navigation
0.112018
Automatic Optimization of Wayfinding Design · IEEE Trans. Vis. Comput. Graph. 2018
Mathematical optimization
combinatorial optimization
0.112018
Automatic Optimization of Wayfinding Design · IEEE Trans. Vis. Comput. Graph. 2018
Mathematical optimization
optimization
0.112018
Automatic Optimization of Wayfinding Design · IEEE Trans. Vis. Comput. Graph. 2018

Methods — techniques the papers use, named apart from their topics

visibility analysis · 0.7human navigation simulation · 0.7optimization · 0.6deep learning · 0.6regression · 0.4eye tracking · 0.4data-driven optimization · 0.4
YearPublicationVenuePosition
2024 Early detection of Alzheimer's disease using squeeze and excitation network with local binary pattern descriptor
Ambily Francis, S. Immanuel Alex Pandian, K. Martin Sagayam 0001, Lam Dang, J. Anitha 0004, Linh Dinh, Marc Pomplun, Hien Dang 0001
Pattern Anal. Appl.7
2022 Mood-Driven Colorization of Virtual Indoor Scenes
abstract
One of the challenging tasks in virtual scene design for Virtual Reality (VR) is causing it to invoke a particular mood in viewers. The subjective nature of moods brings uncertainty to the purpose. We propose a novel approach to automatic adjustment of the colors of textures for objects in a virtual indoor scene, enabling it to match a target mood. A dataset of 25,000 images, including building/home interiors, was used to train a classifier with the features extracted via deep learning. It contributes to an optimization process that colorizes virtual scenes automatically according to the target mood. Our approach was tested on four different indoor scenes, and we conducted a user study demonstrating its efficacy through statistical analysis with the focus on the impact of the scenes experienced with a VR headset.
Michael Solah, Haikun Huang, Jiachuan Sheng, Tian Feng 0001, Marc Pomplun, Lap-Fai Yu
IEEE Trans. Vis. Comput. Graph.5
2019 Optimizing Visual Element Placement via Visual Attention Analysis
abstract
Eye-tracking enables researchers to conduct complex analysis on human behavior. With the recent introduction of eye-tracking into consumer-grade virtual reality headsets, the barrier of entry to visual attention analysis in virtual environments has been lowered significantly. Whether for arranging artwork in a virtual museum, posting banners for virtual events or placing advertisements in virtual worlds, analyzing visual attention patterns provides a powerful means for guiding visual element placement. In this work, we propose a novel data-driven optimization approach for automatically analyzing visual attention and placing visual elements in 3D virtual environments. Using an eye-tracking virtual reality headset, we collect eye-tracking data which we use to train a regression model for predicting gaze duration. We then use the predicted gaze duration output of our regressors to optimize the placement of visual elements with respect to certain visual attention and design goals. Through experiments in several virtual environments, we demonstrate the effectiveness of our optimization approach for predicting gaze duration and for placing visual elements in different practical scenarios. Our approach is implemented as a useful plug-in that level designers can use to automatically populate visual elements in 3D virtual environments.
Rawan Alghofaili, Michael Solah, Haikun Huang, Yasuhito Sawahata, Marc Pomplun, Lap-Fai Yu
VR5
2018 Automatic Optimization of Wayfinding Design
abstract
Wayfinding signs play an important role in guiding users to navigate in a virtual environment and in helping pedestrians to find their ways in a real-world architectural site. Conventionally, the wayfinding design of a virtual environment is created manually, so as the wayfinding design of a real-world architectural site. The many possible navigation scenarios, as well as the interplay between signs and human navigation, can make the manual design process overwhelming and non-trivial. As a result, creating a wayfinding design for a typical layout can take months to several years. In this paper, we introduce the Way to Go! approach for automatically generating a wayfinding design for a given layout. The designer simply has to specify some navigation scenarios; our approach will automatically generate an optimized wayfinding design with signs properly placed considering human agents' visibility and possibility of making mistakes during a navigation. We demonstrate the effectiveness of our approach in generating wayfinding designs for different layouts such as a train station, a downtown and a canyon. We evaluate our results by comparing different wayfinding designs and show that our optimized wayfinding design can guide pedestrians to their destinations effectively and efficiently. Our approach can also help the designer visualize the accessibility of a destination from different locations, and correct any "blind zone" with additional signs.
Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu
IEEE Trans. Vis. Comput. Graph.6
2016 A deeper understanding of optimal viewing position using eye fixations and character recognition on text-viewing and reading tasks
abstract
Existing literature reveals that during reading, gaze fixations within a word are not necessarily close to the optimal reading position. The optimal position for reading represents the gaze fixation near the center of each word for which recognition time is minimal. In our study, we examined the match between optimal position and initial fixation position, which has not been studied before. We did this in conventional reading and in two text-viewing tasks. For the text-viewing tasks, we employed multiple words that were non-isolated in the presentation but could be examined individually in rhythm and linguistic context. We discovered that for the text-viewing tasks, the initial fixation position tends to be close to the optimal position, which was in contrast to the conventional reading task. This finding will help us understand the relationship between optimal position and reading context and inform the development of new reading applications.
Nada Attar, Chia-Chien Wu, Djamel-Eddine Sia, Marc Pomplun
ETRA4
2015 What do eyes reveal about the mind?: Algorithmic inference of search targets from fixations
Ali Borji, Andreas Lennartz, Marc Pomplun
Neurocomputing3
2014 The Effect of Immediate Accuracy Feedback in a Multiple-Target Visual Search Task
Nada Attar, Chia-Chien Wu, Marc Pomplun
CogSci3
2013 The Role of Scene Gist and Spatial Dependency among Objects in the Semantic Guidance of Attention
Chia-Chien Wu, Hsueh-Cheng Wang, Marc Pomplun
CogSci3
2012 Modeling Concept Activation in Working Memory during Online Sentence Processing
Patrick Plummer, Hsueh-Cheng Wang, Marc Pomplun, Yuhtsuen Tzeng, Keith Rayner
CogSci3
2012 Estimating Semantic Transparency of Constituents of English Compounds and Two-Character Chinese Words using Latent Semantic Analysis
Hsueh-Cheng Wang, Li-Chuan Hsu, Yi-Min Tien, Marc Pomplun
CogSci4
2012 Visual Attention is Attracted by Text Features Even in Scenes without Text
Hsueh-Cheng Wang, Shijian Lu, Joo-Hwee Lim, Marc Pomplun
CogSci4
2011 The Attraction of Visual Attention to Texts in Real-World Scenes
Hsueh-Cheng Wang, Marc Pomplun
CogSci2
2005 Attending to visual motion
John K. Tsotsos, Yueju Liu, Julio C. Martinez-Trujillo, Marc Pomplun, Evgueni Simine, Kunhao Zhou
Comput. Vis. Image Underst.4
2005 The Enhanced Restricted Focus Viewer
abstract
The Enhanced Restricted Focus Viewer (ERFV) is a unique software tool for tracking the visual attention of users in hyperlinked environments, such as Web sites. The software collects data, such as mouse clicks along with the path of users' visual attention, as they browse a site. Unlike traditional eye-tracking procedures, the ERFV requires no hardware to operate other than a personal computer. In addition to time and cost savings, the ERFV allows the administration of usability testing to groups of participants simultaneously. A laboratory test comparing the ERFV to a hardware-based eye-tracking system showed that the two methods compared favorably in terms of how well they track a user's visual attention. The value of the ERFV as a usability testing tool was demonstrated through an experiment that evaluated two Web sites that were equivalent in content but that differed in terms of design. Although several open issues concerning the ERFV still remain, some of these issues are being addressed through ongoing research efforts.
Peter Tarasewich, Marc Pomplun, Stephanie Fillion, Daniel Broberg
Int. J. Hum. Comput. Interact.2
2005 Adaptive robust estimation of affine parameters from block motion vectors
Seok-Woo Jang, Marc Pomplun, Gye-Young Kim, Hyung-Il Choi
Image Vis. Comput.2
2003 Extracting Motion Model Parameters with Robust Estimation
Seok-Woo Jang, Marc Pomplun, Gye-Young Kim, Hyung-Il Choi
ICCSA (1)2