VLDB 2026 Research / reviewers in the wild / expert
Christoph N. Straehle
dblp:16/9775 · also Christoph Nikolas Straehle, Christoph-Nikolas Straehle
· DBLP profile ↗
10ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Trustworthy machine learning · 22% Image recognition and object detection · 22% Autonomous driving · 19% | |
| Computer graphics and multimedia
2 papers |
Image and video processing · 64% Computational photography and imaging · 36% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.8 | 1 | 2024 | Adaptive Bounding Box Uncertainties via Two-Step Conformal Prediction · ECCV (88) 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.5 | 1 | 2021 | Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit Layers · AAAI 2021 |
Robotics › Autonomous driving › trajectory prediction
multi-agent trajectory prediction |
0.5 | 1 | 2021 | Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit Layers · AAAI 2021 |
Machine learning › Kernel, tree and ensemble methods
decision tree |
0.2 | 1 | 2013 | Weakly Supervised Learning of Image Partitioning Using Decision Trees with Structured Split Criteria · ICCV 2013 |
Computer vision › Segmentation and scene understanding
image segmentation |
0.2 | 1 | 2013 | Weakly Supervised Learning of Image Partitioning Using Decision Trees with Structured Split Criteria · ICCV 2013 |
Computer vision › Segmentation and scene understanding › semantic segmentation
multi-label segmentation |
0.2 | 1 | 2013 | Globally Consistent Multi-label Assignment on the Ray Space of 4D Light Fields · CVPR 2013 |
Computer vision › Segmentation and scene understanding › semantic segmentation
weakly supervised semantic segmentation |
0.2 | 1 | 2013 | Weakly Supervised Learning of Image Partitioning Using Decision Trees with Structured Split Criteria · ICCV 2013 |
Computational photography and imaging
light field imaging |
0.2 | 1 | 2013 | Globally Consistent Multi-label Assignment on the Ray Space of 4D Light Fields · CVPR 2013 |
Robotics › Autonomous driving
trajectory prediction |
0.1 | 1 | 2021 | Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit Layers · AAAI 2021 |
Image and video processing
image segmentation |
0.1 | 1 | 2012 | Seeded watershed cut uncertainty estimators for guided interactive segmentation · CVPR 2012 |
Image and video processing › image segmentation
interactive segmentation |
0.1 | 1 | 2012 | Seeded watershed cut uncertainty estimators for guided interactive segmentation · CVPR 2012 |
Mathematical optimization
convex relaxation |
0.0 | 1 | 2013 | Globally Consistent Multi-label Assignment on the Ray Space of 4D Light Fields · CVPR 2013 |
Computer vision › Segmentation and scene understanding
3d segmentation |
0.0 | 1 | 2012 | Seeded watershed cut uncertainty estimators for guided interactive segmentation · CVPR 2012 |
Methods — techniques the papers use, named apart from their topics
conformal prediction · 0.8potential game · 0.5neural network · 0.5nash equilibrium computation · 0.5game-theoretic reasoning · 0.5differentiable implicit layer · 0.5variational framework · 0.5multi-label optimization · 0.5decision tree · 0.2backtracking · 0.2watershed cut · 0.1uncertainty estimation · 0.1active learning · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Max-Rank: Efficient Multiple Testing for Conformal PredictionabstractMultiple hypothesis testing (MHT) frequently arises in scientific inquiries, and concurrent testing of multiple hypotheses inflates the risk of Type-I errors or false positives, rendering MHT corrections essential. This paper addresses MHT in the context of conformal prediction, a flexible framework for predictive uncertainty quantification. Some conformal applications give rise to simultaneous testing, and positive dependencies among tests typically exist. We introduce max-rank, a novel correction that exploits these dependencies whilst efficiently controlling the family-wise error rate. Inspired by existing permutation-based corrections, max-rank leverages rank order information to improve performance and integrates readily with any conformal procedure. We establish its theoretical and empirical advantages over the common Bonferroni correction and its compatibility with conformal prediction, highlighting the potential to strengthen predictive uncertainty estimates. Alexander Timans, Christoph N. Straehle, Kaspar Sakmann, Christian A. Naesseth, Eric T. Nalisnick |
AISTATS | 2 |
| 2024 | Adaptive Bounding Box Uncertainties via Two-Step Conformal Prediction
Alexander Timans, Christoph N. Straehle, Kaspar Sakmann, Eric T. Nalisnick |
ECCV (88) | 2 |
| 2023 | Imitation learning by state-only distribution matchingabstractAbstract Imitation Learning from observation describes policy learning in a similar way to human learning. An agent’s policy is trained by observing an expert performing a task. Although many state-only imitation learning approaches are based on adversarial imitation learning, one main drawback is that adversarial training is often unstable and lacks a reliable convergence estimator. If the true environment reward is unknown and cannot be used to select the best-performing model, this can result in bad real-world policy performance. We propose a non-adversarial learning-from-observations approach, together with an interpretable convergence and performance metric. Our training objective minimizes the Kulback-Leibler divergence (KLD) between the policy and expert state transition trajectories which can be optimized in a non-adversarial fashion. Such methods demonstrate improved robustness when learned density models guide the optimization. We further improve the sample efficiency by rewriting the KLD minimization as the Soft Actor Critic objective based on a modified reward using additional density models that estimate the environment’s forward and backward dynamics. Finally, we evaluate the effectiveness of our approach on well-known continuous control environments and show state-of-the-art performance while having a reliable performance estimator compared to several recent learning-from-observation methods. Damian Boborzi, Christoph N. Straehle, Jens S. Buchner, Lars Mikelsons |
Appl. Intell. | 2 |
| 2021 | Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit LayersabstractFor prediction of interacting agents' trajectories, we propose an end-to-end trainable architecture that hybridizes neural nets with game-theoretic reasoning, has interpretable intermediate representations, and transfers to downstream decision making. It uses a net that reveals preferences from the agents' past joint trajectory, and a differentiable implicit layer that maps these preferences to local Nash equilibria, forming the modes of the predicted future trajectory. Additionally, it learns an equilibrium refinement concept. For tractability, we introduce a new class of continuous potential games and an equilibrium-separating partition of the action space. We provide theoretical results for explicit gradients and soundness. In experiments, we evaluate our approach on two real-world data sets, where we predict highway drivers' merging trajectories, and on a simple decision-making transfer task. Philipp Geiger, Christoph N. Straehle |
AAAI | 2 |
| 2017 | Including Multi-feature Interactions and Redundancy for Feature Ranking in Mixed Datasets
Arvind Kumar Shekar, Tom Bocklisch, Patricia Iglesias Sánchez, Christoph N. Straehle, Emmanuel Müller |
ECML/PKDD (1) | 4 |
| 2014 | Multiple Instance Learning with Response-Optimized Random ForestsabstractWe introduce a multiple instance learning algorithm based on randomized decision trees. Our model extends an existing algorithm by Bloc keel et al. [2] in several ways: 1) We learn a random forest instead of a single tree. 2) We construct the trees by splits based on non-linear boundaries on multiple features at a time. 3) We learn an optimal way of combining the decisions of multiple trees under the multiple instance constraints (i.e. positive bags have at least one positive instance, negative bags have only negative instances). Experiments on the typical benchmark data sets show that this model's prediction performance is clearly better than earlier tree based methods, and is comparable to the global state-of-the-art. Christoph N. Straehle, Melih Kandemir, Ullrich Köthe, Fred A. Hamprecht |
ICPR | 1 |
| 2013 | Globally Consistent Multi-label Assignment on the Ray Space of 4D Light FieldsabstractWe present the first variational framework for multi-label segmentation on the ray space of 4D light fields. For traditional segmentation of single images, features need to be extracted from the 2D projection of a three-dimensional scene. The associated loss of geometry information can cause severe problems, for example if different objects have a very similar visual appearance. In this work, we show that using a light field instead of an image not only enables to train classifiers which can overcome many of these problems, but also provides an optimal data structure for label optimization by implicitly providing scene geometry information. It is thus possible to consistently optimize label assignment over all views simultaneously. As a further contribution, we make all light fields available online with complete depth and segmentation ground truth data where available, and thus establish the first benchmark data set for light field analysis to facilitate competitive further development of algorithms. Sven Wanner, Christoph N. Straehle, Bastian Goldlücke |
CVPR | 2 |
| 2013 | Weakly Supervised Learning of Image Partitioning Using Decision Trees with Structured Split CriteriaabstractWe propose a scheme that allows to partition an image into a previously unknown number of segments, using only minimal supervision in terms of a few must-link and cannot-link annotations. We make no use of regional data terms, learning instead what constitutes a likely boundary between segments. Since boundaries are only implicitly specified through cannot-link constraints, this is a hard and nonconvex latent variable problem. We address this problem in a greedy fashion using a randomized decision tree on features associated with interpixel edges. We use a it structured purity criterion during tree construction and also show how a backtracking strategy can be used to prevent the greedy search from ending up in poor local optima. The proposed strategy is compared with prior art on natural images. Christoph N. Straehle, Ullrich Köthe, Fred A. Hamprecht |
ICCV | 1 |
| 2012 | Seeded watershed cut uncertainty estimators for guided interactive segmentationabstractWatershed cuts are among the fastest segmentation algorithms and therefore well suited for interactive segmentation of very large 3D data sets. To minimize the number of user interactions (“seeds”) required until the result is correct, we want the computer to actively query the human for input at the most critical locations, in analogy to active learning. These locations are found by means of suitable uncertainty measures. We propose various such measures for watershed cuts along with a theoretical analysis of some of their properties. Extensive evaluation on two types of 3D electron microscopic volumes of neural tissue shows that measures which estimate the non-local consequences of new user inputs achieve performance close to an oracle endowed with complete knowledge of the ground truth. Christoph N. Straehle, Ullrich Köthe, Graham Knott, Kevin L. Briggman, Winfried Denk, Fred A. Hamprecht |
CVPR | 1 |
| 2011 | Carving: Scalable Interactive Segmentation of Neural Volume Electron Microscopy Images
Christoph N. Straehle, Ullrich Köthe, Graham Knott, Fred A. Hamprecht |
MICCAI (1) | 1 |