Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Yue Kong

dblp:160/0326 · DBLP profile ↗
← Back
6ranked-venue papers
0as first author
3since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Artificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 50% Image and video processing · 50%
Artificial intelligence
2 papers
Deep learning architectures and training · 42% Language models and text generation · 42% Graph learning · 16%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
motion capture
0.922021
Deep Human Dynamics Prior · ACM Multimedia 2021
A Deep Bi-directional Attention Network for Human Motion Recovery · IJCAI 2019
Image and video processing › motion analysis › motion reconstruction
human motion reconstruction
0.512021
Deep Human Dynamics Prior · ACM Multimedia 2021
Machine learning › Deep learning architectures and training
attention mechanism
0.412019
A Deep Bi-directional Attention Network for Human Motion Recovery · IJCAI 2019
Natural language and speech › Language models and text generation › language modeling › language model architecture
bidirectional attention
0.412019
A Deep Bi-directional Attention Network for Human Motion Recovery · IJCAI 2019
Image and video processing › motion analysis
motion reconstruction
0.412019
A Deep Bi-directional Attention Network for Human Motion Recovery · IJCAI 2019
Machine learning › Graph learning › graph neural network
graph convolutional network
0.112021
Deep Human Dynamics Prior · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

untrained deep generative model · 1.0graph convolutional network · 1.0bidirectional LSTM · 0.8attention mechanism · 0.8
YearPublicationVenuePosition
2021 Deep Human Dynamics Prior
abstract
Motion capture (MoCap) technology aims to provide an accurate record of human motion, with specific potentials in activity analysis, human behavior understanding, as well as multimedia industries of animation production and special effects movies. However, because of joint occlusion and limitation of equipment precision, the raw motion data are often damaged, which severely hinders its downstream applications. The latest method relies on deep neural networks to reconstruct the underlying complete motion from the degraded observation, achieving remarkable results. Unfortunately, due to the non-enumerability of human motion, the trained model from large-scale training data often fails to comprehensively cover incomputable action categories, which may lead to a sharp decline in the performance of deep learning-based methods. To handle these limitations, we propose an untrained deep generative model, in which Graph Convolutional Networks (GCNs) are utilized to efficiently capture complicated topological relationships of human joints. We show that the untrained GCN architecture with randomly-initialized weights is sufficient to extract some low-level statistics for human motion reconstruction without any training process. Notably, the performance of our approach is comparable to that of those trained models, while its application is not restricted by the availability of training data or a pre-trained network. Moreover, the proposed model even surpasses the state-of-the-art methods when encountering unprecedented samples in the human action database, regardless of the tasks of human motion recovery and gap-filling problem.
Qiongjie Cui, Huaijiang Sun, Yue Kong, Xiaoning Sun
ACM Multimedia3
2021 Efficient human motion prediction using temporal convolutional generative adversarial network
Qiongjie Cui, Huaijiang Sun, Yue Kong, Yanmeng Li
Inf. Sci.3
2021 Fast human motion transfer based on a meta network
Huaijiang Sun, Yue Kong
Inf. Sci.3
2020 Efficient human motion recovery using bidirectional attention network
Qiongjie Cui, Huaijiang Sun, Yue Kong
Neural Comput. Appl.4
2019 A Deep Bi-directional Attention Network for Human Motion Recovery
abstract
Human motion capture (mocap) data, recording the movement of markers attached to specific joints, has gradually become the most popular solution of animation production. However, the raw motion data are often corrupted due to joint occlusion, marker shedding and the lack of equipment precision, which severely limits the performance in real-world applications. Since human motion is essentially a sequential data, the latest methods resort to variants of long short-time memory network (LSTM) to solve related problems, but most of them tend to obtain visually unreasonable results. This is mainly because these methods hardly capture long-term dependencies and cannot explicitly utilize relevant context, especially in long sequences. To address these issues, we propose a deep bi-directional attention network (BAN) which can not only capture the long-term dependencies but also adaptively extract relevant information at each time step. Moreover, the proposed model, embedded attention mechanism in the bi-directional LSTM (BLSTM) structure at the encoding and decoding stages, can decide where to borrow information and use it to recover corrupted frame effectively. Extensive experiments on CMU database demonstrate that the proposed model consistently outperforms other state-of-the-art methods in terms of recovery accuracy and visualization.
Qiongjie Cui, Huaijiang Sun, Yue Kong
IJCAI4
2013 Efficient adaptive prediction based reversible image watermarking
abstract
In this paper, we propose a new reversible watermarking algorithm based on additive prediction-error expansion which can recover original image after extracting the hidden data. Embedding capacity of such algorithms depend on the prediction accuracy of the predictor. We observed that the performance of a predictor based on full context prediction is preciser as compared to that of partial context prediction. In view of this observation, we propose an efficient adaptive prediction (EAP) method based on full context, that exploits local characteristics of neighboring pixels much effectively than other prediction methods reported in literature. Experimental results demonstrate that the proposed algorithm has a better embedding capacity and also gives better Peak Signal to Noise Ratio (PSNR) as compared to state-of-the-art reversible watermarking schemes.
Sunil Prasad Jaiswal, Oscar C. Au, Vinit Jakhetiya, Yuanfang Guo, Anil Kumar Tiwari, Yue Kong
ICIP6