VLDB 2026 Research / reviewers in the wild / expert
Hyunchul Lim
dblp:161/3572
· DBLP profile ↗
5ranked-venue papers
5as first author
4since 2021 · last 2025
0000-0001-8397-3534ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 5 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SpellRing: Recognizing Continuous Fingerspelling in American Sign Language using a RingabstractFingerspelling is a critical part of American Sign Language (ASL) recognition and has become an accessible optional text entry method for Deaf and Hard of Hearing (DHH) individuals. In this paper, we introduce SpellRing, a single smart ring worn on the thumb that recognizes words continuously fingerspelled in ASL. SpellRing uses active acoustic sensing (via a microphone and speaker) and an inertial measurement unit (IMU) to track handshape and movement, which are processed through a deep learning algorithm using Connectionist Temporal Classification (CTC) loss. We evaluated the system with 20 ASL signers (13 fluent and 7 learners), using the MacKenzie-Soukoref Phrase Set of 1,164 words and 100 phrases. Offline evaluation yielded top-1 and top-5 word recognition accuracies of 82.45% (9.67%) and 92.42% (5.70%), respectively. In real-time, the system achieved a word error rate (WER) of 0.099 (0.039) on the phrases. Based on these results, we discuss key lessons and design implications for future minimally obtrusive ASL recognition wearables. Hyunchul Lim, Nam Anh Dang, Dylan Lee, Tianhong Catherine Yu, Jane Lu, Franklin Mingzhe Li, Yiqi Jin, Yan Ma 0006, Xiaojun Bi 0001, François Guimbretière, Cheng Zhang 0022 |
CHI | 1 |
| 2025 | Exploring the Impact of Emotional Voice Integration in Sign-to-Speech Translators for Deaf-to-Hearing CommunicationabstractEmotional voice communication plays a crucial role in effective daily interactions. Deaf and Hard of Hearing (DHH) individuals, who often have limited use of voice, rely on facial expressions to supplement sign language and convey emotions. However, in American Sign Language (ASL), facial expressions serve not only emotional purposes but also function as linguistic markers that can alter the meaning of signs. This dual role can often confuse non-signers when interpreting a signer's emotional state. In this paper, we present studies that: (1) confirm the challenges non-signers face when interpreting emotions from facial expressions in ASL communication, and (2) demonstrate how integrating emotional voice into translation systems can enhance hearing individuals' understanding of a signer's emotional intent. An online survey with 45 hearing participants (non-ASL signers) revealed frequent misinterpretations of signers' emotions when emotional and linguistic facial expressions were used simultaneously. The findings show that incorporating emotional voice into translation systems significantly improves emotion recognition by 32%. Additionally, follow-up survey with 48 DHH participants highlights design considerations for implementing emotional voice features, emphasizing the importance of emotional voice integration to bridge communication gaps between DHH and hearing communities. Hyunchul Lim, Minghan Gao, Franklin Mingzhe Li, Nam Anh Dang, Ianip Sit, Michelle M. Olson, Cheng Zhang 0022 |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2023 | D-Touch: Recognizing and Predicting Fine-grained Hand-face Touching Activities Using a Neck-mounted WearableabstractThis paper presents D-Touch, a neck-mounted wearable sensing system that can recognize and predict how a hand touches the face. It uses a neck-mounted infrared camera (IR), which takes pictures of the head from the neck. These IR camera images are processed and used to train a deep-learning model to recognize and predict touch time and positions. The study showed D-Touch distinguished 17 Facial related Activity (FrA), including 11 face touch positions and 6 other activities, with over 92.1% accuracy and predict the hand-touching T-zone from other FrA activities with an accuracy of 82.12% within 150 ms after the hand appeared in the camera. A study with 10 participants conducted in their homes without any constraints on participants showed that D-Touch can predict the hand-touching T-zone from other FrA activities with an accuracy of 72.3% within 150 ms after the camera saw the hand. Based on the study results, we further discuss the opportunities and challenges of deploying D-Touch in real-world scenarios. Hyunchul Lim, Samhita Pendyal, Jeyeon Jo, Cheng Zhang 0022 |
IUI | 1 |
| 2021 | HandyTrak: Recognizing the Holding Hand on a Commodity Smartphone from Body Silhouette ImagesabstractUnderstanding which hand a user holds a smartphone with can help improve the mobile interaction experience. For instance, the layout of the user interface (UI) can be adapted to the holding hand. In this paper, we present HandyTrak, an AI-powered software system that recognizes the holding hand on a commodity smartphone using body silhouette images captured by the front-facing camera. The silhouette images are processed and sent to a customized user-dependent deep learning model (CNN) to infer how the user holds the smartphone (left, right, or both hands). We evaluated our system on each participant’s smartphone at five possible front camera positions in a user study with ten participants under two hand positions (in the middle and skewed) and three common usage cases (standing, sitting, and resting against a desk). The results showed that HandyTrak was able to continuously recognize the holding hand with an average accuracy of 89.03% (SD: 8.98%) at a 2 Hz sampling rate. We also discuss the challenges and opportunities to deploy HandyTrak on different commodity smartphones and potential applications in real-world scenarios. Hyunchul Lim, Jessica Tweneboah, Cheng Zhang 0022 |
UIST | 1 |
| 2018 | Touch+Finger: Extending Touch-based User Interface Capabilities with "Idle" Finger Gestures in the AirabstractIn this paper, we present Touch+Finger, a new interaction technique that augments touch input with multi-finger gestures for rich and expressive interaction. The main idea is that while one finger is engaged in a touch event, a user can leverage the remaining fingers, the "idle" fingers, to perform a variety of hand poses or in-air gestures to extend touch-based user interface capabilities. To fully understand the use of these idle fingers, we constructed a design space based on conventional touch gestures (i.e., single- and multi-touch gestures) and inter- action period (i.e., before and during touch). Considering the design space, we investigated the possible movement of the idle fingers and developed a total of 20 Touch+Finger gestures. Using ring-like devices to track the motion of the idle fingers in the air, we evaluated the Touch+Finger gestures on both recognition accuracy and ease of use. They were classified with a recognition accuracy of over 99% and received positive and negative comments from 8 participants. We suggested 8 interaction techniques with Touch+Finger gestures that demonstrate extended touch-based user interface capabilities. Hyunchul Lim, Jungmin Chung, Changhoon Oh, SoHyun Park, Joonhwan Lee, Bongwon Suh |
UIST | 1 |