Demo Data from VLDB 2026 / reviewers in the wild / expert
Takaki Nanya
dblp:161/5293
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface reconstruction › spline-based reconstruction
b-spline surface reconstruction |
0.2 | 1 | 2015 | Shape reconstruction from a normal map in terms of uniform bi-quadratic B-spline surfaces · Comput. Aided Des. 2015 |
Geometric modeling and processing › surface reconstruction
normal integration |
0.2 | 1 | 2015 | Shape reconstruction from a normal map in terms of uniform bi-quadratic B-spline surfaces · Comput. Aided Des. 2015 |
Geometric modeling and processing › surface reconstruction
shape reconstruction |
0.2 | 1 | 2015 | Shape reconstruction from a normal map in terms of uniform bi-quadratic B-spline surfaces · Comput. Aided Des. 2015 |
Methods — techniques the papers use, named apart from their topics
uniform bi-quadratic b-spline surfaces · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Shape reconstruction from a normal map in terms of uniform bi-quadratic B-spline surfaces
Yusuke Yamaura, Takaki Nanya, Harutaka Imoto, Takashi Maekawa |
Comput. Aided Des. | 2 |