Bartlomiej Wronski

dblp:162/1606 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2023
0009-0005-0806-2307ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 66% Image and video coding · 22% Computational photography and imaging · 12%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › neural compression
neural texture compression
0.712023
Random-Access Neural Compression of Material Textures · ACM Trans. Graph. 2023
Image and video processing › texture analysis
texture representation
0.712023
Random-Access Neural Compression of Material Textures · ACM Trans. Graph. 2023
Image and video processing › image restoration
image denoising
0.612022
Fast and High Quality Image Denoising via Malleable Convolution · ECCV (18) 2022
Computational photography and imaging › image acquisition
burst photography
0.412019
Handheld multi-frame super-resolution · ACM Trans. Graph. 2019
Image and video processing
image enhancement
0.412019
Handheld multi-frame super-resolution · ACM Trans. Graph. 2019
Image and video processing › super-resolution
multi-frame super-resolution
0.412019
Handheld multi-frame super-resolution · ACM Trans. Graph. 2019
Machine learning › Deep learning architectures and training
convolutional neural network
0.212022
Fast and High Quality Image Denoising via Malleable Convolution · ECCV (18) 2022

Methods — techniques the papers use, named apart from their topics

malleable convolution · 1.1neural network compression · 0.7custom training implementation · 0.7multi-frame alignment · 0.4CFA raw merging · 0.4
YearPublicationVenuePosition
2023 Random-Access Neural Compression of Material Textures
abstract
The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16× more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude.
Karthikeyan Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine-Möller, Pontus Ebelin, Aaron E. Lefohn
ACM Trans. Graph.3
2022 Fast and High Quality Image Denoising via Malleable Convolution
Yifan Jiang 0001, Bartlomiej Wronski, Ben Mildenhall, Jonathan T. Barron, Zhangyang Wang, Tianfan Xue
ECCV (18)2
2020 Image stylisation: from predefined to personalised
abstract
The authors present a framework for interactive design of new image stylisations using a wide range of predefined filter blocks. Both novel and off‐the‐shelf image filtering and rendering techniques are extended and combined to allow the user to unleash their creativity to intuitively invent, modify, and tune new styles from a given set of filters. In parallel to this manual design, they propose a novel procedural approach that automatically assembles sequences of filters, leading to unique and novel styles. An important aim of the authors’ framework is to allow for interactive exploration and design, as well as to enable videos and camera streams to be stylised on the fly. In order to achieve this real‐time performance, they use the Best Linear Adaptive Enhancement (BLADE) framework – an interpretable shallow machine learning method that simulates complex filter blocks in real time. Their representative results include over a dozen styles designed using their interactive tool, a set of styles created procedurally, and new filters trained with their BLADE approach.
Ignacio Garcia-Dorado, Pascal Getreuer, Bartlomiej Wronski, Peyman Milanfar
IET Comput. Vis.3
2019 Handheld multi-frame super-resolution
abstract
Compared to DSLR cameras, smartphone cameras have smaller sensors, which limits their spatial resolution; smaller apertures, which limits their light gathering ability; and smaller pixels, which reduces their signal-to-noise ratio. The use of color filter arrays (CFAs) requires demosaicing, which further degrades resolution. In this paper, we supplant the use of traditional demosaicing in single-frame and burst photography pipelines with a multiframe super-resolution algorithm that creates a complete RGB image directly from a burst of CFA raw images. We harness natural hand tremor, typical in handheld photography, to acquire a burst of raw frames with small offsets. These frames are then aligned and merged to form a single image with red, green, and blue values at every pixel site. This approach, which includes no explicit demosaicing step, serves to both increase image resolution and boost signal to noise ratio. Our algorithm is robust to challenging scene conditions: local motion, occlusion, or scene changes. It runs at 100 milliseconds per 12-megapixel RAW input burst frame on mass-produced mobile phones. Specifically, the algorithm is the basis of the Super-Res Zoom feature, as well as the default merge method in Night Sight mode (whether zooming or not) on Google's flagship phone.
Bartlomiej Wronski, Ignacio Garcia-Dorado, Manfred Ernst, Damien Kelly, Michael Krainin, Chia-Kai Liang, Marc Levoy, Peyman Milanfar
ACM Trans. Graph.1