Jeongyeon Kim

dblp:162/4909 · DBLP profile ↗
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11ranked-venue papers
9as first author
8since 2021 · last 2026
0000-0002-1925-5498ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 5 first-author · 7 since 2021Systems, architecture and hardware · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
YearPublicationVenuePosition
2026 ReVisor: A Reflective Design Tool for Instructional Designers to Improve Teacher Training Materials via AI Discussions
abstract
Assessing the real-world impact of instructional design requires nuanced, in-situ data, yet such data like classroom discourse defies systematic analysis due to its qualitative intricacies. We present ReVisor, a reflective tool that helps instructional designers iteratively refine training materials by (1) analyzing classroom transcripts, (2) identifying ambiguous or misaligned applications of pedagogical strategies via multi-agent LLM discussions, (3) generating concrete revision suggestions, and (4) providing simulated real-time feedback on edited materials. We evaluate ReVisor using a benchmark that treats agent disagreement as a proxy for ambiguity and a user study with instructional designers (n=10). We measure training material improvement by reduced ambiguity in AI classification, with unresolved agent disagreement indicating unclear pedagogical guidance. Results show that ReVisor supports data-grounded, logically structured revisions that better bridge theory and practice, and contributes a computational framework for integrating AI-driven reflection into the instructional design lifecycle.
Jeongyeon Kim, Miroslav Suzara, John C. Mitchell
CHI1
2026 DTVAD: Dual-branch aligned temporal-aware framework for open-vocabulary video anomaly detection
Jeongyeon Kim, Chaeyoung Song, Yongseon Lee
Neurocomputing1
2023 Metaphorian: Leveraging Large Language Models to Support Extended Metaphor Creation for Science Writing
abstract
Science writers commonly use extended metaphors to communicate unfamiliar concepts in a more accessible way to a wider audience. However, creating metaphors for science writing is challenging even for professional writers; according to our formative study (n=6), finding inspiration and extending metaphors with coherent structures were critical yet significantly challenging tasks for them. We contribute Metaphorian, a system that supports science writers with the creation of scientific metaphors by facilitating the search, extension, and iterative revision of metaphors. Metaphorian uses a large language model-based workflow inspired by the heuristic rules revealed from a study with six professional writers. A user study (n=16) revealed that Metaphorian significantly enhances satisfaction, confidence, and inspiration in metaphor writing without decreasing writers’ sense of agency. We discuss design implications for creativity support for figurative writing in science.
Jeongyeon Kim, Sangho Suh, Lydia B. Chilton, Haijun Xia
Conference on Designing Interactive Systems1
2023 How Older Adults Use Online Videos for Learning
abstract
Online videos are a promising medium for older adults to learn. Yet, few studies have investigated what, how, and why they learn through online videos. In this study, we investigated older adults’ motivation, watching patterns, and difficulties in using online videos for learning by (1) running interviews with 13 older adults and (2) analyzing large-scale video event logs (N=41.8M) from a Korean Massive Online Open Course (MOOC) platform. Our results show that older adults (1) are motivated to learn practical topics, leading to less consumption of STEM domains than non-older adults, (2) watch videos with less interaction and watch a larger portion of a single video compared to non-older adults, and (3) face various difficulties (e.g., inconvenience arisen due to their unfamiliarity with technologies) that limit their learning through online videos. Based on the findings, we propose design guidelines for online videos and platforms targeted to support older adults’ learning.
Seoyoung Kim 0002, Jeongyeon Kim, Soonwoo Kwon, Juho Kim 0001
CHI3
2023 Surch: Enabling Structural Search and Comparison for Surgical Videos
abstract
Video is an effective medium for learning procedural knowledge, such as surgical techniques. However, learning procedural knowledge through videos remains difficult due to limited access to procedural structures of knowledge (e.g., compositions and ordering of steps) in a large-scale video dataset. We present Surch, a system that enables structural search and comparison of surgical procedures. Surch supports video search based on procedural graphs generated by our clustering workflow capturing latent patterns within surgical procedures. We used vectorization and weighting schemes that characterize the features of procedures, such as recursive structures and unique paths. Surch enhances cross-video comparison by providing video navigation synchronized by surgical steps. Evaluation of the workflow demonstrates the effectiveness and interpretability (Silhouette score = 0.82) of our clustering for surgical learning. A user study with 11 residents shows that our system significantly improves the learning experience and task efficiency of video search and comparison, especially benefiting junior residents.
Jeongyeon Kim, Daeun Choi, Nicole Lee, Matt Beane, Juho Kim 0001
CHI1
2022 FitVid: Responsive and Flexible Video Content Adaptation
abstract
Mobile video-based learning attracts many learners with its mobility and ease of access. However, most lectures are designed for desktops. Our formative study reveals mobile learners’ two major needs: more readable content and customizable video design. To support mobile-optimized learning, we present FitVid, a system that provides responsive and customizable video content. Our system consists of (1) an adaptation pipeline that reverse-engineers pixels to retrieve design elements (e.g., text, images) from videos, leveraging deep learning with a custom dataset, which powers (2) a UI that enables resizing, repositioning, and toggling in-video elements. The content adaptation improves the guideline compliance rate by 24% and 8% for word count and font size. The content evaluation study (n=198) shows that the adaptation significantly increases readability and user satisfaction. The user study (n=31) indicates that FitVid significantly improves learning experience, interactivity, and concentration. We discuss design implications for responsive and customizable video adaptation.
Jeongyeon Kim, Yubin Choi, Minsuk Kahng, Juho Kim 0001
CHI1
2022 Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities
abstract
Most video-based learning content is designed for desktops without considering mobile environments. We (1) investigate the gap between mobile learners’ challenges and video engineers’ considerations using mixed methods and (2) provide design guidelines for creating mobile-friendly MOOC videos. To uncover learners’ challenges, we conducted a survey (n=134) and interviews (n=21), and evaluated the mobile adequacy of current MOOCs by analyzing 41,722 video frames from 101 video lectures. Interview results revealed low readability and situationally-induced impairments as major challenges. The content analysis showed a low guideline compliance rate for key design factors. We then interviewed 11 video production engineers to investigate design factors they mainly consider. The engineers mainly focus on the size and amount of content while lacking consideration for color, complex images, and situationally-induced impairments. Finally, we present and validate guidelines for designing mobile-friendly MOOCs, such as providing adaptive and customizable visual design and context-aware accessibility support.
Jeongyeon Kim, Yubin Choi, Meng Xia 0002, Juho Kim 0001
CHI1
2021 Supporting Collaborative Sequencing of Small Groups through Visual Awareness
abstract
Collaborative Sequencing (CoSeq) is the process by which a group collaboratively constructs a sequence. CoSeq is ubiquitous, occurring across diverse situations like trip planning, course scheduling, or book writing. Building a consensus on a sequence is desirable to groups. However, accomplishing this requires groups to dedicate significant effort to comprehensively discuss preferences and resolve conflicts. Furthermore, as numerous decisions must be assessed to construct a sequence, this challenge can be exacerbated in CoSeq. However, little research has aimed to effectively support consensus building in CoSeq. As a first step to systematically understand and support consensus building in CoSeq, we conducted a formative study to gain insights into how visual awareness may facilitate the holistic recognition of preferences and the resolution of conflicts within a group. From the study, we identified design requirements to support consensus building and designed a novel visual awareness technique for CoSeq. We instantiated this design in a collaborative travel itinerary planning system, Twine, and conducted a summative study to evaluate its effects. We found that visual awareness could decrease the effort of communicating preferences by 21%, and participants' comments suggest that it also encouraged group members to behave more cooperatively when building a consensus. We discuss future research directions to further explore the needs and challenges in this unique context and to advance the development of support for CoSeq tasks.
Tae Soo Kim 0002, Nitesh Goyal, Jeongyeon Kim, Juho Kim 0001, Sungsoo Ray Hong
Proc. ACM Hum. Comput. Interact.3
2016 Intelligent data management framework for advanced Web service
Jeongyeon Kim, Yang-Hoon Kim
J. Supercomput.1
2016 Benefits of cloud computing adoption for smart grid security from security perspective
Jeongyeon Kim, Yang-Hoon Kim
J. Supercomput.1
2015 A study on performance evaluation of intelligent collaboration system
Jeongyeon Kim, Yang-Hoon Kim, Hangbae Chang
Multim. Tools Appl.1