VLDB 2026 Research / reviewers in the wild / expert
Alexander Wilson
dblp:162/5931
· DBLP profile ↗
7ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-9095-3902ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Blind Leading the Blind: Designing a Co-Creation Workshop for Visually Impaired and Sighted Participants by a Visually Impaired ResearcherabstractCo-creation workshops are a proven method in the field of human computer interaction (HCI) to gather insights from participants and shape research and design of digital artefacts, also proving popular when working with visually impaired people (VIP). Current practices involved in running workshops can be ill-suited for VIP, whilst their planning and delivery can be challenging for researchers with disabilities. This report presents a reflective account, of the first author's experience as a visually impaired (VI) researcher of planning and delivering a series of co-creation workshops with a mix of VI and sighted participants. This account demonstrates how designed materials employing sound and spoken audio helped ease accessibility barriers associated with leading discussions. The report also discusses accessibility challenges associated with current data capture methods and how these pose barriers to VI researchers. We conclude with implications for future work aiming to design co-creation workshops that cater for inclusive collaborative spaces between VIP and people with diverse abilities.s Peter A Hayton, Alexander Wilson, Ben Morris 0003, Jayne Dent, Clara Crivellaro |
ASSETS | 2 |
| 2023 | Metro Futures 2020: Enabling Participation at Varying Depths and Scales via Digital TechnologyabstractLarge scale urban planning consultations can elicit public contributions with limited reflectivity and scope in comparison with participatory projects in HCI. We therefore investigated how digital technology can be configured to enable participation at greater depth and at scale in Metro Futures 2020 – an online public consultation on light rail trains. Drawing on participatory methods used in HCI, we devised experience-centered and creative activities at different depths and scales – from “shallow and wide” social media polls to “deep and narrow” online workshops – and a website with three ways of exploring a digital train mock-up. Participation on the website was both at scale and to notable depth according to our analyses of data entry behavior and website comments. Our findings show that the value of online public consultations can be increased through providing experiential context for design proposals, supporting exploration of design details via immersion, and providing interconnected activities of varying depths and scales. Simon J. Bowen, Alexander Wilson, Sunil Rodger, Tom Feltwell, Thomas Nappey |
Int. J. Hum. Comput. Interact. | 2 |
| 2021 | Fragments of the Past: Curating Peer Support with Perpetrators of Domestic ViolenceabstractThere is growing evidence that digital peer-support networks can have a positive influence on behaviour change and wellbeing outcomes for people who harm themselves and others. However, making and sustaining such networks are subject to ethical and pragmatic challenges, particularly for perpetrators of domestic violence whom pose unique risks when brought together. In this work we report on a ten-month study where we worked with six support workers and eighteen perpetrators in the design and deployment of Fragments of the Past; a socio-material system that connects audio messages with tangible artefacts. We share how crafting digitally-augmented artefacts - ‘fragments’ - of experiences of desisting from violence can translate messages for motivation and rapport between peers, without subjecting the process to risks inherent with direct inter-personal communication. These insights provide the basis for practical considerations for future network design with challenging populations. Rosanna Bellini, Alexander Wilson, Jan D. Smeddinck |
CHI | 2 |
| 2020 | "We come together as one...and hope for solidarity to live on": On Designing Technologies for Activism and the Commemoration of Lost LivesabstractOn the International Day to End Violence Against Sex Workers (IDEVASW), sex worker rights advocates and support services commemorate lives lost due to violence. In this paper we describe and reflect on a Feminist Participatory Action Research project that supported the activities of IDEVASW over two years in North East England. Working alongside a charity that provides services to women who are sex workers or have experienced sexual exploitation, we co-organised the first activist march on the day. As researchers and service providers, we present detailed reflections on the use of digital technologies during the public activist march, a private service for commemoration, and the development of a semi-public archive to collect experiences of the day. We develop three implications for the design of digital technologies for activism and the commemoration of lost lives: as catalysts for reflection and opportunities to layer experience. Angelika Strohmayer, Janis Lena Meissner, Alexander Wilson, Sarah Charlton, Laura McIntyre |
Conference on Designing Interactive Systems | 3 |
| 2020 | Metro Futures: Experience-Centred Co-Design at ScaleabstractThis paper discusses how characteristics of experience-centred and collaborative design can be translated to larger scales. We describe Metro Futures, a region-wide public consultation on the design of new light rail trains, where we followed an experience-centred co-design approach supported by digital media and tools to develop findings with a core group of 20 ?co-researchers' and ~4000 public participants. The paper discusses how the characteristics of a focus on experience, and collaborative design exploration were achieved with co-researchers and, at scale, through online and face-to-face interactions using various digital media and tools. Whilst not at the depth of smaller scales, there are opportunities to retain characteristics of experience-centred co-design at scale to produce findings that can usefully inform ensuing design work, and avoid the averaging of public contributions often evident in large scale public consultations. Simon J. Bowen, Peter C. Wright, Alexander Wilson, Andy Dow, Tom Bartindale |
CHI | 3 |
| 2019 | Infrastructuring Public Service Transformation: Creating Collaborative Spaces between Communities and Institutions through HCI ResearchabstractHCI has a tradition of engaging in democratic practices and contributing to public service innovation. Working with complex socio-political realities presents significant challenges for HCI researchers, which are amplified by the current democratic and economic crisis. In this article, we present insights from a longitudinal study where we worked with multiple stakeholders in the context of an austerity-driven transformation of public parks service in a city in the North East of England. Over the course of 20 months, we developed a participatory socio-technical process designed to create collaborative spaces between communities and institutions to re-envision and re-shape the city's public parks service. The study contributes to HCI research concerned with developing tools and processes that aim at connecting across the boundaries between communities and institutions. Our process and the resulting analysis expose the practical complexities of transformation and co-creation processes and the troubles that come with opening spaces for wider participation within highly contested and political settings. We provide an orientation for HCI design research aspiring to contribute to social innovation and democratic practices in troubled times. Clara Crivellaro, Daniel Lambton-Howard, Thomas Nappey, Patrick Olivier, Vasillis Vlachokyriakos, Alexander Wilson, Peter C. Wright |
ACM Trans. Comput. Hum. Interact. | 7 |
| 2015 | Mob Programming - What Works, What Doesn't
Alexander Wilson |
XP | 1 |