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Oliver Pilarski

dblp:162/6053 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0005-7803-2314ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 33% Computational photography and imaging · 23% Computer animation and physical simulation · 16%
Artificial intelligence
2 papers
Generative modeling · 80% Motion planning and robot control · 20%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
video diffusion model
1.722025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise · CVPR 2025
Machine learning › Generative modeling › diffusion model › controllable generation
camera-controllable video generation
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Machine learning › Generative modeling
diffusion model
0.912025
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise · CVPR 2025
Robotics › Motion planning and robot control › robot control
motion control
0.912025
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise · CVPR 2025
Computer animation and physical simulation
character animation
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Image and video processing › image enhancement
detail enhancement
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Rendering
gaussian splatting
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Virtual and augmented reality
volumetric capture
0.912025
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture · ACM Trans. Graph. 2025
Computational photography and imaging › 3d scanning
volumetric performance capture
0.912025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Computational photography and imaging
high dynamic range imaging
0.812024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Rendering
relighting
0.812024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Computer animation and physical simulation
motion transfer
0.312025
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise · CVPR 2025
Visual content generation and editing
virtual production
0.312025
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures · SIGGRAPH Asia 2025
Rendering › novel view synthesis
free-viewpoint rendering
0.212024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Rendering
image-based rendering
0.212024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024
Rendering
novel view synthesis
0.212024
DifFRelight: Diffusion-Based Facial Performance Relighting · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

4d gaussian splatting · 2.6video relighting model · 1.7structured latent noise sampling · 1.7optical flow · 1.7noise blending · 1.7diffusion-based detail enhancement · 0.9image-to-image translation · 0.8diffusion model · 0.83d gaussian splatting · 0.8
YearPublicationVenuePosition
2025 Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise
abstract
Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of userfriendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Please see our project webpage; source code and checkpoints are available on GitHub.
Ryan D. Burgert, Yuancheng Xu, Wenqi Xian, Oliver Pilarski, Pascal Clausen, Mingming He, Yitong Deng, Mohsen Mousavi, Michael S. Ryoo, Paul E. Debevec, Ning Yu 0006
CVPR4
2025 Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures
abstract
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production.
Yuancheng Xu, Wenqi Xian, Julien Philip, Ahmet Levent Tasel, Ryan D. Burgert, Mingming He, Oliver Hermann, Oliver Pilarski, Rahul Garg 0008, Paul E. Debevec, Ning Yu 0006
SIGGRAPH Asia10
2025 Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
abstract
We present a unique system for large-scale, multi-performer, high resolution 4D volumetric capture providing realistic free-viewpoint video up to and including 4K resolution facial closeups. To achieve this, we employ a novel volumetric capture, reconstruction and rendering pipeline based on Dynamic Gaussian Splatting and Diffusion-based Detail Enhancement. We design our pipeline specifically to meet the demands of high-end media production. We employ two capture rigs: the Scene Rig , which captures multi-actor performances at a resolution which falls short of 4K production quality, and the Face Rig , which records high-fidelity single-actor facial detail to serve as a reference for detail enhancement. We first reconstruct dynamic performances from the Scene Rig using 4D Gaussian Splatting, incorporating new model designs and training strategies to improve reconstruction, dynamic range, and rendering quality. Then to render high-quality images for facial closeups, we introduce a diffusion-based detail enhancement model. This model is fine-tuned with high-fidelity data from the same actors recorded in the Face Rig. We train on paired data generated from low- and high-quality Gaussian Splatting (GS) models, using the low-quality input to match the quality of the Scene Rig , with the high-quality GS as ground truth. Our results demonstrate the effectiveness of this pipeline in bridging the gap between the scalable performance capture of a large-scale rig and the high-resolution standards required for film and media production.
Julien Philip, Pascal Clausen, Wenqi Xian, Ahmet Levent Tasel, Mingming He, Xueming Yu, David M. George, Ning Yu 0006, Oliver Pilarski, Paul E. Debevec
ACM Trans. Graph.10
2024 DifFRelight: Diffusion-Based Facial Performance Relighting
abstract
We present a novel framework for free-viewpoint facial performance relighting using diffusion-based image-to-image translation. Leveraging a subject-specific dataset containing diverse facial expressions captured under various lighting conditions, including flat-lit and one-light-at-a-time (OLAT) scenarios, we train a diffusion model for precise lighting control, enabling high-fidelity relit facial images from flat-lit inputs. Our framework includes spatially-aligned conditioning of flat-lit captures and random noise, along with integrated lighting information for global control, utilizing prior knowledge from the pre-trained Stable Diffusion model. This model is then applied to dynamic facial performances captured in a consistent flat-lit environment and reconstructed for novel-view synthesis using a scalable dynamic 3D Gaussian Splatting method to maintain quality and consistency in the relit results. In addition, we introduce unified lighting control by integrating a novel area lighting representation with directional lighting, allowing for joint adjustments in light size and direction. We also enable high dynamic range imaging (HDRI) composition using multiple directional lights to produce dynamic sequences under complex lighting conditions. Our evaluations demonstrate the models efficiency in achieving precise lighting control and generalizing across various facial expressions while preserving detailed features such as skintexture andhair. The model accurately reproduces complex lighting effects like eye reflections, subsurface scattering, self-shadowing, and translucency, advancing photorealism within our framework.
Mingming He, Pascal Clausen, Ahmet Levent Tasel, Oliver Pilarski, Wenqi Xian, Laszlo Rikker, Xueming Yu, Ryan D. Burgert, Ning Yu 0006, Paul E. Debevec
SIGGRAPH Asia5