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Marc Kassubeck

dblp:163/0683 · DBLP profile ↗
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6ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0001-9520-875XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
image segmentation
0.212015
An Approach Toward Fast Gradient-Based Image Segmentation · IEEE Trans. Image Process. 2015
Computer vision › Segmentation and scene understanding › semantic segmentation
multi-label segmentation
0.212015
An Approach Toward Fast Gradient-Based Image Segmentation · IEEE Trans. Image Process. 2015

Methods — techniques the papers use, named apart from their topics

saddle point problem · 0.2mumford-shah model · 0.2convex optimization · 0.2
YearPublicationVenuePosition
2023 Immersive Free-Viewpoint Panorama Rendering from Omnidirectional Stereo Video
abstract
Abstract In this paper, we tackle the challenging problem of rendering real‐world 360° panorama videos that support full 6 degrees‐of‐freedom (DoF) head motion from a prerecorded omnidirectional stereo (ODS) video. In contrast to recent approaches that create novel views for individual panorama frames, we introduce a video‐specific temporally‐consistent multi‐sphere image (MSI) scene representation. Given a conventional ODS video, we first extract information by estimating framewise descriptive feature maps. Then, we optimize the global MSI model using theory from recent research on neural radiance fields. Instead of a continuous scene function, this multi‐sphere image (MSI) representation depicts colour and density information only for a discrete set of concentric spheres. To further improve the temporal consistency of our results, we apply an ancillary refinement step which optimizes the temporal coherency between successive video frames. Direct comparisons to recent baseline approaches show that our global MSI optimization yields superior performance in terms of visual quality. Our code and data will be made publicly available.
Moritz Mühlhausen, Moritz Kappel, Marc Kassubeck, Leslie Wöhler, Steve Grogorick, Susana Castillo 0001, Martin Eisemann, Marcus A. Magnor
Comput. Graph. Forum3
2021 Shape from Caustics: Reconstruction of 3D-Printed Glass from Simulated Caustic Images
abstract
We present an efficient and effective computational frame-work for the inverse rendering problem of reconstructing the 3D shape of a piece of glass from its caustic image. Our approach is motivated by the needs of 3D glass printing, a nascent additive manufacturing technique that promises to revolutionize the production of optics elements, from lightweight mirrors to waveguides and lenses. One important problem is the reliable control of the manufacturing process by inferring the printed 3D glass shape from its caustic image. Towards this goal, we propose a novel general-purpose reconstruction algorithm based on differentiable light propagation simulation followed by a regularization scheme that takes the deposited glass volume into account. This enables incorporating arbitrary measurements of caustics into an efficient reconstruction framework. We demonstrate the effectiveness of our method and establish the influence of our hyperparameters using several sample shapes and parameter configurations.
Marc Kassubeck, Florian Bürgel, Susana Castillo 0001, Sebastian Stiller, Marcus A. Magnor
WACV1
2020 Temporal Consistent Motion Parallax for Omnidirectional Stereo Panorama Video
abstract
We present a new pipeline to enable head-motion parallax in omnidirectional stereo (ODS) panorama video rendering using a neural depth decoder. While recent ODS panorama cameras record short-baseline horizontal stereo parallax to offer the impression of binocular depth, they do not support the necessary translational degrees-of-freedom (DoF) to also provide for head-motion parallax in virtual reality (VR) applications.
Moritz Mühlhausen, Moritz Kappel, Marc Kassubeck, Paul Maximilian Bittner, Susana Castillo 0001, Marcus A. Magnor
VRST3
2019 Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation
abstract
In this paper, we propose a new method for attention and gaze redirection, specifically designed for immersive stereo displays. Exploiting the dual nature of stereo imagery, our stimulus is composed of complementary parts displayed for each individual eye. This attracts viewers’ attention due to induced binocular rivalry. In a perceptual study, we investigate size- and intensity-related perceptual thresholds of our stimulus for six different real-world panorama images. Our results show that a flexible parameterization allows the stimulus to be perceived even in complex surroundings. To prepare for technical innovations expected in future-generation virtual reality headsets, we used a commercially available head-mounted display as well as a high-resolution dps.
Steve Grogorick, Georgia Albuquerque, Jan-Philipp Tauscher, Marc Kassubeck, Marcus A. Magnor
SAP4
2018 Real-Time High-Resolution Cone-Beam ct Using Gpu-Based Multi-Resolution Sampling
abstract
We propose a GPU-based approach to accelerate filtered backprojection (FBP)-type computed tomography (CT) algorithms by adaptively reconstructing only relevant regions of the object at full resolution. In industrial applications, the object's insensitivity to radiation as well as lack of inner motion allow for high-resolution scans. The large amounts of recorded data, however, pose serious challenges as the computational cost of CT reconstruction scales quartically with resolution. To ensure real-time reconstruction (i.e. faster processing than projection acquisition) for high-resolution scans, our method skips below-threshold voxels and monotonous regions inside the object. Our approach is able to speed up the reconstruction process by a factor of up to 13 while simultaneously reducing memory requirements by a factor of up to 71.
Markus Wedekind, Marc Kassubeck, Marcus A. Magnor
ICIP2
2015 An Approach Toward Fast Gradient-Based Image Segmentation
abstract
In this paper, we present and investigate an approach to fast multilabel color image segmentation using convex optimization techniques. The presented model is in some ways related to the well-known Mumford-Shah model, but deviates in certain important aspects. The optimization problem has been designed with two goals in mind. The objective function should represent fundamental concepts of image segmentation, such as incorporation of weighted curve length and variation of intensity in the segmented regions, while allowing transformation into a convex concave saddle point problem that is computationally inexpensive to solve. This paper introduces such a model, the nontrivial transformation of this model into a convex-concave saddle point problem, and the numerical treatment of the problem. We evaluate our approach by applying our algorithm to various images and show that our results are competitive in terms of quality at unprecedentedly low computation times. Our algorithm allows high-quality segmentation of megapixel images in a few seconds and achieves interactive performance for low resolution images.
Benjamin Hell, Marc Kassubeck, Pablo Bauszat, Martin Eisemann, Marcus A. Magnor
IEEE Trans. Image Process.2